• Space Engineers - Say goodbye to Starmade and Blockade runner.
    16,985 replies, posted
Will this ever have some sort of PvE? I'm not much for multiplayer and I think singleplayer won't last long without something to fight or defend. Been considering a purchase.
[QUOTE=TheCombine;44688532]Will this ever have some sort of PvE? I'm not much for multiplayer and I think singleplayer won't last long without something to fight or defend. Been considering a purchase.[/QUOTE] well i'd imagine the turrets in cargo ships will shoot at you when factions are added, and i think they want to have unmanned enemy ships as well. i think on-foot enemies are sort of planned but they'll be difficult to code apparently, so if they ever get added it'll be much later on. i think functioning turrets are probably going to be added before anything else, cos i guess with cargo ships at least you only need to have them shoot at you when you get near them. [editline]30th April[/editline] infiltrating the military transporter seems like it would be super fun when they add functioning turrets
I was thinking that in a game such as spacebuild where everythings made of cubes, the simplest way to do life support would be for a generator to make invisible block sized cubes of air that search for sort of-empty spaces next to them to travel to. Breach? The cubes fly out faster than a generator can make, though if you're using doors then air only travels through when there's no more room on the one side. Lone cubes disappear if there's nothing next to them. With spacebuild you had this kinda 'near enough' to the exterior of the ship.
[QUOTE=Tea Guy;44688489]They are? if you place one and put 4 blocks around it you can clearly see that it sticks out maybe just an inch to allow enough clearance to place a block on it. [thumb]http://cloud-3.steampowered.com/ugc/469808806175600060/1213924103341361A33DF7BA5C8D6D4454742F17/[/thumb][/QUOTE] What the shit? It wouldn't let me do that. I'll take a picture when I get off work.
[QUOTE=Glitchman;44688252]I think they should add more stuff to the game[/QUOTE] Me too, but I also would prefer to see a lot of technical stuff fixed before simply piling on window dressing. Good mod support needs to happen, though. That will give people an avenue to get their pet desires into the game. Right now the mod situation is clunky, unreliable, gets broken by updates every week or two, and you can count the number of worthwhile mods on one hand.
[QUOTE=Forumaster;44688640]What the shit? It wouldn't let me do that. I'll take a picture when I get off work.[/QUOTE] that's just how they work, idk why yours would be any different.
[QUOTE=HumanAbyss;44688880]that's just how they work, idk why yours would be any different.[/QUOTE] It doesn't normally let me attach blocks so close to the rotor, is the rotor not attached to the blocks surrounding it? I.e are they on different ships.
[QUOTE=The golden;44688505]Then you start getting into Minecraft territory where there is a ton of stuff that is either half-finished or really buggy. There is a lot of stuff in SE that needs to be fleshed out more and have bugs fixed. There still game-breaking issues that haven't been addressed yet.[/QUOTE] And, much like many of the features they're adding to minecraft, I don't see people using life support in every day play. All of the updates so far add something to the game and make it better. I've had a reason to consistently use everything they've added. Unlike guns, doors, conveyors, rotors, turrets, and survival, life support just adds something most people will ignore; it would cost time and effort better spent on updates that truly add to the game.
[QUOTE=Mort and Charon;44689315]It doesn't normally let me attach blocks so close to the rotor, is the rotor not attached to the blocks surrounding it? I.e are they on different ships.[/QUOTE] Uh nope, it's all apart of a single ship/station. We've always able to place blocks around the rotor like that and I've never experienced issues with it. If you are having problems then I suggest maybe placing down a block on the rotor itself and then placing them around the base of it.
I called it "THE GAY PRIDE" [t]http://i4.minus.com/i7mM0f2735yJo.jpg[/t] [t]http://i5.minus.com/is14npmeU7v2C.jpg[/t] [t]http://i1.minus.com/ibdCOelnqWUa6N.jpg[/t] [t]http://i1.minus.com/ibalP1o9FTw81M.jpg[/t]
Fabulous.
I got it recently. I am building a small ship for drilling, I have to say though it is very box shaped.
[QUOTE=The Jack;44687887]Wait? We've got life support now? Functionality. An energy shield is traditionally in scifi an all encompassing barrier in a well controlled shape. Hard light, at least how I described it, would be two sources of light that, when the lights touch, they become solid. Essentially meaning that you're going to have to figure out where you're going to put emiters. You could have them opposite eachother and make a straight, solid wall/bridge... OR you could set them in an L shape and have only the right angle solid.[/QUOTE] That still makes it a magical energy barrier that stops things when turned on. I think it would be a bad addition, honestly.
[QUOTE=The Jack;44688578]I was thinking that in a game such as spacebuild where everythings made of cubes, the simplest way to do life support would be for a generator to make invisible block sized cubes of air that search for sort of-empty spaces next to them to travel to. Breach? The cubes fly out faster than a generator can make, though if you're using doors then air only travels through when there's no more room on the one side. Lone cubes disappear if there's nothing next to them. With spacebuild you had this kinda 'near enough' to the exterior of the ship.[/QUOTE] And that's how you lag a server to death. It's also nowhere near the fastest way to do an atmosphere system.
For some reason, the iron on my save is bright purple :v: [img]http://i.imgur.com/vsE5rld.png[/img]
Ive got reasonably far in a survival world with someone but he isnt too interested anymore, anybody wanna join me for some space mining or station building?
[QUOTE=Birdman101;44690406]Ive got reasonably far in a survival world with someone but he isnt too interested anymore, anybody wanna join me for some space mining or station building?[/QUOTE] I'd like to play survival with someone, considering it's always been me lonewolfing :v:
I'll start up a super-fabulous facepunch survival server if enough people (like 3 or 4) want me to. [editline]30th April 2014[/editline] I just refuse to play survival alone.
[QUOTE=Used Car Salesman;44687867]This. Life support can fuck right off. It was the worst part of Spacebuild.[/QUOTE] Thank fuck Starmade didn't have it. Although they did end up adding a really obtuse and silly generator system at one point. The only way you could sustain cloaking is if you were a freaking geometrical genius. [editline]30th April 2014[/editline] [QUOTE=The golden;44688505]Then you start getting into Minecraft territory where there is a ton of stuff that is either half-finished or really buggy. There is a lot of stuff in SE that needs to be fleshed out more and have bugs fixed. There still game-breaking issues that haven't been addressed yet.[/QUOTE] *cough* dedicated servers *cough*
[QUOTE=ForgottenKane;44690810]Thank fuck Starmade didn't have it. Although they did end up adding a really obtuse and silly generator system at one point. The only way you could sustain cloaking is if you were a freaking geometrical genius.[/QUOTE] You're talking about the volume-based system? That was hilariously easy to manipulate. It was as easy as building long rails with a wide circle for each rail.
[QUOTE=Magman77;44690078]That still makes it a magical energy barrier that stops things when turned on. I think it would be a bad addition, honestly.[/QUOTE] Just go with the idea of polarized hull plating like they did in Enterprise. Make the actual exterior of the ship much tougher at the cost of a lot of power, but not magic shield shit. Something like having the equipment to actually apply the hardening to the armor, then increasing the durability of the blocks that are affected by the polarizer(working title). But it eats so much power and the power required increases per block that having a system like that active slows you down a bunch. So it gives you a choice of either running or fighting your attacker off.
They never really went into detail how polarized hull plating worked in ENT, but the gist of what little information there was seemed to be that it was a form of ablative armor that hardened when charged and would aid in dissipating directed energy weapon attacks. So it's more feasible, materials exist today that harden when charged, just not on the magnitude needed to be used in a ballistics defense application. I can see something like that existing by 2077.
[QUOTE=ForgottenKane;44690810]Thank fuck Starmade didn't have it. [/QUOTE] But they are addin life support. You can already put on and take off your space helmet.
your plasticy, boxhead helmet
Does Starmade even still exist?
I really want persistent corpses that you can use like containers. I'm sick of losing all my stuff.
So i was looking over the workshop and then: [url]http://steamcommunity.com/sharedfiles/filedetails/?id=254231588[/url] [img]http://cloud-3.steampowered.com/ugc/3280054973669444088/CD86D6AB3394D276B88221C4CC9E386E22B1AB27/[/img] much fun was had. Needs more adjusting though, and maybe a more advanced gravity field system to levitate the racers between two fields. Also, my new slow as hell 5 gigagram 2-3 layers of heavy armor frigate with enough firepower to blast through anything: [img]https://dl.dropboxusercontent.com/u/16970274/Screenshots/SpaceEngineers%202014-05-01%2004-00-06-95.png[/img] [img]https://dl.dropboxusercontent.com/u/16970274/Screenshots/SpaceEngineers%202014-05-01%2003-44-51-30.png[/img] [img]https://dl.dropboxusercontent.com/u/16970274/Screenshots/SpaceEngineers%202014-05-01%2003-42-31-91.png[/img] [img]https://dl.dropboxusercontent.com/u/16970274/Screenshots/SpaceEngineers%202014-05-01%2003-50-09-66.png[/img] [img]https://dl.dropboxusercontent.com/u/16970274/Screenshots/SpaceEngineers%202014-05-01%2003-50-02-31.png[/img] I dont think there are many ships of a similar size that can beat it. It'd be incredibly expensive to build in survival though, that much heavy armor would cost you an incredible amount of steel... and for whatever reason, 2 layers of heavy armor cant be pierced no matter how many rockets you throw at it head on, you need to strip down a larger area to try to get through. it makes it extremely difficult to kill, and even if you strip all the weapons and thrusters the crew inside will be well and alive
[QUOTE=Mattk50;44692880][img]https://dl.dropboxusercontent.com/u/16970274/Screenshots/SpaceEngineers%202014-05-01%2003-50-02-31.png[/img][/QUOTE] [img]http://puu.sh/8uzRM.jpg[/img] wat?
One is a gyroscope. The other is a sandwich.
I totally forgot there was supposed to be an update today [media]http://www.youtube.com/watch?v=TnkvlJ-g-D8[/media] [quote]Features - large ship grinder – disassemble blocks faster and in larger amount - gyro force can be adjusted (useful for small sized ships) - decreased the durability of the glass blocks - pause button is now configurable in options - silicon is now refined 2x faster Fixes - fixed ALT+TAB game crashes (happened mostly when in fullscreen) - fixed items with zero amount - fixed game hang-up caused by items with zero amount - fixed thruster destroying block with 99% integrity left - fixed music issues - fixed turret animation on clients[/quote]
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