• Space Engineers - Say goodbye to Starmade and Blockade runner.
    16,985 replies, posted
I say yes Borg. Not in the sense of the cube, but having some kind of AI that 'assimilates' your ships would be pretty cool.
[QUOTE=GHOST!!!!;43346033]I can't help but think they're being a bit dumb in deciding against "unrealistic fantasy stuff" like shielding, yet space travel is realistic even though we don't even have it properly done yet and may not for a long long time.[/QUOTE] I'll be honest, reading this back now I don't know what the fuck I was smoking that made me post this shite.
[QUOTE=ForgottenKane;43353321]I say yes Borg. Not in the sense of the cube, but having some kind of AI that 'assimilates' your ships would be pretty cool.[/QUOTE] I don't like the borg because they're really fucking OP, whereas cylons are just robots that can be juked. even the humanoid ones.
[QUOTE=Tmaxx;43353517]I don't like the borg because they're really fucking OP, whereas cylons are just robots that can be juked. even the humanoid ones.[/QUOTE] That's entirely true. The Borg give no fucks and they a canonically fucking overpowered. While I do know that there's no wind resistance in space, I still find it hilarious the concept of a giant fucking cube running your ass down in outer space :v:
i think basic robotic enemies would be the best way to go you don't even need any lore behind it, it's just "hey they're robots and they're evil", whereas with a borg-like enemy you'd need to actually EXPLAIN what they are and nobody wants to do THAT
[QUOTE=Zukriuchen;43353703]i think basic robotic enemies would be the best way to go you don't even need any lore behind it, it's just "hey they're robots and they're evil", whereas with a borg-like enemy you'd need to actually EXPLAIN what they are and nobody wants to do THAT[/QUOTE] just do the cop out trope that they were our slaves and turned on us. That's all that's needed.
I like the idea of living ships that self replicate on a large scale (not nano) a lot more. Why do robots need to assume humanoid shapes? That's inefficient as hell.
To navigate captured ships probably
[QUOTE=damnatus;43353741]To navigate captured ships probably[/QUOTE] Easier to scrap and re-use than manually operate captured ships that waste space, storage, and mass on space for living beings.
It may just seem obvious to me but the reason why Cylons took up humanoid forms in their advanced models is for a very, VERY obvious reason; to infiltrate the human population.
We've got to remember the game is really not that far into the future, and while there might be pirates and AI, there won't be any alien forces, so nothing large scale or crazy. Humans will always be behind everything.
[QUOTE=Mbbird;43353763]We've got to remember the game is really not that far into the future, and while there might be pirates and AI, there won't be any alien forces, so nothing large scale or crazy. Humans will always be behind everything.[/QUOTE] Which makes more sense for robots to be humanoid; we like and create things in our own likeness. [editline]30th December 2013[/editline] [QUOTE=Mbbird;43353752]Easier to scrap and re-use than manually operate captured ships that waste space, storage, and mass on space for living beings.[/QUOTE] I would have to disagree. The amount of energy needed to carefully get all the components of a ship far outweigh the benefit as opposed to either creating your own ship or re-using a captures one, whereas scrapping a ship outright is a significant waste of resources and can potentially destroy much of the technology and usefulness of much of the scrapped ship.
[QUOTE=ForgottenKane;43353862]Which makes more sense for robots to be humanoid; we like and create things in our own likeness. [editline]30th December 2013[/editline] I would have to disagree. The amount of energy needed to carefully get all the components of a ship far outweigh the benefit as opposed to either creating your own ship or re-using a captures one, whereas scrapping a ship outright is a significant waste of resources and can potentially destroy much of the technology and usefulness of much of the scrapped ship.[/QUOTE] I only remembered myself that it's like 2070 in the game in the post just above, so I was talking on a much larger scale earlier. Even if I'm wrong, and the energy requirements even at higher scales would be too great, the ship would be left behind rather than captured unless the captured ship was somehow of a higher technological level than the robots exploring on a galactic scale. Easier to just make more ships identical to the rest in the swarm, assuming these ships are even small individual ships and not large colonies, but I digress. And nah, we don't create things in our own likeness. Engineers don't at least. Humanoid robots are a novelty, and a cool one, but they're not as efficient as dedicated work machines. A good example on earth would be automated factories.
[QUOTE=Mbbird;43353901]I only remembered myself that it's like 2070 in the game in the post just above, so I was talking on a much larger scale earlier. Even if I'm wrong, and the energy requirements even at higher scales would be too great, the ship would be left behind rather than captured unless the captured ship was somehow of a higher technological level than the robots exploring on a galactic scale. Easier to just make more ships identical to the rest in the swarm, assuming these ships are even small individual ships and not large colonies, but I digress. And nah, we don't create things in our own likeness. Engineers don't at least. Humanoid robots are a novelty, and a cool one, but they're not as efficient as dedicated work machines. A good example on earth would be automated factories.[/QUOTE] We don't even have a true AI yet, only simulated intelligence. I can't see one being created in the near future, let alone on a scale enough to develop robots with it (Not to mention robots with their own intelligence would likely design themselves how [i]they[/i] saw fit.)
[QUOTE=ForgottenKane;43353643]That's entirely true. The Borg give no fucks and they a canonically fucking overpowered.[/QUOTE] [QUOTE=Tmaxx;43353723]just do the cop out trope that they were our slaves and turned on us. That's all that's needed.[/QUOTE] Unless we're not going with canon, how could that have possibly been slaves to anyone?
you have a severe lack of creativity if you can't think of any reasons why they'd have human forms created by humans as servants a la "I, robot", went rogue and turned against mankind. warbots used by other factions, designed as humanoids in order to use the already mass produced weapons and ships. or even some kind of digital virus that came in contact with mankind, evolved into being able to assume a physical form and saw the humans as a good enough choice etc, etc [editline]30th December 2013[/editline] [QUOTE=GHOST!!!!;43354163]Unless we're not going with canon, how could that have possibly been slaves to anyone?[/QUOTE] he was talking about the robots he even quoted my post where i'm talking about robots
[QUOTE=ViralHatred;43354007]We don't even have a true AI yet, only simulated intelligence. I can't see one being created in the near future, let alone on a scale enough to develop robots with it (Not to mention robots with their own intelligence would likely design themselves how [i]they[/i] saw fit.)[/QUOTE] I don't get it haha. Artificial intelligence WILL happen. Engineers are not robots, and robots do not spring out of boiling planets, organisms do. At some point the organisms design the robots and the robots are, theoretically, told to expand and explore. And what are you even implying? Things don't need to be designed by AI to be efficient. This is plausible theory, for lack of a better term, that I'm talking about, and in case you missed it, has nothing to do with SE, as I'd forgotten for a moment our timeframe and scenario (no aliens period), but felt like talking about it anyway. The self replication bit that has stumped you is well covered by plenty of sci-fi writers and has nothing to do with designing of anything. [editline]29th December 2013[/editline] [QUOTE=Zukriuchen;43354186]you have a severe lack of creativity if you can't think of any reasons why they'd have human forms created by humans as servants a la "I, robot", went rogue and turned against mankind. warbots used by other factions, designed as humanoids in order to use the already mass produced weapons and ships. or even some kind of digital virus that came in contact with mankind, evolved into being able to assume a physical form and saw the humans as a good enough choice etc, etc [editline]30th December 2013[/editline] he was talking about the robots he even quoted my post where i'm talking about robots[/QUOTE] Yes well we've already mentioned all of these but speaking from an exploration, interstellar travel, production, and combat perspectives, the only reason for robots to take human forms is to interact with humans or human systems...of which their are none if the fleet is a self replicating AI swarm or colony ship.
[QUOTE=Mbbird;43353901]I only remembered myself that it's like 2070 in the game in the post just above, so I was talking on a much larger scale earlier. Even if I'm wrong, and the energy requirements even at higher scales would be too great, the ship would be left behind rather than captured unless the captured ship was somehow of a higher technological level than the robots exploring on a galactic scale. Easier to just make more ships identical to the rest in the swarm, assuming these ships are even small individual ships and not large colonies, but I digress. And nah, we don't create things in our own likeness. Engineers don't at least. Humanoid robots are a novelty, and a cool one, but they're not as efficient as dedicated work machines. A good example on earth would be automated factories.[/QUOTE] Actually humanoid robots are a more versatile work-tool because they can do anything we can do, except mostly better. Most of our infrastructure is already designed around us, so it makes sense to make a tool that can use that.
haha we've already covered the same thing like 4 times now.
We need programmable ships so we can make von neumann swarms. This would seriously be the most appropriate game for that.
[QUOTE=Mbbird;43354274] Yes well we've already mentioned all of these but speaking from an exploration, interstellar travel, production, and combat perspectives, the only reason for robots to take human forms is to interact with humans or human systems...of which their are none if the fleet is a self replicating AI swarm or colony ship.[/QUOTE] Except literally nobody has said that it'd be necessary for them to be an AI swarm, you've literally just assumed that for no reason at all And of course they'll be interacting with humans, why the fuck wouldn't they be, we're literally talking about possible enemies to the humans in space engineers
why would the enemy even have to be aliens? Space Engineers is at its base a mining and ship construction simulator. The most probably enemies therefore are going to be rival corporations or something to that effect.
[QUOTE=Kyle902;43354380]why would the enemy even have to be aliens? Space Engineers is at its base a mining and ship construction simulator. The most probably enemies therefore are going to be rival corporations or something to that effect.[/QUOTE] History has proven multiple times that if you have something someone else wants, that mufugga gon' kill you fo' it.
[QUOTE=Kyle902;43354325]We need programmable ships so we can make von neumann swarms. This would seriously be the most appropriate game for that.[/QUOTE] We had this discussion before. For some reason, people here are against the use of computerized components for ships. [editline]30th December 2013[/editline] It makes people feel left out or something.
[QUOTE=Zukriuchen;43354186]he was talking about the robots he even quoted my post where i'm talking about robots[/QUOTE] Oh right, completely overlooked that minor detail. :suicide:
[QUOTE=Mbbird;43354274]I don't get it haha. Artificial intelligence WILL happen. Engineers are not robots, and robots do not spring out of boiling planets, organisms do. At some point the organisms design the robots and the robots are, theoretically, told to expand and explore. And what are you even implying? Things don't need to be designed by AI to be efficient.[/QUOTE] You're missing the point. If it's a true AI it doesn't mean it [i]will[/i] go for efficiency over looks. A true AI will have it's own goals, motives, desires beyond the primitive need to survive. In time an AI could even go as far as to develop true senses such as touch, taste, smell and so on.
[QUOTE=damnatus;43347653]it didn't feature actual stress. a building could be sitting still on a single metal rod[/QUOTE] It did, but it doesn't actually do anything while the physics are asleep (which is 99% of the time). As long as something maintains a connection to the ground it's too lazy to work out whether it should collapse until you remove another arbitrary block anywhere on the structure to get things rolling again. When it does work, you'll hear creaking, dust will fall off the affected areas and the structure will collapse after a short while. [editline]30th December 2013[/editline] [QUOTE=woolio1;43351497]Nobody's brought up the Square-Cube Law yet? Anyway, the reason a stress-based physics simulation would be insane for this game is that, due to the masses we're working with, any reasonably-sized ship would rip itself apart when you tried to move it. We're not talking the large builds we've seen here, even the large prebuilt ships would experience extreme deformation when flown. Physics simulation could be cool, but the entire game would have to be rebalanced to allow for it.[/QUOTE] You can always just make the materials stronger if that becomes an issue.
[QUOTE=Squeegy Mackoy;43356403]It did, but it doesn't actually do anything while the physics are asleep (which is 99% of the time). As long as something maintains a connection to the ground it's too lazy to work out whether it should collapse until you remove another arbitrary block anywhere on the structure to get things rolling again. When it does work, you'll hear creaking, dust will fall off the affected areas and the structure will collapse after a short while. [/QUOTE] That's about what I experienced while spending my time in RF:G, wasn't sure how to describe it properly
i think it would be cool if the enemies were creepy drone robots optimized for zero-gravity. so like, tendrils, RCS thrusters, etc. pretty much any infantry in space would be mechanical anyway, so i think it would be cool to pick up that idea and run with it.
Enemies should be enormous malevolent ship devouring machines like this. [img]http://i.imgur.com/Tp8kMZA.jpg[/img]
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