• Space Engineers - Say goodbye to Starmade and Blockade runner.
    16,985 replies, posted
[QUOTE=Avager;42512642]Dick ship that is a carrier for small sperm ships that will attack big Vagina station?[/QUOTE] No docking as of yet as far as im aware. [QUOTE=S31-Syntax;42512728]Ahhh, corneroids, where you could strap engines to asteroids and fly them about.[/QUOTE] Now that was fun, unless someone just spammed Ion thrusters on an asteroid and flew it into other people.
It would be genuinely fun if we could strap thrusters onto smaller asteroids and use them as crude projectiles against e.g. space stations or large ships. Imagine a carrier negotiating it's way through a cluster of asteroids, some of which have hidden engines. When it's in the best position, they spring to life and smash into it. Bonus point if they have explosives attached as well.
Oh god, finally a game where you can use RKKV's to their full destructive potential (Relativistic Kenetic Kill Vehicles) I'm completely sold
[QUOTE=Worldwaker;42511250]Missle barges? Pfft. Imagine a ship with a cavernous mouth that flies hard into the ass of yours, and suddenly a sect of explosive explosive blocks come down and you've lost half of it and I'm flying off with a nifty nuclear reactor and whatever other goodies you've left in your aft sections.[/QUOTE] "So what do you call your ship?" "The EDF Butt pirate" "...because you all like di-" "NO BECAUSE IT STEALS SHIP AFTS. FUCK YOU"
[QUOTE=Tomthetechy;42512091]I wonder how the movement system for ships is going to work, If it will be like Starmade where the thrusters themselves handle the movement or if you have to balance it out and work out the six DOF placement of each thruster like in that minecraft in space game I forget the name of. [editline]13th October 2013[/editline] Corneroids, thats it.[/QUOTE] imo, corneroids style with automatic thrust balancing, so you need to have somewhat logical placement of thrusters but don't have to spend days positioning thrusters and mass around your ship (or resorting to perfectly symmetrical ships - ugh) would be best
[QUOTE=Gnomical;42506734]I can't remember where but someone in the other thread found a quote by the developer that ship design is freeform. There is a video somewhere too. [editline]13th October 2013[/editline] [media]http://www.youtube.com/watch?v=75GGK5NMkMk[/media] Old video but shows him building some stuff.[/QUOTE] Well that's that. I'm completely sold I hope in the future they add a sort of Survival Mode that we have in Terraria/Minecraft, with a tiered gear system that's mostly cosmetic. Just a creative PvE laid back type of game mode. I may fire up a game with friends and we just build colossal shit Anyway, this is it. This is the game where I finally build the Roger Young. And it'll actually be practical [img]http://www.angelfire.com/empire2/savage/1WorldOrder/images/ryoungdock.jpg[/img]
[QUOTE=Em See;42516285]imo, corneroids style with automatic thrust balancing, so you need to have somewhat logical placement of thrusters but don't have to spend days positioning thrusters and mass around your ship (or resorting to perfectly symmetrical ships - ugh) would be best[/QUOTE] maybe have it so the amount of thrusters or direction of said thrusters on an axis affect your max turn rate, accel, and speed and such? also I hope they add a command to "stabilize" ships and neutralize your movement
Well considering the game is block based thruster placement should actually be pretty easy.
Been watching this since it was announced. Theres some interesting tidbits of information available on their forums from the devs when you start looking. It's going to be $15 for early access as well, which is nice. Should be a fun game. There will be a space/survival mode as well. You'll have to mine for resources, haul them back to a station, refine them, trade them with others, etc.
[QUOTE=Kyle902;42517628]Well considering the game is block based thruster placement should actually be pretty easy.[/QUOTE] Gmod taught me how important thruster placement is back in 2005
I hope thruster placement isn't based on the centre of mass, as that would be tedious and kinda box in your creativity. I didn't like that when trying out blockade runner(I am not sure if it is in blockade runner actually, but I know that some space game had it) [editline]14th October 2013[/editline] a combination of starmade and blockade runner's thruster system would be best but I got no clue as to how to do it.
[QUOTE=Kyle902;42517628]Well considering the game is block based thruster placement should actually be pretty easy.[/QUOTE] play corneroids weep in despair [editline]14th October 2013[/editline] [QUOTE=scratch (nl);42518847]I hope thruster placement isn't based on the centre of mass, as that would be tedious and kinda box in your creativity. I didn't like that when trying out blockade runner(I am not sure if it is in blockade runner actually, but I know that some space game had it) [editline]14th October 2013[/editline] a combination of starmade and blockade runner's thruster system would be best but I got no clue as to how to do it.[/QUOTE] never played blockade runner; I've no clue how they do it starmade's system is simple but very boring in my opinion a system where, say, sticking one thruster off on the end of a pylon on one side of your ship means it can move forward straight would be just as boring imo what I meant by thrust balancing was that you could stick a thruster out on that pylon, and stick other roughly on the other side of the ship's center of mass (in corneroids you'd either have to be insanely lucky or painstakingly position it to account for the center of mass location, offset and so on), and the thrusters would automatically adjust their thrust so that you can fly perfectly straight forwards (to the best of the thruster's abilities - clearly in this case, the far thruster would be running low, while the close thruster could probably go all out: you wouldn't be putting out as much thrust as if both were running full ball, but you wouldn't be spinning in ever accelerating circles either) oh, the algorithms to pull this off would be very straightforward by the way
[QUOTE=Em See;42519722]play corneroids weep in despair [editline]14th October 2013[/editline] never played blockade runner; I've no clue how they do it starmade's system is simple but very boring in my opinion a system where, say, sticking one thruster off on the end of a pylon on one side of your ship means it can move forward straight would be just as boring imo what I meant by thrust balancing was that you could stick a thruster out on that pylon, and stick other roughly on the other side of the ship's center of mass (in corneroids you'd either have to be insanely lucky or painstakingly position it to account for the center of mass location, offset and so on), and the thrusters would automatically adjust their thrust so that you can fly perfectly straight forwards (to the best of the thruster's abilities - clearly in this case, the far thruster would be running low, while the close thruster could probably go all out: you wouldn't be putting out as much thrust as if both were running full ball, but you wouldn't be spinning in ever accelerating circles either) oh, the algorithms to pull this off would be very straightforward by the way[/QUOTE] Christ, anything that makes asymmetrical designs, or any design that isn't a cube, practical is welcome in my book.
I just love the way things break and deform and the way it's not copying the style of other games like Minecraft and Starmade and actually looks realistic while using rather large voxels - they are using voxels right? I mean there's blockscape but that still looks [I]blocky[/I] in a way. [editline]14th October 2013[/editline] Fuck Battlefield 4, I'm waiting for this. [editline]14th October 2013[/editline] Highlight of the month.
I don't think they're voxels. To me it looks like an extension of the old Construction mod for Tribes 2, but with physics involved in your construction. You're still making rigid and solid bodies, but the ship as a whole doesn't don't bend and deform like say Kerbal Space Program. It looks like a ship stays a single rigid body until a collision happens, in which case it figures out which panels were hit and then destroys/deforms those panels. I don't know, that's just my idle speculation. Regardless, this game looks awesome and I'm really looking forward to it now.
I wonder how big the 'maps' are, or if it's an infinitely generated/repeated terrain like Delta Force or Minecraft?
Ah, turns out there are voxels in the game, this is the engine it is running off - [url]http://www.keenswh.com/vrage.html[/url] [editline]14th October 2013[/editline] Dear god, this is something Blockade Runner has been working on for ages [QUOTE] [B]Q: Are you planning on incorporating power systems into the game? As in, needing a power system of some sort for your ship to operate?[/B] A: Yes, power grid is one of the core features. It's already in the game. Cool thing is that if your ship breaks in half, the part that has no reactors has no power. BTW, regarding breaking ships - we designed the blue ship (in video) to be easily breakable (long and narrow). In a real fight, it would take few more hits to break it :-) [8] [/QUOTE] Also, he's not %100 clear on whether there will be more than one sector per world but it's a starting point for us I guess. [QUOTE][B]Q: How big are the world environments?[/B] A: Sectors have the same size as in Miner Wars: 50x50x50km. It would take a couple of minutes to get from one border to the other.[14][/QUOTE]
I wonder what effects the reactors will have e.g. when damaged, overloaded and so on. If we get fusion reactors, will they explode or vent superheated plasma when a shot punctures the reaction chamber? I'm also curious as to whether they'll stick to a realistic portrayal of fission and fusion reactors (and whatever kinds they add), or go for a Hiroshima in a box just for fun.
[QUOTE=Sgt Doom;42521071]I wonder what effects the reactors will have e.g. when damaged, overloaded and so on. If we get fusion reactors, will they explode or vent superheated plasma when a shot punctures the reaction chamber? I'm also curious as to whether they'll stick to a realistic portrayal of fission and fusion reactors (and whatever kinds they add), or go for a Hiroshima in a box just for fun.[/QUOTE] If it does vent something upon being damaged, having it noticeably affect the ship's orientation would be a nifty thing too.
[QUOTE=S31-Syntax;42521136]If it does vent something upon being damaged, having it noticeably affect the ship's orientation would be a nifty thing too.[/QUOTE]Oh aye, a jet of plasma through the hole a shot just punched, pushing the ship into a spin. Same with oxygen or other gas storages, if there are going to be any. Although iirc there'll be no internal atmosphere mechanics since the devs forsee there rarely being a situation where someone would want to take their helmet off.
[QUOTE=Sgt Doom;42521071]I wonder what effects the reactors will have e.g. when damaged, overloaded and so on. If we get fusion reactors, will they explode or vent superheated plasma when a shot punctures the reaction chamber? I'm also curious as to whether they'll stick to a realistic portrayal of fission and fusion reactors (and whatever kinds they add), or go for a Hiroshima in a box just for fun.[/QUOTE] Remember those reactor explosions in Space Build taking out entire planets of stuff?
[QUOTE=TheTalon;42521345]Remember those reactor explosions in Space Build taking out entire planets of stuff?[/QUOTE]Oh man, I had such fun rigging reactors as makeshift missile warheads :v: Even when GCX and it's relatives came into mainstream use, I still tried to make such sorts of ship weapons; it just seemed more fun and kept to the spirit of what enticed me into Gmod in the first place. That sort of Orky engineering of cobbling together things that somehow manage to work through the power of dreams. This game scratches the same itch of space combat and shipbuilding but in a different way; rather than having to rely on imagination and jury-rigging to achieve the same effect of awesome space combat, it's right there in the very DNA of the engine. Unbridled creativity backed with an engine that makes so much more possible. [editline]14th October 2013[/editline] It's absurd how hyped I am for this game, yet feels so good at the same time. Certainly helps that it won't be long 'til we get access to it.
This game is 100% hyped up for me. It's looking like everything I wanted Spacebuild to be. I think one awesome thing is you can design a ship with redundant command centers and reactors and engines, so if a section does happen to get separated it will still be completely functional and you can retaliate on the enemy who thinks you're dead.
everyone will be making ships that have like 12 different cockpits now.
[img]http://www.oocities.org/fatman88uk/saratoga.gif[/img] This is getting made
It would be really cool if you had different materials which had different thresholds for destruction, and you could use this to your advantages Like, having a ship whose main section would be at the end, with lots of empty space with extremely strong central beams in the forward section So, some guy sees your big, lumbering ship, rams it center mass, only to fly straight through the ablative outer layer which crumbles on impact and turns himself into chunks when he flies straight through the beams at the center Probably not in any way practical but it would sure be funny as hell if you could do that
[QUOTE=Morbo!!!;42522948][img]http://www.oocities.org/fatman88uk/saratoga.gif[/img] This is getting made[/QUOTE] I don't recognize this ship, what's it from? I like the look of it.
I'm thinking redundant power and command systems, have a friend stationed at the other end of the ship. Some fuckass comes up with his big ole spacedick and tries to ram you in two, and both halves just turn around and jack his shit up. Also assault boarding craft are now doable.
I hope a "Goon" faction doesn't show up and take over everything like in every other space game
[QUOTE=Jmir 54;42523853]I hope a "Goon" faction doesn't show up and take over everything like in every other space game[/QUOTE]Afaik it's not going to have an MMO side, so no master server to dominate with a horde like EVE.
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