• Space Engineers - Say goodbye to Starmade and Blockade runner.
    16,985 replies, posted
I think I know why. It's fucking hollow.
[QUOTE=ForgottenKane;44013223]I think I know why. It's fucking hollow.[/QUOTE] I never said I was gonna fill it. It's only gonna have a minor interior. [editline]23rd February 2014[/editline] Plus engines n' stuff.
[QUOTE=ForgottenKane;44013223]I think I know why. It's fucking hollow.[/QUOTE] Just like a North Korean border town.
[QUOTE=Psychokitten;44012854]That's stupid as hell.[/QUOTE] [QUOTE=Mbbird;44012862]It's just not implemented really. That's exactly how you can expect such a thing to work without anything complex to handle cumulative explosions.[/QUOTE] All it would take to work is them going into the code for the warheads and saying "if this block is touched by an explosion that would delete it, instead activate the warhead"
[QUOTE=ElectricSquid;44013539]All it would take to work is them going into the code for the warheads and saying "if this block is touched by an explosion that would delete it, instead activate the warhead"[/QUOTE] No all that would do is make the "explosion" a tiny bit larger. What they need is to have the first explode, in the same frame detect how many more warheads are in its range and how many warheads are in those warheads' range (that aren't already on the list), and then scale the explosion based on a multiplier for how many there are and where their CoM is. And obviously they haven't yet. If anyone can remember, there was a TNT entity for Garrysmod that did this. [editline]22nd February 2014[/editline] The fact that additional warheads past the first one don't properly explode is a bug more than anything, although again, it would hardly improve much. However, in its current state, you can make tandem HE rounds, which is sort of a plus.
Just got this game. Here's my first large ship. Also fuck small ships I can't make them interesting for shit. [IMG_thumb]http://i.imgur.com/DGH2OlF.jpg[/IMG_thumb]
Small ships are fun if you consider them flying guns. I mounted 4 drills on my tiny ship and flew it into the starter large ship. I'm not entirely sure how it happened but the large ship started spinning violently
[QUOTE=Death King83;44014358]Just got this game. Here's my first large ship. Also fuck small ships I can't make them interesting for shit. [IMG_thumb]http://i.imgur.com/DGH2OlF.jpg[/IMG_thumb][/QUOTE] I like it. This is a pretty damn good first large ship. [editline]22nd February 2014[/editline] You'll get better with small ships over time. It took me a lot longer to make reasonably okay (if i do say so myself lol) small-ships than it did large ships.
[QUOTE=Death King83;44014358]Just got this game. Here's my first large ship. Also fuck small ships I can't make them interesting for shit. [IMG_thumb]http://i.imgur.com/DGH2OlF.jpg[/IMG_thumb][/QUOTE] Don't worry too much about the small fighters. The only way I managed to make mine interesting was by ripping off 40k and making it look like a cathedral spire with flying buttresses for engines. That was literally the only concept I had. As you play more and get used to the construction system, you'll start getting ideas. If you think they're coming too slowly, try looking at pictures of real-world aircraft and fictional spacecraft. They should provide some inspiration.
[t]http://cloud-2.steampowered.com/ugc/450662252447718408/A53149FCEBBE84B47E3A90A2EFF1BCA91C79CB51/[/t] [t]http://cloud-2.steampowered.com/ugc/450662252447724434/DEBA41FB639DCE8F596DF8EC80751CAE34EB1015/[/t] I call it the [url=http://en.wikipedia.org/wiki/Ukonvasara]Ukonvasara[/url]. Has a double hull with empty space in between which contributes a lot to its 30 million kilogram mass. The external hull is completely made of heavy armour, internal sections mostly interior walls but the fighter bays (three on each side) and the area they connect to are also heavy armour. [editline]23rd February 2014[/editline] Not a particularly pretty (or, indeed, functional) ship but I like it.
you should make it so that you can actually swing it call the maneuver "Crazy Väinämöinen"
[QUOTE=Joazzz;44017914]you should make it so that you can actually swing it call the maneuver "Crazy Väinämöinen"[/QUOTE] It's hilariously slow at turning. And when it does turn it just usually ends up going way past what I intended due to the same reason.
that's the reason i normally put engine pods on my large boats and cram them the [I]fuck[/I] full with ~100 or so gyros.
[QUOTE=Tmaxx;44017962]that's the reason i normally put engine pods on my large boats and cram them the [I]fuck[/I] full with ~100 or so gyros.[/QUOTE] never enuff gyros
I made a nice little 13 thousand ton carrier ship but during testing I managed to glitch the physics engine so that everything in that save - including me - is frozen in place and simply cannot move for any reason whatsoever. So I can't post pictures.
Are there plans to add cameras or collision sensors to ships? It's very annoying crashing a giant ship by accident then having to fix all the dented blocks
That kinda reminds me Has anyone else here made small ships that are basically 10 (or less) tons of weapon, reactor and gyroscope? It's hilarious to have a shuttle that moves forward at blazing speeds, is able to tear apart any hull with its 8x Gatling + 8x Rockets yet basically ceases to exist if faced with another one of its kind.
I completed the shell for a U.S.S Kelvin from the latest star trek movies in full size, need to make it flyable and give it a nice interior: [img]https://dl.dropboxusercontent.com/u/54374248/SpaceEngineers%202014-02-23%2021-03-23-64.png[/img] [img_thumb]https://dl.dropboxusercontent.com/u/54374248/SpaceEngineers%202014-02-23%2021-03-56-03.png[/img_thumb] [img_thumb]https://dl.dropboxusercontent.com/u/54374248/SpaceEngineers%202014-02-23%2021-02-21-37.png[/img_thumb] [img_thumb]https://dl.dropboxusercontent.com/u/54374248/SpaceEngineers%202014-02-23%2021-04-29-47.png[/img_thumb] [img_thumb]https://dl.dropboxusercontent.com/u/54374248/SpaceEngineers%202014-02-23%2021-01-39-41.png[/img_thumb]
I like it, but I personally think that the saucer section looks a bit too thin in comparison to the real one.
[QUOTE=martijnp3000;44020456]I like it, but I personally think that the saucer section looks a bit too thin in comparison to the real one.[/QUOTE] It is that thin: [img]http://www.cygnus-x1.net/links/lcars/blueprints/sexton/Kelvin0514-new_schematic.jpg[/img] My ship is even slightly bigger than the real one.
It's ever so slightly thicker than that if you do the ratios.
New stuff [media]http://www.youtube.com/watch?v=uLJqaXhHIJ0[/media] [quote]Full list of new Features and Fixes: Features - inventory synchronization in Multiplayer - player’s name tag above character (will be replaced later by correct radio visibility with ID) - game option: disable headbob - added more space in G screen for modders - added more sounds - asteroids are now visible from a larger distance Fixes - fixed door animation (instant closing in some cases) - fixed shadow stripes visible with some FOV settings - fixed sound fade-out for looping sounds[/quote] [editline]24th February 2014[/editline] aw, small ships are still too light and strong [editline]24th February 2014[/editline] okay something is seriously wrong with this build, If I fly 10 km away from the spawn it teleports me back, what
maybe that's to prevent people go too far for the game to handle.
[QUOTE=scratch (nl);44030869]maybe that's to prevent people go too far for the game to handle.[/QUOTE] perfectly fine with me.
[QUOTE=scratch (nl);44030869]maybe that's to prevent people go too far for the game to handle.[/QUOTE] Kinda weird since the game can spawn asteroids way past 10 km away from the spawn on Easy Start 3. Oh well, either it's broken and will get patched soon, or they're working on splitting the world into chunks and it'll also get implemented soon
easy start 3 makes my computer convulse.
[QUOTE=Tmaxx;44030943]perfectly fine with me.[/QUOTE] Makes sense if it cut's your speed in the direction away from center. Teleporting to center is weird.
[QUOTE=Thunderbolt;44030983]Kinda weird since the game can spawn asteroids way past 10 km away from the spawn on Easy Start 3. Oh well, either it's broken and will get patched soon, or they're working on splitting the world into chunks and it'll also get implemented soon[/QUOTE] I thought asteroids didn't spawn beyond your initial spawn cluster?
[QUOTE=ElectricSquid;44031266]I thought asteroids didn't spawn beyond your initial spawn cluster?[/QUOTE] The game doesn't spawn them dynamically, no, but on Easy Start 3 it spawns a lot more of them, most are 8-12 km away from the spawn and aren't visible from it even on extreme graphics settings
[QUOTE=Thunderbolt;44030983]Kinda weird since the game can spawn asteroids way past 10 km away from the spawn on Easy Start 3. Oh well, either it's broken and will get patched soon, or they're working on splitting the world into chunks and it'll also get implemented soon[/QUOTE] I know the asteroid on easy start 3 is 8000 meters away. I have been looking for more than it but its just that one along with a set of really small ones away from spawn.
Sorry, you need to Log In to post a reply to this thread.