Space Engineers - Say goodbye to Starmade and Blockade runner.
16,985 replies, posted
[QUOTE=Mbbird;43411496]Bit late but holy shit, this must handle like a goddamn brick. The brickship to end all bricks. Also if you fire those rocket pods it WILL explode.[/QUOTE]
I know it's hard to read, but the rocket pod explosion stuff has been fixed.
[QUOTE=Zukriuchen;43411498]would it even be possible to make the control panel show a diagram of the ship? like, all the blocks connected to it, in a sort of transparent way, from a top down perspective? yknow, so you could click on reactors and other parts for you to turn on and off, and it'd show where they are in the ship, that'd be pretty neat, but could they even do it in this engine?[/QUOTE]
I can think of a few ways code it off the top of my head. It's not as hard as it sounds. It's just a matter of dedicating time and resources to coding and making art assets for it. The problem is if you do it using a flattened 3D image, you consume unreasonably large amounts of rendering power, not suitable for use in a battle. You'd need to create 2D images for each of the parts. Also you'd need to code all sorts of fancy slidey graphics movements and such. Not impossible at all.
[QUOTE=Tmaxx;43411507]I know it's hard to read, but the rocket pod explosion stuff has been fixed.[/QUOTE]
Oh, I'd been off FP for a bit so I'd just skimmed the last few pages.
[QUOTE=Xron;43410071]Do what Star Wars did with the Star Destroyers.[/QUOTE]As the high priest of Greeble, I agree with this statement,.
[QUOTE=Trekintosh;43411560]I can think of a few ways code it off the top of my head. It's not as hard as it sounds. It's just a matter of dedicating time and resources to coding and making art assets for it. The problem is if you do it using a flattened 3D image, you consume unreasonably large amounts of rendering power, not suitable for use in a battle. You'd need to create 2D images for each of the parts. Also you'd need to code all sorts of fancy slidey graphics movements and such. Not impossible at all.[/QUOTE]
Also I'm totally stealing this idea if I ever make a spaceship game. I'm already visualizing ways to run a 3D game with only a 2D interface. That could be pretty cool. You can look outside the windows of your ship, see whats going on through them, but your only tactical visualization is a 2D display in your ship's cockpit and you have to manually activate the ship's equipment. Basically FTL but in a 3D world where you have to worry about piloting too.
I'm heading off to Unity, see you shitlords later.
Ship I'm currently working on since yesterday (about 4 hours work so far, and about 60% completed). I'm intending it to be a heavy-carrier ('heavy' implying its many turrets and defenses) and it's my first proper large ship. I made a small cargo dropship before, and I'm intending to copy paste that into the large/civilian ship hangar behind and below the fighter hangar.
I was also focusing on defensive gameplay elements for this ship, including heavy and deflective (angled plates) armour on the outside and many barricades and turrets through out the interior, increasing to the cockpit, which is probably the most important part of the ship (that or the engine room). The design intends to lure the enemy boarders into the claustrophobic and maze-like cargo hold beneath the probable bloody firefight on the hangar deck. This first seems like a safe and easy passage to the cockpit. Unfortunately for them, there's a few turrets hidden in alcoves between cargo boxes, which should catch them out pretty easily, and good cover for defenders, which are ready for them. I next need to work on the engine room and engines, as well as the medbay and armoury.
But I need to ask you guys a question: do you think that the hanger ladders look good? Should I remove them or keep them as they are? Thanks
The next few images didn't want to upload, so here are the links instead...
[url]http://imageupper.com/s02/1/9/H1388833675372594_1.jpg[/url]
The current end of the ship, and the large/civilian ship hangar - maybe can fit one or two dropships.
[url]http://imageupper.com/s02/1/9/H1388833675372594_2.jpg[/url]
The main fighter hangar, can fit six fighters - please tell me whether I should keep the ladders on the pads?
[url]http://imageupper.com/s02/1/9/H1388833675372594_3.jpg[/url]
The main cargo hold. And yes, I know they're conveyors, that was a mistake I noticed afterwards, will change to containers.
[url]http://imageupper.com/s02/1/9/H1388833675372594_4.jpg[/url]
The lower, secondary bridge to evacuate to case of damage to the main one and also serves as a viewing gallery to observe below the ship.
[IMG]http://imageupper.com/s02/1/9/H1388833675372594_5.jpg[/IMG]
The main hallway, which connects everything together, including the bridge.
[IMG]http://imageupper.com/s02/1/9/H1388833675372594_6.jpg[/IMG]
The main bridge, and my personal favourite part of the ship, with walkways to port and starboard wing observation towers (a bit like the ones on traditional ships) and plenty of space.
[IMG]http://imageupper.com/s02/1/9/H1388833675372594_7.jpg[/IMG]
Exterior of the main bridge and front of ship, with the wing towers clearly visible. Definitely not the best looking ship in the world, but I was intending for a utilitarian-oriented design anyway.
[IMG]http://imageupper.com/s02/1/9/H1388833675372594_8.jpg[/IMG]
The current state of the ship, without some rooms and an engine room (and engines), but sill very proud of this considering it's my first ship and it's only 4 hours work. More updates coming soon.
progress on my ship, it's over 250m long now
[t]http://puu.sh/699BX.jpg[/t]
i also may have left my fighter on the go without inertial dampeners
[t]http://puu.sh/699DR.jpg[/t]
whoops
Does anyone remember how to enable the heavy armor blocks? Going to start a new ship, but don't want to have to replace light with heavy after it's already been built.
The inventory manager tool is apparently broken, and the pastebin of the edited cubeblocks.sbc is dead.
i finished my ship, i've called it the Titan.
[t]http://puu.sh/69bXS.jpg[/t]
[t]http://puu.sh/69c46.jpg[/t]
[t]http://puu.sh/69c4N.jpg[/t]
its around 280m long, and has over 120 gyroscopes to help it turn
despite having over 8 large reactors in its engine room, the main thrusters still use over 80% of the power when firing
the frontal area has around 4 layers of armour plating to protect the command centre from ramming
It's got a big hole in it.
Sometimes ago a created a fictionnal ship building company ; The Gold and Darkness Corporation (the collection is on the workshop).
I'd like your opinion on my vessels.
A little sample ;
[IMG]http://i.imgur.com/glE47SEl.jpg[/IMG]
Zeus long range bombing cruiser and its three heavy missiles slots.
[IMG]http://i.imgur.com/coJtWArl.jpg[/IMG]
First Heavy cruiser.
[IMG]http://i.imgur.com/6cdfg1ol.jpg[/IMG]
Two corvettes, a fast attack destroyer and a destroyer with insertion pods.
[IMG]http://i.imgur.com/N67iRHDl.jpg[/IMG]
Heavy carrier.
[IMG]http://i.imgur.com/9bc7Bw6l.jpg[/IMG]
First fleet.
[IMG]http://i.imgur.com/OVjtt25l.jpg[/IMG]
The previously shown fast attack destoyer.
[IMG]http://i.imgur.com/Xaloh1tl.jpg[/IMG]
Two bombers and a mining storage station.
The three fleets can be found here ;
[url]http://steamcommunity.com/workshop/filedetails/?id=197448161[/url]
Hope you enjoy :)
That design is pretty fucking sweet, even with the ludicrous hole.
[QUOTE=Sgt Doom;43412055]As the high priest of Greeble, I agree with this statement,.[/QUOTE]
This is true. I once made a Star Destroyer for a 3D animation class, and by coating it with greebles, I went from shitty oversized rhomboid volume to a pretty fucking accurate replica in like no time.
[QUOTE=Cafeine;43413961][t]http://i.imgur.com/OVjtt25l.jpg[/t][/QUOTE]
I really like the curved sections on the back of this ship, makes me think of the humans' ships from SOTS :)
Guys.
Guys what if.
Guys what if you could...
Guys what if you could turn around on ladders so you could tell what fucking floor you're on?
[QUOTE=Cafeine;43413961]
[IMG]http://i.imgur.com/glE47SEl.jpg[/IMG][/QUOTE]
jesus, the colors
[QUOTE=blazingfly;43414914]Guys.
Guys what if.
Guys what if you could...
Guys what if you could turn around on ladders so you could tell what fucking floor you're on?[/QUOTE]Spacesuits aren't known for their flexibility. If ladders could have their interiors skinned to show a number on the inner side, that'd be very useful. I personally just jetpack up ladders, anyway; too slow for me to just climb up them.
[QUOTE=Sgt Doom;43415125]Spacesuits aren't known for their flexibility. If ladders could have their interiors skinned to show a number on the inner side, that'd be very useful. I personally just jetpack up ladders, anyway; too slow for me to just climb up them.[/QUOTE]
that and i almost always fall off the goddamn things when i get to the top.
[QUOTE=Sgt Doom;43415125]Spacesuits aren't known for their flexibility. If ladders could have their interiors skinned to show a number on the inner side, that'd be very useful. I personally just jetpack up ladders, anyway; too slow for me to just climb up them.[/QUOTE]
This is bugged too :/
On entering they just seem to propel me downwards.
Does anyone have an idea why this motor won't turn? I'm using it as a joint, so offline with no power.
I've tried giving it power and instructing it to spin with infinite torque as well to no avail.
[t]http://cloud-4.steampowered.com/ugc/488938589029314914/F5EF4EAD5B48B32432EB22F490E720B0471889C8/[/t]
Edit: Forgot gyros... only had 1. :suicide:
How do you even get off the ladders without falling on the bottom of them? I always fall off of them.
[QUOTE=blazingfly;43415289]This is bugged too :/
On entering they just seem to propel me downwards.[/QUOTE]iirc you need to be facing the side of the ladder, not upwards, since the player is more than 1 block tall and therefore pointing yourself upwards orients your entire body longer than the ladder block is wide. Would be nice if there were ladder blocks that weren't encased in that box.
Information on Multiplayer,
here's a Developer Interview!
[video=youtube;CZC4QqztBkg]http://www.youtube.com/watch?v=CZC4QqztBkg[/video]
New info, multiplayer will be coming out after survival comes out.
No plans for character customization yet.
There will be "scenarios", in addition to sandbox and "manual" (survival equiv in minecraft).
This makes me very, very happy.
[QUOTE=Mbbird;43416337]There will be "scenarios", in addition to sandbox and "manual" (survival equiv in minecraft).
This makes me very, very happy.[/QUOTE]
Those "scenarios" already in the alpha. They're just not fleshed out.
You can chose between them when you create a world.
And they're not in 'addition' to manual either. Its still manual mode, but in different scenarios and starting conditions.
And stop calling creative mode sandbox because its confusing considering the entire game is a sandbox.
[QUOTE=NoDachi;43416371]Those "scenarios" already in the alpha. They're just not fleshed out.
You can chose between them when you create a world.
And they're not in 'addition' to manual either. Its still manual mode, but in different scenarios and starting conditions.
And stop calling creative mode sandbox because its confusing considering the entire game is a sandbox.[/QUOTE]
[img]http://puu.sh/69whK.jpg[/img]
oh gee i apologize for not using the right term.
i thought with the way he described it that scenarios could be used to set up neat MP missions without 10 hours of building on either side. it's always been my dream that eventually you'll be able to save ships and load them into competitive/adversarial multiplayer missions, so maybe that's the direction they will move to eventually.
He meant like starting with nothing, or a massive space station or ship, with lots of resources ect ect
Well this is interesting.
Accelerate to 104.4ms, exit terminal, can walk fine around my ship, unless I attempt to walk towards the direction of travel.
In which case I just can't move.
_/:v:\_
[editline]4th January 2014[/editline]
Also, damn, warheads are powerful now.
Some work needs to be done on transferring inertia. It sucks to try and take off with a ship from a moving ship only to have it slammed into the rear bulkhead.
[QUOTE=blazingfly;43416971]
Some work needs to be done on transferring inertia. It sucks to try and take off with a ship from a moving ship only to have it slammed into the rear bulkhead.[/QUOTE]
Shouldn't that be easily fixed by turning off inertial dampeners before taking off?
[QUOTE=Callie;43417366]Shouldn't that be easily fixed by turning off inertial dampeners before taking off?[/QUOTE]
Is it that simple? I didn't think of that.
[IMG]http://i.imgur.com/9TFdBxX.jpg[/IMG]
I attached a gatling turret to my newest ship, it does an okay job of shooting down incoming warheads and pesky fighter craft.
Close up of my large ship ship turrets I did some week or so ago:
[img]https://dl.dropboxusercontent.com/u/54374248/SpaceEngineers%202014-01-04%2023-11-59-33.png[/img]
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