Space Engineers - Say goodbye to Starmade and Blockade runner.
16,985 replies, posted
[QUOTE=GHOST!!!!;45317681]Nah, you'll need to download more RAM, 16 isn't enough.[/QUOTE]
I just thought the deformation system looked pretty CPU intensive and I was wondering whether I would need like an overclocked devils canyon or some shit.
[QUOTE=NeverGoWest;45320093]I just thought the deformation system looked pretty CPU intensive and I was wondering whether I would need like an overclocked devils canyon or some shit.[/QUOTE]
[url]http://www.spaceengineersgame.com/system-requirements.html[/url]
[QUOTE=kopd;45320107][url]http://www.spaceengineersgame.com/system-requirements.html[/url][/QUOTE]
[IMG]http://i.cubeupload.com/wMuU5J.png[/IMG]
still pretty far off though, don't think the guy will be able to run it. I'd recommend investing in a new rig so you can enjoy Space Engineers instead
Haha, the minimum GPU requirements. Oh wow, please at least try KSH.
Well, looks like I can run it then! Great! Now just for my rig to arrive.
i like building ships but god damn do i hate painting them.
[QUOTE=NeverGoWest;45320980]Well, looks like I can run it then! Great! Now just for my rig to arrive.[/QUOTE]
No man, you're not understanding, you [I]won't be able to run the game[/I] with a rig like that. You need a mega-upgrade. IBM might have the kind of thing you're looking for.
[QUOTE=Squeegy Mackoy;45317185]Rail blocks please <3[/QUOTE]
how do you think rail blocks should work? just a block that's slightly thinner so shit can move more easily, or something with an indent for a special kind of wheel or gear?
[QUOTE=krail9;45321998]how do you think rail blocks should work? just a block that's slightly thinner so shit can move more easily, or something with an indent for a special kind of wheel or gear?[/QUOTE]
Rails would be interesting,combine those with pistons and have a super heavy duty hanger door.
something like this would be amazing
[img]http://puu.sh/a1mC1/ec307305e5.png[/img]
when you power both sides, it draws them together and snaps them together like a rotor, free to move with very little friction, then you can release them from the console or set a force limit like landing gear
-snip-
I'm slowly working on a thing.
[t]https://dl.dropboxusercontent.com/u/32793717/space%20enginers/2014-07-08_00001.jpg[/t]
Entrance.
[t]https://dl.dropboxusercontent.com/u/32793717/space%20enginers/2014-07-08_00002.jpg[/t]
Airlock.
[t]https://dl.dropboxusercontent.com/u/32793717/space%20enginers/2014-07-08_00003.jpg[/t]
Drop shaft.
[t]https://dl.dropboxusercontent.com/u/32793717/space%20enginers/2014-07-08_00004.jpg[/t]
Hallway to rest of base. (rest of base not present yet).
[QUOTE=krail9;45321998]how do you think rail blocks should work? just a block that's slightly thinner so shit can move more easily, or something with an indent for a special kind of wheel or gear?[/QUOTE]
I was thinking something slightly more like rotors, in that it's a constraint within the physics engine. There's a rail block and a rail & trolley block. The rail and trolley works like a rotor in that you have two entities spawned when you place it. The rail in this case contains the control panel for the trolley above it and the trolley is motorized (because you don't want to have to put grav gen and mass blocks absolutely everywhere). Rail blocks can be attached at either end of each other and the trolley will remain constrained to the rail and under control by its parent block until it runs out of rail.
The only problem with this so far is that more than one rail trolleys cant be part of the same grid unless the child-parent relationship is maintained when you use a merge block. Same issue with circular connections of motors I guess?
Maybe they could add some extra magic that allows you to place a trolley block on the face of a rail block and it automatically sorts itself out, and then you can control it from the trolley itself. That makes more sense.
I don't think you should have a trolley block that's self powered. I think that the rail should basically be a slider block, and anything using it should be powered by thrusters/gravity generators/wheels.
[QUOTE=Trekintosh;45324228]I don't think you should have a trolley block that's self powered. I think that the rail should basically be a slider block, and anything using it should be powered by thrusters/gravity generators/wheels.[/QUOTE]Lies! It should work like a rotor. I want max speed, acceleration and friction controls. Grav gens should be reserved for moving things that aren't a part of yourself. I shouldn't need any of that to make a sliding hangar door.
[QUOTE=Trekintosh;45324228]I don't think you should have a trolley block that's self powered. I think that the rail should basically be a slider block, and anything using it should be powered by thrusters/gravity generators/wheels.[/QUOTE]
I disagree, I think the rails should be a female rail that acts as an attractor and linear accelerator, which allows you to set the attraction force, acceleration force, and resistance (so as to be able to prevent over-speed issues.) The tram's male piece would be the part that joins with the rail to provide linear movement. This would be useful for more than trams, too. Doors might be easier to build with such a creation. Ideally the male + female pieces would join to form a 1x1 cross section, so you could slot doors into frames and not have to deal with the rotor door issue.
[QUOTE=Squeegy Mackoy;45324282]Lies! It should work like a rotor. I want max speed, acceleration and friction controls. Grav gens should be reserved for moving things that aren't a part of yourself. I shouldn't need any of that to make a sliding hangar door.[/QUOTE]
You can already make hangar doors with rotors though?
[QUOTE=Usernameztaken;45325694]You can already make hangar doors with rotors though?[/QUOTE]
...
Those would fall apart in any moment if you actually tried to move the ship somewhere.
They are also overly complex and doesn't matter if rotors are stable in mp they would still fall apart from movement.
[QUOTE=ElectricSquid;45321818]No man, you're not understanding, you [I]won't be able to run the game[/I] with a rig like that. You need a mega-upgrade. IBM might have the kind of thing you're looking for.[/QUOTE]
The first two comments were funny, now you are just outwatering it.
I just thought the destruction/deformation system looked quite CPU intensive.
wow i haven't played this in several months, there's so much to catch up on
im doing survival on Lone Survivor but it's taking forever to refine all of my ores
is there any way to speed up the process?
[QUOTE=Ganix565;45325852]wow i haven't played this in several months, there's so much to catch up on
im doing survival on Lone Survivor but it's taking forever to refine all of my ores
is there any way to speed up the process?[/QUOTE]
Change the settings in the world settings.
Apparently 7 small thrusters on my small ship is not enough to get away from a large connector. What the hell does it take? I have learned that grav drive helps, though. Going to put 2 GG's next to the connector.
[QUOTE=kopd;45326257]Apparently 7 small thrusters on my small ship is not enough to get away from a large connector. What the hell does it take? I have learned that grav drive helps, though. Going to put 2 GG's next to the connector.[/QUOTE]
Put a large thruster on the sides of your ship, depending on the mass of your craft, that should be enough to pull you away.
The rail should be a separate 1x1 block where the rail is recessed into the block so that the slider piece is level with the floor or slightly higher. That way there's not a bigass gap for sliding hangar doors and whatnot.
[QUOTE=RayvenQ;45326327]Put a large thruster on the sides of your ship, depending on the mass of your craft, that should be enough to pull you away.[/QUOTE]
Worth a shot. The utility ship already looks like shit (I'm a "function over form" engineer), so I won't worry about redesigning to make the large thruster look like it belongs.
My mining ship is just fucked, though. It's a compact design and I already have trouble with thruster damage to the large connector. At this point I'm thinking I need to use another ship's landing gear to [I]pull[/I] the fucking thing off the connector. Or just stop using the connector. It's just ore transfer, may as well just eject it into the scoop. Wouldn't take much longer than hopping over to a tug ship to get off the connector.
FIX THE DAMNED CONNECTORS, KEEN! This is nuts.
Put up a picture of your ship, might help us figure out where its not going right.
I took a picture, then I tried it again and now it works fine.
(╯°□°)╯︵ ┻━┻
Thank you, Vilusia. I agree, it's very dumb. It should behave more consistently.
maybe being dumb is consistent for you who knows
Hey guys, LSG actually made something useful;
[media]http://www.youtube.com/watch?v=d9H500h4U98[/media]
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