• Space Engineers - Say goodbye to Starmade and Blockade runner.
    16,985 replies, posted
Does anyone else have trouble running the game? My system specs are pretty good but I lag like hell with anything thats much larger than the starter big ships. Is there a way to lower the graphics quality below normal?
It's in alpha, it's unoptimized, we all suffer issues. Not much you can do about it. Post your specs anyway so we can get more clarification. Use [URL="https://www.piriform.com/speccy"]Speccy[/URL], it's great.
Oh god i can't get my custom block's textures to work. eurgh.
[QUOTE=blazingfly;45706305]What are some must have mods, do you reckon? Any collections of items and such? I think glass is bugged. I don't see how you can get it the panes of glass to connect together without having supporting blocks - it's like you can't place glass on glass.[/QUOTE]I personally always use the fighter cockpit for every vaguely combat-oriented small ship. The default one is more industrial-looking, more suited for miners, welders and whatnot compared to fighters and bombers.
Arrrrrgh I am getting really tired of designing new fighters only to blow myself up with my own rockets before I get a chance to save them. I'm even in the habit of turning off the inertial dampeners before I make a firing run and I still end up blasting my own ship apart half the time.
They should be more realistic in tht they don't actually prime for a few second after leavin the barrel. I'd much rather a few small dents than an explosion.
[QUOTE=Wickerman123;45716607]They should be more realistic in tht they don't actually prime for a few second after leavin the barrel. I'd much rather a few small dents than an explosion.[/QUOTE]I want the mechanics of explosion damage to be redone entirely. I really don't like this cookie cutter crap to begin with.
To be honest it shocks me that didn't get addressed alongside turrets. Fights wil be so much better when missiles perform realistically. With this update, apparently projectiles can be modded? In what way exactly?
[QUOTE=Used Car Salesman;45713908]Arrrrrgh I am getting really tired of designing new fighters only to blow myself up with my own rockets before I get a chance to save them. I'm even in the habit of turning off the inertial dampeners before I make a firing run and I still end up blasting my own ship apart half the time.[/QUOTE] I always make a copy of my ship and use the copy before messing around with weapons or high-tolerance mechanisms like pistons. It's a habit I picked up from playing GMOD.
[QUOTE=Wickerman123;45717030]To be honest it shocks me that didn't get addressed alongside turrets. Fights wil be so much better when missiles perform realistically. With this update, apparently projectiles can be modded? In what way exactly?[/QUOTE] They can? I desire plasma cannons.
[QUOTE=Squeegy Mackoy;45716840]I want the mechanics of explosion damage to be redone entirely. I really don't like this cookie cutter crap to begin with.[/QUOTE] Agreed, it still feels extremely simplistic and placeholder-y. [editline]17th August 2014[/editline] [QUOTE=Saber15;45717404]I always make a copy of my ship and use the copy before messing around with weapons or high-tolerance mechanisms like pistons. It's a habit I picked up from playing GMOD.[/QUOTE] Yeah, pistons in fighters tend to fail pretty often, too.
Did a recent update bug up the grav generators? If I go to physics view, all the grav generators look like they've defaulted back to 150x150x150. But, the control panel shows the same settings I left them with, and it seems to affect the player within the boundaries I set. But, artificial masses get affected anywhere in that 150x150x150 box. So, discrepancy between settings, the perimeter that affects the player, and the perimeter that affects artificial masses.
Artificial masses are making my ships shake and shudder like they're in an intense gravity field even in zero-G, my old saves have become super laggy, opening the construction preview causes lag, and trying to modify structures (like turrets) on pistons slows the game down to almost unplayable levels of lag. tl:dr; pls devs bug and optimization patch. No more feature creep, optimize and slam dunk some bugs PLEASE I can't be that angry at Keen with how great their release schedule is anyways, but I think its too easy to get caught up in the fun of new features (especially as a dev I imagine) and forget to optimize optimize optimize. Minecraft is an example of this, took years to optimize and bugfix.
[QUOTE=paindoc;45720329]Artificial masses are making my ships shake and shudder like they're in an intense gravity field even in zero-G, my old saves have become super laggy, opening the construction preview causes lag, and trying to modify structures (like turrets) on pistons slows the game down to almost unplayable levels of lag. tl:dr; pls devs bug and optimization patch. No more feature creep, optimize and slam dunk some bugs PLEASE I can't be that angry at Keen with how great their release schedule is anyways, but I think its too easy to get caught up in the fun of new features (especially as a dev I imagine) and forget to optimize optimize optimize. Minecraft is an example of this, took years to optimize and bugfix.[/QUOTE] well alpha is the part of development where they do slap on all the features. Polish and optimization comes later. No point spending time optimizing for it all to be redundant in a few patches.
As long as they keep to their update schedule I'm not really going to complain much - it is an alpha. They're doing great things.
[QUOTE=Wickerman123;45720426]They're doing great things.[/QUOTE] Yeah? For me it kind of feels like every update is an added layer of polish to this turd, since they're presently building on top of a physics engine that isn't really capable of what they're asking from it, and netcode that reduces its already shaky functionality down to the most rudimentary interactions.
[QUOTE=Magman77;45721021]Yeah? For me it kind of feels like every update is an added layer of polish to this turd, since they're presently building on top of a physics engine that isn't really capable of what they're asking from it, and netcode that reduces its already shaky functionality down to the most rudimentary interactions.[/QUOTE] ALPHA.
[QUOTE=Gentry;45720360] Polish and optimization comes later. [/QUOTE] Well, no customers are going to be around to see it if they don't fix some shit first. I'm really getting sick of the "It's an alpha!" excuse. They've had money pouring in for months. They have staff. They can fix the fucking game. But, they won't, because early access incentivizes developers to ignore the grunt work in favor of new features that will reel in more purchases. They'll just keep tacking on more and more stuff while the underlying issues eat away at the game until people stop buying it and the devs get bored and go do something else.
probably shouldn't buy into early access if you have fits over the playability of a WIP game
The difference between Alpha and Beta is being mostly "feature complete". The difference between Beta and Release is that it should be functional and relatively bug-free. Game is very much in Alpha (not feature complete). There are big features still missing that they want to add. The optimization passes usually come later in the typical development process I'm afraid.
[QUOTE=FlakAttack;45721369]The difference between Alpha and Beta is being mostly "feature complete". The difference between Beta and Release is that it should be functional and relatively bug-free. Game is very much in Alpha (not feature complete). There are big features still missing that they want to add. The optimization passes usually come later in the typical development process I'm afraid.[/QUOTE] In a "typical" development process, customers aren't playing the game and the developers aren't getting sales until the end of the process. If people are going to pay money, I don't think it's unreasonable to expect a PLAYABLE game, even if it's not complete. If you want me to alpha/beta test your buggy game and report back, then fine, but I expect you to pay me, not the other way around. Things need to be handled differently when people are paying to play.
[QUOTE=Used Car Salesman;45721202]Well, no customers are going to be around to see it if they don't fix some shit first. I'm really getting sick of the "It's an alpha!" excuse. They've had money pouring in for months. They have staff. They can fix the fucking game. But, they won't, because early access incentivizes developers to ignore the grunt work in favor of new features that will reel in more purchases. They'll just keep tacking on more and more stuff while the underlying issues eat away at the game until people stop buying it and the devs get bored and go do something else.[/QUOTE] You're being a total dick for no reason. You have to remember that alpha's used to be reserved for game journalists as their feedback was important to developers. They never used to be public. Things have changed and they are releasing the games in alpha stages. This DOES NOT mean that they are release a game to the public as a finished product. The fact it's in alpha is a clear statement that it's going to be buggy as shit and at times, downright unplayable. If you don't like it then don't buy into it! Anyone who takes the time out to read into how alpha's work realise that alpha's are released at the consumer's own discrepancy, they don't have to buy it and they are warned that it's not a good idea to do so. It's used as a way of getting some extra money and feedback. You'll also find out that most of the time, in game development, features come first, then when the majority are done, you iron out the bugs. I work and study in tandem with people studying game development. I had to help build a game for a module in Uni, I have reliable sources so don't dare tell me and the others in the thread that we are wrong. Deal with the fact you bought a Work in Progress piece of software and stop being a bitch about it.
For gods sake dont buy any Alpha or Beta games if you dont understand the development process.
[QUOTE=Used Car Salesman;45721399]In a "typical" development process, customers aren't playing the game and the developers aren't getting sales until the end of the process. If people are going to pay money, I don't think it's unreasonable to expect a PLAYABLE game, even if it's not complete. If you want me to alpha/beta test your buggy game and report back, then fine, but I expect you to pay me, not the other way around. Things need to be handled differently when people are paying to play.[/QUOTE] SE cost me slightly more than a sandwich
You must have expensive sandwiches. [editline]18th August 2014[/editline] [QUOTE=Used Car Salesman;45721399]In a "typical" development process, customers aren't playing the game and the developers aren't getting sales until the end of the process. If people are going to pay money, I don't think it's unreasonable to expect a PLAYABLE game, even if it's not complete. If you want me to alpha/beta test your buggy game and report back, then fine, but I expect you to pay me, not the other way around. Things need to be handled differently when people are paying to play.[/QUOTE] If you are paying to play the game than you're doing it wrong! You are paying to help fund the development team! For gods sake stop being such a self righteous idiot!
[QUOTE=Used Car Salesman;45721399]In a "typical" development process, customers aren't playing the game and the developers aren't getting sales until the end of the process. If people are going to pay money, I don't think it's unreasonable to expect a PLAYABLE game, even if it's not complete. If you want me to alpha/beta test your buggy game and report back, then fine, but I expect you to pay me, not the other way around. Things need to be handled differently when people are paying to play.[/QUOTE] never buy into an alpha again please
I hope in-game programming means that we can place images on the HUD, and create graphical screen interfaces a-la GMOD Wiremod displays. So we can build badass combat control centers like this: [img]http://imperialcenterdoesnothold.files.wordpress.com/2011/01/bsliberatorcicoverview.jpg[/img]
Optimistic but it's a nice idea! Go pitch your idea in the suggestion forum, this is something I'm sure the devs would consider implementing. Actually I think they said that something VERY similar was in the works anyway..
Honestly, people like Used Car Salesman make me regret that Early Access even exists. If people are too stupid to read the disclaimers, too stupid to understand that it's not finished, too stupid to understand how making a game works, why should they be able to buy into it?
[QUOTE=woolio1;45721920]Honestly, people like Used Car Salesman make me regret that Early Access even exists. If people are too stupid to read the disclaimers, too stupid to understand that it's not finished, too stupid to understand how making a game works, why should they be able to buy into it?[/QUOTE] Well at least Keen has his money... so every cloud has a silver lining
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