• Space Engineers - Say goodbye to Starmade and Blockade runner.
    16,985 replies, posted
you've been here since 2006 and you don't know how to thumb pics? SHAMEFUL (its [noparse][t]like this[/t][/noparse])
[QUOTE=Zukriuchen;43340391]you've been here since 2006 and you don't know how to thumb pics? SHAMEFUL (its [noparse][t]like this[/t][/noparse])[/QUOTE] I fully deserve the shame. Give it all to me. (thanks)
I wish station parts would blow off into space instead of just sitting there.
[QUOTE=Dysgalt;43339191]Been making a lot of progress on my base. [thumb]http://cloud-4.steampowered.com/ugc/667956121363858980/CB8B6BBF51237F8311D9D869F56F2D5F4AA983B2/[/thumb] [thumb]http://cloud-3.steampowered.com/ugc/667956121363863286/05864B2F8F660A52ACD97666D5EF12677F474C38/[/thumb] [/QUOTE] Reminds me of some of the death match maps from UT2004. Boarding it would be sick.
Anyone know of where the configs are stored? My game is running a resolution that isn't working on my monitor
Does anyone know a way to fix my giant ship from spinning endlessly? :v:
[QUOTE=ForgottenKane;43341001]Does anyone know a way to fix my giant ship from spinning endlessly? :v:[/QUOTE] thrusters and gyros
sometimes, if you're spinning and keep trying to turn the other way, it's harder than if you actually stop pressing everything and only then start turning
Don't try to manually thrust against the direction you're going, let the Gyros do that job for you, just don't do anything and you'll stop faster that way.
This seems to be true with stopping a moving ship as well. Trying to manually slow a ship seems to be less effective than just letting the automatic dampening handle it.
[QUOTE=Mort and Charon;43329018]I don't know if it would be possible to have this working alongside debris/broken ships, as technically you could regenerate the whole ship off every little bit that breaks off.[/QUOTE] [QUOTE=Killerelf12;43330067]Have it based off of whatever piece still has the cockpit attached? Gets weird when some people have ships with multiple cockpits, but that'd be one way of doing it so you don't have a skeleton frame off of every debris piece.[/QUOTE] [QUOTE=krail9;43329030]the only problem with that is not being able to do huge damage like cutting a ship in half at the very least, there could be a ghost version that appears of any blocks that have been destroyed when you take out the repair tool, which will automatically rebuild them with the right colour/orientation[/QUOTE] Good points all round. It would kinda break the economy if a repair laser magically respawned a broken block. Hell, you could kludge it as a block printing machine if you make a big ship, blow the fuck out of it and then wipe the repair lasers over it. Maybe the repair laser would repair damaged blocks 'for free' (at a certain HP/sec) but to replace a destroyed block it would need a cargo bay to draw a supply of replacement blocks from. If it can't replace the block, it simply collides with the ghost of it, which would draw your attention to the problem. There is certainly some weird stuff regarding which piece of a ship cut in two would own the ghost blocks. The cockpit thing sounds like a good approximation, though. And I agree that ghost blocks would be better than 'destroyed' blocks that hold the ship together.
i've never had problems with stopping, just with the whole endless spinning thing if i don't let go of the buttons
Well my ship is half a kilometer long and I have about four dozen gyros and it still takes years to stop, no matter what I do :v: [editline]29th December 2013[/editline] Sometimes when it feels like it's finally turning like it's supposed to it starts to lose control, rapidly turn, and eject the entire hangar into open space. [editline]29th December 2013[/editline] Like, the entire ship starts spinning like a dreidel.
[QUOTE=Tmaxx;43339157]tension and compression and all things associated with that, like shearing, will be really, REALLY resource intensive. to the point that, it would cut off a lot of lower-end players from the game. Yeah, it'd be cool, but not feasible. I dont think there is any game that has tension and compression simulation other than simulators like BNG.[/QUOTE] I figured out a way to handle it without being super intensive. I'm working on coding it out still but the concept seems simple enough.
[QUOTE=MegaJohnny;43341145]Good points all round. It would kinda break the economy if a repair laser magically respawned a broken block. Hell, you could kludge it as a block printing machine if you make a big ship, blow the fuck out of it and then wipe the repair lasers over it. Maybe the repair laser would repair damaged blocks 'for free' (at a certain HP/sec) but to replace a destroyed block it would need a cargo bay to draw a supply of replacement blocks from. If it can't replace the block, it simply collides with the ghost of it, which would draw your attention to the problem. There is certainly some weird stuff regarding which piece of a ship cut in two would own the ghost blocks. The cockpit thing sounds like a good approximation, though. And I agree that ghost blocks would be better than 'destroyed' blocks that hold the ship together.[/QUOTE] Eh, what if an elevated bridge gets cut off or something? I'd just go by which part has more blocks.
[QUOTE=danish rep;43338447]how many small thrusters are equal to one big one[/QUOTE] I tested this one out a while back. [QUOTE=Fyhlen;42711622]I timed the 0 to 10 m/s acceleration time of one large thruster attached to a chunk of ship, then replaced it with small thrusters and removed excess armor blocks as needed to keep the weight the same. I found that 1 large thruster exerts force equal to 15 or 16 small thrusters, while occupying less space and adding less weight.[/QUOTE]
[QUOTE=MegaJohnny;43341145]Good points all round. It would kinda break the economy if a repair laser magically respawned a broken block. Hell, you could kludge it as a block printing machine if you make a big ship, blow the fuck out of it and then wipe the repair lasers over it. Maybe the repair laser would repair damaged blocks 'for free' (at a certain HP/sec) but to replace a destroyed block it would need a cargo bay to draw a supply of replacement blocks from. If it can't replace the block, it simply collides with the ghost of it, which would draw your attention to the problem. There is certainly some weird stuff regarding which piece of a ship cut in two would own the ghost blocks. The cockpit thing sounds like a good approximation, though. And I agree that ghost blocks would be better than 'destroyed' blocks that hold the ship together.[/QUOTE] No, a lot of scifi work with essentially advanced 3D printers drawing from a general pool of raw matter. You can't make matter from a vacuum but you can reutilise matter you already have, so a "repair laser" would never be magical like you're saying. I hope for a blueprint system that works in two ways. For storing blueprints of ships to display in 3D space to make non-cheaty copies, and also for "finalizing" existing ships so that all damage extending from a specific chair or block would be displayed. Seems simple enough. Once they work on the UI, it might be neat if such a system would alert crew of a linked ship in real time on their HUD of such damages, perhaps facilitated by a "comms room", something else that would be neat to add to our list of things to fill ships with.
[QUOTE=Fyhlen;43342416]I tested this one out a while back.[/QUOTE] That's really quite stupid, what's the point in using Small Thrusters then if a single large thruster does just as good a job?
[QUOTE=GHOST!!!!;43342816]That's really quite stupid, what's the point in using Small Thrusters then if a single large thruster does just as good a job?[/QUOTE] 16 small thrusters are easier to cowl and harder to collectively disable than one single large thruster. Although I'd like to maybe see that number change to something closer to 10...
[QUOTE=Mbbird;43342845]16 small thrusters are easier to cowl [B]and harder to collectively disable than one single large thruster.[/B] Although I'd like to maybe see that number change to something closer to 10...[/QUOTE] Well given than you're really only gonna use Rockets, the entire ship will be fucked so it won't really matter.
you've got to remember they are the size of 12 small thrusters, and the extra size in the direction of motion makes them a lot harder to integrate
The pros outweigh the cons personally speaking.
[QUOTE=Joazzz;43337982]imagine having a separate ship to put the parts into[/QUOTE] I've got that covered.
[QUOTE=Squeegy Mackoy;43343571]I've got that covered.[/QUOTE] so ehehe, video? [IMG]http://fi.somethingawful.com/smilies/mmmhmm.gif[/IMG]
[QUOTE=PredGD;43343601]so ehehe, video? [IMG]http://fi.somethingawful.com/smilies/mmmhmm.gif[/IMG][/QUOTE]This will take the longest of any. This ship likes to utterly obliterate itself even more often than the other two. [editline]29th December 2013[/editline] Slow up Mr Red Ship, I want to give you a special hug! [img]http://i.imgur.com/0dHELuf.jpg[/img] [img]http://i.imgur.com/LcNteDP.jpg[/img] This hug has been interrupted by my poorly estimated motor limits.
[QUOTE=Squeegy Mackoy;43343665]Snip[/QUOTE] Its... Its Beautiful, are you planning on doing a video with it? if so can't wait... Once you've fixed its hugging mechanism that is.
[QUOTE=Doctor Zedacon;43341113]This seems to be true with stopping a moving ship as well. Trying to manually slow a ship seems to be less effective than just letting the automatic dampening handle it.[/QUOTE] its because auto damping overcharges the engine by 30%
[QUOTE=ForgottenKane;43341472]Well my ship is half a kilometer long and I have about four dozen gyros and it still takes years to stop, no matter what I do :v: [editline]29th December 2013[/editline] Sometimes when it feels like it's finally turning like it's supposed to it starts to lose control, rapidly turn, and eject the entire hangar into open space. [editline]29th December 2013[/editline] Like, the entire ship starts spinning like a dreidel.[/QUOTE] have you considered the possibility that your ship may have once entered a portal to Hell and came back possessed or, indeed, alive?
I furnished the inside of the red ship so it doesn't look so awful, and added some components to its interior. Hug is proceeding. [img]http://i.imgur.com/pw7zGVq.jpg[/img] Tralalalala... [img]http://i.imgur.com/w5oEIhl.jpg[/img] [IMG]http://i.imgur.com/TP820Md.jpg[/IMG] Crunch. Probably shouldn't be latched onto the piece that's going to break free. [img]http://i.imgur.com/qpaHSWE.jpg[/img] That was a lot of work to steal one refinery.
Would it not be easier to have several corvettes carve off the refinery section with rocket launchers then have another ship grab the sheared off section and zip it off?
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