• Space Engineers - Say goodbye to Starmade and Blockade runner.
    16,985 replies, posted
[QUOTE=NoDachi;43392860]survival is the sandbox you tard[/QUOTE] lol i'm sorry? [QUOTE=NoDachi;43392925]that isn't metagame either but [I]the actual game[/I] and it is part of the 'building elements' which you know, the building elements can't exist without bloody refineries and assembling jesus christ[/QUOTE] no, no and no? or what, you think soon block placing will be replaced with "craft this, this and this and then get some welding equipment and finally you can place the block"? lmao
He always builds this stuff as if he expects people to play that way. We don't even know how the game is going to play until they actually implement survival and we see how much stuff costs to make.
[QUOTE=damnatus;43393567]lol i'm sorry? no, no and no? or what, you think soon block placing will be replaced with "craft this, this and this and then get some welding equipment and finally you can place the block"? lmao[/QUOTE] It will probably behave like Shores of Hazeron's industrial system where you have to actually manufacture individual pieces that make up a block type. Then you build the blue print and when you weld the frame it draws those block pieces from an overall pool of resources that I imagine you have to mine and create since it is mostly survival focused.
[QUOTE=Tea Guy;43393918]It will probably behave like Shores of Hazeron's industrial system where you have to actually manufacture individual pieces that make up a block type. Then you build the blue print and when you weld the frame it draws those block pieces from an overall pool of resources that I imagine you have to mine and create since it is mostly survival focused.[/QUOTE] I'm not even against this type of stuff, I'm saying that it should be kept away from the sandbox mode (aka what the game currently is and it needs to be finished first)
[QUOTE=damnatus;43394148]I'm not even against this type of stuff, I'm saying that it should be kept away from the sandbox mode (aka what the game currently is and it needs to be finished first)[/QUOTE] Just curious. Let's say, nothing more gets added. No other tools or refinements. And they implement Survival mode. What would be the difference between survival and creative? It seems to me, that the tools, welder, refinery, weapons, etc., are what will make survival different from creative. Without these being added first, survival would be creative. As without getting the welding tool working, or the refinery and assembler that was just added today, the only way to build things would be placing whole blocks. The way we are in creative. Now that refineries and assemblers are implemented they can begin to add "recipes" or whatever to make into survival building material.
[QUOTE=Callie;43394710] Now that refineries and assemblers are implemented they can begin to add "recipes" or whatever to make into survival building material.[/QUOTE] and this is why I started the whole discussion, the creative mode is [B]not yet finished[/B], why add (and add things to) survival? Addition of working assemblies and refineries is nice, but they don't serve any actual purpose (apart from aesthetics) yet, so to me it seems like a waste of time. creative still needs a lot of things: new blocks, new features, tweaks, balance, etc etc, maybe even MP tl dr version: newest update is awesome but [B]way[/B] too soon
[QUOTE=damnatus;43394946]and this is why I started the whole discussion, the creative mode is [B]not yet finished[/B], why add (and add things to) survival? (unless they have a lot of coders each with clearly assigned tasks, I don't know) creative still needs a lot of things: new blocks, new features, tweaks, balance, etc etc, maybe even MP[/QUOTE] OH! I'm sorry, I completely misread. I thought you were saying they shouldn't work on adding new blocks, features and tweaks and just focus on making survival. Sorry about that.
[QUOTE=Mbbird;43392997]well they do exist without refineries and assemblies actually, because we don't produce our own stuff yet. that's why creative/sandbox mode exists. they're not the building elements, they're defining the "game" portion of Space Engineers, which is still in its infant stages without much of an engine to back it up yet, or even mulitplayer.[/QUOTE] It's typical of [B]alpha[/B] games to add in content and get various things working before it progresses to the [B]beta[/B] stage where things are polished.
[QUOTE=Zero-Point;43395139]It's typical of [B]alpha[/B] games to add in content and get various things working before it progresses to the [B]beta[/B] stage where things are polished.[/QUOTE] okay? thanks for reinforcing my point.
Its not in the update log, but rockets got nerfed [b]hard[/b] Oh and gatlings are buffed, they destroy engines etc in a single hit now, which is just rediclous [editline]3rd January 2014[/editline] Actually, rockets seem to do not too bad damage against the hull still, but stuff like windows is nearly invulnerable to them
Holy shit I wish people would stop using flood lights as their main light source in their saves, [I]it lags so fucking much[/I]
if they add some sort of particle emitter that emits a magnetic particle with magnets we WILL have shields.
I think a magnetic field generator is almost required to add some depth to the game. We need grav gens, but I don't like the idea of weaponizing them if we don't have to. I'd rather have an explicit block for that. I've designed a ship that works and is built around the grav gen rail gun but the fact the bridge ends up so oddly built due to the gravity direction is not as fun as I expected.
Rockets are indeed nerfed, a large reactor still stands after 10 of them :v:
[QUOTE=Mbbird;43395213]okay? thanks for reinforcing my point.[/QUOTE] It's not exactly reinforcing your point, as you're complaining that they're adding in new various elements for the final intended product, which there's no better time to do this than in alpha. That's what alphas are for: You slowly add in all your elements before you start polishing the final product during its beta stage. If you don't want any of this survival/non-sandbox crap added in the alpha, then when DO you want it added in? That's the sole reason you even HAVE a creative mode in this game, so people can build whatever they want. The programmers are basically adding in new things and saying "Okay guys, I DARE you to break the game with this" so they can fix it before moving on. Hell, personally I'm bummed out that they haven't gotten conveyors working yet. (unless they do and I just haven't been paying attention)
[QUOTE=HumanAbyss;43395579]I think a magnetic field generator is almost required to add some depth to the game. We need grav gens, [B]but I don't like the idea of weaponizing them if we don't have to. [/B] I'd rather have an explicit block for that. I've designed a ship that works and is built around the grav gen rail gun but the fact the bridge ends up so oddly built due to the gravity direction is not as fun as I expected.[/QUOTE] You saying you DON'T want to weaponize something? The fuck is wrong with you? Where's your thread spirit?
[QUOTE=damnatus;43393567]lol i'm sorry?[/QUOTE] Space engineers is a sandbox game creative =/= sandbox Eve Online is a sandbox game DayZ is a sandbox game Minecraft is a sandbox game Calling freebuild mode the sandbox is weird when it doesn't have all the sandbox mechanics that survival will. [editline]3rd January 2014[/editline] [QUOTE=damnatus;43394148]I'm not even against this type of stuff, I'm saying that it should be kept away from the sandbox mode (aka what the game currently is and it needs to be finished first)[/QUOTE] creative mode for SE is the same as it is for minecraft. Not really the real game. Its important to actually make the real game during alpha. There isn't 'finishing' the creative mode since its always just going to be a pastiche of the real game mode and can only contains what survival does.
[QUOTE=Pilotguy97;43395783]You saying you DON'T want to weaponize something? The fuck is wrong with you? Where's your thread spirit?[/QUOTE] well, I like the idea of weaponizing it, but when I have normal gravity, and rail gun gravity, I have no ship pretty soon. Though, I do like the idea of having holes in the bottom of a ship to just drop shit out of on top of unsuspecting assholes.
[quote]There isn't 'finishing' the creative mode since its always just going to be a pastiche of the real game mode and can only contains what survival does.[/quote] Why? Freebuild (call it whatever you want, who gives a shit) works well both as a testing ground for survival features and by itself. And the devs are already adding freebuild-only stuff like copying and pasting, and I expect more. SE shouldn't be survival-centric, especially with them destruction capabilities.
[QUOTE=damnatus;43395902]Why? Freebuild (call it whatever you want, who gives a shit) works well both as a testing ground for survival features and by itself. And the devs are already adding freebuild-only stuff like copying and pasting, and I expect more. SE shouldn't be survival-centric, especially with them destruction capabilities.[/QUOTE] Why? you don't make a game by adding copy and paste. That is a feature of convenience, not game play. SE should, and will be manual mode centric. With almost everything added and balanced with that in mind.
Why does the game have to be anything centric? Why can't we have content in all the modes rather than only one of them being the focus of development?
[quote]SE should, and will be manual mode centric.[/quote] you're saying, slap a hard set of rules on the really neat engine, and fuck the rest? no fun allowed [QUOTE=ForgottenKane;43396007]Why can't we have content in all the modes rather than only one of them being the focus of development?[/QUOTE] that's the point, but apparently we should scrap all the possibilities for creative play, like gmod but only with darkRP and nothing else, hell no
[QUOTE=ForgottenKane;43396007]Why does the game have to be anything centric? Why can't we have content in all the modes rather than only one of them being the focus of development?[/QUOTE] because freebuild is just manual mode without the being manual? [editline]3rd January 2014[/editline] [QUOTE=damnatus;43396032]that's the point, but apparently we should scrap all the possibilities for creative play, like gmod but only with roleplay and nothing else, hell no[/QUOTE] nice mental gymnastics what has creativity got to do with it i got a feeling you're not understanding me
I got that as well. What's wrong with freebuild features? Especially with such an engine. It's a sandbox block building game, let me remind you. Not a survival MMOFPS.
[QUOTE=HumanAbyss;43395868]well, I like the idea of weaponizing it, but when I have normal gravity, and rail gun gravity, I have no ship pretty soon. Though, I do like the idea of having holes in the bottom of a ship to just drop shit out of on top of unsuspecting assholes.[/QUOTE] Humans have finally reached a technological level to travel deep into space. Fighting over asteroid fields rich in minerals occur. "Oh fuck it's those assholes from Mine Co. again." "THROW ROCKS AT THEM! >8U"
[QUOTE=damnatus;43396123]I got that as well. What's wrong with freebuild features?[/QUOTE] absolute nothing I never suggested otherwise but at the end of the day like minecraft, creative mode is just the game in freebuild and complaining that adding features to the game is detracting is rather strange.
I'm honestly surprised that we haven't seen a recreation of that scene in the Pirates of the Caribbean where the ship runs out of cannonballs and resorts to flinging cutlery yet... The update's been out for almost a day, people! Get to it!
[QUOTE=NoDachi;43396179]complaining that adding features to the game is detracting is rather strange.[/QUOTE] Just trying to explain why I thought this update came out way too soon. Stuff you can do with heavy armor blocks (or any other new thing, just a guess based on what players want): test them for damage or weight, try to design ships around it or incorporate it into existing designs, weaponize it if they have some special properties, etc, etc. Stuff you can do with current assemblies: take ores that serve no purpose and turn them into items that serve no purpose. That is all. Even mining, the process of getting those ores [I]also[/I] serves another purpose: clearing space for building space stations or hiding ships inside asteroids. You see it now? Every other update added something useful to the game, enhanced or changed the gameplay somehow. This is just things for later. And I'm not being entitled or something, thanks developers for that, but couldn't they work on something that's more relevant to the current game state?
But its an alpha? They're supposed to be building up the core game even if every feature isn't completed. If anything the more people understand how the core game is progressing then the more useful their creative builds are going to be. Like people get a taste for how detailed and varied the construction mechanics are going to be so they know its going to be useful to have a quick nimble miner to zoom around different asteroids at the beginning to start getting the main components built because they require several ore types. Seeing how the game is progressing is far more useful than you're maintaining.
I hope creative mode doesn't fall into disrepair anyway, if survival does become the focus. Personally I'd love to see a duel thing where we assign point value to each block type, and then people duel in ships built within a point limit. And for that it would be nice just to have the copy paste function (not to mention for large ships it would be annoying to replace all the resources).
Sorry, you need to Log In to post a reply to this thread.