Space Engineers - Say goodbye to Starmade and Blockade runner.
16,985 replies, posted
[QUOTE=krail9;45014509]there are differences with how small and large ships are handled though
like, large ships don't get pushed around by players, so you can actually stand on them[/QUOTE]
The only difference is the weight, and you can stand on small ships.
I released this Peregrine class fighter a while ago: [url]http://steamcommunity.com/sharedfiles/filedetails/?id=263788259[/url]
[img]http://cloud-4.steampowered.com/ugc/469810791902433285/0BC2C095F2EB033C43E18F289FF79E3EED97DE4C/[/img]
[img_thumb]http://cloud-4.steampowered.com/ugc/469810791902602049/745BF2D8CADF022F94CC16D63694B429338D2A3F/[/img_thumb]
Has thruster damage support. Also has a small walkable interior so as long as where it is has gravity you can walk around inside it and it wont get pushed around by that.
[QUOTE=Grenadiac;45010884][media]http://www.youtube.com/watch?v=hHOrpFeXUao[/media]
[t]http://i.imgur.com/7UK45UI.png[/t][/QUOTE]
[media]http://www.youtube.com/watch?v=fSKwN1YIafo[/media]
The song makes no fucking sense, but it's an amazing intro sequence.
[QUOTE=archangel125;45014585][media]http://www.youtube.com/watch?v=fSKwN1YIafo[/media]
The song makes no fucking sense, but it's an amazing intro sequence.[/QUOTE]
I still love that design, you could probably even use gimballing connected thrusters to be able to "turn" the ship.
[QUOTE=Crimor;45014638]I still love that design, you could probably even use gimballing connected thrusters to be able to "turn" the ship.[/QUOTE]
I use a very similar design in Kerbal Space Program - A 'truck' cab connected to three nuclear engines - to move payloads around in orbit, whether they be fuel tanks or science vessels.
Found another potential use for merge blocks, you can use them to sort of copy paste repeating structures on the same grid
[t]http://cloud-3.steampowered.com/ugc/595912852337296040/D1097904D2C9E46F89120F2BA107ECAE293E3056/1024x575.resizedimage[/t]
[t]http://cloud-4.steampowered.com/ugc/595912852337297648/519FCCB69B239FC0ED9D711453E2E4D228304A73/1024x575.resizedimage[/t]
And then I stayed up all night building a large station
[t]http://cloud-3.steampowered.com/ugc/595912852337298516/37016C4AD106A6356C020FE326594331FBD50245/1024x575.resizedimage[/t]
[t]http://cloud-2.steampowered.com/ugc/595912852337299946/09F9AC926D84555D67F6A846DDF5DAD25B5CD895/1024x575.resizedimage[/t]
[t]http://cloud-4.steampowered.com/ugc/595912852337302464/CBA1BFAA842BEDA3718B6F54594A7D72CA5E3324/1024x575.resizedimage[/t]
[t]http://cloud-4.steampowered.com/ugc/595912852337303695/2723A53834153C824B1954F7E2785C0F8A0850C7/1024x575.resizedimage[/t]
[t]http://cloud-4.steampowered.com/ugc/595912852337305704/0EC25B4FE6A6F807521AADF0E797209BA1666C09/1024x575.resizedimage[/t]
Are there much more effective and efficient ways to hook all that stuff up? Absolutely. Do those ways look nearly as cool?
no.
[QUOTE=Magman77;45013453]
right before the landing gear exploded and the countermeasure you were carrying fucks up half your ship[/QUOTE]
good thing I don't play MP huehue
Well when the merge/docking blocks were first shown in a screenshot I thought of all the modular seamlessly attaching large ship designs I could do.
When they were released in a few seconds those hopes&dreams were crushed.
How they work now for people that want ships attaching and not being extremely vulnerable and ugly looking where they attach:
Before test: [img]http://cloud-2.steampowered.com/ugc/468686162850430748/5C228B6E8768551CDCE200F239175AA1F58F84CB/[/img]
After test: [img]http://cloud-4.steampowered.com/ugc/468686162850438139/6F6A8709A5FE71DDF73123F55209045A8DDC25C7/[/img]
Has same overdone destruction result no matter how many or how few of those blocks I use.
Does also not matter how large or small the ship is.
Now with that same test but heavy armor blocks, because they want it to be used for repairing broken ships so two things become one. The whole thing ofc doesn't break as much with heavy armor and when merged is just 1 ship and got no choice to disconnect again just because it notices that armor is touching and forces it to be 1 ship.
There needs to be a option to have the ability to separate it again. For fixing the destruction problem: When the merge blocks notice another one close by and star closing in they need to make both ships immune to damage up to the moment when they are connected.
[QUOTE=Civil;45014933]There needs to be a option to have the ability to separate it again.[/QUOTE]
You can just grind down the touching pieces and disable the connectors, that will cause the ships to break off again.
[QUOTE=yannickgd;45015192]You can just grind down the touching pieces and disable the connectors, that will cause the ships to break off again.[/QUOTE]
Thats not good for when you have much bigger parts that are connecting and doesn't help the whole modular ship concept.
So uh what's with the collisions in this update
[vid]http://a.pomf.se/dubqre.webm[/vid]
I think it's to allow stations converted into large ships to move away from asteroids without getting fucked up, but what's happening in your video isn't on purpose obviously :v:
[QUOTE=Civil;45014933]Well when the merge/docking blocks were first shown in a screenshot I thought of all the modular seamlessly attaching large ship designs I could do.
When they were released in a few seconds those hopes&dreams were crushed.
How they work now for people that want ships attaching and not being extremely vulnerable and ugly looking where they attach:
Before test:
After test:
Has same overdone destruction result no matter how many or how few of those blocks I use.
[/QUOTE]
I don't get the problem you're having. I just merged two red ships together using 10 merge blocks on each ship and nothing got destroyed
[QUOTE=Crimor;45014275]Why do they even have the small vs big thing, why not let both use either block.[/QUOTE]
performance and probably how the engine handles entities and their voxels.
[QUOTE=NoDachi;45015916]performance and probably how the engine handles entities and their voxels.[/QUOTE]
Someone made a mod, which switched some of the large ship blocks over to the small ship grid (light armor), which allowed him to place small blocks on to large blocks.
There is no limitation in the engine which prevents it. (Or it seems that way at least)
The mod has not been released as far as I know.
[IMG]http://i.imgur.com/XFOhgJA.png[/IMG]
[QUOTE=mu ha ha;45016012]Someone made a mod, which switched some of the large ship blocks over to the small ship grid (light armor), which allowed him to place small blocks on to large blocks.
There is no limitation in the engine which prevents it. (Or it seems that way at least)
The mod has not been released as far as I know.
[IMG]http://i.imgur.com/XFOhgJA.png[/IMG][/QUOTE]
It's not like [url=http://a.pomf.se/htiaxy.png]we can't have bigger than usual blocks on a small ship grid[/url], the question is can we actually connect the two different grids.
Edit: or have unusually small large ship blocks. Works either way
I'm hoping that one day the menus can be made smoother, Doom 3 style computers showing ship information etc.
[url]http://www.se-modz.com/viewtopic.php?f=10&t=316[/url]
Also this is genius.
[QUOTE=damnatus;45016060]It's not like [url=http://a.pomf.se/htiaxy.png]we can't have bigger than usual blocks on a small ship grid[/url], the question is can we actually connect the two different grids.
Edit: or have unusually small large ship blocks. Works either way[/QUOTE]
Why would you want to connect two different grids? If everything can be attached in the small block grid, there's no need for the large ship grid.
If you wanted to make a ship, you would just press 'New Ship', not 'New Large Ship' or 'New Small Ship'
What I'm saying, is, that it is possible to use all current large ship parts, in the small ship grid. (With some modding of the xml files of the parts)
If all blocks are under the same grid, there would be no distinction.
TL;DR:
It's pointless to have large/small ship categories when creating a ship, it should just be a ship.
An enforced vacation from Facepunch can sometimes lead to doing something useful with one's life.
[img]http://i.imgur.com/OVftEdy.jpg[/img]
In my case, it didn't :v:
[url]http://imgur.com/a/YzzB0[/url]
[editline]6th June 2014[/editline]
Also trying to make the command module from Independence War 2, as well as an array of ships to attach it to. Unfortunately, it's either have it stick out in a rather ugly manner, or have it totally wreck the docking port.
Someone should make a faction on an MP server that just floats about collecting the derelicts and wrecks and just bind them all together into horrifying space hulks
[img]http://img4.wikia.nocookie.net/__cb20121226091810/warhammer40k/images/5/56/Sin_of_Damnation.jpg[/img]
At long last, I can finally do something I've wanted to do for a long time.
[t]http://cloud-4.steampowered.com/ugc/776056901514412598/9C66BB4FE0E0DB9303EC1F2B1FD53D2EE01AC4DA/[/t]
Voltron, Assemble!
[t]http://cloud-4.steampowered.com/ugc/776056901514416048/84F51B4175DA6D4630A06DBF0FA54FAE1C4060CB/[/t]
Manly combining is now a thing. This means we can make Gurren Lagaan now.
[QUOTE=NoDachi;45017325]Someone should make a faction on an MP server that just floats about collecting the derelicts and wrecks and just bind them all together into horrifying space hulks
[img]http://img4.wikia.nocookie.net/__cb20121226091810/warhammer40k/images/5/56/Sin_of_Damnation.jpg[/img][/QUOTE]I was thinking of pulverizing my ships with rocket launchers, and then reattaching the debris. Gonna make more ships to wreck first.
[editline]6th June 2014[/editline]
Or no wait, i'll use the SS Greeble as well. Plenty of meat on that fat fucker.
[QUOTE=damnatus;45007110]lol nobody is gonna cancel anything
now disabling programs for certain servers, I can see that happening[/QUOTE]
Squad cancelled resources because, quote "Some people can forget put a drill on the rocket and will be very frustrated".
This feature is also another one to tick off on my mental list of "stuff Keen should add in the near future". I didn't even have to make a forum post that noone would see. I love Keen.
[img]http://i.imgur.com/wkElUt2.png[/img]
[QUOTE=Spor;45017449]Squad cancelled resources because, quote "Some people can forget put a drill on the rocket and will be very frustrated".[/QUOTE]Maybe they should pull the crayon out of their brain and realize that if a player is about to launch a rocket that has no drill for the ore storage that they do have, the game should inform them (and then do the same if you have engines and no fuel, or have a negative TWR). You know - all those things that make you go back into the VAB upon realising.
But that's a discussion for another thread.
[QUOTE=Sgt Doom;45017352]I was thinking of pulverizing my ships with rocket launchers, and then reattaching the debris. Gonna make more ships to wreck first.
Or no wait, i'll use the SS Greeble as well. Plenty of meat on that fat fucker.[/QUOTE]
You're required to go nuts with the brown paint afterwards. You know, space rust.
Aforementioned command module. Not really the same as the IW2 one (if scaled correctly, it'd be far larger, and the smooth surfaces would be an arseache to get right), but close enough.
[IMG]http://i.imgur.com/1EH6iUw.jpg[/IMG]
[IMG]http://i.imgur.com/6FzG2T2.jpg[/IMG]
[url]http://imgur.com/h0gTn88[/url]
[url]http://imgur.com/UftNWhp[/url]
[url]http://imgur.com/gvMjwag[/url]
[url]http://imgur.com/WzR8Q2g[/url]
[url]http://imgur.com/YMhJlZL[/url]
I dont think spacehulking would work in servers with thruster damage on. Otherwise, its a shit cool idea and Im down to try it out. Is afromanas server still fucked by netcode issues?
[QUOTE=Birdman101;45017884]I dont think spacehulking would work in servers with thruster damage on. Otherwise, its a shit cool idea and Im down to try it out. Is afromanas server still fucked by netcode issues?[/QUOTE]It can, just remove/disable the thrusters on the faces of ships you're about to smash together.
[QUOTE=Squeegy Mackoy;45017902]It can, just remove/disable the thrusters on the faces of ships you're about to smash together.[/QUOTE]In any case, misplaced thrusters that occasionally fry people on the inside of the ship is a feature for space hulks :v:
[QUOTE=Squeegy Mackoy;45017902]It can, just remove/disable the thrusters on the faces of ships you're about to smash together.[/QUOTE]
then it would take too much work to contribute to the spacehulk, and it would look planned. The point of spacehulk is YEAH THROW THAT SHIT ON THERE SPACEHULK YEAH. It looks rushed and ugly as hell, and thats what makes it beautiful.
[QUOTE=Birdman101;45017948]then it would take too much work to contribute to the spacehulk, and it would look planned. The point of spacehulk is YEAH THROW THAT SHIT ON THERE SPACEHULK YEAH. It looks rushed and ugly as hell, and thats what makes it beautiful.[/QUOTE]If the thrusters remain, you aren't adding ships HARD enough.
Its gonna take as many thrusters as physically possible to move the thing, and if we only have thrusters on the outside, its gonna look like a thrusterhulk.
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