• Space Engineers - Say goodbye to Starmade and Blockade runner.
    16,985 replies, posted
thruster CoM stuff sucks, since it basically necessitates borg cubes what was the block game that had that, starmade? effective ships looked like ass
[QUOTE=DeEz;43603766]I am getting mixed signals here, didn't the devs want to take a realistic approach or have they suddenly changed their minds?[/QUOTE] Threw it in the dev chat, they are going to make plans to redo gyro + thrusters some time later. Also, most likely in the end you can customize how realistic you want your game to be so if you hate the whole thruster CoM idea then you could just disable it.
[QUOTE=krail9;43603928]thruster CoM stuff sucks, since it basically necessitates borg cubes what was the block game that had that, starmade? effective ships looked like ass[/QUOTE]Corneroids. Starmade's thruster system is based only on the total number of thruster blocks present, total ship power production and total ship mass.
[thumb]http://i.imgur.com/4EPLggn.png[/thumb] I like corneroids, it had a nice feel to it. Shame he stopped making it.
[QUOTE=krail9;43603928]thruster CoM stuff sucks, since it basically necessitates borg cubes what was the block game that had that, starmade? effective ships looked like ass[/QUOTE] Space Engineers ships mostly already look like ass because you need massive thrusters all over to stabilize the fuckers Center of mass calculations wouldent be bad at all if the control logic took it into account, which means you wouldent notice much but get much better efficiency if you did it right
[QUOTE=Tobba;43604040]Space Engineers ships mostly already look like ass because you need massive thrusters all over to stabilize the fuckers[/QUOTE] you don't?
[QUOTE=Spor;43603629] I only mentioned that strange physics 'feature' to him, just to be met with the strongest case of "Wow how did you dare criticize a game in alpha". Isn't that's the point of alphas? [/quote] The point of alphas is that things are subject to change, so why are you complaining about [I]an obvious temporary and/or easily changeable feature[/I] is beyond my understanding [quote] We all have, or will pay for their product, and we can peacefully vocalize what we want from the game at any time. [/quote] Well why didn't you talk to developers then? Instead you keep mentioning it in steam to me [quote] And correct thruster physics is not so terrible to ask from a space game. [/quote] Yeah. Too bad this game "sucks and literally worse than hitler" because of it, right? [quote] Also coming to the thread to seek approval in what was a personal steam chat argument says a lot.[/QUOTE] I came to this thread to ask people's opinions, also you constantly lose it and go all "you're wrong, i'm right" I won't derail this thread further with this though [editline]20th January 2014[/editline] [QUOTE=Tobba;43604040]Space Engineers ships mostly already look like ass because you need massive thrusters all over to stabilize the fuckers [/QUOTE] That'll probably change with they balance existing/add new thrusters to the game
I once made a nice looking ship in corneroids but got annoyed with how difficult it was to fly due to the thruster bollocks. As long as Space engineers doesn't go into it so deeply that you need to put all your thrusters in the EXACT correct spot I'm fine with it. I just want to be able to make nice looking ships which don't look like ass due to thrusters in odd positions because it flew badly during the first test run, while you spend lots of time on it.
[QUOTE=darth-veger;43603942]Also, most likely in the end you can customize how realistic you want your game to be so if you hate the whole thruster CoM idea then you could just disable it.[/QUOTE]this is great news
I think it hilarious that every time someone suggests a feature that makes the system a bit more realistic in behavior, people complain about not wanting to have to calculate in order to use said feature. The nice thing about making things more realistic is that you already know how reality works. It isn't hard to make a ship's thrusters balanced. And considering the time period (2077), having the thrusters automatically scale power to make the ship fly straight isn't unthinkable. It would most likely come down to if your thrust is balanced, you get full efficiency. Also, in case using the same three brain cells that you use to play on the playground teeter-totter is too much for you, they could make a sort of UI that shows where the COM is and other useful info. Stop being so close-minded towards realistic features.
I'd be cool with CoM if it worked like that. As a side-effect as your ship started taking unbalanced damage it'd slow down from full efficiency to keep it balanced, so it'd add another layer to space combat.
maybe not center of mass, but thrusters should destroy blocks behind them. You shouldnt just be able to wall it in and have it stay effective. That allows for more interesting fights where you can actually target engines, and prettier ships in general. edit: Also, gyros shouldnt be the only things that control rotation speed. You can thrust for that, in fact gyros arent even neccasarry. (but i'd keep them as a way for the player to increase rotation faster than thruster rotation allows)
[QUOTE=Mattk50;43606042]maybe not center of mass, but thrusters should destroy blocks behind them. You shouldnt just be able to wall it in and have it stay effective. That allows for more interesting fights where you can actually target engines, and prettier ships in general.[/QUOTE] I'm sure it'll come. Just like how currently you can hide weapon systems internally.
[QUOTE=Mattk50;43606042]maybe not center of mass, but thrusters should destroy blocks behind them. You shouldnt just be able to wall it in and have it stay effective. That allows for more interesting fights where you can actually target engines, and prettier ships in general.[/QUOTE] Imagine if blocks with thrusters pressed up and blasting in their faces actually started to glow and dislodge/warp. That would be a damn neat detail.
I'm now imagining weaponized thrusters, used like the weaponized drill bits.
well the engines ingame are probably mass drivers which are essentially rail or coil guns optimized for engines rather than weapons. And as the maxim goes, the effectiveness of these drives as engines directly correlates with their effectiveness as weapons.
[QUOTE=Mattk50;43606042]maybe not center of mass, but thrusters should destroy blocks behind them. You shouldnt just be able to wall it in and have it stay effective. That allows for more interesting fights where you can actually target engines, and prettier ships in general. edit: Also, gyros shouldnt be the only things that control rotation speed. You can thrust for that, in fact gyros arent even neccasarry. (but i'd keep them as a way for the player to increase rotation faster than thruster rotation allows)[/QUOTE] Gyros have the unique ability to recapture energy, used to start a rotation, to stop a rotation. Gyros wouldn't waste energy in order to orient the ship.
it was defininitely corneroids that made the player calculate center of mass, and every ship in the game looked like a piece of shit rectangle as a result. [editline]20th January 2014[/editline] [QUOTE=NoDachi;43606668]well the engines ingame are probably mass drivers which are essentially rail or coil guns optimized for engines rather than weapons. And as the maxim goes, the effectiveness of these drives as engines directly correlates with their effectiveness as weapons.[/QUOTE] Is there fuel in the game (will there be)? I thought they were just some fictional "put in energy, receive thrust" sort of deal that doesn't work irl. But yeah you could theoretically hit things with the exhaust from much further than the visible exhaust effect lol.
Engines are powered by electricity currently. like a mass driver engine. Currently there is no reaction-mass, which is a shame because it'll make a use for all that spare rock we're going to mine. Mass drivers use crushed space rocks as reaction mass.
Corneroids didn't have much block variety though
and corneroids ship building was a right proppa pain in the ass
[QUOTE=Mbbird;43607154]it was defininitely corneroids that made the player calculate center of mass, and every ship in the game looked like a piece of shit rectangle as a result. [editline]20th January 2014[/editline] Is there fuel in the game (will there be)? I thought they were just some fictional "put in energy, receive thrust" sort of deal that doesn't work irl. But yeah you could theoretically hit things with the exhaust from much further than the visible exhaust effect lol.[/QUOTE] Reactors have inventory slots that you can stick uranium ingots in, but they currently don't need to be refueled, I think.
[QUOTE=Joazzz;43604190]this is great news[/QUOTE] As I've said a billion times before: adding a feature that someone may not like? Make it optional. The best solution to any problem, ever.
[QUOTE=ForgottenKane;43607900]As I've said a billion times before: adding a feature that someone may not like? Make it optional. The best solution to any problem, ever.[/QUOTE] It seems like they've already started to take that route with the copy/paste checkbox in the world options. It would be nice if they continued this trend.
Since there's already going to be a realistic/arcade sound setting, it would make perfect sense to have realism options for other things. I do hope it's not a on/off across the board sort of thing; i'd be a bit irritated if I couldn't have realistic sound without having centre of gravity strangle my ship designs as well.
I've actually found Copy+Paste somewhat annoying sometimes when I'm building ships because I'm almost constantly holding down Ctrl in order to get lots of blocks in and I end up copying my ship a dozen times :v: So they know exactly what they're doing with this one.
I was under the impression that the way gyros work in this game means that even if thruster torque around CoM was implemented it wouldn't matter, since given enough gyros you can effectively cancel out any torque generator by a thruster. You could put like 9 thrusters perpendicular to the end of the stick, and if you put enough gyros on it to compensate for all of the torque it'd still fly straight anyways - I personally didn't even notice that off center thrusters weren't creating torque because every ship in this game requires a gyro to function to begin with, and I thought those were just compensating already.
Copy and paste suddenly isnt working for me. Was the shortcut chaged from just ctrl c?
[QUOTE=Mattk50;43608292]Copy and paste suddenly isnt working for me. Was the shortcut chaged from just ctrl c?[/QUOTE] You're not the first person to ask. It's now an option when you load the world...
Someone change the thread title to Space Engineers - If it's in the game, we can weaponise it.
Sorry, you need to Log In to post a reply to this thread.