• Space Engineers - Say goodbye to Starmade and Blockade runner.
    16,985 replies, posted
So after playing 30 hours of survival I gave creative a shot so that I could create a badass ship, be it big or small. Started building it, made the foundation, distributed thrusters etc, I even painted it. [t]https://1df684e479ed418010a2b1ea96076f50785be23a.googledrive.com/host/0B0xR4GMZUqoJNUVJWjF4dlFoUTA/SpaceEngineers%202014-07-17%2018-55-45-04.png[/t] Which made me remember that almost everything is 3x3... So the cockpit wasn't quite right. It also looks like a retarded space frog [t]https://1df684e479ed418010a2b1ea96076f50785be23a.googledrive.com/host/0B0xR4GMZUqoJNUVJWjF4dlFoUTA/SpaceEngineers%202014-07-17%2018-55-45-041.png[/t] Then after turning it I noticed I couldn't move forward, lo and behold, back thrusters! [t]https://1df684e479ed418010a2b1ea96076f50785be23a.googledrive.com/host/0B0xR4GMZUqoJNUVJWjF4dlFoUTA/SpaceEngineers%202014-07-17%2018-56-16-62.png[/t] FUck this I'm out [t]https://1df684e479ed418010a2b1ea96076f50785be23a.googledrive.com/host/0B0xR4GMZUqoJNUVJWjF4dlFoUTA/SpaceEngineers%202014-07-17%2018-56-19-19.png[/t]
There should be some sort of way to level up depending on time spent in survival such that the spawn ship you can join a server with becomes larger. By that I mean you can choose which ship to spawn in, and design it, and as you level up, you can add more to the default limit of blocks. You start out with a small fighter and by the end can travel around in a starship. This way people can go from server to server to 'explore' the galaxy.
[QUOTE=Zenreon117;45422273]There should be some sort of way to level up depending on time spent in survival such that the spawn ship you can join a server with becomes larger. By that I mean you can choose which ship to spawn in, and design it, and as you level up, you can add more to the default limit of blocks. You start out with a small fighter and by the end can travel around in a starship. This way people can go from server to server to 'explore' the galaxy.[/QUOTE] sounds dreadful i won't lie
[QUOTE=Gentry;45422323]sounds dreadful i won't lie[/QUOTE] It would obviously be toggleable on the server options. It is just something I thought might be a better alternative to just copy and pasting.
I decided to build a station of sorts, I built it, and realised I hadn't set ownership on it, so I did that. Then I found out that I hadn't set ownership on anything else in that world. [t]http://cloud-4.steampowered.com/ugc/53232971963099605/E9ADEB8207C682871062166F5EDFA39B76A693BE/[/t]
[QUOTE=paindoc;45421818]I also just noticed that we got catwalk corners, so rejoice! You can now make neat catwalk structures in your engine and mechanical rooms that actually work[/QUOTE] What? You sure you don't have any mods?
[QUOTE=FlakAttack;45421877]Going for realism without decent gameplay reasons is a bad idea.[/QUOTE] You may be playing the wrong game if that's how you feel.
[QUOTE=kopd;45423346]You may be playing the wrong game if that's how you feel.[/QUOTE] yes, hand-crafting ships from huge cubes in space is the epitome of realism
[QUOTE=damnatus;45422736]What? You sure you don't have any mods?[/QUOTE] That got me hype for good catwalks, and when i went to check, there were none. :suicide:
[QUOTE=Gentry;45421912]batteries are where you pay a higher cost for more potential energy later at your choosing its fair[/QUOTE] What about losing energy when charging batteries from batteries? Example: you charge your station/large ship battery from a generator, then charge a small ship battery from your large ship battery via connector, you've lost 20% on each step. For each kW generated, only .64 makes it to your second ship. Once again, you could just use uranium as your store of potential energy (as we always have) and not have any loss. Basically, if you're not using solar panels to charge the batteries, you're wasting 20% of your energy when you could just store the uranium in the reactor for free. Why bother? [QUOTE=kopd;45423346]You may be playing the wrong game if that's how you feel.[/QUOTE] I'd get a more realistic space game out of Kerbal Space Program. I'm not sure where you guys are getting the idea that this is somehow supposed to be based in realism. Tell me, if you guys truly think this game is rooted in realism, explain gravity generators. They're a purely gameplay driven development that have no basis in reality. I'm fine with that, and apparently so are all you. So why the hard-on for realism in batteries of all things?
[QUOTE=krail9;45423437]yes, hand-crafting ships from huge cubes in space is the epitome of realism[/QUOTE] I'm not saying that SE is the epitome of realism, or that it's the most realistic game out there. But I [i]am[/i] saying that if you think realism should [B]only[/B] be added where there are gameplay reasons (which is the bit I quoted), then the game isn't for you. The devs have essentially said as much themselves. [editline]17th July 2014[/editline] [QUOTE=FlakAttack;45423520] I'm not sure where you guys are getting the idea that this is somehow supposed to be based in realism.[/quote] for starters: [url]http://blog.marekrosa.org/2013/09/space-engineers-announced-development.html[/url] [QUOTE=FlakAttack;45423520] Tell me, if you guys truly think this game is rooted in realism, explain gravity generators. They're a purely gameplay driven development that have no basis in reality. I'm fine with that, and apparently so are all you. [/quote] Why not ask the devs? [url]http://blog.marekrosa.org/2013/09/artificial-gravity-in-space-engineers.html[/url] The game would be pretty much unplayable to a lot of people without gravity. Some breaks from reality are fine. When there's a good gameplay reason for it. ;) [QUOTE=FlakAttack;45423520]So why the hard-on for realism in batteries of all things?[/QUOTE] Why not? Is it really pissing on anybody's picnic to make them realistic? Why do so many people have their knickers in a twist over the fact that they're not 100% efficient?
The batteries are totally useless right now. It shouldn't take 15 [I]real time[/I] minutes to charge a single battery when there are 5 large reactors hooked up to it. The game has no realism whatsoever. None. Having "Realism" for the batteries only [i]detracts[/i] from the game.
I don't see how something you don't have to use can detract from the game.
[QUOTE=kopd;45424017]I don't see how something you don't have to use can detract from the game.[/QUOTE] Cluttering the game with features(batteries, for example) that are completely useless detracts from the game.
[QUOTE=kopd;45424017]I don't see how something you don't have to use can detract from the game.[/QUOTE] Because we want to use them, and can't. They are not doing the job we need them to do, so we have to stick to putting full blown nuclear reactors in fighter craft until another solution comes by or the batteries are playable.
I don't think the 80% thing matters to be honest. It's the 15 minute charge rate that makes them a dud feature. I mean it really has no serious gameplay impact for them to be limited to 80% efficiency, as I see it they're a backup or response option not a main power method. I see them as a good way to set up drones or resource efficient torpedoes or what not. But I feel like a seriously lengthy 15 minute charge time is actually somewhat a negative aspect of the feature. To me, it doesn't add fun.
I'm definitely a minority. Everybody says batteries are useless, but I like them. Personally, I could do without the whole multiplayer thing and and the block ownership crap. Having to reset ownership of all my own ships in a single player game? Now [B]that[/B] is a useless feature.
I started work on a big ship today, never really done anything like this before. The base hull isn't far off what I want it to be, after I'm done with that I'll add armour plates for protection and aesthetics, an interior and a name for the thing. [url]http://imgur.com/a/BKZnx#0[/url]
[QUOTE=esalaka;45419357]So... Basically, antennae within each others' broadcast radii will rebroadcast the position?[/QUOTE] So I can finally set up relay stations!? YESSSS.
And you can enter a sort of stealth mode by lowing the broadcast range to be small as all heck, We just need a radar or ladar now so we can set up sensor buoys.
Between batteries and pistons I may actually be able to finish my drum torpedo magazine idea. I was caught mainly on a way to ram the torps into firing position using only rotors, and using the landing gear slider thing really took up wayyy too much space
I do have issue with the time it takes to charge with batteries it seems really long compared to te rest of the game as for practical use cheap fighters,relay bouys,emergency back up power,or use them as a capacitor system for superweapons. I have scrapped a few of my ships My blue 6 engined cruiser and my main battleship the Sgriosach are no longer in service what remains are my heavy frigate my carrier and my two corvettes as well as my fighters.
[QUOTE=FlakAttack;45421877]Going for realism without decent gameplay reasons is a bad idea.[/QUOTE] JUST TRY AND STOP ME FROM BUILDING SINGLE-ENGINE CRAFT AND TRYING TO FIND MY RETROGRADE VECTOR
[QUOTE=HumanAbyss;45424204]I don't think the 80% thing matters to be honest. It's the 15 minute charge rate that makes them a dud feature. I mean it really has no serious gameplay impact for them to be limited to 80% efficiency, as I see it they're a backup or response option not a main power method. I see them as a good way to set up drones or resource efficient torpedoes or what not. But I feel like a seriously lengthy 15 minute charge time is actually somewhat a negative aspect of the feature. To me, it doesn't add fun.[/QUOTE] are we playing the same game I can't think of anything in this game that takes quicker than 15 minutes to accomplish 15 minutes is great because you actually have to use your brain [editline]18th July 2014[/editline] [QUOTE=FlakAttack;45423520]So why the hard-on for realism in batteries of all things?[/QUOTE] its not the realism, but the gameplay consideration batteries are not supposed to be an instant "you need to have these on everything now" Honestly if you can't find a reason to build them in their current state, then don't. Obviously some people are more creative engineers than you and that line should exist in this game.
I agree with [sp]NoDachi[/sp] on this, 15 minutes of charging sounds entirely reasonable since you get like four hours of flight time if you conserve the energy just a bit, plus you can just make a docking/landing pad and keep all your ships "plugged in" for recharging and always ready to be used, no need to worry about forgetting to refuel them after or before doing whatever.
it would be nice if there was also a battery checkbox for 'discharge' so you could set them up to recharge when there's spare power but discharge when needed
Can confirm that developers are aware of the battery issues
I just don't understand why you have to press a button to charge or discharge it, why not make it act like batteries in real life do? This isn't really a case of 'muh realism', it's more that they'd just be less hassle to use, especially if you have tons of them so it gets kinda hard to find the ones you want in the list.
darth-veger, just out of curiosity, were Facepunchs' opinions ever considered to make a change? At all? It makes me feel fuzzy inside to think so. Still haven't tested batteries so I can't talk shit about it.
[QUOTE=BackwardSpy;45427286]I just don't understand why you have to press a button to charge or discharge it, why not make it act like batteries in real life do? This isn't really a case of 'muh realism', it's more that they'd just be less hassle to use, especially if you have tons of them so it gets kinda hard to find the ones you want in the list.[/QUOTE] Yeah, definitely a pain. I'm hoping that it's because it's a WIP and that they'll change that soon. [editline]18th July 2014[/editline] One change that wasn't mentioned in the video (or at least not in much detail or I completely missed it) is the change to power management. You can now run refineries and assemblers from solar panels. Albeit, slowly. This makes me happy. :) My project for today is to start building some modular power packs. Merge block on one end, batteries in the middle, connector at the other end. Charge them up at the base and plug them in when needed.
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