• Space Engineers - Say goodbye to Starmade and Blockade runner.
    16,985 replies, posted
[QUOTE=Jamie1992GSC;44281140]Sadly I realise that even if you find all deposits, due to the limited asteroids and such, making any MAJOR projects isn't really worth it until world chunks are made so to speak. Or is that just me being a Pedantic sod?[/QUOTE] You need a lot of iron, but I've been able to make do and I haven't even come [I]close[/I] to cleaning out a whole deposit. Unless you're making a ludicrously fuckhuge ship like that one guy who made the several km-long ship, or you're making a ship that would be untenable in survival anyway, you can usually make do with the iron found in a large asteroid. [editline]18th March 2014[/editline] [QUOTE=Holt!;44281533]I know aluns and such will never be added, but some kind of organic infestation that grows on the side of abandoned ships would be pretty cool.[/QUOTE] Hostile or purely aesthetic in nature?
[QUOTE=ElectricSquid;44281658]You need a lot of iron, but I've been able to make do and I haven't even come [I]close[/I] to cleaning out a whole deposit. Unless you're making a ludicrously fuckhuge ship like that one guy who made the several km-long ship, or you're making a ship that would be untenable in survival anyway, you can usually make do with the iron found in a large asteroid.[/QUOTE] Oh agreed. However there isn't really MUCH need for a large ship due to the confined area and lack of long term travel requirements that can be achieved in smaller ships. A big ship is fun to design and build, but I myself made one and realised I didn't really have much need of it. Hopefully later on, big ships with mining ships in hangers and such would become a necessity later on when long term travel and storage to and from home base becomes a thing.
[QUOTE=Thunderbolt;44279460]Chunk system and infinite world [img]http://www.facepunch.com/fp/ratings/rainbow.png[/img][/QUOTE] Wouldn't work on their current engine. What could work however is something like FTL, but infinitely generated and randomized. [editline]18th March 2014[/editline] [QUOTE=Crimor;44279818] Could do it like FTL travel to different asteroid belts.[/QUOTE] oh my jesus I want to slap you
[QUOTE=Jamie1992GSC;44281690]Oh agreed. However there isn't really MUCH need for a large ship due to the confined area and lack of long term travel requirements that can be achieved in smaller ships. A big ship is fun to design and build, but I myself made one and realised I didn't really have much need of it. Hopefully later on, big ships with mining ships in hangers and such would become a necessity later on when long term travel and storage to and from home base becomes a thing.[/QUOTE] The biggest ship I've found myself needing is a mobile refinery platform so that the mining dinghy isn't overwhelmed when I come back with 4 different types of ore and it's still processing the assload of uranium I dumped in 20 minutes ago. I suddenly realized though, aside from shipbuilding, what point is there to mining? We don't have an endgame, but after seeing Minecraft's... uh, [I]oddly-implemented[/I] endgame, I'm not sure if we should clamor for one or not unless a solid idea is developed. I'd rather have a sandbox game with no end that works well than have an awkward and unfitting end slapped on.
[QUOTE=ElectricSquid;44281658]You need a lot of iron, but I've been able to make do and I haven't even come [I]close[/I] to cleaning out a whole deposit. Unless you're making a ludicrously fuckhuge ship like that one guy who made the several km-long ship, or you're making a ship that would be untenable in survival anyway, you can usually make do with the iron found in a large asteroid. [editline]18th March 2014[/editline] Hostile or purely aesthetic in nature?[/QUOTE] Doesn't necessarily have to be either, really. Make it like barnacles, where they'll just sort of slowly corrode your hull until you scrape them off.
[QUOTE=ElectricSquid;44281846]The biggest ship I've found myself needing is a mobile refinery platform so that the mining dinghy isn't overwhelmed when I come back with 4 different types of ore and it's still processing the assload of uranium I dumped in 20 minutes ago. I suddenly realized though, aside from shipbuilding, what point is there to mining? We don't have an endgame, but after seeing Minecraft's... uh, [I]oddly-implemented[/I] endgame, I'm not sure if we should clamor for one or not unless a solid idea is developed. I'd rather have a sandbox game with no end that works well than have an awkward and unfitting end slapped on.[/QUOTE] I'd say a open sandbox style would suit the game a lot better than any sort of thrown in "End Game" goal. Which is where I believe the Chunk system, if viable would be perfect so that you could build outposts and such in an infinite world and have endless space to explore, especially if they add in Disasters or even AI (Pirates and stuff) it would be fantastic and make multiplayer even more fantastic, especially mixing in PVP in an infinite world with AI and such also.
[QUOTE=ForgottenKane;44281729]Wouldn't work on their current engine. What could work however is something like FTL, but infinitely generated and randomized. [/QUOTE] I feel I should point out that their engine is an in-house fork of their proprietary VRAGE engine, which means they can do whatever the heck they want with it. It's not a matter of "they can't do this with their engine," because they literally built the engine.
I wish the lamps on your helmet were a smidge brighter.
[QUOTE=kepper;44282117]I wish the lamps on your helmet were a smidge brighter.[/QUOTE] This.
[QUOTE=ForgottenKane;44281729]Wouldn't work on their current engine. What could work however is something like FTL, but infinitely generated and randomized. [editline]18th March 2014[/editline] oh my jesus I want to slap you[/QUOTE] FTL would be mega-sexy. Imagine a system like that with planets... I know they said they probably wouldn't do planets but oh my god could you imagine the exploration
FTL will never be added it's not realistic with the time frame the devs have repeatedly set this is in the middle of the second space race, which is purely either industrial or scientific in nature, which also means no space pirates either. it's only 2077, FTL would take much, MUCH longer to develop for space travel, and space pirates means that civilian space travel is common; which all known lore has stated otherwise.. The devs have said that they only intend to add things that are foreseeable in the near future.
[QUOTE=ossumsauce;44282347]FTL will never be added it's not realistic with the time frame the devs have repeatedly set this is in the middle of the second space race, which is purely either industrial or scientific in nature, which also means no space pirates either. it's only 2077, FTL would take much, MUCH longer to develop for space travel, and space pirates means that civilian space travel is common; which all known lore has stated otherwise.. The devs have said that they only intend to add things that are foreseeable in the near future.[/QUOTE] Because Space Nazis make so much more sense...
[QUOTE=ossumsauce;44282347]FTL will never be added it's not realistic with the time frame the devs have repeatedly set this is in the middle of the second space race, which is purely either industrial or scientific in nature, which also means no space pirates either. it's only 2077, FTL would take much, MUCH longer to develop for space travel, and space pirates means that civilian space travel is common; which all known lore has stated otherwise.. The devs have said that they only intend to add things that are foreseeable in the near future.[/QUOTE] Well one way or another, the devs are going to need to put in a way to have larger/infinite worlds. Just having a small cluster of asteroids to exploit isn't going to cut it on large servers. Heck, even with eight to sixteen players, the maps are going to get crowded the way they are.
It would be nice if they made some type of ore collector block that has an open top face that collects any ore that touches it into a cargo container connected to it. It would make it so much easier to mine by hand if you could make a funnel, have gravity pulling towards it and a collector at the bottom storing all the ore you're drilling without having to run around and collect it by hand.
[QUOTE=Tea Guy;44282604]It would be nice if they made some type of ore collector block that has an open top face that collects any ore that touches it into a cargo container connected to it. It would make it so much easier to mine by hand if you could make a funnel, have gravity pulling towards it and a collector at the bottom storing all the ore you're drilling without having to run around and collect it by hand.[/QUOTE] I still wish they had a second gravity type where everything moved toward a focal point, like how real gravity works (kind of).
[QUOTE=woolio1;44282402]Because Space Nazis make so much more sense...[/QUOTE] space nazis would make more sense though, everyone knows they're very highly developed within space travel because of all their dedicated research on the dark side of the moon
[QUOTE=woolio1;44282402]Because Space Nazis make so much more sense...[/QUOTE] It makes sense for ideological factions to go to space, to an extent. Look at people like the neo-nazis who live in rural America; they're there because they can control what goes on (i.e. no black people living nearby) and nobody bothers them. That's foreseeably what space would be like too. Edit: My goddamn automerge
[QUOTE=ossumsauce;44282347]FTL will never be added it's not realistic with the time frame the devs have repeatedly set this is in the middle of the second space race, which is purely either industrial or scientific in nature, which also means no space pirates either. it's only 2077, FTL would take much, MUCH longer to develop for space travel, and space pirates means that civilian space travel is common; which all known lore has stated otherwise.. The devs have said that they only intend to add things that are foreseeable in the near future.[/QUOTE] i guess if it's industrial in nature you could maybe have corporate security forces be the enemies, like securing asteroids for mining or something like that. asteroids wouldn't really be profitable enough in real life to justify shooting people, but i guess you've got to make some concessions to have things actually happen.
maybe this thing will be moving asteroids.
maybe it's damage modeling with various states of damage, since it's kind of hard to tell which blocks are damaged and need to be repaired in survival. It would be nice to see warped paneling and exposed frame/innards of blocks when you damage it enough.
can I expect my game to run to at least 20fps on low? [t]http://i.imgur.com/JuoAsdA.png[/t] On the right is the recommended settings, on the left is my specs. I'm asking here because half the time, recommended settings are usually horseshit. [editline]49[/editline] Actually I don't shit about CPUs really. It says I have a dual core when it asks for quad core. So i'm assuming I have about half the processing power.
[QUOTE=ROFLBURGER;44283869]can I expect my game to run to at least 20fps on low? [t]http://i.imgur.com/JuoAsdA.png[/t] On the right is the recommended settings, on the left is my specs. I'm asking here because half the time, recommended settings are usually horseshit. [editline]49[/editline] Actually I don't shit about CPUs really. It says I have a dual core when it asks for quad core. So i'm assuming I have about half the processing power.[/QUOTE] And a below spec GPU I believe and DDR2 RAM. I doubt it :c
[QUOTE=ROFLBURGER;44283869]can I expect my game to run to at least 20fps on low? [t]http://i.imgur.com/JuoAsdA.png[/t] On the right is the recommended settings, on the left is my specs. I'm asking here because half the time, recommended settings are usually horseshit. [editline]49[/editline] Actually I don't shit about CPUs really. It says I have a dual core when it asks for quad core. So i'm assuming I have about half the processing power.[/QUOTE] oh my god, your poor mobo.
Is it better to build a fighter with drills on it or a barge to collect ore that flies away when mining with the hand drill as my first ship in survival?
Yeah my PC is an Office PC From like 2008. I don't have the money to get a new one. [editline]18th March 2014[/editline] I should totally start a kickstarter
'help fuel my weird porn addiction and video games' the ultimate kickstarter [editline]18th March 2014[/editline] still though, that agama avatar. surprised you're not already getting donations for that sexy avy
[QUOTE=mcattack1092;44284204]Is it better to build a fighter with drills on it or a barge to collect ore that flies away when mining with the hand drill as my first ship in survival?[/QUOTE] Orient your dinghy so that gravity is parallel with the direction of the hole you're digging into the asteroid, rubble naturally falls into the bottom of the pit you dig. Use your resources to build a small ship with two drills, that's your best upgrade, I think. No need for it to be a fighter as well, unless you're in a hostile PVP environment
i need CREATIVE THINGS. I quickly got bored of my "rusty, strapped together" look. Now i need something else. I already did the clean, new look for my federation, and the stolen, repainted, and repurposed look for my pirates. what else is there?
[QUOTE=The golden;44285064]Make a rat-map in SE.[/QUOTE] i make spaceships, if i wanted to do that i'd learn hammer.
Overview of my Multi Functional Cargo System (MFTS) ships along with their Modular Cargo Pods (MCP's). Only two MCP's currently exist (need ideas for more) A Rescue MCP, designed for survival, rescue and retrieval operations at remote locations, comes in variations supporting life support for 4, 8 and 12 people. And also a Cargo MCP for rapid cargo transfer, the idea being that groups of MFTS's would work together to pick up and drop off Cargo MCP's from mining facilities to refining facilities. [thumb]http://cloud-2.steampowered.com/ugc/450664594581911464/3D2FD0ED121436A02B10EA35E8629E779A2D401B/[/thumb] MFTS MK1 Carrying its Rescue MCP on a simulated rescue mission [thumb]http://cloud-2.steampowered.com/ugc/450664594581918384/614C79667E9F9A6C2989FA5948E98EF8ABFD69AA/[/thumb] Deploying the MCP [thumb]http://cloud-2.steampowered.com/ugc/450664594581918384/614C79667E9F9A6C2989FA5948E98EF8ABFD69AA/[/thumb] Dusting off after MCP has been deployed. [thumb]http://cloud-4.steampowered.com/ugc/450664594581920082/36C811FC4691AF21CB89DB3307CF3B27409D601E/[/thumb] I'm happy with my designs, although there is a problem that the craft pulls down when flying forward when carrying a MCP (thus not really making it viable for being a kinetic bomber) Although I would like more ideas for the MCPS (currently until gravity affects blocks that have no thrusters etc etc the landing gear is kind of essential to be able to dock, though stylistically i'd rather not have them)
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