• Space Engineers - Say goodbye to Starmade and Blockade runner.
    16,985 replies, posted
[QUOTE=blazingfly;43417456]Is it that simple? I didn't think of that. [/QUOTE] Haven't tested myself so maybe not. But I'm pretty sure it should. The small ship is moving at the same speed as big ship while docked. Once undocked, inertial dampeners kick in and halt ship movement. If off, ship should keep moving at same velocity it was before being undocked.
[QUOTE=Callie;43417543]Haven't tested myself so maybe not. But I'm pretty sure it should. The small ship is moving at the same speed as big ship while docked. Once undocked, inertial dampeners kick in and halt ship movement. If off, ship should keep moving at same velocity it was before being undocked.[/QUOTE] Yep, that did it, cheers. [QUOTE=Civil;43417529]Close up of my large ship ship turrets I did some week or so ago: [turrets][/QUOTE] How did you get the small blocks in line with the big ones?
[QUOTE=blazingfly;43417582]Yep, that did it, cheers. How did you get the small blocks in line with the big ones?[/QUOTE] Well if you create the small ship turret platform and dont move it then place it on a large ship you have not rotated around and such they are aligned perfectly, then comes the precision placing of that platform and building up from that. I got the platform slightly smaller than 2x2 large blocks so its then put in the middle of that.
How do you guys keep your turrets from breaking off the landing gear due to torsion or movement of the ship? When I get my ship up to speed and use the turret, it normally breaks off. Also, how do you guys hide your rotors so well? I can't figure out how to build a good looking turret at all.
[QUOTE=HumanAbyss;43417753]How do you guys keep your turrets from breaking off the landing gear due to torsion or movement of the ship? When I get my ship up to speed and use the turret, it normally breaks off. Also, how do you guys hide your rotors so well? I can't figure out how to build a good looking turret at all.[/QUOTE] The only time my ship turrets break off is when I go full speed ramming into another ship. For hiding the rotors. I made everything as centered as possible and left room for making armor around it.
[QUOTE=Sgt Doom;43415802]iirc you need to be facing the side of the ladder, not upwards, since the player is more than 1 block tall and therefore pointing yourself upwards orients your entire body longer than the ladder block is wide. Would be nice if there were ladder blocks that weren't encased in that box.[/QUOTE] Aha! I thought I was suffering some kind of weird gimbal lock. You've just cleared up my major issue with ladders.
you know how you can do some modding to get the heavy blocks to show up? would it be possible to mod in the unbuilt blocks or 'girders' from the trailer? they would be cool for bases and shitt
[QUOTE=krail9;43419934]you know how you can do some modding to get the heavy blocks to show up? would it be possible to mod in the unbuilt blocks or 'girders' from the trailer? they would be cool for bases and shitt[/QUOTE] afaik you can already mod in stuff so i don't see why not. would probably be even easier since it's already in the game as far as i can tell, you just can't spawn it atm
actually, unlike heavy armor, you can't activate the unbuilt blocks. they have to be in the map.
[QUOTE=crimsonwingzz;43416209]Information on Multiplayer, here's a Developer Interview! [video=youtube;CZC4QqztBkg]http://www.youtube.com/watch?v=CZC4QqztBkg[/video] New info, multiplayer will be coming out after survival comes out. No plans for character customization yet.[/QUOTE] Honestly, for character customization, I'd settle for a way to choose what color spacesuit you had. Nothing too fluffy. It's good to hear they're working on multiplayer right now. That'll really sell the game. Also good to hear that they've not had any problems thus far. Here's hoping for a great year of Space Engineers.
That will REALLY sell the game. I have a bunch of friends who refuse to buy it until multiplayer.
[QUOTE=Vodkavia;43422797]I wanna see them make large ships a bit more maneuverable and rockets on [U]small ships[/U] a lot less powerful. Large ships are too slow and lack the agility needed to ward off a cheaper and more agile small ships which could pepper the large ship to a heap. Can't run away, can't lock onto smaller ships with those huge ass torpedos. They're only really good in their current state for moving lots of stuff around and engaging other large ships and stations. If either of those two happen, you better hope you catch them either off guard (good luck) or otherwise slam dunk them. Otherwise your reward for your epic e-peen joust is a ravaged enemy ship and your ship in a mostly ravaged state. Which is fine if that is all you care about, but I would rather eat my cake [I]and[/I] reuse the fork.[/QUOTE] "its an alpha" doesnt even apply here m8 the game is literally not finished and it's dead obvious. you see those "large ship weapons"? those are point defense. they are designed to track and destroy small fast things. they also aren't done yet like 90% of the game, including weapon balance.
Do you guys think there will be plans in the future for automation? Like if you have a group of mining machines, you can just set them to auto-mine until all the rock in their vicinity is gone, or if you have a series of turrets along the side of your ship, they would automatically track and fire on targets when they came in range - because right now you have to manually enter and control everything, and unless you have a fleet of people manning your ship's defenses, they're not worth much.
I'd love to see a drone part with something like a parameter system where you say "automatically do X when Y occurs". Then you could use the one modular system to make a ship attack any ship that damages your ship or mine any asteroid within range.
I'd love to see some kind of wiring/logic system so I could actually have some control over the automation. Best of both worlds: wiring/logic system with prefab "ship control" modules you can place and configure.
I hope some kind of automatic target tracking is implemented, otherwise large ships would be screwed.
Something like that would be amazing on the absolutely colossal ships that have upwards of a dozen turrets. Could you just imagine a 20-something turret ship pulling a Galactica and just making a solid wall of lead?
[QUOTE=blazingfly;43424535]I hope some kind of automatic target tracking is implemented, otherwise large ships would be screwed.[/QUOTE] As long as it isn't like wiremod's target finders, that'd be cool. Perhaps LADAR/RADAR, with a cone of vision with accuracy decreasing over distance? Infra-red cameras?
Turrets like in StarMade would be neat, much cooler looking than the turrets that are their own components.
If they could have a system where a player flying a large ship is able to designate targets to turrets in a sort of scanning mode, that'd be cool. Maybe some sort of tactical mode that shows the arcs of your turrets, and you click on enemy ships to designate them as enemies, and the turrets automatically fire on them [IMG]http://filesmelt.com/dl/Mockup5.png[/IMG] This shitty mockup is what I'd want. Not sure about you guys
I think, when a ship loses power, if the texture on the interior blocks would change slightly to make those white light like areas darker, it'd feel more immersive, without having to use the laglights. Not sure how computationally intensive that'd be though.
[QUOTE=Cloak Raider;43424933]If they could have a system where a player flying a large ship is able to designate targets to turrets in a sort of scanning mode, that'd be cool. Maybe some sort of tactical mode that shows the arcs of your turrets, and you click on enemy ships to designate them as enemies, and the turrets automatically fire on them [T]http://filesmelt.com/dl/Mockup5.png[/T] This shitty mockup is what I'd want. Not sure about you guys[/QUOTE] That actually looks really great!
something similar to the star shatter frigate control system might be cool where you can switch between a 'cockpit' direct control and a more tactical command mode at a push of a button. [media]http://www.youtube.com/watch?v=ME2QCGM8A0U[/media]
[QUOTE=NoDachi;43425281]something similar to the star shatter frigate control system might be cool where you can switch between a 'cockpit' direct control and a more tactical command mode at a push of a button. [media]http://www.youtube.com/watch?v=ME2QCGM8A0U[/media][/QUOTE] God I wish that game worked properly on windows 8
[QUOTE=blazingfly;43425139]I think, when a ship loses power, if the texture on the interior blocks would change slightly to make those white light like areas darker, it'd feel more immersive, without having to use the laglights. Not sure how computationally intensive that'd be though.[/QUOTE] Every internal block should have "on" and "off" texture (white parts of blocks and the blue keypads should be off when reactors are shut down). That will benefit the atmosphere greatly.
Finished a new ship [img]http://i.imgur.com/6PFAaNZ.png[/img]
Lovin them nacelles
[QUOTE=Pilotguy97;43424550]Something like that would be amazing on the absolutely colossal ships that have upwards of a dozen turrets. Could you just imagine a 20-something turret ship pulling a Galactica and just making a solid wall of lead?[/QUOTE] [IMG]http://i.imgur.com/ht1PRfd.gif[/IMG] Turrets tracking multiple targets would be cool, like shooting-down-torpedoes Star Trek style
[QUOTE=ZnT00;43426615]Finished a new ship [img]http://i.imgur.com/6PFAaNZ.png[/img][/QUOTE] how did you get those engines so round?
I still think that in order to solve the issue of a ship's point defense shooting allies is to have an ID that could be set by the pilot similar to naming a beacon. As a bonus it'd make breaching viable because you could open something in the enemy ship and get their ID so your ships won't be shot at.
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