• Space Engineers - Say goodbye to Starmade and Blockade runner.
    16,985 replies, posted
If nothing else, I gotta hand it to the SE devs for being great about making features toggleable by players. Survival, cargo ships, thruster damage, and meteors are all completely optional, and if we don't like them we don't have to deal with them. Even with all the changes I can still build, fly, blow up, and play around with ships by myself without anything else to bother me if I feel like it.
[QUOTE=The Jack;44440415]I thought space engineers was supposed to be somewhat "realistic" Those asteroids do far too much damage to big ships. I mean, do they make ships out of aluminium? Also the meteors are flaming and we're in space where there's nothing to set/keep them alight.[/QUOTE] It was never meant to be realistic. 104m/s maximum speed, ships being built horizontally, no heat radiators, engines are powered by electrial energy but no propellant (hello, Newton), battles take place a few dozen meters apart like WW1 aeroplanes dogfighting, windows, everything is made out of armor, no center of mass dependancy. I can go on forever. If you're interested in realistic spaceflight, this 'newb' guide is a nice place to start: [url]http://www.projectrho.com/public_html/rocket/misconceptions.php[/url] In other articles it discusses and theorizes spacecraft not yet built, very interesting stuff. Also, asteroids are super deadly. Once, in real life, astronauts discovered a crack in their shuttle's window. [img_thumb]http://upload.wikimedia.org/wikipedia/commons/1/12/Space_debris_impact_on_Space_Shuttle_window.jpg[/img_thumb] They aborted/ended the mission and came back to earth for it to be inspected. A crack in a window of a space shuttle designed to withstand a ride on huge booster rockets into space and then fall back down through deadly reentry was caused by a small piece of random [B]chip of paint[/B] floating in space. Now imagine it's a 2 meter rock. Planetes intro explains it pretty nice, too. [media]http://www.youtube.com/watch?v=heESAW2addo[/media]
The meteors aren't really that much of a threat to be honest - they do virtually no damage.
Yeah I'll keep them off for the time being, they do a lot of damage even on Normal, wasn't expecting them to be this unforgiving. Wish they wouldn't damage asteroids though, after a while of playing with meteorites on there won't be anywhere to hide from them
[QUOTE=blazingfly;44440842]The meteors aren't really that much of a threat to be honest - they do virtually no damage.[/QUOTE] The damage seems to add up pretty quickly given time.
I'm sure its just a placeholder concept for the time being
Yeah, remember how ridiculously OP the warheads and rockets were at first? I'm sure they'll balance this too at some point
also how they're actually used as well currently they just randomly cycle through all the unoccupied ships and fires a rock barrage from the sun at them - a rather arcadey thing they've added in quickly it seems. I hope they're genuinely random rocks of different sizes and threat levels flying through the sector maybe with a rare Gravity-esque debris storm with warnings, sirens and everything
This seems to be the first update to receive semi-negative feedback because people wanted the more complex conveyor, dedicated servers and big weapons. Well, a first for everything.
[QUOTE=darth-veger;44441430]This seems to be the first update to receive semi-negative feedback because people wanted the more complex conveyor, dedicated servers and big weapons. Well, a first for everything.[/QUOTE] People are getting a bit spoiled, I think. They should follow KSP devs for some time and then go back. I know I shat myself from the frequency and quality of updates Space Engineers offers when I first got it. Also, they just added the thing most people voted for. And I guess they already know what we want most for the next update. [img]http://puu.sh/7UHcd.png[/img]
I'm sort of happy with it, I wanted environmental hazards the most (well, just something to do, really), cause singleplayer gets kinda boring once you get past the initial fuel barrier, and I don't really bother with MP yet because the netcode [url=https://www.youtube.com/watch?v=hKDYkcmGdq4]isn't great[/url], but they're working on that, so
Well, conveyors was second on the survey, after hazards, so maybe next week?
[QUOTE=NoDachi;44441348] currently they just randomly cycle through all the unoccupied ships and fires a rock barrage from the sun at them - a rather arcadey thing they've added in quickly it seems. [/QUOTE] Is that all they do? So if you only have one ship in the map, it'll just spam rocks at it?
[QUOTE=GHOST!!!!;44435904]I've uninstalled this game, I don't want to but I'm fucking awful at making ships, they're always ugly flying rectangles.[/QUOTE] So spend more time making abstract shapes and combine them. Rectangular ships are fine and even preferred when it comes to utilitarianism. Maybe make some small ships first, it's usually easier to break the mold at that scale anyway.
[QUOTE=The golden;44442314]Also I asked this a few pages back and I don't think it ever got answered: Is there a way for reactors to share a common fuel source? Would connecting two reactors together do this or do I need conveyors or am I just fucked? :v:[/QUOTE] Nope, conveyors dont work yet the only inventory sharing that happens is refinery--->assembler
The new 'meteor' function is kind of silly. I'd hoped that instead of just a random spawning of rocks it would be sort of realistic, like a rogue cloud of tiny fragments from an ancient impact between two of the asteroids in the distance, moving at hundreds or even thousands of meters per second relative to the asteroids you're mining at and providing a brief but heavy 'tropical rainstorm' type of barrage. If they increased the render distance and you could see the tiny almost innocent glimmer of hundreds of little fragments spinning in the distance as they slowly approach the gameplay area, that'd be my ideal "oh fuck" moment in the quiet before the storm.
Yeah, a shower of tiny, fast moving rocks would be awesome And I feel like the asteroids should move faster, and only do impact damage, then despawn after a while, not explode and basically act like rockets.
[QUOTE=the_killer24;44440578]Is it bad that that (recolorable ramps) is the most exciting part of the update for me [I] one step closer to 2x1 armor slopes...[/I] [editline]3rd April 2014[/editline] That's only in Armageddon mode which has an explicit "unrealistic" disclaimer in the drop down menu [editline]3rd April 2014[/editline] If you look at the normal meteorites they just have grey debris trails[/QUOTE] The grey trails still bother me. They're rocks that have been exposed in this asteroid belt for millennia, not comets with massive stores of ice to ablate off as it's bombarded with solar rays.
I turned on meteor showers, didn't see anything, assumed they were rare, finished refitting my ship with weapons and as I was walking back to the bridge I got hit by a meteor shower that destroyed all the new weapons :( [editline]3rd April 2014[/editline] As for conveyors, I'm a bit iffy on them. It seems like a cool idea, but at the same time, they're [I]extremely[/I] bulky and having sleek gunboats is just not going to be possible.
im gonna say it biggest let down so far, keen. you can't rely [I]completely[/I] on fan feedback, you have to have some sense, guys. [editline]3rd April 2014[/editline] now, that said, it is pretty fun to set the meteors to the highest setting and see how long my boats can last.
When your fans say they want meteor showers you should also take into account what extra features are still missing that are required to make it fun. There's no real way to protect yourself from meteors without spending tons and tons of iron making heavy armor plates, which is no fun. Being able to shoot at them with weapons that lock to them, or have more than three seconds of firing time, that is a little fun.
[QUOTE=Treelor;44443148]When your fans say they want meteor showers you should also take into account what extra features are still missing that are required to make it fun. There's no real way to protect yourself from meteors without spending tons and tons of iron making heavy armor plates, which is no fun. Being able to shoot at them with weapons that lock to them, or have more than three seconds of firing time, that is a little fun.[/QUOTE] would you actually want to though? heavy armour resists it quite well and it wouldn't be too expensive to repair it after a shower conversely, manufacturing ammo and powering an array of guns requires more specialised resources
[QUOTE=krail9;44443217]would you actually want to though? heavy armour resists it quite well and it wouldn't be too expensive to repair it after a shower conversely, manufacturing ammo and powering an array of guns requires more specialised resources[/QUOTE] Yeah but if all your ships need to be made of heavy armor just to survive the lowest setting, what's the point of light armor even existing? And I wouldn't say they resist it "quite well", I had a meteorite hit that default "military minelayer" ship I had near my base, it straight out destroyed two heavy armor blocks and damaged a few surrounding ones, that's on the lowest setting, these things should definitely do less damage.
I'm gonna start crying if the next update isn't dedicated server tools
We need point defense systems. Omnidirectional laser beams that automatically shoot dangerous debri, asteroids and rockets. With projectile turrets shooting down larger projectiles The asteroids, which at the moment are small and slow, aren't threatening enough to cause that kind of damage to metal. Still think that the next update should do one or more of the following; Add conveyor belts or piping or whatever. Add NPC factions , turret AI and some ship AI- If you can get rocks to fly at ships and stations you can probably get armed ships to fly at things too. simple Gathering and trading AI would be pretty ace. Darken those shadows, though give players a flashlight to make up for it. Add diagonal spotlights and add flashing/strobe lights. Can we remap keys? I don't have a middle mouse button for paints.
I'm gonna look for a way to change the thruster particle effects out for the meteor fire particle effects. I want giant rocket engines god damnit.
I want to be able to build wired early-warning RADAR to track meteor storms.
[QUOTE=The Jack;44443548]We need point defense systems. Omnidirectional laser beams that automatically shoot dangerous debri, asteroids and rockets. With projectile turrets shooting down larger projectiles The asteroids, which at the moment are small and slow, aren't threatening enough to cause that kind of damage to metal. Still think that the next update should do one or more of the following; Add conveyor belts or piping or whatever. Add NPC factions , turret AI and some ship AI- If you can get rocks to fly at ships and stations you can probably get armed ships to fly at things too. simple Gathering and trading AI would be pretty ace. Darken those shadows, though give players a flashlight to make up for it. Add diagonal spotlights and add flashing/strobe lights. Can we remap keys? I don't have a middle mouse button for paints.[/QUOTE] really i'd be fine with just the turrets functioning in ships, there doesn't need to be any AI for the ships other than that at the moment. so it's kind of a creepy scenario where you're wondering A) where the crew went and B) why they set the defenses to shoot anything that moves, all the while you're trying to avoid getting gunned down by interior turrets, or trying to figure out how best to safely seize a cargo ship without damaging it. it would add a lot more of a fair and entertaining danger than meteor showers imo, because then you're actively acknowledging the risks by hunting down ships, rather than just getting your shit wrecked at random by a bunch of icy pebbles whizzing through space.
Are the meteors affected by Gravity? If so can you not set a array of Grav Gens that simply push them away so to speak or am I just being an idiot?
[QUOTE=Jamie1992GSC;44444054]Are the meteors affected by Gravity? If so can you not set a array of Grav Gens that simply push them away so to speak or am I just being an idiot?[/QUOTE] I checked the official forums, gravity generators do nothing.
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