Space Engineers - Say goodbye to Starmade and Blockade runner.
16,985 replies, posted
You know, I think they're putting systems in place for the big refineries. You can already throw a constructed item into a refinery and deconstruct it automatically. It would make sense that those systems are coming.
[QUOTE=Moreto;44234742]I've actually done some mining with the drill and there doesn't seem to be any real debris coming off when I'm using the ship drill, thought I could be my settings too.[/QUOTE]
Because the or is automatically picked up by the ship drill.. It'd be pretty annoying of the drills just spat ores out all over the place.
[QUOTE=Squeegy Mackoy;44234670]I think now they're obliged to make ship mounted welders and grinders.
Imagine it - a recycling station that you feed a ship into and with no extra effort, poops out ingots.[/QUOTE]
I said that on the last page :v:
[QUOTE=Wickerman123;44234902]Because the or is automatically picked up by the ship drill.. It'd be pretty annoying of the drills just spat ores out all over the place.[/QUOTE]
Before the survival patch didn't they spit tones of ore everywhere?
any news on when the dedicated server tools are released?
also anyone up to host a survival game?
here is a good introduction vid for survival
[media]http://www.youtube.com/watch?v=gTZ4QYQqoJM[/media]
[QUOTE=PredGD;44236129]any news on when the dedicated server tools are released?
also anyone up to host a survival game?[/QUOTE]
(Woops, change of plans)
Dedicated servers are coming soon, actually.
Going hardcore on Realistic x1.
Shits taking a long time but its damm satisfying.
[IMG]http://puu.sh/7vo5w.jpg[/IMG]
Gib dedi srv.
Is there a changelog for this update yet? Also, do conveyor blocks officially work now?
Do they plan on fixing player interaction with large ships? Every multiplayer server I've joined, even with inertial dampeners and thrusters on, any type of physical interaction with a large ship tosses it around like it's made of nothing.
[editline]14th March 2014[/editline]
Even when my ship is sitting still with no one on the ship or in cockpit the thrusters keep firing like the inertial dampeners are trying to keep it still. I've lost 3 rescue ships because the thrusters keep firing and using up all my uranium.
There was an update about an hour ago that was supposed to fix it
[quote]New update 01.021.028 (03/11/14)
Features
- added character's inventory volume to HUD
- minor change in the scenarios' order
- changed blood texture
Fixes
- fixed crash in mouse input
- fixed crash in production queue
- fixed crash in drag-and-drop
- fixed crash during new ship placement
- fixed crash when picking up tool/weapon of previously killed character
- fixed crash during character's movement
- fixed crash with too many particle effects
- fixed issue when multi-player client can move with large ship
- fixed refinery sound
- fixed shooting crash
- fixed large reactor indicators
- fixed passage collision model
- fixed levitating things in gravity
- fixed rotor in survival mode
- fixed disappearing things in cargo containers
- fixed tools particle effects not disappearing
- fixed large cargo container collision model
- fixed multi-player synchronization of cargo containers and other blocks[/quote]
So, restart your game maybe?
[QUOTE=Thunderbolt;44237720]There was an update about an hour ago that was supposed to fix it
So, restart your game maybe?[/QUOTE]
Hurray, I can finally dock my spacecraft without taking out half of the space platform on my way out the door.
You know what would be great? Some form of the symmetry tool for survival that shows a hologram of blocks you need to place in order for your ship to be symmetrical. That and maybe a way of planning out your ships using holographic/ghost blocks so that you don't get lost while building the scaffolding and end up not having enough room for something.
I made some improvements to the mock Minmatar outpost from a while ago:
[t]http://i.cubeupload.com/o3ux9r.jpg[/t]
Details/interior:
[t]http://i.cubeupload.com/OGTSTY.jpg[/t][t]http://i.cubeupload.com/aEd6Hc.jpg[/t]
[t]http://i.cubeupload.com/bDW9yz.jpg[/t][t]http://i.cubeupload.com/0RPXOA.jpg[/t]
I also made this trash chute using grav gens :v::
[t]http://i.cubeupload.com/hpjpsV.jpg[/t][t]http://i.cubeupload.com/VM2qJ0.jpg[/t]
I'll workshop it when it's ready.
[QUOTE=Kommodore;44238280]I made some improvements to the mock Minmatar outpost from a while ago:
[t]http://i.cubeupload.com/o3ux9r.jpg[/t]
Details/interior:
[t]http://i.cubeupload.com/OGTSTY.jpg[/t][t]http://i.cubeupload.com/aEd6Hc.jpg[/t]
[t]http://i.cubeupload.com/bDW9yz.jpg[/t][t]http://i.cubeupload.com/0RPXOA.jpg[/t]
I also made this trash chute using grave gens :v::
[t]http://i.cubeupload.com/hpjpsV.jpg[/t][t]http://i.cubeupload.com/VM2qJ0.jpg[/t]
I'll workshop it when it's ready.[/QUOTE]
this doesn't even look like space engineers anymore, its beautiful
So I just bought this game. Are there any fp servers online?
Is is just me, or does the assembler stop working once you're out of range? I'm playing at realism, offline
those interior shots are fucking crazy
dear god how long did it take you to change all the lights to the same color
Why's it look so hazy? I want my game to look hazy. :(
[editline]14th March 2014[/editline]
[t]http://i.imgur.com/hbsMfUp.jpg[/t]
They need to make docked ships not collide with each other. Look at this shit. My nameplate is eroding my hull.
In fact [url=http://forums.keenswh.com/post/docked-ships-shouldnt-collide-with-each-other-6804995?pid=1281952585#post1281952585]here's a suggestion thread[/url] if you want to post in it and help it get noticed.
[QUOTE=Grenadiac;44238576]
They need to make docked ships not collide with each other. Look at this shit. My nameplate is eroding my hull.[/QUOTE]
The trick is to lock the magnets in place the moment they start glowing yellow - that should reduce the chance of your nameplate eroding your hull
[QUOTE=Kommodore;44238280]I made some improvements to the mock Minmatar outpost from a while ago[/QUOTE]
Which colour are you using for the Minmatar rusty thing
[QUOTE=esalaka;44239108]Which colour are you using for the Minmatar rusty thing[/QUOTE]
Light:
Hue: 19
Sat: -51
Val: -13
Dark:
H: 24
Sat: -64
Val -29
[editline]14th March 2014[/editline]
[QUOTE=Grenadiac;44238576]Why's it look so hazy? I want my game to look hazy. :([/QUOTE]
Spotlight sprites on a dark background caused it
Do conveyor belts work yet?
I made an asteroid hangar to store pristine examples of my small ships so that I don't lose them when they break loose and smash themselves to bits in the hangar of my cruiser.
[t]http://i.imgur.com/Am9UlqP.jpg[/t]
[t]http://i.imgur.com/0TdgvJP.jpg[/t]
[t]http://i.imgur.com/6vaAR9P.jpg[/t]
[t]http://i.imgur.com/iQPKeVs.jpg[/t]
[t]http://i.imgur.com/F9PmVxf.jpg[/t]
Tedious as fuck but I like the end result.
It'd be nice if there was a blueprint mode to copy pasting, which would allow you to paste a fake version of a ship so you can rebuild it in survival.
[QUOTE=scratch (nl);44242170]It'd be nice if there was a blueprint mode to copy pasting, which would allow you to paste a fake version of a ship so you can rebuild it in survival.[/QUOTE]
That, the holographic planning blocks, and the holographic symmetry would be great.
survival is so fucking hard, jesus christ. you need SO MUCH ORE for even simple things.
The ability to grab hold of free floating objects and push off of them would be great.
[QUOTE=ElectricSquid;44242341]That, the holographic planning blocks, and the holographic symmetry would be great.[/QUOTE]
It is considered by devs IIRC.
Sorry, you need to Log In to post a reply to this thread.