• Space Engineers - Say goodbye to Starmade and Blockade runner.
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Is there a way to disable spawn ships, I start a game with friends with the platform but they always spawn with ships which kind of defeat the purpose of farming for stuff.
[QUOTE=Heigou;44464019]Is there a way to disable spawn ships, I start a game with friends with the platform but they always spawn with ships which kind of defeat the purpose of farming for stuff.[/QUOTE] No way to disable them at the moment, but you could always tell them to turn off the ships' inertia dampeners and send them flying. They can jump out and then it'll be like it never happened. Make sure everybody builds/ can build their own med station though, or else they'll keep spawning new ships every time they die.
I just bought this game because it finally went on sale, I'm ultra hyped. I just finished watching the tutorial, but I was wondering if you guys had any other tips for new players, such as construction and need-to-know type stuff. Also, if Facepunch has an 'official server', I'd to hang out there sometime. I haven't done any FP community stuff since Gmod.
Picked this up for about £4 as I paid with TF2 keys and had a key already. I didn't watch the tutorial and just jumped right in as with anything, I prefer experiencing things and working them out myself as I learn much better. It does hit you in the face at first, but more of the "creative block" of not knowing what to build with what you have (no pun intended). Getting used to the controls, but I think survival mode would be better for me now until I get an idea of what I want to create in creative mode.
[QUOTE=Mr. Agree;44464184]Picked this up for about £4 as I paid with TF2 keys and had a key already. I didn't watch the tutorial and just jumped right in as with anything, I prefer experiencing things and working them out myself as I learn much better. It does hit you in the face at first, but more of the "creative block" of not knowing what to build with what you have (no pun intended). Getting used to the controls, but I think survival mode would be better for me now until I get an idea of what I want to create in creative mode.[/QUOTE] I think it should be the other way actually, check out creative, try to use all the blocks and see what they do, and then start a new world with survival. This way you will know what blocks you want.
[QUOTE=Jamsponge;44463810]I think it's just a bit of a convoluted plan, I know what it will look like in my head so I'll probably make a small scale model to demonstrate when I'm able.[/QUOTE] is it not just a very typical scifi-style modular cargo ship but instead of boxes you have personnel modules?
i wish the apocaplytic asteroids shot like, 20 at my ship at once. that'd be fucking [I]awesome.[/I] Right now Alexandria, my new big battlestar, just soaks up the asteroids with minimal damage.
I decided to make an evil themed ship with a central, armored, evil bridge. I started with the bridge. [t]http://i.imgur.com/7Zq4asn.jpg[/t] e: [t]http://i.imgur.com/8ks6YBM.jpg[/t] The bridge is done; I've started building around it now. The idea is that it was once a large civilian ship with multiple decks, captured and converted by the forces of [I]evil[/I] for various nefarious deeds. So the evil bridge is suspended from the ceiling in the middle of the ship. [t]http://i.imgur.com/kdzEukD.jpg[/t] e2: I decided to ditch the original ex-civvie concept and build it as a straight up hellish evil ship for the sake of evilness. [t]http://i.imgur.com/amjkti9.jpg[/t] This is looking from the bridge toward what will become engineering.
Is it possible to save individual ships and transfer them between saves?
yes, copy it, and paste it in another world. unless you're going to/from a pleb server that has copy/paste turned off (people who do that in a creative game are hitler-reincarnates)
[QUOTE=krail9;44464242]is it not just a very typical scifi-style modular cargo ship but instead of boxes you have personnel modules?[/QUOTE] Well, the actual design is quite basic. I suppose it's probably quite a common concept, but then I 'designed' it (not sure if MSPaint is really 'designing') with the intention that it would be fairly simple to build in Survival and could be used for multiple purposes.
How would you guys rate this game? [url=http://stevebarbarich.over-blog.com/]steve barbarich[/url]
8/10, Still in Development but it's coming along pretty quickly, ship building is also pretty good if you have an imagination, so it's a fun game.
10/10 EEUURGGH SPACE.
you can make 'stealth' ships by keeping all the blocks unfinished, causing the whole ship to fade out at a relatively close distance [vid]http://fat.gfycat.com/RedIncompatibleBellsnake.webm[/vid] you can still see the engine flairs though, so you'd want to coast with the power off to remain unseen
[QUOTE=Grenadiac;44465317]I decided to make an evil themed ship with a central, armored, evil bridge.[/QUOTE] I appreciate your efforts but... every time I see a ship with a lot of spotlights in it I always think "gl operating it at 1 fps"
Are there actually still people playing Shattered Horizon?
"Space Engineers v2 - Post your current WIP!" [T]http://puu.sh/7Y88x.jpg[/T] [T]http://puu.sh/7Y89O.jpg[/T]
I think the carrier I've been working on is getting a tad to large, its starting to lag my game just to look at it and all it is right now is pretty much a giant hollow rectangle.
[QUOTE=darkrei9n;44468449]I think the carrier I've been working on is getting a tad to large, its starting to lag my game just to look at it and all it is right now is pretty much a giant hollow rectangle.[/QUOTE] This is the hangar of my small tactical escort ship. Its the only landing space or space in general that you would ever need. Doesnt have to be 100 blocks x 50 blocks because never would you have the need to land 100 small ships. [img]https://dl.dropboxusercontent.com/u/54374248/SpaceEngineers%202014-04-06%2015-24-37-10.png[/img]
[QUOTE=Civil;44468514]This is the hangar of my small tactical escort ship. Its the only landing space or space in general that you would ever need. Doesnt have to be 100 blocks x 50 blocks because never would you have the need to land 100 small ships. [img]https://dl.dropboxusercontent.com/u/54374248/SpaceEngineers%202014-04-06%2015-24-37-10.png[/img][/QUOTE] Each one of my large ship carriers can fit the large red ship. I have 14 of them, plus another deck for small ships. I took carrier a bit to seriously. I think I designed more of a super carrier or station than a capital ship.
Why has the starting block for new ships turned from a regular light armour block into a landing gear? Anyone know?
[QUOTE=Twistshock;44468630]Why has the starting block for new ships turned from a regular light armour block into a landing gear? Anyone know?[/QUOTE] Probably so that you can immediately attach your ships to other ships. I think the landing gear locks if you place it onto something.
if you place the landing gear ghost onto another solid object it spawns in attached, so it won't drift away.
[QUOTE=NoDachi;44468872]if you place the landing gear ghost onto another solid object it spawns in attached, so it won't drift away.[/QUOTE] Although its also kind of annoying because you can't place other landing gear because its to close.
you don't need to until you've finished though
[QUOTE=damnatus;44468032]I appreciate your efforts but... every time I see a ship with a lot of spotlights in it I always think "gl operating it at 1 fps"[/QUOTE] I found out that spotlights don't lag at all with the intensity set to 0 and with a block right on top of the lens. They still cast the evil fog though. Or rather 0.5 [editline]6th April 2014[/editline] Although I just edited cubeblocks and set the minimum intensity to 0 and that definitely improves performance [editline]6th April 2014[/editline] Anyway, evil hangar installed. Going to add another length of evil hull, then a big evil ram on the nose. [t]http://i.imgur.com/qB6XFWK.jpg[/t] I'm not a fan of the simple hull shape but because of how large some of the interior spaces are it's unfortunately necessary. I'll probably add some skeletal looking ribs around it for flavor, maybe the ram in the shape of an animal skull if I can sculpt that well.
[QUOTE=Grenadiac;44469166]I found out that spotlights don't lag at all with the intensity set to 0 and with a block right on top of the lens. They still cast the evil fog though. Or rather 0.5 [editline]6th April 2014[/editline] Although I just edited cubeblocks and set the minimum intensity to 0 and that definitely improves performance [editline]6th April 2014[/editline] Anyway, evil hangar installed. Going to add another length of evil hull, then a big evil ram on the nose. [t]http://i.imgur.com/qB6XFWK.jpg[/t] I'm not a fan of the simple hull shape but because of how large some of the interior spaces are it's unfortunately necessary. I'll probably add some skeletal looking ribs around it for flavor, maybe the ram in the shape of an animal skull if I can sculpt that well.[/QUOTE] What am I even looking at? With the dark background, the black paint, and what I'm guessing is that intense shadows mod, I can see fuck-all in this picture.
Dun. [T]http://puu.sh/7YmIU.jpg[/T] [T]http://puu.sh/7YmMG.jpg[/T] [T]http://puu.sh/7YmNz.jpg[/T]
[QUOTE=Grenadiac;44469166]I found out that spotlights don't lag at all with the intensity set to 0 and with a block right on top of the lens. They still cast the evil fog though. Or rather 0.5 [editline]6th April 2014[/editline] Although I just edited cubeblocks and set the minimum intensity to 0 and that definitely improves performance [editline]6th April 2014[/editline] Anyway, evil hangar installed. Going to add another length of evil hull, then a big evil ram on the nose. [t]http://i.imgur.com/qB6XFWK.jpg[/t] I'm not a fan of the simple hull shape but because of how large some of the interior spaces are it's unfortunately necessary. I'll probably add some skeletal looking ribs around it for flavor, maybe the ram in the shape of an animal skull if I can sculpt that well.[/QUOTE] can a cross ever actually be inverted when the notion of orientation is entirely arbitrary
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