• Space Engineers - Say goodbye to Starmade and Blockade runner.
    16,985 replies, posted
[QUOTE=Magman77;45721021]they're presently building on top of a physics engine that isn't really capable of what they're asking from it[/QUOTE]There's a difference between misuse and misconfiguration.
"alpha of a game lags a bit" "shit engine crap devs 0/10 remake game or refund" [sp]i won't continue[/sp]
[QUOTE=ossumsauce;45723814]unless it's call of duty[/QUOTE] I never really understood why people gave Call of Duty so much shit for not moving to a new engine when the Quake Engine was doing well enough, if it's not broke, don't fix it. [editline]18th August 2014[/editline] That being said, I'm glad they're moving to a new engine for Advanced Warfare.
[QUOTE=GHOST!!!!;45727160]I never really understood why people gave Call of Duty so much shit for not moving to a new engine when the Quake Engine was doing well enough, if it's not broke, don't fix it.[/QUOTE] It's one of the best selling game franchises ever, with a nearly infinite budget, people are expecting it to reinvest some of it's earnings into showing some progress. The problem is, that, if perhaps not obviously broken, it's quite outdated.
GUYS, this is Space Engineers, not Call of Duty! While off-topic is okay in small amounts, this is getting out of hand.
[QUOTE=bobsmit;45721822]I hope in-game programming means that we can place images on the HUD, and create graphical screen interfaces a-la GMOD Wiremod displays. So we can build badass combat control centers like this:[/QUOTE] I'd prefer the ability to create tiny panels of switches and buttons and dials and stuff. Overly complex control schemes are my fetish in games like this.
[QUOTE=woolio1;45724328]I don't think most people realize what an "engine" is. An engine is just a term used to refer to all the bits that make up the platform for a game. Physics, graphics, AI, scripting, events, lighting, and all the other parts act like modules in the platform, they can be rewritten or replaced entirely depending on need. Yes, most engines are giant, almost monolithic software packages with integrated development tools, like Unity or Unreal, but it'a very rare to see a published title running on a stock engine. Take TitanFall, for instance. In name, it runs on Source, from the CS:GO branch. However, most of the graphics pipeline was completely replaced, I believe it uses a different physics engine, and most of the code base was rebuilt from the ground up. Additionally, all the AI is handled through Microsoft's cloud compute platform, something which wasn't possible in stock source. And that's normal. That's what happens in game development. That's how it works.[/QUOTE] And yet in supporting what I've said, you are agreeable and I am dumb. I smell some [I]rank[/I] product-defense bias. [editline]18th August 2014[/editline] [QUOTE=Squeegy Mackoy;45726818]There's a difference between misuse and misconfiguration.[/QUOTE] It isn't either of those, it's incapable.
[QUOTE=Magman77;45727591]And yet in supporting what I've said, you are agreeable and I am dumb. I smell some [I]rank[/I] product-defense bias. [editline]18th August 2014[/editline] It isn't either of those, it's incapable.[/QUOTE] You are dumb because you contradicted yourself. Every post you've made has contradicted the post at the top of this page: [QUOTE=Magman77;45722542]Such a dodgy excuse, you don't go into beta or retail and rebuild the engine at either of those stages. :v:[/QUOTE] That's why you're getting dumb ratings, that and you are continuously arguing something that doesn't need to be argued - you're not making any sense here. For the sake of the thread, just stop replying to these posts and post something more on-topic! The engine is not incapable, it's already proved it's capable. It just needs re-configuring to cope with everyone's absurd limitations.
[QUOTE=Magman77;45727591]And yet in supporting what I've said, you are agreeable and I am dumb. I smell some [I]rank[/I] product-defense bias. [editline]18th August 2014[/editline] It isn't either of those, it's incapable.[/QUOTE] How you say something is just as important as what you're saying.
[QUOTE=Magman77;45727591]And yet in supporting what I've said, you are agreeable and I am dumb. I smell some [I]rank[/I] product-defense bias. [editline]18th August 2014[/editline] It isn't either of those, it's incapable.[/QUOTE] The game is fine with some more optimization. My only real problem is that some asteroids absolutely tank my FPS regardless of me having a good pc - but that'll get fixed eventually. Its meant to be played mostly either has a co-op survival game or a creative show room. Two functions it can do well. Its not meant to be some pseudo-MMO with huge fleet fights or 20m kg ships duking it out and living stations spanning the solar system. As Wickerman said peoples perceptions of this game is the real problem. It doesn't matter how much this game and handle or the scale. There will always be people playing it at its limits and complaining that they're not getting the experience they want. We're either going to be hearing "waaa my 32m kg HMS Aspergers lags" or "waaa ma 107m kg USS Autist lags"
just saying no matter how many games have been abandoned in the alpha stage - it's still not a valid excuse to make assumptions about future of any game dev company, and it will never be so, it's an alpha, get over it and acquire patience
The only problem I have with performance is while Ive got a block selected and it shows the ghost block, everything lags terribly. And playing with the space hulk
[QUOTE=Birdman101;45728078]The only problem I have with performance is while Ive got a block selected and it shows the ghost block, everything lags terribly. And playing with the space hulk[/QUOTE] me too! the ghost blocks cause AWFUL lag for whatever reason
gosh, my game is actually broken because of the last update but im not complaining, get a grip
Oh sweet see the thread with 66 new posts, must be a surprise update! Nope, just a shitfight. Wonderful.
[QUOTE=woolio1;45721920]Honestly, people like Used Car Salesman make me regret that Early Access even exists.[/QUOTE] No, fuck that. Early Access is one of the best things that happened to indie games, and if some idiots don't get it, it's not really my problem.
Early Access is wonderful! It helps games from becoming vaporware. I'd like to think if Early Access was a thing many years ago, we would never have seen the death of Free Radical and the Original Battlefront 3. While I'm happy that Dice has taken over the franchise, i'm scared that EA will ruin it like they did BF4. The people who don't seem to understand how Early Access work really, really give it a bad name. You guys have got to remember that KSH is very in touch with the community, they often feature things that surprise them. They do this because quite often people are managing things that the game wasn't intended to do. The Space Hulk for example, I'm not sure if it was ever featured but if we reach a state of completion - or hit a wall with engine limitations - then I have no doubt they will feature it and use it to aid the development. Hell if people push much harder they might have to reconsider their whole game plan just to put up with the unreasonable whiners out there. What people have been bashing them for is really unfair. It's like bashing Ubisoft for the FarCry 2 map editor lagging the fuck out when you put down like 50 explosive barrels - it's a map maker, not an explosives playground.
[QUOTE=Gentry;45727719]The game is fine with some more optimization. My only real problem is that some asteroids absolutely tank my FPS regardless of me having a good pc - but that'll get fixed eventually. Its meant to be played mostly either has a co-op survival game or a creative show room. Two functions it can do well. Its not meant to be some pseudo-MMO with huge fleet fights or 20m kg ships duking it out and living stations spanning the solar system. As Wickerman said peoples perceptions of this game is the real problem. It doesn't matter how much this game and handle or the scale. There will always be people playing it at its limits and complaining that they're not getting the experience they want. We're either going to be hearing "waaa my 32m kg HMS Aspergers lags" or "waaa ma 107m kg USS Autist lags"[/QUOTE] you get a box for "lol autism" [editline]18th August 2014[/editline] other than that though I agree
And you get a box for making a joke out of a mental disability.
[QUOTE=Wickerman123;45728753]Early Access is wonderful! -words-[/QUOTE] sure but still SE is an exception, the majority of early access games either got abandoned or they're simply crap
jesus tittyfucking christ did I start a shit flinging exposition. Anyone got any ideas where I can get inspiration for bridges for my capital ship? I got nothing right now
[QUOTE=paindoc;45729020]jesus tittyfucking christ did I start a shit flinging exposition. Anyone got any ideas where I can get inspiration for bridges for my capital ship? I got nothing right now[/QUOTE] [thumb]http://upload.wikimedia.org/wikipedia/commons/e/e1/Gaoliang_Bridge.JPG[/thumb] The enemy will never suspect a thing.
What about hillside bunkers?
[QUOTE=blazingfly;45729372][thumb]http://upload.wikimedia.org/wikipedia/commons/e/e1/Gaoliang_Bridge.JPG[/thumb] The enemy will never suspect a thing.[/QUOTE] Pardon me I have to suspend my disbelief [img]http://teachers.egfi-k12.org/wp-content/uploads/2010/03/800px-GoldenGateBridge-001.jpg[/img] I actually get most of my inspiration from [URL="http://karanak.deviantart.com/gallery/"]THIS[/URL] dude on DeviantArt
[QUOTE=Wickerman123;45728869]And you get a box for making a joke out of a mental disability.[/QUOTE] no I was complaining that HE made a joke out of it.
[QUOTE=Wickerman123;45728753]I'd like to think if Early Access was a thing many years ago, we would never have seen the death of Free Radical and the Original Battlefront 3.[/QUOTE] You can think this all you want, but I highly doubt Early Access would've stopped Free Radical from dying. And for the most part, Early Access is horrible.
I finally decided to try out the pistons so I could have the rotating claws on my ship come out to grab ships. I didn't think they would be so wobbly
[QUOTE=GHOST!!!!;45729619]You can think this all you want, but I highly doubt Early Access would've stopped Free Radical from dying. And for the most part, Early Access is horrible.[/QUOTE] I wasn't saying it would, I was just thinking of an unlikely but positive case for Early Access. The big thing about early access is that people misunderstand it and that leads to cases where, like yourself, Early Access becomes hated due to a misconception of the idea. [editline]18th August 2014[/editline] [QUOTE=Pigbear;45729593]no I was complaining that HE made a joke out of it.[/QUOTE] Oh, I hadn't even noticed, sorry about that.
[QUOTE=paindoc;45729465]Pardon me I have to suspend my disbelief [img]http://teachers.egfi-k12.org/wp-content/uploads/2010/03/800px-GoldenGateBridge-001.jpg[/img] I actually get most of my inspiration from [URL="http://karanak.deviantart.com/gallery/"]THIS[/URL] dude on DeviantArt[/QUOTE] I used to fucking love that guy's concept art. I haven't been on DA in years though...
Anyone have stats on how effective heavy armor is against gatling turrets? Using an armored decoy to absorb enemy fire until they run out, need to know how thick I need it to be.
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