• Space Engineers - Say goodbye to Starmade and Blockade runner.
    16,985 replies, posted
I'd like a basic I/O system myself too, I mean so you can have a multi-stage folding door that can easily unfold itself with a single button press, right?
Simple, visual (so even plebs like me can use it) I/O system built in to the terminal that then procedurally generates kibble inside the spaceship would be my ideal. e.g. you make the multi stage folding door and program it to do it's thing and then a bunch of conduits spawn running between components involved in making said door work.
[QUOTE][IMG]http://cloud-2.steampowered.com/ugc/685970520145137494/EE7322FDC9E4519EC3772E09232CDF361182FDAA/[/IMG] [IMG]http://cloud-3.steampowered.com/ugc/685970520145140906/893BE13788ED79EB33456949EE1C088ED453500D/[/IMG] [IMG]http://cloud-4.steampowered.com/ugc/685970520145143895/890E96F19885246B3CEB4772480D612D340F75F0/[/IMG][/QUOTE] old pictures of my ship, done minor tweeks with full interior aswell.
For now the dev team is focusing on things like multiplayer, survival, continues bug fixing and other features that are already known/announced from the start. Marek might do a public poll later on so everyone could vote on what they want to see next, Marek didn't sound that happy about the whole deal with logic gates/electricity.
I'd be really disappointed if it did turn into a wiremod-esque "use this or lose every single time against someone who does" sort of thing. Part of the reason I really miss Gmod's old wood wars, among other things; it was all about how well you could build things and how good you were at using them. SE adds to that formula imo with economics i.e. is it worth suffering damage to loot that guy's stuff, is that asteroid valuable enough to fight over, and so on. Plus whereas with Minecraft, where there's so little to actually do unless you throw on top some Redpower or whatnot, in SE there's much more to do even in just the building of things.
How did he feel about buttons, consoles and thruster throttling?
[QUOTE=NoDachi;43541514]its a dumb idea i really dont get the appeal its like chemists asking to mix fuel for the engines fuck them and fuck their stupid ideas[/QUOTE] I get it now you want space dayz
[QUOTE=damnatus;43544431]I get it now you want space dayz[/QUOTE] SpaceZ or EngieZ [editline]15th January 2014[/editline] SpaceEngieZ
SpaceEngineerZ [editline]15th January 2014[/editline] with zombies [editline]15th January 2014[/editline] in SPAAACE [editline]15th January 2014[/editline] [QUOTE=damnatus;43537349]Wait what doors have sound?[/QUOTE] I'm serious, I just watched a video and they had sound when opened and closed [editline]15th January 2014[/editline] Eh I think since the last update the sound in my game is seriously bugged, I can't hear anything other than weapons, and only if I look at a specified angle in the cockpit, and the menu buttons. the hell? [editline]15th January 2014[/editline] Just read the forums, I'm not the only one with this issue, hopefully it gets fixed this update
[QUOTE=ElectricSquid;43542315]I wonder what the devs would think if they read these arguments.[/QUOTE] ask darth-veger
May [url=http://hoatay.com.vn]ao dong phuc lop[/url] dep va re [highlight](User was permabanned for this post ("Bot" - Craptasket))[/highlight]
Having to place physical gates just won't happen. Why on earth would that make sense when that isn't how it is done today? Logic gates are already microscopic, do-it-all components are realistic. Simple control should be achieved through an UI system that allows you to basic action-reaction logical systems. As for "Engineering" being used as a reason against anything electrical: [I]Engineering, much like other science, is a broad discipline which is often broken down into several sub-disciplines. These disciplines concern themselves with differing areas of engineering work. Although initially an engineer will usually be trained in a specific discipline, throughout an engineer's career the engineer may become multi-disciplined, having worked in several of the outlined areas. Engineering is often characterized as having four main branches: [B]Chemical engineering[/B] – The application of physics, chemistry, biology, and engineering principles in order to carry out chemical processes on a commercial scale, such as petroleum refining, microfabrication, fermentation, and biomolecule production. [B]Civil engineering[/B] – The design and construction of public and private works, such as infrastructure (airports, roads, railways, water supply and treatment etc.), bridges, dams, and buildings. [B]Electrical engineering[/B] – The design and study of various electrical and electronic systems, such as electrical circuits, generators, motors, electromagnetic/electromechanical devices, electronic devices, electronic circuits, optical fibers, optoelectronic devices, computer systems, telecommunications, instrumentation, controls, and electronics. [B]Mechanical engineering[/B] – The design of physical or mechanical systems, such as power and energy systems, aerospace/aircraft products, weapon systems, transportation products, engines, compressors, powertrains, kinematic chains, vacuum technology, and vibration isolation equipment.[/I]
look the devs have a lot more on their plate before they even consider implementing wire so that you nerds can build yourselves a logic-gate based girlfriend in space
[QUOTE=Pilotguy97;43543054]IMO, the game doesn't need anything past the ability to link shit and/or groups of shit to hotkeys. Anything else just seems outside of the scope of the game. The game's called Space Engineers after all. Not Space Electricians. I.e: I feel like SE is better off being closer to Kerbal Space Program than Gmod or Minecraft.[/QUOTE] You, uh, do realize engineering is a very big field, right? What sort of skills would a "Space Engineer" have? What skills do you need to build a spaceship? What kinds of engineering are involved? If we're going to argue that the game should be based on engineering due to the name, we have to recognize that Engineering is a much broader topic than just slapping some blocks together and calling it good. That'a not engineering, that's Minecraft. And you just said you didn't want Minecraft... So which is it? Edit: Seems someone else thinks the same way I do, but with less snark. Give me clocks, so I may become a time lord.
[QUOTE=woolio1;43545068]You, uh, do realize engineering is a very big field, right? What sort of skills would a "Space Engineer" have? What skills do you need to build a spaceship? What kinds of engineering are involved? If we're going to argue that the game should be based on engineering due to the name, we have to recognize that Engineering is a much broader topic than just slapping some blocks together and calling it good. That'a not engineering, that's Minecraft. And you just said you didn't want Minecraft... So which is it? Edit: Seems someone else thinks the same way I do, but with less snark. Give me clocks, so I may become a time lord.[/QUOTE] [url]http://en.wikipedia.org/wiki/False_dilemma[/url]
Found a pretty serious bug with painting ships [media]http://www.youtube.com/watch?v=YODO4ZvzGho[/media] Also posted it in the bug reports forum, hopefully it'll get fixed soon since it's sorta gamebreaking
[QUOTE=Cloak Raider;43545078][url]http://en.wikipedia.org/wiki/False_dilemma[/url][/QUOTE] I know exactly what I'm doing, Cloak. The two aren't mutually exclusive. But it's fun to act like they are, if only because this thread's more deeply steeped in drama than a Mexican soap opera.
Do asteroids continually generate outside the spawn area, because in a few saves I've ventured beyond the spawn and they seem to be pretty non-existent away from there.
[QUOTE=woolio1;43545068]You, uh, do realize engineering is a very big field, right?[/QUOTE] Maybe an [I]Electrical Engineer[/I] should design you a sarcasm detector. Seriously, do I actually need to put :v: behind every joke I make?
[QUOTE=Pilotguy97;43545412]Maybe an [I]Electrical Engineer[/I] should design you a sarcasm detector. Seriously, do I actually need to put :v: behind every joke I make?[/QUOTE] You're in the Space Engineers thread... Everything is serious all the time, no matter what.
Playing around with the idea of using small explosives as explosive bolts to separate the bridge of a ship and use it as an escape capsule. It's certainly doable with what we've got currently, just thinking about the best way to go about doing it. With a recessed bridge, which I presume would be the norm in actual MP combat, it would also necessitate some way of blasting a hole in the hull to let the capsule fly out of, without the explosive charge being too large to damage the capsule or pose a safety hazard in combat (i.e. enemy weapons fire prematurely separating the capsule), and also without making the hull too thin so that it's easy to splatter the capsule. It would also open up an opportunity for sabotage, so one has to weigh the options of fastest possible escape with a detachable capsule, or a slightly longer trip to a docked escape pod or fighter.
[QUOTE=damnatus;43544431]I get it now you want space dayz[/QUOTE] i guess lord of the flies would be better than lord of the nerds
[QUOTE=NoDachi;43545516]i guess lord of the flies would be better than lord of the nerds[/QUOTE] "I made a wire powered drone with a proximity sensor so it can fly about in space and find me some friends"
[QUOTE=Cloak Raider;43545597]"I made a wire powered drone with a proximity sensor so it can fly about in space and find me some friends"[/QUOTE]isn't that what the Voyager is for without proximity sensors
Distance: 19,038,055,569 KM Friends: 0 up ur game voyager
[QUOTE=Cloak Raider;43545597]"I made a wire powered drone with a proximity sensor so it can fly about in space and find me some friends"[/QUOTE] I shall now use my complex skills as a Mechanical Engineer to design a sow pig while using my skills as an Astro Engineer to make sure it can efficiently function in zero gravity. I shall then use my Electrical Engineering skills in order to create a circuit capable of supporting the entire craft while keeping the physical circuit as small as possible. I shall then utilize my Chemical Engineering skills to develop a fuel which creates entirely benign fumes and uses compounds found only in the farts of an actual pig. Finally, I will use my Civic Engineering skills to make sure the entire thing is road-safe, designed to only fail over undeveloped land and be safe enough to enter the borders of dozens of countries while it orbits. I'm bitter after just getting off a plane at 11pm [I]can you tell?[/I]
And so it begins. There's a recruitment page on the official forums for a furry corporation. I found the glut of people making their own fictional corporations iffy as it is, but that guy is textbook furry sperg, so obsessed with the fandom/fetish it permeates his every written sentence. I'm just hoping the devs continue to implement only good ideas, not just the ones that people want (or think they want, until they actually experience the malformed mechanic they begged for) [editline]15th January 2014[/editline] [QUOTE=Pilotguy97;43545687]I shall now use my complex skills as a Mechanical Engineer to design a sow pig while using my skills as an Astro Engineer to make sure it can efficiently function in zero gravity. I shall then use my Electrical Engineering skills in order to create a circuit capable of supporting the entire craft while keeping the physical circuit as small as possible. I shall then utilize my Chemical Engineering skills to develop a fuel which creates entirely benign fumes and uses compounds found only in the farts of an actual pig. Finally, I will use my Civic Engineering skills to make sure the entire thing is road-safe, designed to only fail over undeveloped land and be safe enough to enter the borders of dozens of countries while it orbits. I'm bitter after just getting off a plane at 11pm [I]can you tell?[/I][/QUOTE]It would actually be rather amusing if someone modded in realistically squishy pigs as an alternate rocket munition.
[QUOTE=Sgt Doom;43545906]And so it begins. There's a recruitment page on the official forums for a furry corporation. I found the glut of people making their own fictional corporations iffy as it is, but that guy is textbook furry sperg, so obsessed with the fandom/fetish it permeates his every written sentence. [/QUOTE] So why bring word of that trash here?
[QUOTE=ElectricSquid;43545992]So why bring word of that trash here?[/QUOTE]V:smile:V I don't have much else to do at the moment other than ponder ship designs and talk shit.
[QUOTE=Sgt Doom;43545906][U]And so it begins. There's a recruitment page on the official forums for a furry corporation. I found the glut of people making their own fictional corporations iffy as it is, but that guy is textbook furry sperg, so obsessed with the fandom/fetish it permeates his every written sentence.[/U] I'm just hoping the devs continue to implement only good ideas, not just the ones that people want (or think they want, until they actually experience the malformed mechanic they begged for)[/QUOTE]Official List Of Things We Truly Do Need In This Game 1.Thermonuclear explosives 2.Universal permission to terminate all multiplayer non-humans on contact with thermonuclear explosives 3.
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