Space Engineers - Say goodbye to Starmade and Blockade runner.
16,985 replies, posted
[QUOTE=ForgottenKane;43551366]I don't care if there's no oxygen in space, I want fire and lots of it. [i]Make it happen[/i].[/QUOTE]
that's why you use hydrazine
[editline]16th January[/editline]
space engineering 101
[QUOTE=Cloak Raider;43551312]"we know of the growing furry community playing the game so we have decided to make the player wear a fursuit instead of a spacesuit"[/QUOTE]
Furry: "OMG NO WAY THIS IS AWESOME!"
*loads up game*
*starts new map*
*pissing self with excitement*
*game loads*
*astronaut immediately suffocates and all of their blood boils out of their body before he becomes a frozen stiff in space*
*the priceless look of disappointment in a manchild who just can't leave well-enough alone*
So spamming a shit ton of the explosive warheads throughout my ship and then blowing them up fucked up the collisions on the wreckage.
[thumb]http://i.imgur.com/ymv81E8.jpg[/thumb][thumb]http://i.imgur.com/lsv3log.jpg[/thumb]
[thumb]http://i.imgur.com/QGTv2iF.jpg[/thumb][thumb]http://i.imgur.com/jcNDUeR.jpg[/thumb]
I'd love a massive array of weapons to fit all sorts of roles but also accommodate maximum personalisation. Instead of just miniguns and rockets but cannons and various other ballistics, missiles and rockets with various warheads. I'd imagine customisation might work like Oblivions spell crafting. You can choose between power, ROF, speed etc, and the more powerful a weapon is the more expensive it will be. That said though, modding will probably fill that void very quickly.
i want tomorrow to come already but i also want a lot of time to work on this oral presentation for friday aaaaaaaaaaaaaaaaaa
#1stworldproblems
[editline]15th January 2014[/editline]
dont take english seminars. whatever you do. don't.
The update tomorrow will be for space.
I think?
i can tell youre the brains behind this outfit
Making a new ship using my frame->guts->armor methodology. The hanger bay has an interior armor shell so that it is less of a week point. I need to shift those eight reactors back one space because two of them are intersecting into the hanger a little.
[IMG]http://cloud-4.steampowered.com/ugc/667957675758038101/AD8E2A7107A766A95AEC5D63670E34D823404363/[/IMG]
[QUOTE=Zukriuchen;43529236](not related to the wire discussion)
a block i'd like to see in this game is a "launch" or "detachable" block. basically what it'd do is, well, let you launch or detach blocks that are connected to it (wow no shit)
it'd be really useful if you wanted a modular ship, for example. let's say you get in a combat situation, and if you need to escape, you can detach the cargo bay so your ship becomes lighter. also useful if the enemy decides to board your ship, so you can just release the part of the ship they got inside and let them drift into space. also, it'd be good if you could set it to detach at different speeds so if you wanted, you could make escape pods.
basically, a replacement for landing gears that are not being used for, yknow, landing.[/QUOTE]
Yes, this. It doesn't replace landing gear at all though, it should be fundamentally different. Landing gear can attach to anything (random foreign objects, like enemy ship hulls) while couplings must attach to another coupling, and they do so relative to the grid, making the attached object part of the same ship.
[QUOTE=Squeegy Mackoy;43553537]while couplings must attach to another coupling[/QUOTE]
Why this, though? A coupler between two blocks could work just fine IMO, it should just disintegrate or fall off from both sides.
[editline]16th January 2014[/editline]
Think decouplers (disintegrate) or separators (fall off) from KSP
[QUOTE=damnatus;43553583]Why this, though? A coupler between two blocks could work just fine IMO, it should just disintegrate or fall off from both sides.
[editline]16th January 2014[/editline]
Think decouplers (disintegrate) or separators (fall off) from KSP[/QUOTE]
What if you want to recouple something?
Landing gears work fine for that
but two things attached with landing gear are still two separate ships
Indeed, I see it now.
I also hope things connected by motors would be considered a single ship by the game.
[QUOTE=damnatus;43553691]Landing gears work fine for that[/QUOTE]
3rd part. Explosive bolts, for a violent, one time seperation.
[QUOTE=GeneralSpecific;43553677]What if you want to recouple something?[/QUOTE]
That starts to fall under "docking port".
Which, in itself, is interesting.
[QUOTE=Birdman101;43547738]Alright men, fire up the warhammer capital ships. Squeegy, begin research on cluster bombs. Ill bring beer.[/QUOTE]
The only cluster bomb I've made so far requires a pilot.
Volunteers?
[editline]16th January 2014[/editline]
[QUOTE=NoDachi;43534305][url]http://blog.marekrosa.org/2014/01/space-engineers-sound-design_14.html[/url]
I like how squeegy is cited as the main source of inspiration.[/QUOTE]
My job is done here.
[QUOTE=damnatus;43553691]Landing gears work fine for that[/QUOTE]
If they actually stuck. I fixed this turret to that rotor with three gears and it went flying into space when I moved too roughly.
[IMG]https://dl.dropboxusercontent.com/u/111996868/2014/Capture.JPG[/IMG]
I want a block that is detachable but when attached, treats the joined part as a permament part.
Also-
[highlight]BIG BLOCK TO SMALL BLOCK ADAPTERS. NOW.[/highlight]
[QUOTE=Squeegy Mackoy;43553781]The only cluster bomb I've made so far requires a pilot.
Volunteers?
[/QUOTE]
More than ready :v:
the best manner for making a turret so far as I can tell is to place a large ship rotor so that it's flush with the other blocks beside it, make a small ship that mounts to the rotor with landing gear and then build your turret from there. It works okay at most speeds with 3-4 landing gears grabbing it but honestly, there's gotta be better blocks in the works for some of these things.
I tried a turreted battleship from the workshop. First turret imploded when I rotated it to face a target, and the second blew to bits when I fired it. [I]Quality.[/I]
[QUOTE=Orkel;43554375]I tried a turreted battleship from the workshop. First turret imploded when I rotated it to face a target, and the second blew to bits when I fired it. [I]Quality.[/I][/QUOTE]
Half the stuff I get off the workshop is a colossal lagfest anyway. They're always really cool but ridiculously complex/overbuilt ships that can hardly fly.
because herp derp bigger = better no matter wat :downs:
[QUOTE=NoDachi;43556997]because herp derp bigger = better no matter wat :downs:[/QUOTE]
Well there isn't much to do in SE right now, other that ship design
I really can't wait until they fix gyroscopes so heavy ships work.
[QUOTE=blazingfly;43557714]I really can't wait until they fix gyroscopes so heavy ships work.[/QUOTE]
they don't?
[editline]16th January 2014[/editline]
also
[url]https://twitter.com/krolitian/status/423793298562875392[/url]
was retweeted by the spaceengineers team
[t]http://imgur.com/85FvgJU.jpg[/t]
Well you can also shoot 5 million ton gold nuggets at ships and watch them disintegrate.
Seriously that nugget is bigger then the ship
[QUOTE=NoDachi;43556997]because herp derp bigger = better no matter wat :downs:[/QUOTE]
I always try to make excuses for why my ships are fuckhuge and make no sense.
Like my last big megaproject. It was massive and had too much form over function.
I did it all that way because I designed it as a civilian cruise liner. Hell, I even intentionally left the hull thin because no-one likes thick windows in their cabins.
And ultimately, I scrapped the whole thing because it was starting to look like something no-one would call "luxury" :v:.
[editline]dsfkj[/editline]
The one exception is the 20-storey IKEA perched atop an asteroid. That's just that big because who knows how many budding miners out there need them some good old chairs.
[QUOTE=damnatus;43557308]Well there isn't much to do in SE right now, other that ship design[/QUOTE]
yeah but then you get useless monstrosities like this
[url]http://forums.keenswh.com/post/sol-corp-sovereign-mega-cannon-ship-turret-6715196[/url]
[QUOTE=NoDachi;43557751]yeah but then you get useless monstrosities like this
[URL]http://forums.keenswh.com/post/sol-corp-sovereign-mega-cannon-ship-turret-6715196[/URL][/QUOTE]Well until the mechanics are finalised, pretty much every ship design may swiftly become useless in subsequent updates, so might as well go for what one personally enjoys building.
I do agree that turret is absolute cack, though.
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