Space Engineers - Say goodbye to Starmade and Blockade runner.
16,985 replies, posted
that landing gear antenna is awesome
[editline]26th January 2014[/editline]
[img]https://dl.dropboxusercontent.com/u/6035324/2014-01-26_00001.jpg[/img][img]https://dl.dropboxusercontent.com/u/6035324/2014-01-26_00002.jpg[/img]
Built sort of a booster harness/jump harness.
It's kind of a failed experiment since the way the game works gives you serious handling problems when attached to another ship - it's only somewhat controllable on ships up to 40,000 kg, where you have to wrestle with it to get it to go in a straight line. Testing it on ships above 100,000kg causes it to just sort of spin out of control though.
Accelerates insanely fast and is fun to pilot, and when it works it works very well, so its still pretty cool to play around with. Might turn it into a fighter.
The difficulty with any sort of towing action is that it causes your ship to lose it's natural centre of gravity and due to the way the engines work, naturally making the COM the most manageable position possible. The result is that you lose that COM that's so neatly dealt with. Towing any sort of craft that has thrust on is just utterly impossible.
Some mechanism to fix the COM manually would resolve this but I have no idea how that'd be manageable for the game.
[QUOTE=HumanAbyss;43673983]The difficulty with any sort of towing action is that it causes your ship to lose it's natural centre of gravity and due to the way the engines work, naturally making the COM the most manageable position possible. The result is that you lose that COM that's so neatly dealt with. Towing any sort of craft that has thrust on is just utterly impossible.
Some mechanism to fix the COM manually would resolve this but I have no idea how that'd be manageable for the game.[/QUOTE]
Towing any craft even with reactors off is impossible, because of the COM issue. The only way I can figure out for fixing it is to tow something using a ship that has such an enormous mass relative to the ship being towed that it barely affects the COM of the whole system. Kind of annoying.
[QUOTE=Shogoll;43673992]Towing any craft even with reactors off is impossible, because of the COM issue. The only way I can figure out for fixing it is to tow something using a ship that has such an enormous mass relative to the ship being towed that it barely affects the COM of the whole system. Kind of annoying.[/QUOTE]
It's not terrible if you counterbalance with more thrusters in the direction you're most struggling to move in, but yeah it's far from manageable without a huge mass in relation anyways.
Hopefully they will add some sort of docking port block so we could design our ships to plug into one another like modules, and once connected both crafts become a temporary single ship and all thrusters will compensate for each others mass.
[QUOTE=Tea Guy;43674232]Hopefully they will add some sort of docking port block so we could design our ships to plug into one another like modules, and once connected both crafts become a temporary single ship and all thrusters will compensate for each others mass.[/QUOTE]
Speaking of that, I wish the game would consider blocks connected by rotors to be part of the same ship.
Port blocks would be nice though. I know someone mentioned one-use explosive bolts or something, maybe there'd be a range of different connective blocks.
Does anyone think they'll add landing gear that allows you to control the ship you're attached to?
I see your spacestation and raise you a Halo Installation 01.
[IMG]http://i39.tinypic.com/23l0fvb.png[/IMG]
Not really. That doesn't make much sense (I guess) and it seems like it would lead to a bunch of problems.
I would make it bigger but I cant find a pixel generator big enough to give me the pattern for say 1000 diameter. This one is 201 diameter.
It looks a bit... ovoid.
[QUOTE=ElectricSquid;43674416]It looks a bit... ovoid.[/QUOTE]
Thats because I took the screenshot from a perspective in order to get the sides of it. I was thinking about this picture;
[img]http://www.co-optimus.com/images/upload/image/2009/halo-ring.jpg[/img]
Towing works okay if you try to place the towing ship's center of mass very close to the center of mass of the towed ship.
Still a long way off from this:
[video=youtube;4FTB8TgvgUk]http://www.youtube.com/watch?v=4FTB8TgvgUk&feature=youtu.be&t=1m33s[/video]
By the way the ring has gravity all the way around so you can walk from one side to the other and maintain a constant up towards the middle.
[QUOTE=Zenreon117;43674437]By the way the ring has gravity all the way around so you can walk from one side to the other and maintain a constant up towards the middle.[/QUOTE]
Rotors rotated at the right interval across the ring?
[QUOTE=Mbbird;43674448]Rotors rotated at the right interval across the ring?[/quote]
Nope, angled landing gears placed by hand.
You should smooth it out with corner blocks and paint the inner part of it blue/green.
It's on workshop under "Installation 01"
[editline]25th January 2014[/editline]
[QUOTE=ElectricSquid;43674465]You should smooth it out with corner blocks and paint the inner part of it blue/green.[/QUOTE]
I did smooth it out, that is what it looks like smoothed. It would be smoother if I could make it bigger to resemble the actual halo ring. Until I make it bigger I'm not even going to consider painting it, it'd just look like bad camo. The only way it'd look good is from a distance where you can't tell how big it is.
[editline]25th January 2014[/editline]
I need someone to calculate the pattern neccesary for a 2000 diameter pixel circle.
Like this; but able to zoom in to count the blocks.
[url]https://donatstudios.com/PixelCircleGenerator[/url]
you can just draw a circle in paint you know? pixels = blocks
[QUOTE=krail9;43674521]you can just draw a circle in paint you know? pixels = blocks[/QUOTE]
Does Paint automatically make it a circle, though? Or does it just give you an oval that you have to eyeball to get close enough to a circle?
Anyway, your Halo post got me thinking. I always like seeing Halo's ships redone in Space Engineers, but what I really wanted to see was Cairo Station, so I looked on the workshop. Someone made it, [I]full scale.[/I] It's just the shell, unfortunately, but damn if it isn't bigger than I remembered.
[QUOTE=ElectricSquid;43674569]Does Paint automatically make it a circle, though? Or does it just give you an oval that you have to eyeball to get close enough to a circle?
Anyway, your Halo post got me thinking. I always like seeing Halo's ships redone in Space Engineers, but what I really wanted to see was Cairo Station, so I looked on the workshop. Someone made it, [I]full scale.[/I] It's just the shell, unfortunately, but damn if it isn't bigger than I remembered.[/QUOTE]
You can hold shift to make it a perfect circle, the problem is that;
A: It doesn't make it a connected circle if you use 1 thickness, and it makes it a double thick if you use 2 thickness, there is no connected thin middle-ground.
B: It doesn't count the pixels for you, if I am going to be making a [B]2000[/B] diameter Halo ring I am going to need something other than a reference picture, I need the base numbers.
Starting from halfway on one of the flat sides, It would look something like this;
50, 40, 30, 25, 20, 19, 18, 18, 18, etc. untill it gets to the 45* mark at which point it just repeats backwards. But I need that pattern.
use the smallest size, 'connected thin' is just +1 on each of the numbers from the pattern, it's completely trivial
as for the pattern, you're going to have to devise your own system for keeping track, since the the pattern for something that large is going to degrade down to something like '1 1 1 2 1 1 1 2 1 1 1 2 1 1 1 2 1 1 2 1 1 2' towards the 45 degree point and be completely useless for following
[QUOTE=krail9;43674916]use the smallest size, 'connected thin' is just +1 on each of the numbers from the pattern, it's completely trivial
as for the pattern, you're going to have to devise your own system for keeping track, since the the pattern for something that large is going to degrade down to something like '1 1 1 2 1 1 1 2 1 1 1 2 1 1 1 2 1 1 2 1 1 2' towards the 45 degree point and be completely useless for following[/QUOTE]
If I had the pattern "50, 40, 30, 30, 20..... 1,2,2,1,1,1,1,1,1" I would just have to read up and down the list in order to get the corner made, with symmetry on, it would be easy for me to do, figuring out the pattern isn't.
[QUOTE=Zenreon117;43675146]If I had the pattern "50, 40, 30, 30, 20..... 1,2,2,1,1,1,1,1,1" I would just have to read up and down the list in order to get the corner made, with symmetry on, it would be easy for me to do, figuring out the pattern isn't.[/QUOTE]
Open Photoshop or something, use the ellipse tool with shift, use the info window to center in on exactly one quarter of the circle (click drag with zoom tool on middle of each flat side) and mark the quarter sections, then use the marquee tool to count pixels (blocks) in the info window. You'll have to zoom in pretty far though.
At least, that's how I built my 2000+ station in Starmade.
Oh jesus. I just realized the radii of my ship is well over [del]60[/del]80. And my ship is being built vertically.
[editline]26th January 2014[/editline]
Here's a little preview of what I'm working on:
[img]http://cloud-3.steampowered.com/ugc/468674025461415602/F03D0F801454ED328B82D3406C118971AC177534/[/img]
Not sure if you can tell here, but that hull (which isn't finished yet obv) is about as wide as the asteroid. So far it's taller than it too.
[QUOTE=Shogoll;43673992]Towing any craft even with reactors off is impossible, because of the COM issue. The only way I can figure out for fixing it is to tow something using a ship that has such an enormous mass relative to the ship being towed that it barely affects the COM of the whole system. Kind of annoying.[/QUOTE]
Not true, as long as the towed ship is near the COM of the towing ship, like the fat man, it is exremely towable. Depending on the size of the towed ship, it only drags a tiny bit. Hell ive even towed my 130 block ship with the 70 block long fat man, the only reason it was difficult was because the COM of the 130 block ship was too high because i couldnt fit it inbetween the fat man engine pods right side up, i had to do it sideways.
Is there anything that might prevent a world from being uploaded to the workshop? I'm trying to upload my station but it keeps saying the world failed to upload.
[QUOTE=ElectricSquid;43680764]Is there anything that might prevent a world from being uploaded to the workshop? I'm trying to upload my station but it keeps saying the world failed to upload.[/QUOTE]
Try copying the ship(s) and station(s) to a new world and then try uploading it then.
why has my symmetry stopped working?
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