• Space Engineers - Say goodbye to Starmade and Blockade runner.
    16,985 replies, posted
[QUOTE=Skyward;44460495]Is there a video of that thing in action? Like your Being Industrious video?[/QUOTE] I'm staring at it now. [img]http://i.imgur.com/mf1cJeS.jpg[/img] [QUOTE=Pilotguy97;44460689]You need to find a way to use warheads to make the claws literally explode open. I believe in you Squeegy.[/QUOTE]No need, I've come up with a concept for an actually practical version of this that looks basically like the mining ship with claws. In fact I might just make it a modification of that... and then drill the ship you catch...
[QUOTE=Tea Guy;44456696]I like to think my giant impractical space door is cool but idk [media]http://www.youtube.com/watch?v=ZZZqOB4ZwL8[/media] Shameless repost.[/QUOTE] Not going to lie, I think this is the coolest thing I've seen in the thread. IT'S POWERED BY COGS and with a fucking sweet ship to boot
[QUOTE][19:02:05] Marek Rosa: ok, so we are on 33% off sale [url]http://store.steampowered.com/app/244850/[/url][/QUOTE] Just in case one of your mates don't have it yet. :v:
So is this game worth picking up overall then, even whilst it's still in Alpha? It does look interesting - I enjoy playing starmade which I believe is a similar concept.
[QUOTE=LewyJudge12;44461379]So is this game worth picking up overall then, even whilst it's still in Alpha? It does look interesting - I enjoy playing starmade which I believe is a similar concept.[/QUOTE] [IMG]http://i.cubeupload.com/9BXnvv.png[/IMG] I'd say yup lots of fun, not too much content yet though but the destruction and building ships is pretty fun
115 hours I'm having an absolute blast playing survival MP with friends right now
I've barely touched the survival and multiplayer aspects. The spaceship building toybox on it's own is worth the price of admission, atleast for me.
[QUOTE=Raidyr;44461497]I've barely touched the survival and multiplayer aspects. The spaceship building toybox on it's own is worth the price of admission, atleast for me.[/QUOTE] Same for me. I guess I'm a space house designer after all :v:
[QUOTE=GHOST!!!!;44457218]I'd love it if we could control motors and shit using the numpad[/QUOTE] Devs have made it clear they intend to develop something like this and/or a wiremod-style control system. It is one of their goals.
So is DECTalk Paul on the horizon?
Anyone wanna get the 4 pack? Got me and Mr. Agree/Feltonio so far
[QUOTE=Raidyr;44461497]I've barely touched the survival and multiplayer aspects. The spaceship building toybox on it's own is worth the price of admission, atleast for me.[/QUOTE] This is me, too. I'm all about just building and playing with stuff.
So I had an idea for a modular ship, where you'd be able to add separate containers, or 'modules', for different purposes. Gonna try and build it in some form next week when I'm at my gaming PC, since it's the holidays at the moment. I tried to make it relatively feasible for survival by only using heavy armour in strategic areas like the grabbing branches, and I've tried to make it so that even if the ship is snapped in half or you run out of uranium, you can still keep power. I realised just after I uploaded this image that I probably should have an additional branch on the bottom of the ship, but that would add more to the weight and the material costs. Opinions? Here's a diagram showing how I envisage the ship, sorry it's all crappy and MSPaint-ish. [img]http://i.imgur.com/ND1DLgl.png[/img]
[QUOTE=Treelor;44458190]Well I'd be all for a system as powerful as Expression (without applyForce and all that jazz) but having been one of those people that bootystomp people that can't use it, I can see why not everybody would welcome it. Some type of rudimentary programming is important to have in a game like this, though.[/QUOTE] How come whenever I say wire people think of E2? I'm talking about the other stuff. While E2 is nice, it's not the simplest thing in the world to do, and it's sometimes far too powerful. I'm talking about the nice and simple wire where you wire a sensor to a door opening and stuff like that. [editline]5th April 2014[/editline] [QUOTE=Jamsponge;44462848]So I had an idea for a modular ship, where you'd be able to add separate containers, or 'modules', for different purposes. Gonna try and build it in some form next week when I'm at my gaming PC, since it's the holidays at the moment. I tried to make it relatively feasible for survival by only using heavy armour in strategic areas like the grabbing branches, and I've tried to make it so that even if the ship is snapped in half or you run out of uranium, you can still keep power. I realised just after I uploaded this image that I probably should have an additional branch on the bottom of the ship, but that would add more to the weight and the material costs. Opinions? Here's a diagram showing how I envisage the ship, sorry it's all crappy and MSPaint-ish. [img]http://i.imgur.com/ND1DLgl.png[/img][/QUOTE] looks like a bunch of sandwiches
[IMG]http://puu.sh/7Xe6w/86918d3425.jpg[/IMG] We have defeated that dumb goat. :v:
If the bread on your sandwich is pure white with a pitch black outline, I think you should throw it away. But seriously, everything I draw seems to look like a sandwich. Case in point, my profile picture.
[QUOTE=Holt!;44462064]So is DECTalk Paul on the horizon?[/QUOTE] I fucking hope so. I know that real gameplay updates like conveyors and turrets are in order, but I've got a powerful need for TTS.
[QUOTE=ElectricSquid;44462926]I fucking hope so. I know that real gameplay updates like conveyors and turrets are in order, but I've got a powerful need for TTS.[/QUOTE] Positional audio would be nice - so if you were using voice chat or TTS it would come from your player model. [I]Imagine roaming an asteroid field hearing the sound of hummed Star Wars tunes echoing out of a hole in an asteroid.[/I] That would open the doors for communication relays using satellite blocks and such for long range communication.
[QUOTE=Jamsponge;44462848]So I had an idea for a modular ship, where you'd be able to add separate containers, or 'modules', for different purposes. Gonna try and build it in some form next week when I'm at my gaming PC, since it's the holidays at the moment. I tried to make it relatively feasible for survival by only using heavy armour in strategic areas like the grabbing branches, and I've tried to make it so that even if the ship is snapped in half or you run out of uranium, you can still keep power. I realised just after I uploaded this image that I probably should have an additional branch on the bottom of the ship, but that would add more to the weight and the material costs. Opinions? Here's a diagram showing how I envisage the ship, sorry it's all crappy and MSPaint-ish. [img]http://i.imgur.com/ND1DLgl.png[/img][/QUOTE] I'm not quite getting this. Are the red things supposed to act as a cage of sorts to contain the modules?
[QUOTE=ElectricSquid;44463013]I'm not quite getting this. Are the red things supposed to act as a cage of sorts to contain the modules?[/QUOTE] Yeah. There would be doors on each end of the module, and on the connecting portions of the ship, so you can have access to them. Basically, you'd line it up, and then activate the locks, so they'd be stuck in place. I know how I could design it, it's just a question of making it now really. Maybe it'll be easier to explain if I have it in-game.
[QUOTE=Jamsponge;44463027]Yeah. There would be doors on each end of the module, and on the connecting portions of the ship, so you can have access to them. Basically, you'd line it up, and then activate the locks, so they'd be stuck in place. I know how I could design it, it's just a question of making it now really. Maybe it'll be easier to explain if I have it in-game.[/QUOTE] It might be really weird to maneuver because of the added non-ship mass. Gyros don't account for mag-locked things so when you spin around and move, the weight throws off your movement unless you design around that.
So I was browsing the workshop and [url]http://steamcommunity.com/sharedfiles/filedetails/?id=244133901[/url] holy shit [t]http://cloud-4.steampowered.com/ugc/468679820279118944/74F84E7041FBDC8865D37EEAD00E16265479621A/[/t]
MS Paint isn't exactly the best platform to share ship schema with us :v:
[QUOTE=ElectricSquid;44463095]It might be really weird to maneuver because of the added non-ship mass. Gyros don't account for mag-locked things so when you spin around and move, the weight throws off your movement unless you design around that.[/QUOTE] Thanks for letting me know. If I try and make the interiors symmetrical, will that prevent the ship's mass being affected? Presumably I'd just need to add more gyroscopes in the more technical rooms. [QUOTE=loopoo;44463160]MS Paint isn't exactly the best platform to share ship schema with us :v:[/QUOTE] Yeah, I'm aware. Unfortunately, it's the closest thing I have to a 'designing programme' on this computer, as my other computer is the one with the actual game on. This is what you get when you currently live at two places due to divorced parents, I guess.
Just got this game, I am super confused. Do we have a European server or how does it work?
[QUOTE=booster;44463349]Just got this game, I am super confused. Do we have a European server or how does it work?[/QUOTE] There are no dedicated servers yet, your best bet right now is to host a friends only game and ask people in the thread to play with you
Decided to do a really fast 3d mockup of that sandwich monster jam drew [t]http://i.imgur.com/Huvj0pj.png[/t] So here, the teal part is the frame the module fits in, and the pink box would be the module. The red is the front and the green is the thruster-laden back. [t]http://i.imgur.com/Tr2B65C.png[/t] Viewed from the other side, sans module. [t]http://i.imgur.com/OvFhMN1.png[/t] The purple represents the landing gear [t]http://i.imgur.com/ZLLmgyy.png[/t]
Now it just looks like a game of Tetris gone wrong
Am I high?
I think it's just a bit of a convoluted plan, I know what it will look like in my head so I'll probably make a small scale model to demonstrate when I'm able.
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