• Space Engineers - Say goodbye to Starmade and Blockade runner.
    16,985 replies, posted
[QUOTE=Xron;43702115]Pretty sure that a 1 Watt = Joule per a second. (Which would still make the SE wiki wrong) Wouldn't it just be GW?[/QUOTE] Nah. The whole phrase is kinda wrong. One liter of uranium should produce a certain total amount of energy in joules. 1 joule = 1 watt-second. It's just a way of writing it really. Anyway, the phrase should read, "1L uranium ingots create 68.76 GWs or 0.0191 GWh of energy." [editline]28th January 2014[/editline] [QUOTE=Mort and Charon;43702190]That still doesn't make sense. GWs^-1 is the same as a Joule. GWs is what you're calling "acceleration". I hate the use of slashes in general when it comes to writing units, indices make so much more sense when balancing SI units.[/QUOTE] W = J/s Ws = Js/s = J W/s = J/s^2 The slashes represent division. It's done that way because it works out in equations. For example: [I]If I have 200 MWh of potential energy and a 50MW reactor, how long will it run?[/I] (200 MWh)/(50 MW) = (200/50)(MWh/MW) = 4h
this discussion's space engineers content o meter is dangerously low you know what to do
[QUOTE=damnatus;43702492]quit it nerds[/QUOTE] Nice edit [editline]28th January 2014[/editline] I fixed the wiki.
still works though \/:v:\/
[QUOTE=Aathma;43702231]Nah. The whole phrase is kinda wrong. One liter of uranium should produce a certain total amount of energy in joules. 1 joule = 1 watt-second. It's just a way of writing it really. Anyway, the phrase should read, "1L uranium ingots create 68.76 GWs or 0.0191 GWh of energy." [editline]28th January 2014[/editline] W = J/s Ws = Js/s = J W/s = J/s^2 The slashes represent division. It's done that way because it works out in equations. For example: [I]If I have 200 MWh of potential energy and a 50MW reactor, how long will it run?[/I] (200 MWh)/(50 MW) = (200/50)(MWh/MW) = 4h[/QUOTE] You said the same thing as me? I just see little sense in using some weird MWh rather than joules, other than the fact it's used by energy companies. And I know what the slashes mean, it's just indices are a much more straight forward way when balancing dimensions or SI units.
I never ever see any hosted games for space engineers. It's odd, because isn't it done through steam? I have no problems joining other games, and have played MP fine over VPN's. Sucks.
[QUOTE=Mort and Charon;43702850]You said the same thing as me? I just see little sense in using some weird MWh rather than joules, other than the fact it's used by energy companies. And I know what the slashes mean, it's just indices are a much more straight forward way when balancing dimensions or SI units.[/QUOTE] I'm pretty sure we said different things. Also, I've never heard of "indices"
[QUOTE=Aathma;43703217]I'm pretty sure we said different things. Also, I've never heard of "indices"[/QUOTE] Indices are the same as powers.
[QUOTE=Mort and Charon;43703396]Indices are the same as powers.[/QUOTE] Ah, okay. But yeah, unless you had a dyslexic moment, you had it swapped in your first response.
Good news, i need more people for the closed testing of updates before they are brought out to the public version. Send me a PM with your: Full Name Email Forum nickname (Keen software account, not required) Steam ID Skype ID I was more careful with selecting last time but i will loosen up more this time around. About a maximum of 30 positions are open so that should be enough!
[QUOTE=darth-veger;43703748]Good news, i need more people for the closed testing of updates before they are brought out to the public version. Send me a PM with your: Full Name Email Forum nickname (Keen software account, not required) Steam ID Skype ID I was more careful with selecting last time but i will loosen up more this time around. About a maximum of 30 positions are open so that should be enough![/QUOTE] What are the time demands?
[QUOTE=Aathma;43703915]What are the time demands?[/QUOTE] No time demands, really. We just wish for people who actually try to break the newest update and to report that to the special forum sub-section.
[QUOTE=darth-veger;43704140]No time demands, really. We just wish for people who actually try to break the newest update and to report that to the special forum sub-section.[/QUOTE] Applied but I'll have to reconfirm my skype when I get home from work later so don't be surprised if it doesn't work.
If we become testers, will we be able to play the publicly available version of the game with friends still?
[QUOTE=ElectricSquid;43705667]If we become testers, will we be able to play the publicly available version of the game with friends still?[/QUOTE] gonna assume there's a dev/tester branch you can opt in and out of via steam.
I'm a bit disappointed about how badly the localization team is treated, I know they're not obligated to credit everyone, but annoyingly they only added about 1 person for every 4 languages in the credits, when it actually took about 5-6 of us to translate the game to Spanish, then there's the fact that some of these strings are rather confusing, and it doesn't help that the staff ignore the localization thread.
[img]https://dl.dropboxusercontent.com/u/6035324/2014-01-28_00015.jpg[/img] [img]https://dl.dropboxusercontent.com/u/6035324/2014-01-28_00016.jpg[/img] [img]https://dl.dropboxusercontent.com/u/6035324/2014-01-28_00014.jpg[/img] [img]https://dl.dropboxusercontent.com/u/6035324/2014-01-28_00013.jpg[/img] WIP Super Carrier, only a partially finished engineering section so far. [editline]29th January 2014[/editline] [QUOTE=Wazbat;43706057]I'm a bit disappointed about how badly the localization team is treated, I know they're not obligated to credit everyone, but annoyingly they only added about 1 person for every 4 languages in the credits, when it actually took about 5-6 of us to translate the game to Spanish, then there's the fact that some of these strings are rather confusing, and it doesn't help that the staff ignore the localization thread.[/QUOTE] I can't promise anything, but I'll try to pass word onto RedPhoenix about this.
So I got this game yesterday and decided I'd start with something small. Then said fuck that and made a Tri-Deck carrier. [t]http://cloud-4.steampowered.com/ugc/792933198656457298/779B6A52178054A549EEBCA9F9D19887EAF5A243/[/t][t]http://cloud-3.steampowered.com/ugc/792933198657175243/162E1B9A90CF79005FC51C787B7213242E89A894/[/t] However it kept giving me a "ran out of memory" warning so I couldn't finish. Instead I decided to open up a new world today and make something a bit smaller. So I made a small fighter, trading station and a cargo ship. [t]http://cloud-3.steampowered.com/ugc/792933198706376653/F68C8A1BB0FB1C859BD0AE06964A926280532703/[/t] The A-B Warthog Fighter [t]http://cloud-4.steampowered.com/ugc/792933198706381419/19EED8D477300159D1523FF688781DE85850432A/[/t] The yet to be named cargo ship (Heavily inspired by the Argon freighter from X3) [t]http://cloud-4.steampowered.com/ugc/792933198706385336/7C320DEFA4C403B04155C8DBFA9EFB92D19C2069/[/t][t]http://cloud-2.steampowered.com/ugc/792933198706415449/CE1484666DE7F90281C2E5A44843961106B61246/[/t] Cargo Ship's center catwalk. [t]http://cloud-4.steampowered.com/ugc/792933198706399032/628709A2EFD65B73BBDABBBA5A47BE0D4711F790/[/t] Cockpit [t]http://cloud-3.steampowered.com/ugc/792933198706400761/69986B77D997B51C9B58DF27F5280DEAA62935E0/[/t] Docking Controls (located at the rear of the ship for easier docking) [t]http://cloud-3.steampowered.com/ugc/792933198706402591/9D96481CA6E020987E5EE58C3B3B5F1306F35168/[/t] The station (named Dandy's Rest) doesn't have an interior yet but it has some points of interest: One of the four cargo docks [t]http://cloud-2.steampowered.com/ugc/792933198706411867/F0D20BCC71E121DE70AD17B4F9B3AF191B11346A/[/t] Entrance to dock gravity control and the gravity control [t]http://cloud-3.steampowered.com/ugc/792933198706390527/614C418E98CF2B56DE3F3FEC9FFF5E5B26876A3C/[/t][t]http://cloud-2.steampowered.com/ugc/792933198706392152/B2C3A7492BC01D5BB394E7DCE80423BA23DFD7AC/[/t] One of the civilian docks and entrance [t]http://cloud-3.steampowered.com/ugc/792933198706405045/6E66E45E4CA244C1F21F715387B0F4C10BF5D4B8/[/t][t]http://cloud-2.steampowered.com/ugc/792933198706407104/ED3B7A2148F0EE8B39C992CA7016F8C71505E2CA/[/t] And finally the upper generator room [t]http://cloud-2.steampowered.com/ugc/792933198706409598/9B6DB724244E36094AF21C5DF15D226FDC90FED3/[/t] Also how the cargo ship docks. [t]http://cloud-3.steampowered.com/ugc/792933198706388431/C6F665BF38E143F49F93CC7E2866B1DDDECB1570/[/t] Sorry for the image dump but I was kinda happy about how it turned out. Planning on doing a residential type area extending from the bottom of the station.
[img]https://dl.dropboxusercontent.com/u/6035324/2014-01-29_00001.jpg[/img] sometimes you forget how big these ships are [img]https://dl.dropboxusercontent.com/u/6035324/2014-01-29_00002.jpg[/img] intensify forward acceleration
[img]https://dl.dropboxusercontent.com/u/6035324/2014-01-29_00013.jpg[/img] [img]https://dl.dropboxusercontent.com/u/6035324/2014-01-29_00010.jpg[/img] final WIP for the night muh automerge
I'm getting really tired of people on the forums making false statements over and over and ignoring responses.
Holy fucking shit shogoll That shit is awesome
[quote][img]http://cloud-4.steampowered.com/ugc/792933198706385336/7C320DEFA4C403B04155C8DBFA9EFB92D19C2069/[/img][/quote] Looks like the Mercury [img]http://www.xdatabase.de/x3-reunion/common/_bilder/schiffe/106.jpg[/img]
...But what if you don't like camo? I mean. The camo is fine... But a non Camo heavy armour would be pretty good. If I had the skill to develop games (which I mostly don't) I'd probably give the different armours very similar textures and then just change the way they shine. (shiney, reflective, dull... something like that)
[QUOTE=The Jack;43712239] But a non Camo heavy armour would be pretty good. [/QUOTE] You can at least hide the heavy armor layer with ordinary armor layer :v:
[QUOTE=Shogoll;43708863] I can't promise anything, but I'll try to pass word onto RedPhoenix about this.[/QUOTE] Thanks, I would appreciate that. As I said in the localization thread, I believe it's probably due to lack incentive, something simple such as crediting some more people in individual sections for each language, or simply a forum rank that would expire if you were inactive would probably get people translating again. [editline]29th January 2014[/editline] Oh great the localization thread became active again and now I'm arguing with a history teacher. [editline]29th January 2014[/editline] God dammit now he's screwed up all the translations by replacing ore with it's scientific equivalent, instead of using "Mineral" which is what every other Spanish translated game uses, including Minecraft
[QUOTE=TheTalon;43712124]Looks like the Mercury [img]http://www.xdatabase.de/x3-reunion/common/_bilder/schiffe/106.jpg[/img][/QUOTE] It's what I based it on
[QUOTE=TheTalon;43712124]Looks like the Mercury [img]http://www.xdatabase.de/x3-reunion/common/_bilder/schiffe/106.jpg[/img][/QUOTE] Searching Argon Freighter on Google, the first result is the Mercury.
So I hooked my 3d joystick up to wrok with SE its pointless with shall ships but it makes large ships so much easier to conrol.
Heavy fighters made with heavy armor + thrusters EVERYWHERE + lods e gunz = massacre. Also dogfights online are fucking [I]awesome.[/I]
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