• Space Engineers - Say goodbye to Starmade and Blockade runner.
    16,985 replies, posted
[QUOTE=JesseR92;45068633]Erm are the hypothetical ships any good or are we talking my failed MK II and MKIII ships here.[/QUOTE]There aren't any :v: [url]http://forums.keenswh.com/post/zokesia-skunkworks-high-quality-craft-6939300?pid=1283135987#post1283135987[/url] The others, well; some are actually rather decent, then there's one weird bloke who's basically all-out furry, and then there's quite a few mediocre ones. Main theme seems to be churning out a whole range of ships to fit imagined classes, rather than focusing on a few good ships. One thing i'll say in their favour is that they manage to be thematically consistent i.e. the ships all look like they belong with each other. [editline]11th June 2014[/editline] I still personally think the best ships are found in one-off threads, or just simple collections of a player's stuff.
This game is just so damn cool.
[QUOTE=Sgt Doom;45068683]There aren't any :v: [url]http://forums.keenswh.com/post/zokesia-skunkworks-high-quality-craft-6939300?pid=1283135987#post1283135987[/url] The others, well; some are actually rather decent, then there's one weird bloke who's basically all-out furry, and then there's quite a few mediocre ones. Main theme seems to be churning out a whole range of ships to fit imagined classes, rather than focusing on a few good ships. One thing i'll say in their favour is that they manage to be thematically consistent i.e. the ships all look like they belong with each other. [editline]11th June 2014[/editline] I still personally think the best ships are found in one-off threads, or just simple collections of a player's stuff.[/QUOTE] Before I regret asking how is one all out furry with Space engineers? Really the only Ship I see myself building in regards to another is a tender for my large battleship,also a modified version of the battleship meant for defense,gonna see how viable deflector shields are.
[QUOTE=JesseR92;45069266]Before I regret asking how is one all out furry with Space engineers? Really the only Ship I see myself building in regards to another is a tender for my large battleship,also a modified version of the battleship meant for defense,gonna see how viable deflector shields are.[/QUOTE] Same way they are with everything else. Bad fan fiction and worse art. And borderline-ASD obsession. I should know. I dated one. Did not go well.
[QUOTE=JesseR92;45069266]Before I regret asking how is one all out furry with Space engineers?[/QUOTE]You can't be. When you try to put on a space suit you get fur clamped between the bearing rails and then you suffocate as soon as you spawn.
[QUOTE=DeEz;45066207][vid]http://files.1337upload.net/collision-4cac19.webm[/vid] it works fine[/QUOTE]late, but does WebM smooth things out somehow or is that your real framerate? the smoothness is unreal
[QUOTE=Joazzz;45069870]late, but does WebM smooth things out somehow or is that your real framerate? the smoothness is unreal[/QUOTE] I can't see it due to chrome not working properly for .webm here, but I'm sure its his real framerate. no 30fps cap when not using youtube
[QUOTE=Joazzz;45069870]late, but does WebM smooth things out somehow or is that your real framerate? the smoothness is unreal[/QUOTE]That's my actual framerate afaik, note the sudden halt at the moment of collision. Since there's relatively little of the actual ship done, it's a lot smoother than any of my actually completed ships. I think since the necessary hardware for Shadowplay is basically built into Nvidia cards, it has a negligible FPS hit, as well. [editline]11th June 2014[/editline] If not for the compatibility issues between different browsers, i'd be a true WebM proselyte.
WebM is also incredibly smooth compared to youtube anyways.
[QUOTE=Sgt Doom;45070305]That's my actual framerate afaik[/QUOTE]holy crap to someone who's never been able to play a modern 3d game at a framerate higher than 50 (or without constant stuttering) that looks heavenly
Just so you know, you perceive 60fps differently when watching a video and playing a game, 60fps videos will always look smooth as hell.
I still think the ability to grab blocks or hang on to blocks would be fantastic. Plus the ability to push off walls and such.
[QUOTE=Holt!;45070884]I still think the ability to grab blocks or hang on to blocks would be fantastic. Plus the ability to push off walls and such.[/QUOTE] you can already kind of push off of walls, turn your inertial dampeners off and sharply look up. your feet hit the wall and launch you away [editline]11th June[/editline] i guess you could have little attachable ladder rungs to make it easier to get onto moving ships but i would rather have magnetic boots because they look cooler
Speaking of ladders. Why were they removed?
[QUOTE=Holt!;45072134]Speaking of ladders. Why were they removed?[/QUOTE] Because the block got replaced; but now I simply don't know why they haven't added them back in. We need some form of vertical transportation in ships besides ramps so having ladders come back would be handy.
[QUOTE=Joazzz;45070843]holy crap to someone who's never been able to play a modern 3d game at a framerate higher than 50 (or without constant stuttering) that looks heavenly[/QUOTE]Spent the previous 9 years being unable to run anything even close to high, so this new(ish) computer is really divine c: Only problem currently is I get an unusual FPS drop when placing blocks or hovering the ghost block on a mirrored ship. Drives me absolutely barmy tbh.
[QUOTE=Holt!;45072134]Speaking of ladders. Why were they removed?[/QUOTE] because they were shitty and caused more problems than they were worth.
[QUOTE=Pigbear;45072680]because they were shitty and caused more problems than they were worth.[/QUOTE]I think 99% of the problem is the player collider being an overbearingly massive and elongated box that rotates with you in all sorts of ways that it shouldn't. Everything would work so much better if I were a capsule when walking and a sphere when jetpacking.
[QUOTE=Sgt Doom;45068128]Now it's gotten to the point people are making threads in the SE forum's community creations section for their elaborate fictional company before they've even made any ships. It honestly seems like i'm the only one there who doesn't get dragged into that rather bizarre brand of fanfiction.[/QUOTE] Usually games that have user creations have that kind of stuff. It's fun to create a story around your creations but... [QUOTE=Sgt Doom;45068683] [url]http://forums.keenswh.com/post/zokesia-skunkworks-high-quality-craft-6939300?pid=1283135987#post1283135987[/url][/QUOTE] Making a Facebook page about it is going just a little bit too far.
[QUOTE=Electrocuter;45073982]Usually games that have user creations have that kind of stuff. It's fun to create a story around your creations but... Making a Facebook page about it is going just a little bit too far.[/QUOTE]I want that guy to produce a ship for my next video. It involves recycling.
A bit late to the large thruster topic, but what if they added auto-modular thrusters that merge together if adjacent to eachother? Something along the line of this: [thumb]https://photos-2.dropbox.com/t/0/AAB4KttlgZ_a8nEjEyltS1kE53yyBMmU1UFY9ocAKhf8yw/12/12091944/png/1024x768/3/1402531200/0/2/Modpods.png/FPLtfEGK9JNxSRS_FnP3sVqD_uLuWanRx8_0u3Nhs64[/thumb] Just for looks, mostly, it'd still be the same as placing lots of ordinary thrusters together. Edit: there we go
You forgot your thumb tags. [ thumb ] [I]URL here[/I] [ /thumb ] without the spaces in the brackets.
i have a spergtastic fictional company but i have built a shitton of stuff for it so does that make me better or what
[QUOTE=Wickerman123;45076762]You forgot your thumb tags. [ thumb ] [I]URL here[/I] [ /thumb ] without the spaces in the brackets.[/QUOTE] Or you can use [t][/[b][/b]t] tags.
[QUOTE=Svinpels;45076635]A bit late to the large thruster topic, but what if they added auto-modular thrusters that merge together if adjacent to eachother? Something along the line of this: [thumb]https://photos-2.dropbox.com/t/0/AAB4KttlgZ_a8nEjEyltS1kE53yyBMmU1UFY9ocAKhf8yw/12/12091944/png/1024x768/3/1402531200/0/2/Modpods.png/FPLtfEGK9JNxSRS_FnP3sVqD_uLuWanRx8_0u3Nhs64[/thumb] Just for looks, mostly, it'd still be the same as placing lots of ordinary thrusters together. Edit: there we go[/QUOTE] I'd love if they did this, but I'd also love if they allowed us to stack the thrusters from the nozzle, and inside our ship, allowing us to make any shape and size of thrusters, with thrust and power drain variable of the size of it. It would introduce a new block for the thrusters, which you would not choose to place yourself, the game would know which one you mean to place, if the thruster is facing the same way as another thruster, and is in front of it (on the opposite side of the nozzle), it would become a part of the thruster, or cluster of thrusters. Once build, the parts would not be able to change from internal thruster to external, or vice versa, you'd have to grind the part, and place it again. (This is in case of damage to the engines, so you wouldn't have engine nozzles underneath engine nozzles) x amounts of internal thruster blocks would require y amounts of external parts for optimal use. If for example, a missile was fired at the thrusters of a ship, the outer layer of the thruster (the external parts), would be damaged, or removed, and the internal parts would no longer be able to be used to their optimum. I'd also love if thrusters required some sort of fuel, separate of electric energy, they'd need a small amount of energy to start, but once online, they would consume the fuel from tanks, and generate a small amount of energy (just like in real life) I'd also love if such detail was added to making ship weapons, or any other aspect of building, customize your weapons fire power, engines thrust capability and energy production by designing your very own weapon, thruster or generator. Under weapons, you could design the projectile, or missile, the length of the barrel, which would determine the accuracy, the width, which would determine the calibre of the ammunition, and the magazine size would both determine the length of the ammunition, and the max capacity of the ammunition. The magazine would have to be big enough to hold the calibre of the ammunition of course. You should even be able to select between gattling barrels or normal, which would differ from one another in fire rate and size of the calibre. Gattling would be smaller calibre (if the size of the barrel is equal), but would be able to fire faster. You could even go as far as having cooling for the barrels, which could be separate blocks, radiators. You could pump all of the thermal waste to radiators in another place of the ship. Thrusters, I have already described. You could add thermal waste to that as well. The generators are supposed to be small nuclear plants, right? You could have a core part, a control rod part, and a turbine part. But the game would have to change a lot, and the way the inventory works right now, but not work well with this many extra blocks (even now, there's too many), we really need tabs. I'd really love more engineering in this game, I'm fine with the way thrusters work, as in you don't need to worry about the center of mass and all that jazz. There'd also have to be an easy way to template an cluster of blocks, and easily add it to a ship. So you don't have to redesign your generators/weapons all the time. If everything could be customized this much in the game, I'd probably play a lot more, to invent more generators or whatever. It might just be me though, I really do love games that require thinking. I'm sorry if I used some terms incorrectly, like calibre. (I'm not a gun expert, at all.) Hopefully you all get what I'm saying, this was all pretty much just the thought stream passing through my mind as I wrote it.
[QUOTE=ossumsauce;45077080]i have a spergtastic fictional company but i have built a shitton of stuff for it so does that make me better or what[/QUOTE] more effort put into the execution of a spergtastic idea = exponentially increased spergism so yes it makes you better
to be fair i never really built stuff with the idea of Spergism Inc. in mind but it just sort of happened that way
I am building my own navy atm have battleship,frigate,interceptor some fighters a light carrier and my beloved torpedoes. What do you guys think of a gravity disruptor ship,it would have a rotating shaft with embeded gravity generators and nodes with gravity generators on the sides, to scramble gravity driven torpedoes and cause problems for gravity drive equipped ships. Having an arms race with yourself is fun I am always winning but then I am annoyed I am losing.
[QUOTE=GHOST!!!!;45066647]I doubt it, since this video works just fine in the Ingame Media Thread. [vid]http://a.pomf.se/docbil.mp4[/vid][/QUOTE] What game is that? I wanna play!
[QUOTE=BigBadWilly;45078234]What game is that? I wanna play![/QUOTE] Natural Selection 2
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