• Space Engineers - Say goodbye to Starmade and Blockade runner.
    16,985 replies, posted
[QUOTE=Usernameztaken;45775658]Do you have a ship worthy of the title "vercingetorix" yet?[/QUOTE] Or the name Arminius? :v:
[QUOTE=Diax1324;45774998][IMG]http://i.imgur.com/KuC24Hm.png[/IMG] I made a new ship. [url]http://i.imgur.com/VYBUykH.png[/url] Here is the rear in link form so I do not eat the entire thread.[/QUOTE] I am interested in acquiring your skybox. [editline]23rd August 2014[/editline] Also, mods no longer download from the workshop for some reason. Is it still possible to add new mods manually?
[thumb]http://i.imgur.com/Bd3poxN.jpg[/thumb] Was trying to make a wide hangar door, door decided it'd rather be a large ship.
[QUOTE=Zenreon117;45775064]That would require infinitely large gravity fields[/QUOTE] No? It would only require dividing by the distance squared, instead of dividing by the distance as they behave now. It's trivial to implement a maximum range for a gravitational field: because they accelerate all objects equally, regardless of mass, you can just choose to ignore all objects past the radius at which the acceleration drops below some arbitrary value.
[QUOTE=Falcqn;45777273]No? It would only require dividing by the distance squared, instead of dividing by the distance as they behave now. It's trivial to implement a maximum range for a gravitational field: because they accelerate all objects equally, regardless of mass, you can just choose to ignore all objects past the radius at which the acceleration drops below some arbitrary value.[/QUOTE] The maximum radius could be, for example, the distance at which the acceleration is 0.001g, an acceleration at which it takes slightly over 101 seconds to accelerate to 1 m/s.
I find the spherical gravity generators great for smashing ships together.
[QUOTE=Usernameztaken;45775658]Do you have a ship worthy of the title "vercingetorix" yet?[/QUOTE] At the rate I build and Scrap ships I havnt named one in a while the MK II could be renamed that its certainly a brutal ship did some testing hit the nose with a nuke and it shrugged it off.
[QUOTE=Zenreon117;45775064]That would require infinitely large gravity fields[/QUOTE] Technically yes, but you can just clamp the value to 0 when it gets close enough, like this: [img]http://i.imgur.com/Y2hrWxQ.png[/img]
I FOUND IT spent like 45 minutes trawling empty space for it, it looks soooo good with the new textures and modded lighting [t]http://i.cubeupload.com/6kxwT5.jpg[/t] [t]http://i.cubeupload.com/MF4zQt.jpg[/t][t]http://i.cubeupload.com/4jvcap.jpg[/t] [t]http://i.cubeupload.com/gqMhY3.jpg[/t][t]http://i.cubeupload.com/atD6P5.jpg[/t]
[QUOTE=blazingfly;45776583]I am interested in acquiring your skybox. [/QUOTE] It's stormy planet. You can find it on the workshop lol.
[QUOTE=Squeegy Mackoy;45778688]Technically yes, but you can just clamp the value to 0 when it gets close enough, like this: [img]http://i.imgur.com/Y2hrWxQ.png[/img][/QUOTE] Right, but that will just be utterly false. Exit trajectories do not actually exist without exerted force.
[QUOTE=decyg;45776909][thumb]http://i.imgur.com/Bd3poxN.jpg[/thumb] Was trying to make a wide hangar door, door decided it'd rather be a large ship.[/QUOTE] No doubt it was listening to this shortly before [media]http://www.youtube.com/watch?v=eM8Ss28zjcE[/media]
[QUOTE=Zenreon117;45779401]Right, but that will just be utterly false. Exit trajectories do not actually exist without exerted force.[/QUOTE] After a certain point the acceleration due to gravity becomes negligible. The point depends on how precise your calculations are. For the record, there is also an absolute point (of acceleration due to gravity) after which gravity would always cease affecting objects in Space Engineers whether you want it to or not, though this absolute point depends on where exactly the objects are in space due to how floats work.
[QUOTE=esalaka;45780217]After a certain point the acceleration due to gravity becomes negligible. The point depends on how precise your calculations are. For the record, there is also an absolute point (of acceleration due to gravity) after which gravity would always cease affecting objects in Space Engineers whether you want it to or not, though this absolute point depends on where exactly the objects are in space due to how floats work.[/QUOTE] I disagree. In a vacuum, two objects, however distant, still exert a force upon each other. Given enough time they will orbit each other, even if that orbit is thousands of light-years in diameter.
Basically, when the velocity is too high to be incremented when the acceleration is added to them, the velocity calculation effectively becomes Object_Velocity + (0, 0, 0). Same happens if the velocity is very low with position calculation. Assuming an object has no other force acting on it and is moving away from the centre of gravity, it will never start falling towards it beyond either of these points. [editline]24th August 2014[/editline] [QUOTE=Zenreon117;45780230]I disagree. In a vacuum, two objects, however distant, still exert a force upon each other. Given enough time they will orbit each other, even if that orbit is thousands of light-years in diameter.[/QUOTE] I thought I clearly stated that this is a limitation of floating-point numbers that prevent perfectly accurate physical simulation. Moreover, Space Engineers is not supposed to be 100% realistic.
[QUOTE=esalaka;45780237]Basically, when the velocity is too high to be incremented when the acceleration is added to them, the velocity calculation effectively becomes Object_Velocity + (0, 0, 0). Same happens if the velocity is very low with position calculation. Assuming an object has no other force acting on it and is moving away from the centre of gravity, it will never start falling towards it beyond either of these points.[/QUOTE] I suppose the question is; -V = - gt -V = - g([img]http://upload.wikimedia.org/math/d/2/4/d245777abca64ece2d5d7ca0d19fddb6.png[/img]); V>G; g is decreasing. [editline]23rd August 2014[/editline] [QUOTE=esalaka;45780237] I thought I clearly stated that this is a limitation of floating-point numbers that prevent perfectly accurate physical simulation. Moreover, Space Engineers is not supposed to be 100% realistic.[/QUOTE] I'm talking more about just physics. I agree that a simulation couldn't hope to properly model it.
I must be stupid thinking this but, how is a Spherical Gravity Generator something that fits in Space Engineers, but something like Shields or Hard Light Shields aren't?
[QUOTE=GHOST!!!!;45780360]I must be stupid thinking this but, how is a Spherical Gravity Generator something that fits in Space Engineers, but something like Shields or Hard Light Shields aren't?[/QUOTE] The devs stated before that they would like to make space engineers as realistic as possible, without removing the fun of the game. They said they tried adding some realistic ways of artificial gravity or magnetic boots before settling on gravity generators to keep the game fun. [editline]24th August 2014[/editline] In fact, read about it here: [url]http://blog.marekrosa.org/2013/09/artificial-gravity-in-space-engineers.html[/url]
I guess, even if they don't want to add in sci fi stuff. They could potentially support mods that do.
[QUOTE=Zenreon117;45780272]I'm talking more about just physics. I agree that a simulation couldn't hope to properly model it.[/QUOTE] That physics requires infinitely large gravity fields is completely irrelevant to the discussion. It has no bearing on it. There is a limit after which it literally ceases to matter in a computer simulation. Arguing for things about physical reality most people in this thread are aware of is utterly pointless. You were repeatedly told that infinitely large gravity fields would not be required, then explained why on two sequential occasions and you still continue to argue about this.
I finally got to create gravity for this micro-asteroid I made a while back. [t]http://cloud-4.steampowered.com/ugc/37473384241664265/59FAAA8D47F991E169883D1EEAEE977B0CD4C90B/[/t] It bobs a bit in its containment field, but it shouldn't be an issue, I think.
[QUOTE=yannickgd;45780431]The devs stated before that they would like to make space engineers as realistic as possible, without removing the fun of the game. They said they tried adding some realistic ways of artificial gravity or magnetic boots before settling on gravity generators to keep the game fun. [editline]24th August 2014[/editline] In fact, read about it here: [url]http://blog.marekrosa.org/2013/09/artificial-gravity-in-space-engineers.html[/url][/QUOTE] and spherical gravity at least makes for potentially realistic designs. you could totally design a completely accurate tumbling pigeon or centrifuge if you wanted to
[QUOTE=Zenreon117;45779401]Right, but that will just be utterly false. Exit trajectories do not actually exist without exerted force.[/QUOTE]This is a game, if you can't even eyeball it, it doesn't exist. Literally noone would ever notice. [editline]24th August 2014[/editline] See above. I should read the rest of the thread before I reply to things.
what's the issue with an infinite field anyway the radius slider could simply denote something like 95% of the field's strength summed
[QUOTE=krail9;45783779]what's the issue with an infinite field anyway the radius slider could simply denote something like 95% of the field's strength summed[/QUOTE]The same issue that confines us to a certain amount of space before jittering and other physics shenanigans occur.
[QUOTE=Sgt Doom;45784242]The same issue that confines us to a certain amount of space before jittering and other physics shenanigans occur.[/QUOTE] by the time you get that far away the force is negligible though
[QUOTE=krail9;45784271]by the time you get that far away the force is negligible though[/QUOTE]Was merely stating the technical problem with an infinite field.
[thumb]http://i.imgur.com/aQsxPiY.jpg[/thumb] Didn't have enough steel plates so I decided to use the rest of my plates to make this monstrosity. Hoping the pistons don't decide to attempt solo flight.
I cannot stress enough how much I love this update I couldn't care less about those spherical gravity generators, but not only my framerate tripled, the game also looks better thanks to those higher resolution textures in the 64 bit version
[QUOTE=Minelayer;45774062]Le pourboire.[/QUOTE] juste a pourboire [sp]just the tip[/sp]
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