Space Engineers - Say goodbye to Starmade and Blockade runner.
16,985 replies, posted
[QUOTE=Treelor;45487574]If they plan on pushing the idea of making your own doors and mechanics out of the rotors and pistons, we absolutely require action groups for [u]any[/u] of it to be practical.[/QUOTE]
Yeah, hopefully action groups will be a thing. I hate having to open up the control panel to move a rotor. Makes it really hard to fine tune stuff.
Oh man oh man, this is going to change everything
[QUOTE=Treelor;45487574]If they plan on pushing the idea of making your own doors and mechanics out of the rotors and pistons, we absolutely require action groups for [u]any[/u] of it to be practical.[/QUOTE]
I've been wanting some kind of programmable buttons/levers/keypads/whatever since they first added the working control panel stuff. It's ridiculous to expect us to fiddle with the settings every time we try to open a single rotor/piston door.
Also trying to input the correct values for everything usually leads to something breaking, so Keen pls add
I was hyped for pistons but fuck yeah, thrust override! This means missiles can be made smaller!
[editline]24th July 2014[/editline]
[QUOTE=Grenadiac;45487654]They have conveyors so you could just retract the connector now![/QUOTE]
I love it when devs actually listen to requests, that's a good thing about SE devs
[QUOTE=esalaka;45487729]I was hyped for pistons but fuck yeah, thrust override! This means missiles can be made smaller![/QUOTE]
Missiles that cannot be disoriented by other gravity fields, neat
You could also use them to make traps and stuff that work without someone constantly waiting in a cockpit for someone to come by
[QUOTE=Frosty_Avo;45487770]Missiles that cannot be disoriented by other gravity fields, neat
You could also use them to make things that move completely on their own[/QUOTE]
What things that move completely on their own that you don't control and that are useful are there apart from missiles?
I hope we get hotkeys soon. Overriding thrusters + rotors + hotkeys = thrust vectoring.
I like the blast doors and thrust overrides. I'm finally able to build doors for my torpedo tubes so incoming fire won't set off the torpedoes before they're fired.
I do have to ask, though...is the buggy-as-fuck external camera ever going to be fixed? Half the angles you try to view the ship from just default back to the in-cockpit view. The fact that you get in a cockpit, press the external view button, and [I]nothing happens[/I] until you rotate the camera is a pretty obvious issue. The kind of issue that any given player will notice within five minutes of playing.
[QUOTE=esalaka;45487831]What things that move completely on their own that you don't control and that are useful are there apart from missiles?[/QUOTE]
Well, there was that drilling platform I tried to build once. It was a disaster, though. It was basically a beast covered in drills on one side that used gravity to apply a constant downward force. At least, that was the idea.
[QUOTE=Used Car Salesman;45487848]I do have to ask, though...is the buggy-as-fuck external camera ever going to be fixed? Half the angles you try to view the ship from just default back to the in-cockpit view. The fact that you get in a cockpit, press the external view button, and [I]nothing happens[/I] until you rotate the camera is a pretty obvious issue. The kind of issue that any given player will notice within five minutes of playing.[/QUOTE]
For me, that only happens when something's blocking view of the ship, though?
[QUOTE=Grenadiac;45487654]They have conveyors so you could just retract the connector now![/QUOTE]
With the kind of luck I've been having with getting connectors to separate, I'll have to retract the connector and slide a blast door between the two in order to get them apart and release the smaller ship. Which is probably a good idea anyway since I've already destroyed more than one connector with thruster damage. Why turning off (not just unlocking, but turning off) the connector doesn't kill the magnetic pull is beyond me.
[QUOTE=esalaka;45487831]What things that move completely on their own that you don't control and that are useful are there apart from missiles?[/QUOTE]
Can't really think of anything right now, but yes, at least thrusters that are just constantly on and burn players/ships in front of them and some kind of decorative objects.
[QUOTE=esalaka;45487831]What things that move completely on their own that you don't control and that are useful are there apart from missiles?[/QUOTE]
An orbiting satellite.
I'm getting this bug with pistons where it will constantly make my ship rotate and move very slowly regardless of how many gyroscopes or thrusters I have on the craft, and It keeps making my inertial dampeners fire off constantly and can't keep my craft static.
[QUOTE=JesseR92;45488252]An orbiting satellite.[/QUOTE]
How would you keep it orientated so that it would always push in the right direction?
[QUOTE=kopd;45488284]...that launches missiles.[/QUOTE]
Of course ,or an orbitting minefield
For some reason my pistons don't actually seem to listen to the new grid offset controls, they just stay off grid no matter what the control panel says
[editline]24th July 2014[/editline]
From left to right, -20cm, 0,0mm and +20cm:
[t]http://i.imgur.com/Q6UT8UP.png[/t]
alright so lessons learned: don't use the rotor exploit to try and make a piston elevator on a station by stacking small ship pistons on top of each other. it works really well for going up and the small blocks are compact enough that you can use them nearly anywhere, but when you set them to go back down they bug out and go nuts. this requires further testing
[QUOTE=esalaka;45488316]How would you keep it orientated so that it would always push in the right direction?[/QUOTE]
In theory you just offset the thruster towards the front of the satellite so it slowly turns.
Attaching pistons to small ships seems to cause them to fly off and flip over regardless of the number of engines & gyros.
Me and a friend of mine has found one of the better uses that the new blast door blocks and pistons have.
[img]http://cloud-4.steampowered.com/ugc/32967403421241966/BEC650D5072EA45BFA8D0F265CC223094598F00B/[/img]
Lets you do something that should be possible by default, have turrets in hull.
[QUOTE=Twistshock;45488578]Attaching pistons to small ships seems to cause them to fly off and flip over regardless of the number of engines & gyros.[/QUOTE]
The piston head seems to be a tiny bit larger than a small ship block, so if you place a piston in such a way that the side of the piston head touches a block, it starts glitching.
Oh shit i forgot it was thursday. woohoo!
[QUOTE=Civil;45488594]Me and a friend of mine has found one of the better uses that the new blast door blocks and pistons have.
[IMG]http://cloud-4.steampowered.com/ugc/32967403421241966/BEC650D5072EA45BFA8D0F265CC223094598F00B/[/IMG]
Lets you do something that should be possible by default, have turrets in hull.[/QUOTE]I think the reason they don't do that currently is because they don't have a way of defining concave shapes for the construction area. The turret just occupies a 3x3 space when it should be occupying a 3x2 + 1x1 space. I have the same beef with landing gear.
[QUOTE=yannickgd;45488606]The piston head seems to be a tiny bit larger than a small ship block, so if you place a piston in such a way that the side of the piston head touches a block, it starts glitching.[/QUOTE]
Well, that's dumb.
[QUOTE=Amiga OS;45488912]Regarding pistons...
[media]http://www.youtube.com/watch?v=L5EkzDpqn9s[/media][/QUOTE]
My friend Da Gooze already had that with old rotor pistons, but he will update it with the new ones once all their bugs are gone.
[media]http://www.youtube.com/watch?v=hPA9IlP5B48[/media]
By the way, elevators are a thing now. You can stack pistons, so yeah.
Haven't tried this update yet. Is it possible to put a piston on another piston so as to make a dual piston combo that extends further and faster when both are toggled at the same time?
If so can I continuously stack pistons so as to keep increasing their speed and length?
In another words, can I make a ship that can punch another ship on the other side of an asteroid?
Having fun with the pistons so far, there seems to be a problems when stacking small pistons or trying to move something with them. I tried building hangar attaching piston to the ceiling but when I tried to pick up something with it, it just instantly broke. So having landing gear or merge block at the end of the piston seems to cause some problems. I managed to attach 1 block between 2 pistons and it worked surprisingly well, just need to make sure the pistons are moving to different direction at the same time...
Anyway now I'm gonna focus on mining with pistons, something like thumpers from firefall would be epic. Just launch few of those towards an asteroid and collect them later.
[img_thumb]http://www.noemotion.net/images/thumper.jpg[/img_thumb]
[img_thumb]http://production_firefall-blog-uploads.s3.amazonaws.com/2011/12/Dredge.png[/img_thumb]
Small ship version didn't work very well so I made large ship instead. This is just the first version but well.. it works. Next step is to add more pistons and drills. I'm gonna have another try at the small ship though.
[img_thumb]http://rulssi.kapsi.fi/crap/images/spaceengineers/pistondrill/SpaceEngineers_2014-07-25-00-45-08-181_FinalScreen.png[/img_thumb]
[img_thumb]http://rulssi.kapsi.fi/crap/images/spaceengineers/pistondrill/SpaceEngineers_2014-07-25-00-45-26-845_FinalScreen.png[/img_thumb]
[img_thumb]http://rulssi.kapsi.fi/crap/images/spaceengineers/pistondrill/SpaceEngineers_2014-07-25-00-49-06-001_FinalScreen.png[/img_thumb]
Rest of the pictures: [URL]http://rulssi.kapsi.fi/crap/images/spaceengineers/pistondrill/[/URL]
The rotor offsets don't work for me. With large/station rotors, at least.
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