Space Engineers - Say goodbye to Starmade and Blockade runner.
16,985 replies, posted
[QUOTE=NoDachi;44614690]I'll tell them to have it done by thursday.[/QUOTE]
When you get right down to it, we're all just bullshitting while we wait for Thursdays. None of what we say matters.
I liked the artificial mass blocks, though. Those are fun to play with.
Weird Idea I just had.
Big blocks (big ships and stations)
Little blocks (Small ships)
Tiny blocks
Imagine Getting to engineer EVERYTHING.
Building your own turrets, your own Railguns, Your own missiles. You could build a huge ship and then put in the most intricate devices you can engineer.
You'd need a cloning/blueprint machine for survival and it'd laugh at your RAM, but it'd be damn interesting.
Wheels are really fun to play with
[t]http://cloud-2.steampowered.com/ugc/3334097071003630880/827A8A2C67C6588049A510871BBBCC0DB8232611/[/t]
[t]http://cloud-2.steampowered.com/ugc/3334097071003632711/ED89971EB6752D94E97A89008E49C4994E4C2F79/[/t]
works pretty well untill you make a too big jump and fly off into space.
[QUOTE=Chamango;44613300][vid]http://a.pomf.se/snfbbv.webm[/vid]
This is the dumbest thing I've built.[/QUOTE]
[MEDIA]http://www.youtube.com/watch?v=EkdOAgQMQvA[/MEDIA]
I saw this on twitter, gonna post it in here too because hardly anyone even noticed the last survey
[url]http://kwiksurveys.com/app/rendersurvey.asp?sid=fboe4lwq8dpdh37347252&refer=t.co[/url]
[editline]22nd April 2014[/editline]
Wait shit it's not about ingame 3D printers :v:
[QUOTE=Chamango;44613300][vid]http://a.pomf.se/snfbbv.webm[/vid]
This is the dumbest thing I've built.[/QUOTE]
best creation in thread 2014 all years
[QUOTE=Thunderbolt;44616033]I saw this on twitter, gonna post it in here too because hardly anyone even noticed the last survey
[url]http://kwiksurveys.com/app/rendersurvey.asp?sid=fboe4lwq8dpdh37347252&refer=t.co[/url]
[editline]22nd April 2014[/editline]
Wait shit it's not about ingame 3D printers :v:[/QUOTE]
yah, i dont think they quite understood what everyone meant by 3d printers
they already commented on in-game 3D printers, this is a separate idea
[QUOTE=Sgt Doom;44614915]
There's a mod out that adds more ships to the random spawns
[url]http://forums[/url].[b]keen[/b]swh.com/post/sephs-community-cargo-ship-expansion-6859021?pid=1282462193#post1282462193
Not too [B]keen[/B] on it, myself; not all of them fit with the overall ship design theme the originals have, but it does add a hell of a lot more variety.
We're unlikely to get anything large enough to have it's own gravitational field like a dwarf planet, but since they've mentioned iirc that they're implementing a sector system (sort of like Minecraft's chunks, though hopefully loads faster than a bucket of sloths in treacle), so perhaps some interesting map stuff might come with it. At the very least, we're likely to get much much larger asteroid fields at least.[/QUOTE]
ahahaha
When modding is a little more implemented, I wanna find a way to make the whole sector have gravity 1x, align three or four large bases with the gravity, stick heavy armor runways on them, then open it up to multiplayer and declare all ships have to be planes with mass blocks on the wings and tail.
Ive begun building a space TB-3 at 2 or 3 times scale to be the king of all spaceplanes.
You can edit the gravity generator block yourself in cubeblocks.sbc to turn the ranges way up, I think, as I was able to do that with the spotlight to reduce its intensity to 0. A driven individual could make a terrestrial map as it is, though it'd have cliff sides after a point.
e: Just checked and it seems you can't do that. I wonder if you could use Cheat Engine to do it.
e2: No need! You can edit a save's SANDBOX_0_0_0_.sbs file and set it to whatever you want and [I]it will actually work.[/I] I have a 15km^3 gravity field right now.
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_GravityGenerator">
<SubtypeName />
<EntityId>2290934412216092054</EntityId>
<Min x="-8" y="3" z="11" />
<BlockOrientation Forward="Forward" Up="Up" />
<ColorMaskHSV x="0.122222222" y="0.21" z="0.87" />
<Enabled>true</Enabled>
<FieldSize x="15000" y="15000" z="15000" />
</MyObjectBuilder_CubeBlock>
You know what that means. Get cracking [img]http://i.imgur.com/aEQe076.gif[/img]
That would actually be kind of cool.
Figured out I can use spotlights with max range to quickly line up ships to stations/other ships without too much third person camera fiddling. Putting a light right on top of a connector allows me to quickly line it up with a collector.
Also did a station that uses gravshafts like System Shock 2, a ton of work since it requires a ton of gravgens and it's annoying to fiddle around with gravgen setting because the whole menu is on the way, would be nice to have something like the C menu of Gmod, just a small window on a corner to mess around with just the setting of whatever is selected.
They work exactly like in SS2 except they flip you around whenever you go up, wish you could disable that flipping on certain gravgens.
we need a gravgenerator setting that makes it so they cannot infringe into other ones, That way we don't have a docking ship send people allover a station fly around.
[QUOTE=Pigbear;44620091]we need a gravgenerator setting that makes it so they cannot infringe into other ones, That way we don't have a docking ship send people allover a station fly around.[/QUOTE]
That would suggest the person who built that ship was too damn lazy to properly adjust their gravity fields.
which most every person IS
[url]http://www.mediafire.com/download/zwdae0jgpchs6zk/Empty_World_2014-04-22_2320.rar[/url]
Proof of concept terrestrial world with mapwide gravity at 1G. Simple, single flat asteroid 1.3km^2 in area, and 100 meters deep. There's no ore so it's not a viable survival map. A single red ship has been included for your amusement. According to SEToolbox there's also a cargo ship out there somewhere.
In actual gameplay I imagine the gravity generator would be hidden somewhere far underground where it can't be blown up. This would be neat with actual terrain and shit, though.
[QUOTE=Grenadiac;44618782]You can edit the gravity generator block yourself in cubeblocks.sbc to turn the ranges way up, I think, as I was able to do that with the spotlight to reduce its intensity to 0. A driven individual could make a terrestrial map as it is, though it'd have cliff sides after a point.
e: Just checked and it seems you can't do that. I wonder if you could use Cheat Engine to do it.
e2: No need! You can edit a save's SANDBOX_0_0_0_.sbs file and set it to whatever you want and [I]it will actually work.[/I] I have a 15km^3 gravity field right now.
<MyObjectBuilder_CubeBlock xsi:type="MyObjectBuilder_GravityGenerator">
<SubtypeName />
<EntityId>2290934412216092054</EntityId>
<Min x="-8" y="3" z="11" />
<BlockOrientation Forward="Forward" Up="Up" />
<ColorMaskHSV x="0.122222222" y="0.21" z="0.87" />
<Enabled>true</Enabled>
<FieldSize x="15000" y="15000" z="15000" />
</MyObjectBuilder_CubeBlock>
You know what that means. Get cracking [img]http://i.imgur.com/aEQe076.gif[/img][/QUOTE]
I would, but you see, I just bought a motorcycle.
A motorcycle that doesnt run.
So its going to be taking up most of my project time.
[QUOTE=Used Car Salesman;44620112]That would suggest the person who built that ship was too damn lazy to properly adjust their gravity fields.[/QUOTE]
What I see people doing when they start out with the rescue ship in survival is maxing out the size of their gravity field and using that gravity to make mining with the hand drill easier so they can just collect ores from a pile on the floor rather than chasing the rocks into space.
It works well, until you get stations with their own gravity fields.
[url=http://steamcommunity.com/sharedfiles/filedetails/?id=252208045]I uploaded my space key to the workshop[/url]
I made the key a bit bigger and added a way to relock the space door.
[QUOTE=ReligiousNutjob;44621356]What I see people doing when they start out with the rescue ship in survival is maxing out the size of their gravity field and using that gravity to make mining with the hand drill easier so they can just collect ores from a pile on the floor rather than chasing the rocks into space.
It works well, until you get stations with their own gravity fields.[/QUOTE]
The problem as well is in survival (and creative unless you enable the dev thing) you have no real idea of the size of your field, so its kinda hard to tweak it.
[img]http://i.imgur.com/Dh8avie.jpg[/img]
yo
So I just released my Wells class on the workshop:
[url]http://steamcommunity.com/sharedfiles/filedetails/?id=252283019[/url]
[img]http://cloud-4.steampowered.com/ugc/469808166592881946/FD0403C90CF348D24700F453EBC26D7C743D2450/[/img]
Its a Time travel capable ship from the 29th century which can be seen in Star trek: Voyager.
[QUOTE=Grenadiac;44620395][url]http://www.mediafire.com/download/zwdae0jgpchs6zk/Empty_World_2014-04-22_2320.rar[/url]
Proof of concept terrestrial world with mapwide gravity at 1G. Simple, single flat asteroid 1.3km^2 in area, and 100 meters deep. There's no ore so it's not a viable survival map. A single red ship has been included for your amusement. According to SEToolbox there's also a cargo ship out there somewhere.
In actual gameplay I imagine the gravity generator would be hidden somewhere far underground where it can't be blown up. This would be neat with actual terrain and shit, though.[/QUOTE]
Hellooooo crash landings!
[QUOTE=Used Car Salesman;44623889]Hellooooo crash landings![/QUOTE]
Hello lag more like
[QUOTE=damnatus;44621880][IMG]http://i.imgur.com/Dh8avie.jpg[/IMG]
yo[/QUOTE]
Does this actually help or is it mostly for looks?
it's very cool anyways.
[QUOTE=damnatus;44623985]Hello lag more like[/QUOTE]
Yeah, not as fun as I thought it would be.
[QUOTE=scratch (nl);44624375]Does this actually help or is it mostly for looks?
it's very cool anyways.[/QUOTE]
I think it would help until it does a 180 then you are probably screwed.
[QUOTE=Pigbear;44625028]I think it would help until it does a 180 then you are probably screwed.[/QUOTE]
the limits will prevent the thing from making a too big angle I assume.
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