• Space Engineers - Say goodbye to Starmade and Blockade runner.
    16,985 replies, posted
[QUOTE=NoDachi;43315463]shields are stupid for gameplay (lets wrap everything up in a magic health regen bubble!) and don't make sense apart from 60s scifi TV shows trying to save money they really shouldn't have ever became a sci fi trope beyond that[/QUOTE] Let's just stick to different armour blocks for now.
I hope they add text screens soon in the game. Would be hilarious to make a really complex station with tons of platforms, varying gravity, tunnels within tunnels and dead-ends, just to end in a wide room with a single text screen at the center, reading "ur a faget"
I think the gatling guns are pretty much perfect. They seem to do the right amount of damage to everything, and they even have recoil. I even made a little small ship that used them as massdrivers :v
shields pls
[QUOTE=ForgottenKane;43314596]I would like to take the contrary opinion in this thread and harness your collective dumbs. I think shields improve the artistic representation of ships, since they're no longer forced to be made out of giant thick hulls, if done correctly. As it is now, I can easily see certain ways of building ships to be superior - such as putting thrusters inside of the ship to maximize protection - and I don't think that should be right. Now of course shields can end up doing the same thing (such as in Starmade), but I'd like to put my faith in the dev's on this one. [editline]26th December 2013[/editline] And don't you assholes pull out the 'realistic' card again. I'd rather have a fun game I can create a giant spacedick with and ram it into my friends with little to no repercussions. At least, that's my opinion on this. [editline]26th December 2013[/editline] Or even better, when servers go out, let it be an option the server owner can turn off. Bam, solved.[/QUOTE] yeah, engineering things in an engineering game is no fun. it should be easy for everyone to make whatever they want !!
I made a wall of rocket launchers and fired. The game crashed before i saw the carnage :suicide:
im gonna bring this post back because it's still relevant :( [QUOTE=Mbbird;43238362]Whether their power is balanced or not, although I find they are OBSCENELY overpowered, is entirely irrelevant. They're just poorly implemented. They don't even bother working with the preexisting destruction engine. They just explode, instantly annihilating blocks like antimatter reactions sans energy. That's an ugly, stupid, wasteful misuse of potential. Alpha WIP, I hope.[/QUOTE] cool to see work on mp tho :)
I do not share the hatred of shields that everyone has
[QUOTE=Cloak Raider;43316267]I do not share the hatred of shields that everyone has[/QUOTE] i think it would be pretty cool if implemented properly
Sweet an update on my birthday. I was hoping for something else but guns and explosives will do :D
I'm thinking more stuff like PDW and ECM to work as shields, it would compensate the fact of rockets and torpedoes being so powerful when you would need a volley of them to overcome defenses.
[QUOTE=Cloak Raider;43316267]I do not share the hatred of shields that everyone has[/QUOTE] Considering the instant death any breach in a ship would actually cause in a vacuum environment a ship is the only way in a science fiction story to make sure ships can soak in some damage without, y'know, instantly exploding in a million bits.
I went and made my first turret, it's quite big but very responsive, and the base is covered by a rotating segment as well. It only has 3 gatlings but it can fire constantly without suffering any effects of the recoil. [thumb]http://cloud-3.steampowered.com/ugc/488937849249539428/5768055F0F541407D269D99C9D5D74752E352A79/[/thumb] It has full 360 degrees movement in either direction.
IF they made shields able to be taken down easily with bullets but reflect rockets then there would be some tactics in said shields.
[QUOTE=Aathma;43314785]1. It's not called Space Artists. 2. The game will NOT be balanced around artistic expression. 3. If engineering isn't fun to you, this isn't your game. Note: Artistic expression is a part of engineering so don't go thinking that anyone advocating any level of realism wants fugly ships. [editline]26th December 2013[/editline] Creativity is not an attribute of art. Art is a product of creativity and creativity is not affected by the medium.[/QUOTE] You ignored like 90% of his post. [QUOTE=ForgottenKane;43314596] Or even better, when servers go out, let it be an option the server owner can turn off. Bam, solved.[/QUOTE] How is that not a perfect compromise. If you don't like it, you don't have to use it. [editline]26th December 2013[/editline] Also naming doesn't have to do much with gameplay. That's like saying you can't build forts in Minecraft because it is about mining.
The main problem with the turret I posted is that if I accelerate/decelerate too quickly to spin/stop spinning it tears the large station base apart and goes flying off into space. Guess you can have too many gyros.
Introducing my new fighter: [img]http://i.imgur.com/uHVWeKA.png[/img] Fast, and agile, it comes armed with: 2 Missile Pods, and 2 Gatling guns.
[QUOTE=ZnT00;43317242]Introducing my new fighter: [img]http://i.imgur.com/uHVWeKA.png[/img] Fast, and agile, it comes armed with: 2 Missile Pods, and 2 Gatling guns.[/QUOTE] that looks bad ass
Time to dust off my Starfury and test the gatlings. [t]http://i.imgur.com/KYPtiUk.jpg[/t]
Tram project completed. I went through a few iterations of the car... [t]http://i.imgur.com/pcO9OcL.jpg[/t] [t]http://i.imgur.com/AI21Tlx.jpg[/t] [t]http://i.imgur.com/usPOPRB.jpg[/t] ...before settling on two final designs that fit inside a 2x2 and 3x2 large block tunnel, respectfully. [t]http://i.imgur.com/bkPIFVj.jpg[/t] [t]http://i.imgur.com/mwM5kGw.jpg[/t] Cross section for 2x2: [t]http://i.imgur.com/cDiMESE.jpg[/t] And for the 3x2: [t]http://i.imgur.com/zkStXRn.jpg[/t] [t]http://i.imgur.com/Tb3yQG6.jpg[/t] They drive very well; I was able to cross 300 blocks of rail in 16 and 18 seconds for the small and large cars with minimal jostling. The in-car view is also rather nice. [t]http://i.imgur.com/n6jcm4N.jpg[/t] My idea for the 2x2's station was for boarding on one level with cargo access right below it. [t]http://i.imgur.com/2PuZ3iz.jpg[/t] [t]http://i.imgur.com/wvrUHQ3.jpg[/t]
[QUOTE=NoDachi;43315463] they really shouldn't have ever became a sci fi trope beyond that[/QUOTE] speaking of tropes. Can anyone say... [URL="http://tvtropes.org/pmwiki/pmwiki.php/Main/MacrossMissileMassacre"]Macross Missile Massacre?[/URL] [editline]26th December 2013[/editline] Time to see how many missiles I can launch without crashing!
My thought, and I say this as a software developer: The devs should focus on building a strong, stable game with all of the core features and a useful API ironed out. The additional features that require additional balancing (shields, life support, additional weapons) should fall to modders. This worked well for Garry's mod and Kerbal Space Program. This way, the developers are not assaulted on all sides with complaints about why every person's pet favorite feature hasn't been implemented. I say this because they have finite development time and every person will say that [I]absolutely[/I] expect full implementation of feature X. It's unfair to make everyone who wants to build replica ships with shields become utilitarian engineers, and it's unfair to make those of us who prefer the engineering aspect play with sci-fi style shields. So let's let each group play on a server with whatever addons they prefer, and not force the developers to implement countless features that are only [I]sometimes[/I] enabled.
[QUOTE=Fyhlen;43318483]...before settling on two final designs that fit inside a 2x2 and 3x2 large block tunnel, respectfully. [t]http://i.imgur.com/bkPIFVj.jpg[/t] [t]http://i.imgur.com/mwM5kGw.jpg[/t][/QUOTE]this looks super nifty
they really need to add some more motorized mechanics like sliders. proper control panels and buttons with assigned tasks (like the numpad system in gmod) would also be a huge plus. imagine not having a cockpit for every mechanic you make
[QUOTE=bobsmit;43318533]My thought, and I say this as a software developer: The devs should focus on building a strong, stable game with all of the core features and a useful API ironed out. The additional features that require additional balancing (shields, life support, additional weapons) should fall to modders. This worked well for Garry's mod and Kerbal Space Program. This way, the developers are not assaulted on all sides with complaints about why every person's pet favorite feature hasn't been implemented. I say this because they have finite development time and every person will say that [I]absolutely[/I] expect full implementation of feature X. It's unfair to make everyone who wants to build replica ships with shields become utilitarian engineers, and it's unfair to make those of us who prefer the engineering aspect play with sci-fi style shields. So let's let each group play on a server with whatever addons they prefer, and not force the developers to implement countless features that are only [I]sometimes[/I] enabled.[/QUOTE] For once, I actually agree with a sentiment expressed here. Space Engineers has potential for a fantastic modding community, which could pick up anything we've suggested that otherwise doesn't fit in the developers' narrative.
the rockets are so OP
[QUOTE=matt000024;43317038]You ignored like 90% of his post. How is that not a perfect compromise. If you don't like it, you don't have to use it. [editline]26th December 2013[/editline] Also naming doesn't have to do much with gameplay. That's like saying you can't build forts in Minecraft because it is about mining.[/QUOTE] Instead of rating disagree or dumb, please try to tell me how this is dumb or why you disagree.
[QUOTE=Mattk50;43319046]the rockets are so OP[/QUOTE] Yes. Yes they are. I've been playing with them and this is about the best setup I've gotten without them blowing the ship itself up when it fires. [img_thumb]http://i.imgur.com/cF5sDeh.jpg[/img_thumb] [img_thumb]http://i.imgur.com/pBStTzR.jpg[/img_thumb] Made up of large ship blocks about 50ish blocks deep. [img_thumb]http://i.imgur.com/NXHeFe3.jpg[/img_thumb] [img_thumb]http://i.imgur.com/GtYITMD.jpg[/img_thumb]
[QUOTE=Kyle902;43318486]speaking of tropes. Can anyone say... [URL="http://tvtropes.org/pmwiki/pmwiki.php/Main/MacrossMissileMassacre"]Macross Missile Massacre?[/URL] [editline]26th December 2013[/editline] Time to see how many missiles I can launch without crashing![/QUOTE] You asshole, you just HAD to link to that website, you're lucky I caught myself
my last 2 small ships [img]http://puu.sh/5ZMg0.jpg[/img] [img]http://puu.sh/5ZMiB.jpg[/img] [img]http://puu.sh/5ZMm5.jpg[/img] this one isn't fast or agile, has little firepower and the gyros and the reactor are exposed- basically it's a piece of shit but hey, i like it and that's what matters :v: [img]http://puu.sh/5ZMuT.jpg[/img] [Img]http://puu.sh/5ZMwh.jpg[/Img] [img]http://puu.sh/5ZMxK.jpg[/img] it's a little clunky, but it's much faster than the other one and actually really fun to pilot, and with a couple of rocket launchers, it's definitely a ship i'd use in MP
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