Space Engineers - Say goodbye to Starmade and Blockade runner.
16,985 replies, posted
[QUOTE=GHOST!!!!;43824626]Reminds me of this.
[img]http://3.bp.blogspot.com/-PWhEZvb4OPg/UBmg9_yMk0I/AAAAAAAAADk/KmTYnXnl1K4/s1600/zams%2Bship.jpg[/img][/QUOTE]
Sorry for my lack of knowledge but what is this from?
[QUOTE=DEMONSKUL;43825153]Sorry for my lack of knowledge but what is this from?[/QUOTE]
Do you remember that scene in the Star Wars Episode II (?) where Obi Wan and Anakin chase that guy in a flying car?
That's the thing they were chasing.
[QUOTE=ElectricSquid;43824782]Oh man, I feel like such a dork saying this, but I had a toy of that as a kid. It was fucking sweet. The front ends were designed so that you could "crash" it and the paneling would pop off and reveal the components underneath.[/QUOTE]
I had anakins speeder, if i can find it i'll post a pic.
[QUOTE=woolio1;43825396]Do you remember that scene in the Star Wars Episode II (?) where Obi Wan and Anakin chase that guy in a flying car?
That's the thing they were chasing.[/QUOTE]
Heh, that [i]guy[/i] they're chasing.
Yeah Zam was a changling female
I'm burnt out. I need ideas.
[QUOTE=Tmaxx;43826986]I had anakins speeder, if i can find it i'll post a pic.[/QUOTE]
oh man I had that too :v:
the round engine parts were rubber so that they could crush and deform
I don't know how to make a four bar rotor mechanism work well or do anything I want it to do.
[QUOTE=ElectricSquid;43820558]I was thinking something along the lines of having a long spear aligned on a central axis with the craft's CoM attached by a landing gear.[/QUOTE]
something like this, but for smaller ships?
(shameless video repost)
[media]http://www.youtube.com/watch?v=lZVoj5ZpG9M[/media]
I tried desperately to make a small ship version of this but the payloads they deliver don't do enough damage to be really worth having, unless you are attacking another semi stationary small craft.
[QUOTE=Tea Guy;43829379]something like this, but for smaller ships?
(shameless video repost)
[media]http://www.youtube.com/watch?v=lZVoj5ZpG9M[/media]
I tried desperately to make a small ship version of this but the payloads they deliver don't do enough damage to be really worth having, unless you are attacking another semi stationary small craft.[/QUOTE]
jesus fuck that was loud
[QUOTE=Cone;43829956]jesus fuck that was loud[/QUOTE]
whoops
I hate that my computer is so shitty that I can't listen to pandora/youtube and play spac egners at the same time
[editline]7th February 2014[/editline]
i hate being poor
[editline]7th February 2014[/editline]
i hate my life.
[QUOTE=Tea Guy;43829379]something like this, but for smaller ships?
(shameless video repost)
[media]http://www.youtube.com/watch?v=lZVoj5ZpG9M[/media]
I tried desperately to make a small ship version of this but the payloads they deliver don't do enough damage to be really worth having, unless you are attacking another semi stationary small craft.[/QUOTE]
Nah, I'll make one and post it now that I have the time to do so.
[QUOTE=GHOST!!!!;43828145]Heh, that [i]guy[/i] they're chasing.[/QUOTE]
Guy is remotely gender-neutral.
[QUOTE=HumanAbyss;43828431]I don't know how to make a four bar rotor mechanism work well or do anything I want it to do.[/QUOTE]
here's some basic help, if you build the rotor mechanism in closed position along a flat plane, it's a lot easier to mess with the bar lengths and such, but you're guaranteed to get a non-continuous motion mechanism.
[img]https://dl.dropboxusercontent.com/u/6035324/650px-Linkage_four_bar.svg.png[/img]
You can refer to this image for different types of motion from four bar mechanisms, note that for continuous 360 degree motion, your mechanisms will have to be built outside of closed position, which requires messing around with thrusters and gyros to maneuver the arms into the positions to want them in before linking them. This will make making parallel continuous mechanisms absolute hell, and I completely avoid ever doing that.
Once you experiment a bit, you'll eventually get the hang of what part of the mechanism you need to change to get it to do what you want, whether it be moving the positions of the ground points or change the lengths of certain bars. There are formal methods of synthesizing a mechanism to do what you want it to do using graphical methods or mathematical equations, but I've personally avoided actually using those since you often get decimal lengths that don't translate well into block lengths.
[QUOTE=Tea Guy;43829379]something like this, but for smaller ships?
(shameless video repost)
[media]http://www.youtube.com/watch?v=lZVoj5ZpG9M[/media]
I tried desperately to make a small ship version of this [B]but the payloads they deliver don't do enough damage to be really worth having[/B], unless you are attacking another semi stationary small craft.[/QUOTE]
By the way, as cool as they are, this is probably exactly how it will be for even the large ship version once large ship weapons (not just the point defense models that we have now) are implemented.
anyone wanna play with me?
Boost-Frame Athena
[img]https://dl.dropboxusercontent.com/u/6035324/2014-02-08_00001.jpg[/img]
Just something quick, a weaponless, armorless version of the Heavy Frame, just for long range endurance missions and such.
There seriously needs to be a functionality to be able to replace all the blocks in an already made ship with heavy armor blocks.
I just lost 1 hour + of work because for some reason when I saved my new small ship in the world I always use it didnt save so now that feels great.
Maybe painting armor block types, middle mouse button + ctrl for a bigger area, middle mouse button + ctrl + shift for everything that can be replaced in the entire ship, just a suggestion and probably isn't the best way to do it.
I moved my project to a empty world because of predicted lag and started working on it again.
[t]http://cloud-3.steampowered.com/ugc/794060619318581441/06386E790A042907F8A335450D6B366EC6079161/[/t]
It's being built in three ways. By memory, by overlay (I have an image of said ship overlaying the game screen to line up blocks) and by math (Pixel to block length conversion.)
[editline]8th February 2014[/editline]
[t]http://cloud-2.steampowered.com/ugc/794060619318962749/529AB3356CA9CBB9030C758DD23D85B83147743F/[/t]
[editline]8th February 2014[/editline]
BEHOLD!
THE ONLY COMPLETED PART!
[t]http://cloud-3.steampowered.com/ugc/794060619320300386/5841258580B9C47276285DAE9A91DE28BCED090D/[/t]
THE UPPER HALF OF THE SPIN THINGY
(Still have to make the curve more rounded, just wanted to get it as close as I could for now)
[QUOTE=Dukov Traboski;43839205]I moved my project to a empty world because of predicted lag and started working on it again.
[t]http://cloud-3.steampowered.com/ugc/794060619318581441/06386E790A042907F8A335450D6B366EC6079161/[/t]
It's being built in three ways. By memory, by overlay (I have an image of said ship overlaying the game screen to line up blocks) and by math (Pixel to block length conversion.)
[editline]8th February 2014[/editline]
[t]http://cloud-2.steampowered.com/ugc/794060619318962749/529AB3356CA9CBB9030C758DD23D85B83147743F/[/t][/QUOTE]
You are mad
Probably.
I literally can't make my best ships anything but pretty until we get the ability to control stuff on the other side of rotors
I have large spinning habitats attached to realisticly designed ships very much like the 2007 film Sunshine, but due to the connections of rotors and such, I have no ability to actually fly it.
Finished the top half of the outline (Minus conning tower, turrets and smoke stack.) and started doing the engine.
[t]http://cloud-4.steampowered.com/ugc/794060619322003586/EDE6623CDFF97C08DE7A5BDF302BEED9D4239593/[/t]
[t]http://cloud-2.steampowered.com/ugc/794060619322005677/B04DE34880972DFB5E7F51982C175FE3A6D8E173/[/t]
[QUOTE=Dukov Traboski;43841171]Finished the top half of the outline (Minus conning tower, turrets and smoke stack.) and started doing the engine.
[t]http://cloud-4.steampowered.com/ugc/794060619322003586/EDE6623CDFF97C08DE7A5BDF302BEED9D4239593/[/t]
[t]http://cloud-2.steampowered.com/ugc/794060619322005677/B04DE34880972DFB5E7F51982C175FE3A6D8E173/[/t][/QUOTE]
this is madness.
Engine is done
[t]http://cloud-2.steampowered.com/ugc/794060619322348525/5F03D3E2DA0F48D677C94170501A2D64E1BA09A5/[/t]
[editline]9th February 2014[/editline]
I've only gotten half of the outline done and it's already 11,282,811 Kg
[editline]9th February 2014[/editline]
Maybe I should've used light blocks....
[editline]9th February 2014[/editline]
Should I start replacing the blocks with light blocks? I don't want to finish this after like 3 days of work only to not be able to move it. Without having to like, line the insides with engines and reactors, killing all hope of having FPS while using this.
you aren't going to move it, period. it wont move because it's too heavy, and as soon as you hit any direction key, the physics engine will lag so bad it will lock your computer up.
[QUOTE=Tmaxx;43841441]you aren't going to move it, period. it wont move because it's too heavy, and as soon as you hit any direction key, the physics engine will lag so bad it will lock your computer up.[/QUOTE]
Yea, I've started to replace all the heavy blocks with light ones. The heavy blocks are about 4x heavier. Should make me be able to move it once it's finished. For the most part the ship'll have to be hallow. Minus a few choice hallways
[editline]9th February 2014[/editline]
Depending on the weight I might keep the ram fin thing heavy
Trust me when I say you won't be able to move it, as a fellow titan builder.
[editline]8th February 2014[/editline]
It's hard enough trying to move normal block ones as it is.
Replacing just the outline has already dropped it from 11,282,811 Kg to 8,648,710 Kg
There might still be hope yet.
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