Space Engineers - Say goodbye to Starmade and Blockade runner.
16,985 replies, posted
[QUOTE=Electrocuter;44694330]Squeegy will be pleased.[/QUOTE]
Too soon. Now my ship that uses drills will look retarded. Maybe I can get this closer to finished over the next couple of days.
Now I wish I knew how many tons my Hyperion Cruiser was.
[QUOTE=kopd;44703833]Now I wish I knew how many tons my Hyperion Cruiser was.[/QUOTE]
Slap a seat on and it should tell you.
[QUOTE=Wickerman123;44703865]Slap a seat on and it should tell you.[/QUOTE]
Well, yeah. But that means waiting until I get home and have time to find it and fire it up. I mean I impatiently wish I knew right now. :)
My largest ship is 79m kg, because beyond that my computer dies. :v:
[QUOTE=kopd;44696240]Dumb question: Have you tried walking through the door anyway? I had one that looked like only one side opened, but I got through it just fine. So perhaps it's just a bug in the visual.[/QUOTE]
I get it too. There are a lot of visual bugs from this patch.
I personally would like small versions of the grinders and if they add them, welders.
[QUOTE=Drury;44703494]So 77k tons is just the middle part? Like it's going to be like three-four times as much when it's done?[/QUOTE]
Yeah, 77k tons is what you see there, with a few engines on the side, a large reactor and a few small thrusters and gyros to stop it flying off when the upper turret spazzes out.
I'm assuming it'l be 100-200k tons once it's completly done, although that wont be any time soon.
I'm hoping they'll optimize the game, so I can actually finish it, add passageways, finish the hangar, ect.
I get about 20 fps right now, sometimes dropping to 15, mostly because I'm building it in a world with ships
[editline]2nd May 2014[/editline]
[QUOTE=Civil;44703752]It also looks like hes doing it in 2:1 scale unless he has a page that says the actual lenght of the thing.[/QUOTE]
I'm just trying to guess the sizes really, mostly basing it off "the middle windows are 3 blocks high"
My only regret is not making it wider, as the top of the ship is quite thin, although I guess there's no turning back now.
Also, I hope nodachi doesn't see this
[editline]2nd May 2014[/editline]
Welp, It's 91 million kg now
how do you guys even get your supermassives to accelerate faster than 0.1m/s^2
a solid wall of thrusters?
[QUOTE=the_killer24;44704660]how do you guys even get your supermassives to accelerate faster than 0.1m/s^2
a solid wall of thrusters?[/QUOTE]
yes.
[editline]2nd May 2014[/editline]
All I want, ALL I WANT, is to control things on the other side of rotors, and rotors themselves without having to use the interface so clunkily.
I want to put thrusters on rotors so I have multi directional velocity
Has anyone tried using gravity propulsion on huge ships? If so, was it actually more efficient than thrusters?
[QUOTE=billi999;44705411]Has anyone tried using gravity propulsion on huge ships? If so, was it actually more efficient than thrusters?[/QUOTE]
well you can sure make a ship fly fast as fuck but good luck doing anything but just moving in a strange tumbling forward velocity.
[QUOTE=HumanAbyss;44705480]well you can sure make a ship fly fast as fuck but good luck doing anything but just moving in a strange tumbling forward velocity.[/QUOTE]
Well, if you only need to move forward....
Also, how do ships react to having two pilots?
[QUOTE=billi999;44705411]Has anyone tried using gravity propulsion on huge ships? If so, was it actually more efficient than thrusters?[/QUOTE]
If you use 1 mass block and one grav gen, place the GG right next to the AMB and restrict the field as small as possible to cut down the power requirements, then you get 4x as many newtons per watt with a gravity drive than with thrusters. But it's damned difficult to control it any more than going in a straight line. And even then you have to be careful about getting your center of gravity correct or you won't even fly straight.
[IMG]http://i.imgur.com/3SrJroy.png[/IMG]
Oh god, now whenever I use my jetpack while looking to the front of the ship, my jetpack itself lags.
95.5 million kg now
[editline]2nd May 2014[/editline]
Middle is coming along well.
[IMG]http://puu.sh/8wseI.jpg[/IMG]
[QUOTE=esalaka;44705528]Well, if you only need to move forward....
Also, how do ships react to having two pilots?[/QUOTE]
First one that enters get ship control, others are able to use weapons/change settings etc. It also somehow makes the ship a pain in the arse to turn.
[QUOTE=Xavith;44706055]First one that enters get ship control, others are able to use weapons/change settings etc. It also somehow makes the ship a pain in the arse to turn.[/QUOTE]
Turning specifically was what I was wondering.
Specifically, what I was thinking of was, if there was one person whose sole purpose was firing the gravity drive, it could be feasible. The ship should first be powered off otherwise, then gravity drive engaged, disengaged after accelerated, slowed down by turning systems back on (and letting conventional engines break for you)
This is assuming you manage to create a balanced enough ship to utilise gravity drive to begin with.
[QUOTE=esalaka;44706252]This is assuming you manage to create a balanced enough ship to utilise gravity drive to begin with.[/QUOTE]
Its not that hard, just have enough gyros to stabilize and have it in the middle height or close of your ship, doesn't matter what ship shape.
Has anyone yet build a gravity drive powered grinder/drill torpedo? Or would that not even work.
Just enough gravity power to keep it moving foward once embedded in the ship, and to stop it falling out
[editline]2nd May 2014[/editline]
Hell, imagine a heavy armour gravity drive torpedo, that just embeds itself in, and uses the grav gens to throw your ship off balance
You can't really throw ships off balance, in a way, because gravity only affects stuff like artificial mass, players, and asteroids/ammunition. You can, however, make torpedoes that constantly push themselves forward that plow right through a ship.
Did some testing with gravity-based missiles.
416,000 kg missile
Length: 17 blocks
Engine: Five gravity generators, one artificial mass block
Otherwise mostly heavy armour
Penetrated 25 metres of heavy armour after accelerating for ~800 metres
Overall, I think something like this attached to a large ship could be fairly effective against mostly immobile objects - considering a thing that passes through 10 blocks of heavy armour can wreck pretty much [I]anything[/I], given it has a few dozen seconds to grind through.
Hitting a huge ship head-on, directly against its direction of movement could render it totally unusable.
Of course, the downside is that gravity drives like this require that nothing intercept the missile on its trajectory. Any impact could cause it to start spinning erratically. I'm not sure if this could be fixed with gyroscopes and/or thrusters mounted on the sides to stabilise it mid-flight.
[editline]3rd May 2014[/editline]
[QUOTE=Wazbat;44706354]Has anyone yet build a gravity drive powered grinder/drill torpedo? Or would that not even work.[/QUOTE]
Drill torpedoes wouldn't really work as drills are small ship only.
And a grinder torpedo would most likely just break off the grinder and then work like a normal kinetic torpedo: Wreck the whole thing.
Patiently waiting for gyro thrusters.
We need to be able to set things so that they can be controled through control consoles
press O- Lights turn on and off
Presses p- gravty generators alternate, the floor becomes the ceiling and all intruders injure themselves horribly
press space- artificial mass sends ship into super-speed mode
press y- Turrets activate.
Just being able to map keys to stuff would be so cool.
I'd also like to see the use of the number pad in activating things remotely, or perhaps to interact with the numerous keypads that are ingame
[QUOTE=The Jack;44706934]We need to be able to set things so that they can be controled through control consoles
press O- Lights turn on and off
Presses p- gravty generators alternate, the floor becomes the ceiling and all intruders injure themselves horribly
press space- artificial mass sends ship into super-speed mode
press y- Turrets activate.
Just being able to map keys to stuff would be so cool.
I'd also like to see the use of the number pad in activating things remotely, or perhaps to interact with the numerous keypads that are ingame[/QUOTE]
Hopefully this will come with programming, and I hope to god it will be simpler than lua
[editline]2nd May 2014[/editline]
Well, this is what the middle of the supercarrier is looking like.
[t]http://puu.sh/8wDIz.jpg[/t]
Clocking in at a total off: [IMG]http://puu.sh/8wDKc.jpg[/IMG] so far
while i admire your ambition, i can't believe you're really taking it to heart
Whilst it's nice to make replicas in games like this, I can only see this ending in non-functional disappointment.
The purpose isn't to make it functional, it's to create something he longs to create. I don't understand what's with people in this thread being so obsessed with functionality, I just play Space Engineers for the creative mode for the most part to make cool fuckin' ships.
[QUOTE=ForgottenKane;44708118]The purpose isn't to make it functional, it's to create something he longs to create. I don't understand what's with people in this thread being so obsessed with functionality, I just play Space Engineers for the creative mode for the most part to make cool fuckin' ships.[/QUOTE]
it's cool that people make the stuff, it's just that it's incredibly bumming and disappointing to know it'll never function
Yeah, I'm making some weird fusion between Serenity and Galactica that will probably never fly well, but it looks cool.
you'd be surprised how well big ships can move, I mean a 100k tonne ship is going to be sluggish as hell and require massive banks of gyros to turn, but they really can fly
definitely need to turn off thruster damage and stack them up though
Sorry, you need to Log In to post a reply to this thread.