Space Engineers - Say goodbye to Starmade and Blockade runner.
16,985 replies, posted
really like the back of the one on the right
[QUOTE=Mbbird;43731637]Because the reactors we're working with pump out mindblowingly large amounts of energy each second using whatever fuel it is that they're using.[/QUOTE]
Don't we only have creative mode, currently? Where reactors just [I]work[/I], even when they're working over capacity? (or was that particular thing discussed recently?) They currently come with fuel included in their inventories when you place them, but when you're playing survival, I doubt they're going to come with fuel pre-inserted, you're probably going to have to go and mine it. In the interim, solar panels would be a cheap but weak alternative. Kinda like stone-tier tools in Minecraft or something.
[QUOTE=ElectricSquid;43732416]Don't we only have creative mode, currently? Where reactors just [I]work[/I], even when they're working over capacity? (or was that particular thing discussed recently?) They currently come with fuel included in their inventories when you place them, but when you're playing survival, I doubt they're going to come with fuel pre-inserted, you're probably going to have to go and mine it. In the interim, solar panels would be a cheap but weak alternative. Kinda like stone-tier tools in Minecraft or something.[/QUOTE]
No shit. I'm talking about how the game works basically. We're lugging around thousands of tons of metal on [I]armor[/I] for ships. That in itself shows how much of an "easy energy" universe the game is set in. Even if the reactors were running off of ship sized containers of fuel, which they likely will not be just in looking at how asteroids and the reactors' storage itself work, they're still outputting bonkers amounts of energy. It's pretty easy to put the two together.
[QUOTE=Aathma;43731644]Maybe it's that new flywheel tech that NASA is working on?
Converting between uranium and electricity? Batteries are for store electricity... nothing to do with conversion. Maybe you worded this badly and meant something else.
Energy density has nothing to do with power output.
[editline]30th January 2014[/editline]
And solar panels are good for things that may not need a whole reactor... like space bouys. I think the whole point is that solar panels are useful BECAUSE they produce less power and cost less and require no fuel. They really do have uses.[/QUOTE]
A battery stores electricity through a reversible chemical reaction that releases electricity when reacted and reverses the process when electricity is passed through it. In order to get energy densities approaching reasonable use levels you'd practically have to scifi up a reversible chemical process like electricity to matter antimatter and vice versa, at which point the distinction between a reactor and a battery is practically none existant
Also what I meant by the energy density deal which I did word rather badly, the energy that is storable in a battery is for a given volume far less than what can be stored in a reactor's uranium fuel supply for the same power output, making batteries largely pointless when reactors can do the same thing in less volume and less weight.
Also anyone who was in tester chat is probably getting tired of me saying this, but the power density of a solar panel is limited by inverse square law and your proximity to the sun, which means to make solar panels actually useful over just using a smaller reactor, you need to fudge insane and impossible numbers for efficiency to get them small enough to be viable.
The conclusion we largely reached was that this game is in alpha and reactor power output may get nerfed anytime completely changing this argument, making it fairly pointless to argue whats possible until more finalized figures are nailed down
Also let it be on record that super capacitors with non-scalable massive power output with relatively tiny energy storage capacities would be super cool and fine by me. Caps specialized for enormous power output for extremely short periods would be cool as hell for powering awesome capital ship weapons that require enormous power figures to run, like a petawatt pulsed laser or something. That would give the cool weapon charge up sequence everyone wants, relatively small volume since you only need to power stuff for less than a second, and a massive power output to justify its necessity over reactors. Also no cap ship weapon is complete without massive awesome capacitor banks
also I need to stop saying also
what happened to all the mp servers? when it first came out there was 10 billion and one but now there is never more than 5...
In the same vein, fp server anyone?
[QUOTE=Shogoll;43732967]A battery stores electricity through a reversible chemical reaction that releases electricity when reacted and reverses the process when electricity is passed through it. In order to get energy densities approaching reasonable use levels you'd practically have to scifi up a reversible chemical process like electricity to matter antimatter and vice versa, at which point the distinction between a reactor and a battery is practically none existant
Also what I meant by the energy density deal which I did word rather badly, the energy that is storable in a battery is for a given volume far less than what can be stored in a reactor's uranium fuel supply for the same power output, making batteries largely pointless when reactors can do the same thing in less volume and less weight.
Also anyone who was in tester chat is probably getting tired of me saying this, but the power density of a solar panel is limited by inverse square law and your proximity to the sun, which means to make solar panels actually useful over just using a smaller reactor, you need to fudge insane and impossible numbers for efficiency to get them small enough to be viable.
The conclusion we largely reached was that this game is in alpha and reactor power output may get nerfed anytime completely changing this argument, making it fairly pointless to argue whats possible until more finalized figures are nailed down
Also let it be on record that super capacitors with non-scalable massive power output with relatively tiny energy storage capacities would be super cool and fine by me. Caps specialized for enormous power output for extremely short periods would be cool as hell for powering awesome capital ship weapons that require enormous power figures to run, like a petawatt pulsed laser or something. That would give the cool weapon charge up sequence everyone wants, relatively small volume since you only need to power stuff for less than a second, and a massive power output to justify its necessity over reactors. Also no cap ship weapon is complete without massive awesome capacitor banks
also I need to stop saying also[/QUOTE]
A lot of this relies on the assumption that batteries in 2077 will work the same as they do now. I'm basically implying any method of energy storage by saying battery anyway.
[QUOTE=Aathma;43733863]A lot of this relies on the assumption that batteries in 2077 will work the same as they do now. I'm basically implying any method of energy storage by saying battery anyway.[/QUOTE]
This is true, but uranium has an undeniably high energy density, and any battery that approaches the energy density of uranium is ultimately going to have to use some exotic power storage method that will bring it close to being a reactor in nature.
I think I'm just gonna stop talking about this stuff now, between the thread and the tester discussion, I feel like I've retreaded all my points at least a billion times and its getting awfully pointless for anyone to read.
[QUOTE=NoDachi;43728149]all this is bringing me back nostalgic memories of dropping overloaded reactors onto planet surfaces in spacebuild
:')[/QUOTE]I remember making missiles out of them with a basic set of thrusters, enough energy storage for it to explode, and a contact explosive on the tips.
I hope that when life support comes in we can fill our ships with smoke. I just realy liked the effects in stargate for wraith ship floors and the destiny's Co2 emitting ceiling vents. (Well, story wise it wasn't co2)
I'd like to see a 'pipeline' bunch of blocks too. Life support, heat venting, interior fires, gas leaks... stuff like that. Maybe add a Grated catwalk and a 'hallway' block (four walls for one block). Now that the lighting is changeable the biggest problem with visuals is that everything's too clean. I kinda like the interiors of stargate's [I]destiny[/I], firefly's [I]serenity[/I], Aliens' colony... You know...the 'Ancient and dusty' look or the 'held-together-with-duct-tape' look.
So, my friend hosted a server and we found out that weapons could fire through ship parts. Trying this, I lined up a lot rockets behind each other in a 3x3x(A lot) tube. It fired and created this long line of missiles which would tear through a lot of stuff and was fun. But after like, 5 uses it kind went boom.
[t]http://cloud-3.steampowered.com/ugc/794059826132204284/355CA39943A86EE4ACBD7FC6E558ED3E4CF01567/[/t]
Other cool things we did was make a station inside an asteroid, with a large dock on the outside and a smaller one inside.
[t]http://cloud-3.steampowered.com/ugc/794059826135935628/60551E98ABFD4C5200E24B42DB098843F4AD7173/[/t][t]http://cloud-2.steampowered.com/ugc/794059826135930171/A76FC6B6CD021CACA860897434453D73D731CA61/[/t][t]http://cloud-4.steampowered.com/ugc/794059826135933413/9001C87184E4F4202403300CA6AD3CE337F45F94/[/t]
Also made a personal transport variant of my unnamed cargo ship, also a small taxi.
[t]http://cloud-2.steampowered.com/ugc/794059826135939923/5E177A30FD968472E0BB50C008E61E5F62BDB1AD/[/t][t]http://cloud-2.steampowered.com/ugc/794059826135947684/CB87D8490DA97D37573C868EB04961BC5B193DD9/[/t]
Then I got bored of civilian ships and made a ship I like to call the Eraser Class Missile Frigate.
[t]http://cloud-2.steampowered.com/ugc/794059826135959742/509D247A9D6CBC24F46456012C00F0FC3028A41E/[/t][t]http://cloud-2.steampowered.com/ugc/794059826135963258/272E3B054ADF981F3073EB264065FFB756FC38AB/[/t][t]http://cloud-4.steampowered.com/ugc/794059826135967186/7155E92F9A82BE42C8E8D4A35AB3B58D794B69C3/[/t]
It's got 100 rocket tubes and can punch through both light and heavy armour.
[t]http://cloud-3.steampowered.com/ugc/794059826135953524/1E75F66108C1F6B52D5AD7E8BF3C552987991768/[/t][t]http://cloud-4.steampowered.com/ugc/794059826135956342/B359968E716AC2358217A49FECF2F2B1966DC44D/[/t]
Above results are from one shot.
[QUOTE=Shogoll;43734027]This is true, but uranium has an undeniably high energy density, and any battery that approaches the energy density of uranium is ultimately going to have to use some exotic power storage method that will bring it close to being a reactor in nature.
I think I'm just gonna stop talking about this stuff now, between the thread and the tester discussion, I feel like I've retreaded all my points at least a billion times and its getting awfully pointless for anyone to read.[/QUOTE]
I get your point but you are missing mine completely. I would only expect the several seconds of storage. That isn't coming anywhere close to competing with reactors. Also, since making a battery won't generate any energy, it's not even the same function. The point of the battery is to have that reversible effect, and like i said before, that could be achieved by a type of flywheel storage like NASA is working on and not technically the traditional chemical process.
[QUOTE=Tea Guy;43732059]I finally got around to publishing the only ships I really bothered to finish
[t]http://i.imgur.com/Aixh2sq.jpg[/t]
[url]http://steamcommunity.com/sharedfiles/filedetails/?id=222656910[/url]
Feel free to use them to test your deadly space weapons.[/QUOTE]
I might look at it later
[QUOTE=woolio1;43736336]AAAAAAAA batteries?[/QUOTE]
Named as such for the sound the operator [I]and[/I] the target make upon usage of such a device.
Currently in the process of replacing the top layer blocks with heavy armour; the entire skin of my ship will be one-block thick heavy armour, with the total thickness of heavy and light blocks varying depending on the importance of the section.
[IMG]http://i.imgur.com/vmFDQbF.jpg[/IMG]
[IMG]http://i.imgur.com/u9IDBZe.jpg[/IMG]
It's absurdly grimdark and greeble spiky, but fuck it, i'm out of ideas.
Those plastic turrets look out of place.
Yeah, I hope we get to reskin them once they're finalised. Either that, or I could make a feeble attempt at a small ship turret.
Has anyone noticed if you hold down the middle mouse button while looking at something that can't be painted (Like an engine or a cockpit) the entire thing slowly slides over? Or is that just something happening with me
How does one go about making ammunition that can be affected by gravity? Trying my hand at an A-10 style ship i.e. big gun with a ship attached to it.
[QUOTE=Dukov Traboski;43738597]Has anyone noticed if you hold down the middle mouse button while looking at something that can't be painted (Like an engine or a cockpit) the entire thing slowly slides over? Or is that just something happening with me[/QUOTE]Can't say i've ever noticed that before.
[QUOTE=Sgt Doom;43738662]How does one go about making ammunition that can be affected by gravity? Trying my hand at an A-10 style ship i.e. big gun with a ship attached to it.
Can't say i've ever noticed that before.[/QUOTE]
IIRC it has to use stone chunks or free-floating bits of ore, since only those are affected by gravity. It's not that great of a solution, I think, because those things have been (in my experience) very finicky. I once tried firing a 10k kg rock with a gravity cannon at the default red ship, and the damn rock just disappeared. Similarly, in that Workshop save Squeegy made with the large "rail gun" ship, none of the ammunition would work because the rock chunks (at least, I presume that's what was meant to be inside them) had despawned.
Oldquote
[QUOTE=Shogoll;43717632]I talked to RP and he said that the top 4 or 5 contributors by rank (he wasn't sure on the number) should already have been credited. I haven't had the chance to check the credits personally, but if that's incorrect just tell me, and I'll try and take a look. It might be a mistake where fewer people were credited than intended.[/QUOTE]
I took a look at the credits.
[IMG]http://puu.sh/6F6xq.jpg[/IMG]
Thats all there is sadly, if you onto [URL="http://www.getlocalization.com/SpaceEngineers/"]the localization page[/URL], you can see there's alot more people, gon.gged is the only Spanish translater on there, although eh, I guess he earned it translating 780 strings
[QUOTE=Dukov Traboski;43738597]Has anyone noticed if you hold down the middle mouse button while looking at something that can't be painted (Like an engine or a cockpit) the entire thing slowly slides over? Or is that just something happening with me[/QUOTE]
It's a known bug.
[QUOTE=Mbbird;43740101]It's a known bug.[/QUOTE]
it is known
[QUOTE=Mbbird;43740101]It's a known bug.[/QUOTE]
Oh ok. Was just making sure it wasn't just me or something that could be fixed.
[QUOTE=Mbbird;43740101]It's a known bug.[/QUOTE]
sure as hell hard to reproduce on my end though
Seeing that ramming video made me want to make a video of my old boarding craft
[media]http://www.youtube.com/watch?v=7rSyk4XdB0A[/media]
She's still got it eh? well, except for the disintegrating part :P
I wonder how repair is going to work. I think it would be nice to enable a "ghost" schematic layout when blocks are destroyed, which outlines in wireframe where blocks should be. Otherwise you'll have a gaping hole in your ship (like in that video) and no idea what's supposed to go where.
[QUOTE=Wazbat;43739397]Oldquote
I took a look at the credits.
[IMG]http://puu.sh/6F6xq.jpg[/IMG]
Thats all there is sadly, if you onto [URL="http://www.getlocalization.com/SpaceEngineers/"]the localization page[/URL], you can see there's alot more people, gon.gged is the only Spanish translater on there, although eh, I guess he earned it translating 780 strings[/QUOTE]
oh man translators are in the credits?
look at the bottom of the image :v:
[QUOTE=Turing;43740270]it is known[/QUOTE]
Battery is no reactor. Battery is god, woman wife of solar panel. It is known.
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