• Space Engineers - Say goodbye to Starmade and Blockade runner.
    16,985 replies, posted
You can't have jumps in an easy way then but you do get the ability to drive on walls and shit if done correctly.
[QUOTE=Pigbear;44683459]Workshop?[/QUOTE] If that's you asking whether or not it's on the Workshop, that's a no I'm afraid, for the time being anyway.
Solar Ships. [t]https://dl.dropboxusercontent.com/u/65276869/Stuff/244850_2014-04-30_00010.png[/t][t]https://dl.dropboxusercontent.com/u/65276869/Stuff/244850_2014-04-30_00011.png[/t]
Has anyone done the space van from spaceballs yet [img]http://i31.photobucket.com/albums/c387/staermose/Eagle%205/SpaceballsEagle5_0021_Layer1.jpg[/img]
LSG did [media]http://www.youtube.com/watch?v=1CWGpIVTPmM[/media]
Should be updated with glass panes and 2x1 slopes imo
[QUOTE=duder5495;44683621]Since wheels spazz out in multiplayer, and landing gears (while they do kinda work) are still pretty fragile, I've decided on a different way to race: [IMG]http://i.imgur.com/dWKHgEE.png[/IMG] (Don't have an actual image because my car exploded) you basically make your race car into a spider, and it can handle jumps, ramps, etc. So multiplayer ground racing is now maybe feasible.[/QUOTE] but if you land anywhere then your car bottom will punch right through it
I successfully made an opening and closing hangar door with a rotor. I am irritated though that a rotor is slightly larger than a normal block except at the top, where its a little shorter.
[QUOTE=Ganerumo;44686412]Should be updated with glass panes and 2x1 slopes imo[/QUOTE] small ships have neither glass nor ramps though
New concept test for a linear rail system (ground based crane kind of thing) with an inverted track [thumb]http://cloud-4.steampowered.com/ugc/450668507755644094/C5E5748947F40DD2E70AA87AB57D33F3956900B1/[/thumb] The slopes and wheels keep the vehicle fairly straight, landing gears underneath allow you to lock it in place. Trying to figure out how to make it do corners with the track
I imagine they wil actually add in curved rails at some point. Considering one of the things they demo'd was a craft on a rail.
Well, I can't make the track go around corners, but with some modification and a flash of inspiration...carousels that can turn the thing 90 degrees. [thumb]http://cloud-2.steampowered.com/ugc/450668507756512119/4AAB5D5DDF408D1F78E72CE985356126504AF51C/[/thumb] It's a bit fiddly to transfer, but it works.
[QUOTE=aznz888;44686500]but if you land anywhere then your car bottom will punch right through it[/QUOTE]only if you jump really high and impact the track at high speeds, and that's if it's light armored blocks. [video=youtube;Ft2RpDVGxuE]https://www.youtube.com/watch?v=Ft2RpDVGxuE[/video]
Rails that can carry blocks around, Including cargo and missiles. Piping or venting 'wire' type systems. more curved and more angle blocks Maybe the 'make your own rockets/turrets/doors' thing life support AI just these things and we've essentialy got the power to make every kind of ship/station we want. We're going to dismiss the idea of energy shields as impractical and likely to hinder engineering; but Maybe hardlight walls? Just imagine lasers that somehow turn photons solid. Meaning a person can make straight barriers that can act as temporary walls or bridges or even floating platforms, but can't be used for so long a range and two beams need to hit each other for something solid to actually appear. what, don't get it; Imagine two laser pointers, but only where the two lasers touch is anything solid. You could build all sorts of amazing things with this idea.
How is that hardlight idea any different from an energy shield? It's still a magical energy barrier that blocks things.
Photonic phase stabilization is even more outlandish than magnetic shields... You can sort of make it work in atmosphere, because you actually have particles floating around to solidify. In space, though? You've got a void. A vacuum. You don't have anything to make your walls out of.
[QUOTE=The Jack;44687717]Rails that can carry blocks around, Including cargo and missiles. Piping or venting 'wire' type systems. more curved and more angle blocks Maybe the 'make your own rockets/turrets/doors' thing life support AI just these things and we've essentialy got the power to make every kind of ship/station we want. We're going to dismiss the idea of energy shields as impractical and likely to hinder engineering; but Maybe hardlight walls? Just imagine lasers that somehow turn photons solid. Meaning a person can make straight barriers that can act as temporary walls or bridges or even floating platforms, but can't be used for so long a range and two beams need to hit each other for something solid to actually appear. what, don't get it; Imagine two laser pointers, but only where the two lasers touch is anything solid. You could build all sorts of amazing things with this idea.[/QUOTE] I agree with all of those except life support. Life support how it is now is fine. If they made it ss13 style, it would skullfuck absolutely any computer's performance, as well as take forever to code while they could be making more interesting things like construction bays, and if they did it spacebuild style it would be super cheesy and lame.
[QUOTE=Birdman101;44687837]I agree with all of those except life support. Life support how it is now is fine. If they made it ss13 style, it would skullfuck absolutely any computer's performance, as well as take forever to code while they could be making more interesting things like construction bays, and if they did it spacebuild style it would be super cheesy and lame.[/QUOTE] This. Life support can fuck right off. It was the worst part of Spacebuild.
Wait? We've got life support now? [QUOTE=Magman77;44687787]How is that hardlight idea any different from an energy shield? It's still a magical energy barrier that blocks things.[/QUOTE] Functionality. An energy shield is traditionally in scifi an all encompassing barrier in a well controlled shape. Hard light, at least how I described it, would be two sources of light that, when the lights touch, they become solid. Essentially meaning that you're going to have to figure out where you're going to put emiters. You could have them opposite eachother and make a straight, solid wall/bridge... OR you could set them in an L shape and have only the right angle solid.
The only thing cool about life support would be the panic of a hull breach
itd be great if we had a way to attach ships to each other also, a type of block (something-stabilizer or whatever) that'd prevent space stations from spinning out into oblivion. if that block is destroyed, the station acts just like a ship when it's destroyed
I think life support would be a good idea if players were immune to vacumes and couldn't run out of air so that the life support only realy mattered to npc characters. Then life support is infinite or easy to maintain so long as there aren't breaches or the generator gets damaged.
[QUOTE=Birdman101;44687837]I agree with all of those except life support. Life support how it is now is fine. If they made it ss13 style, it would skullfuck absolutely any computer's performance, as well as take forever to code while they could be making more interesting things like construction bays, and if they did it spacebuild style it would be super cheesy and lame.[/QUOTE] I could see life support being a mix between FTL's room oxygen system and SpaceBuild's generation system. You build a sealed portion of your ship with no holes to space, plonk down an atmospheric generator, and that room is mapped and flagged as having atmosphere. Negative space mapping would be pretty simple, since the grid system allows for coordinate data. You run that once, and set all the empty block positions to atmosphere. From that point on, you don't have to continually scan that room unless something breaks one of the blocks bordering it. Set up a sort of bounding box around your room coordinates, have it trigger if one of the surrounding blocks is damaged or destroyed. Since the game already runs physics calculations based on damage, you could probably have the system recognize when that's happening and latch onto it. If you get a hull breach, drain the oxygen level in the room. Don't add or remove blocks, since block-based atmospheres are resource heavy. Just change the value on the coordinate positions already in the room. This is actually remarkably feasible compared to SS13 or Spacebuild. In SS13, atmosphere is calculated as invisible tiles on top of the game map. Those tiles actually move until they hit a void space, where they are destroyed. On top of that, they all have individual resource values. On top of that, they perform physics calculations on players and items in contact with them. It's a remarkable system, and incredibly complex, but the engine really bottlenecks it. In SpaceBuild, there are a couple different options for atmosphere. You have the bubble generators, which project a spherical region of oxygen around them. You've got suit atmospherics, which is similar to what we have now. Finally, there's the prop-based atmosphere system, which basically assigns an atmosphere value to your ship bits if they're connecting the part that the generator's on. If you're inside the collision mesh of those parts, you're "in atmosphere." It's really simple, it works pretty well, but it has pitfalls (No airlocks, no atmosphere physics, magic oxygen.) Do I think Space Engineers should have atmospheres? Maybe. I think it could work inside stations, but I think ships should remain a vacuum for practical purposes. If you restrict it to stations, you give the player a reason for building them, and avoid most of the complex atmospheric calculations when you get big ships ramming into each other. I think it'd definitely be a fun element to play around with, if there were no penalties for not utilizing it.
I'd say it would be neat to have the option of doing life support, as in you could take off your suit just because. everything else would be the same otherwise mainly bragging rights "I made a luxury ship that has life support! look! you can take off your suit!"
[QUOTE=Glitchman;44688027]I'd say it would be neat to have the option of doing life support, as in you could take off your suit just because. everything else would be the same otherwise mainly bragging rights "I made a luxury ship that has life support! look! you can take off your suit!"[/QUOTE] You also open the door to things like hydroponics, which could be really cool. I'd love to have a space greenhouse.
i agree. i want more "just cuz lol" stuff.
Im getting a weird error when I try to launch any world as MP. It says "error starting multiplayer: timeout" or somethig like that.
I think they should add more stuff to the game
I think rotors should be a tad taller than normal blocks instead of shorter.
[QUOTE=Forumaster;44688441]I think rotors should be a tad taller than normal blocks instead of shorter.[/QUOTE] They are? if you place one and put 4 blocks around it you can clearly see that it sticks out maybe just an inch to allow enough clearance to place a block on it. [thumb]http://cloud-3.steampowered.com/ugc/469808806175600060/1213924103341361A33DF7BA5C8D6D4454742F17/[/thumb]
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