Space Engineers - Say goodbye to Starmade and Blockade runner.
16,985 replies, posted
[QUOTE=Pigbear;45002159]Perhaps antennas and such will be useful and able to broadcast code, and have frequencies and encryption (probably just a number for simplicity) so you could [I]technically[/I] hack into a enemy ship and shut it down but you would have to know those two things to do that.[/QUOTE]
I doubt it. There's very, very little chance that individual players won't have a choice as far as accepting code onto things they've built. It'd be so easy to make an insta-kill virus.
[QUOTE=ElectricSquid;45001860]The thing is, I don't [I]want[/I] to have to learn a programming language just to get a leg up on other people. To me, programming is work, not fun/play. I don't want to have to work in order to enjoy a sandbox game, or any game, really. It's why I don't enjoy MOBAs, because they're not relaxing to me, they require work, albeit of a different kind.[/QUOTE]
this is retarded
basically your saying "I'm too stupid/lazy so I want to limit other people to my level"
you don't like MOBAs, so you don't play them, you don't insist dota 2 should be shut down because you personally don't like it
likewise, if you don't want programming, don't play servers where it's activated
Computer engineers are engineers too!
The people who dont want to learn can be like the people who stay sub-orbital in KSP.
[QUOTE=Minelayer;45003003]Computer engineers are engineers too![/QUOTE]
its called software engineering gosh
[QUOTE=Minelayer;45001908]But... you have to aim it. It's like a slightly less complicated Multi-Stage Torpedo
[media]http://www.youtube.com/watch?v=7Uk2xTyoXfY#t=244[/media][/QUOTE]
So is it Crow or Kay-Are-Oh?
i just don't want it to turn into E2 where everyone has to code for hours and then it all gets destroyed
[QUOTE=PaperBurrito;45003606]i just don't want it to turn into E2 where everyone has to code for hours and then it all gets destroyed[/QUOTE]
Pretty sure there is going to be a save feature in the editor.
[QUOTE=xxfalconxx;45001037]I was an avid E2 programmer way back when I used to play Gmod. I specialized in holograms of all types, from conjuring virtual spiders to blinding boxes, I could pretty much overwhelm peoples' senses all without them being able to fight back against it. So yes, I do agree with you. People who can program will absolutely demolish those who cannot. They'll make viruses one cannot remove that disable ships, self-destruct bombs and even eject all useful cargo. The people who cannot will be utterly powerless to fight back, depending on what the programs do.
Then again, I always had a pessimistic view of e2, even while I was programming it.[/QUOTE]
Are you Peter Riveria?
Also, they way they are setting up coding is making it what 0x10c would have and should have been.
But I also agree with the idea that the game will be segregated into people who can code and people who can't. If anything, it should be like the original LEGO Mindstorms type of coding.
[img]http://www.generation5.org/content/2004/images/ris-programming.jpg[/img]
[QUOTE=FlandersNed;45003990]Are you Peter Riveria?
Also, they way they are setting up coding is making it what 0x10c would have and should have been.
But I also agree with the idea that the game will be segregated into people who can code and people who can't. If anything, it should be like the original LEGO Mindstorms type of coding.
[/QUOTE]
Let me just say I love Scratch/Mindstorms/Unreal Engine style coding, it's easy but powerful.
I think they should just direct implement unrestricted JAVA so the devs can check "Implement a shit idea" off the list and can undo it while the game is still young enough for it to be an easy removal. Then we can continue with the devs making good choices.
[QUOTE=Zenreon117;45000845]If code can run through a rotor, then squeegy may just be able to make a fully functioning scavenger bot, complete with articulated arms.[/QUOTE]
Where I'm going I wont need arms.
I'd have some sort of amazing screenshot to go with that but it's still very WIP...
I personally think that it would open up more opportunities for factions; everyone has to get a coder on board.
Coding opens up a lot of doors with what you can do with the game. While I realize that it separates the players based on skill, I like to think of it kind of like a fighting game; yeah, there will be players that destroy you, but it's part of the game. It's going to be implemented anyway, so it'd be best to see how it plays out.
I really want coding. Not interested in factions, pvp, or multiplayer. I just want to build amazing stuff and program it to do amazing things.
[QUOTE=krail9;45002263]this is retarded
basically your saying "I'm too stupid/lazy so I want to limit other people to my level"
you don't like MOBAs, so you don't play them, you don't insist dota 2 should be shut down because you personally don't like it
likewise, if you don't want programming, don't play servers where it's activated[/QUOTE]
or alternatively people that do not have the time to learn an entire programming language just to play a fucking videogame
aka people who have jobs
why would the devs want to knock a ton of people out of content they make for this system
doesn't make sense.
looking at how space engineers works currently, they want it to be accessible as well as having elements of complexity
programming stuff is by nature not accessible to a ton of people
also total shit comparison with dota 2, you're talking about an entire game, people are talking about a functionality of a game they may already enjoy
so that's no good
[QUOTE=Pigbear;44998665]Another reason for me to learn programming! And it will probably never happen.[/QUOTE]
[QUOTE=Cloak Raider;45004887]or alternatively people that do not have the time to learn an entire programming language just to play a fucking videogame
aka people who have jobs
[/QUOTE]
[QUOTE=Cloak Raider;45004887]or alternatively people that do not have the time to learn an entire programming language just to play a fucking videogame[/QUOTE]
I don't know why you would need to learn how to code to play the game.
Programming is both easy to do and easy to learn. Especially the simple stuff that space engineers would need. If you disagree you're wrong.
[QUOTE=Squeegy Mackoy;45005161]Programming is both easy to do and easy to learn. Especially the simple stuff that space engineers would need. If you disagree you're wrong.[/QUOTE]
I'd say it really depends on the person. lack of motivation or not wanting to learn a programming language just for a game. there are probably loads of other factors too which could make learning a language harder too.
[QUOTE=Squeegy Mackoy;45005161]Programming is both easy to do and easy to learn. Especially the simple stuff that space engineers would need. If you disagree you're wrong.[/QUOTE]
especially C#
you can learn that language with an ice pick jammed in your brain.
i personally cant wait.
[QUOTE=Cloak Raider;45004887]or alternatively people that do not have the time to learn an entire programming language just to play a fucking videogame
aka people who have jobs
why would the devs want to knock a ton of people out of content they make for this system
doesn't make sense.
looking at how space engineers works currently, they want it to be accessible as well as having elements of complexity
programming stuff is by nature not accessible to a ton of people
also total shit comparison with dota 2, you're talking about an entire game, people are talking about a functionality of a game they may already enjoy
so that's no good[/QUOTE]
oh please, you guys are acting like it's so fucking hard
this isn't 'learning an entire programming language', the stuff they showed in the blog post can function at an extremely rudimentary level
absolute WORST CASE scenario - you are completely incapable of deciphering this code - just copy and paste someone elses! there will be hundreds of pre-coded things on the workshop you can knock off
or even better, just go to your world settings and untick 'programming'! how the hell does adding a feature that you wont use affect your enjoyment of the game?
like I said, it's nothing but a self-centred 'if I can't have it, no one can' attitude
Also given that it'll be based on sensor data and purely in-world I/O, you can't make something that is unbeatable or infinitely powerful. There are no magic forces. You could make a really smart NPC ship with a huge array of homing missiles at most.
Hell, even damaging a sensor would completely fuck the program and make it start spinning in circles (and that is AWESOME).
Afraid of the "unknown" facepunch. As soon as I saw that dev blog by Marek Rosa I thought of all the amazing things that could be done and I don't know C# because I haven't used it yet.
+ Those amazing things I thought of in no way made anything else inferior when compared to it.
For what they can do in battle, which is all that really matters in space engineers.
If you cant defend your computer core room from people coming to upload viruses with stuff like interior turrets you deserve the virus that gets uploaded to the ship.
I can only barely code in bascom/basic and assembly yet I'm still hyped for this.
I'm sure [I]everyone[/I] will be able to code simple stuff to improve their ships and stations, like for example automatically opening a hangar door when your ship comes near
[QUOTE=Squeegy Mackoy;45005287]Also given that it'll be based on sensor data and purely in-world I/O, you can't make something that is unbeatable or infinitely powerful. There are no magic forces. You could make a really smart NPC ship with a huge array of homing missiles at most.
Hell, even damaging a sensor would completely fuck the program and make it start spinning in circles (and that is AWESOME).[/QUOTE]
Sniping off the sensors of an AI ship and then going after it with my salvage rig sounds many kinds of enjoyable
i think you guys are being a bit harsh. i don't know any programming languages and i'm 99% ok with with the idea but at the same time i don't expect Total War players to have an academic knowledge in history, and i don't expect arma players to have advanced scenario-editing skills, etc.
it's not necessarily the competitive aspect so much as the fact that programming should only make existing and universally understandable features faster and more convenient, not make them altogether inaccessible without prior knowledge
[QUOTE=krail9;45005193]oh please, you guys are acting like it's so fucking hard
this isn't 'learning an entire programming language', the stuff they showed in the blog post can function at an extremely rudimentary level
absolute WORST CASE scenario - you are completely incapable of deciphering this code - just copy and paste someone elses! there will be hundreds of pre-coded things on the workshop you can knock off
or even better, just go to your world settings and untick 'programming'! how the hell does adding a feature that you wont use affect your enjoyment of the game?
like I said, it's nothing but a self-centred 'if I can't have it, no one can' attitude[/QUOTE]Do you always tend to strawman this hard?
It may seem simple to you, doesn't mean it is for everyone else. I could just as well say synthesising aspirin is simple as fuck (which it is), but if I showed you the reaction formula, gave you the reagents, instructions [I]and[/I] the equipment, you're still likely to end up with something better for poisoning people than stopping headaches unless you had considerable practice.
Yes, any plonker could code something that does very little, like opening a door when the proximity sensor sees a player, but for something useful for combat it puts the advantage squarely with those that can code well. Automated drones and heavier turrets with aiming and reaction times superior to that of players (or just suicide drones), for example. The idea that it won't affect you if you don't want to partake in it is patently bollocks.
I seriously doubt they're going to be giving the good stuff to other people freely. E2 code in Spacebuild that had a competitive edge in combat was treated almost like a state secret in practically every server I visited over the years.
[QUOTE=Squeegy Mackoy;45005287]Also given that it'll be based on sensor data and purely in-world I/O, you can't make something that is unbeatable or infinitely powerful. There are no magic forces. You could make a really smart NPC ship with a huge array of homing missiles at most.
Hell, even damaging a sensor would completely fuck the program and make it start spinning in circles (and that is AWESOME).[/QUOTE]Thing is a really smart NPC ship with vast arrays of homing missiles would be a massive advantage.
To clarify, i'd be totally fine with programming that doesn't need to be responded to with more programming to counter. Mining, manufacturing, construction and repair automation would actually be rather nice to have considering how monotonous it usually is. Hell, viruses too if they can't be transmitted remotely (but if you're inside the ship you might as well just break the medbay, shoot the pilot and take the ship). But applyforce or the other magic bollocks aren't the only reasons Spacebuild combat turned into E2 duels. At the very least, simply having more ships than your opponent is going to win you the day most of the time.
It of course depends on a lot of factors and how they're balanced, but considering people are salivating most at the combat opportunities (yay swarms of suicide drones! etc.), i'm not massively hopeful about it.
Think of that small Hacking MMO that guy made way back. You could write your own viruses. People's Ports had Firewalls and did "damage" to your ports that you attack from as you try to breach their ports, without overheating. You could scan their ports but they'd know you scanned them, attack but they'd know you attacked, but you could also write little bots and upload them to other people, and attack other people using their 'computer' instead, like a proxy.
Even though I can't code or script, I was able to do some clever stuff in that, like have the lyrics of Never Gonna Give You Up display on someone's screen as I attacked them.
Point is, It isn't game breaking, Pro or Novice, and you'll get out of it what you put in no matter what level you're at. I don't see the harm in it, only fun. It isn't like there won't be people uploading shit for you to copy paste, anyway.
thread needs a new, programming-discussion related title I'd say.
[QUOTE=TheTalon;45005419]Think of that small Hacking MMO that guy made way back. You could write your own viruses. People's Ports had Firewalls and did "damage" to your ports that you attack from as you try to breach their ports, without overheating. You could scan their ports but they'd know you scanned them, attack but they'd know you attacked, but you could also write little bots and upload them to other people, and attack other people using their 'computer' instead, like a proxy.
Even though I can't code or script, I was able to do some clever stuff in that, like have the lyrics of Never Gonna Give You Up display on someone's screen as I attacked them.
Point is, It isn't game breaking, Pro or Novice, and you'll get out of it what you put in no matter what level you're at. I don't see the harm in it, only fun. It isn't like there won't be people uploading shit for you to copy paste, anyway.[/QUOTE]I don't quite see how that's comparable to swarms of automated attack drones, homing missiles and whatnot in space, and I did just explain why I thought it may end up game-breaking in mp combat for those of us who can't code. I [I]want[/I] to be proven wrong, god knows i'd be happy to be comforted that this isn't going to end up even a hundredth as bad as Spacebuild ended up; but going "lol nope" and providing an entirely incomparable example (it's a game that's entirely about hacking, how on earth is that comparable to SE?) isn't exactly a good effort.
At the very least we could quite possibly have a fruitful discussion about potential problems, their solutions, balance issues and/or useful further additions regarding this feature (since more often than not the SE official forums tend to be a hugbox), even if the general consensus still ends up me being considered a moronic cunt.
[editline]5th June 2014[/editline]
My main problem I suppose is the relative size of the proposed proximity sensor and how extensive it's detecting abilities are. That gives you all you need to make rather powerful and intelligent drones in an extremely innocuous package.
I'd prefer it if it was basically just a proximity sensor. Differentiating between different blocks, players, factions and such should be moved to a much larger, more expensive sensor array that a player will know to destroy to incapacitate the drone. If the sensor is too large to be economically feasible for every drone to have, and so the drones rely on an antenna connection with a ship that does to properly identify targets, that would quite nicely balance them in my opinion. A player would need to weigh the cost of building a backup sensor array into their mothership, or perhaps conceal sensor arrays on asteroids scattered over the place to ensure good coverage and redundancy if they want their drones to operate without putting their mothership in harm's way
[QUOTE=Sgt Doom;45005478]I don't quite see how that's comparable to swarms of automated attack drones, homing missiles and whatnot in space, and I did just explain why I thought it may end up game-breaking in mp combat for those of us who can't code. I [I]want[/I] to be proven wrong, god knows i'd be happy to be comforted that this isn't going to end up even a hundredth as bad as Spacebuild ended up; but going "lol nope" and providing an entirely incomparable example (it's a game that's entirely about hacking, how on earth is that comparable to SE?) isn't exactly a good effort.
At the very least we could quite possibly have a fruitful discussion about potential problems, their solutions, balance issues and/or useful further additions regarding this feature (since more often than not the SE official forums tend to be a hugbox), even if the general consensus still ends up me being considered a moronic cunt.[/QUOTE]In a battle of attrition I'd put my money on the guy with the brain. There's only so many of these super complex homing missiles someone can construct in a given timeframe - and they'd just as easily be plucked out of space by someone who is prepared for them. Missile turrets are already the perfect CIWS.
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