• Space Engineers - Say goodbye to Starmade and Blockade runner.
    16,985 replies, posted
EVE is the epitome of 'Rich Get Richer' gameplay. The combat would be okay if it was an arena or sandbox style game, but because of persistence it keeps new players from having even the slightest chance of breaking into the world by themselves. I feel that people want Eve's scale and nothing else when they try to compare every single game to EVE. Personally I think it's a fucking absurd idea for SE, but I'm obviously far too grounded in reality.
[QUOTE=Trekintosh;45843815]EVE is the epitome of 'Rich Get Richer' gameplay. The combat would be okay if it was an arena or sandbox style game, but because of persistence it keeps new players from having even the slightest chance of breaking into the world by themselves. I feel that people want Eve's scale and nothing else when they try to compare every single game to EVE. Personally I think it's a fucking absurd idea for SE, but I'm obviously far too grounded in reality.[/QUOTE] It's really less unfriendly for new players than people seem to think, I first played the game last year and the community was incredibly friendly and helpful, I got into it all very easily. The only reason I quit playing recently was because I was just sinking all my time into the game and was falling behind on everything else.
[QUOTE=ElectricSquid;45839714]Alright then, because this is some LSG-level stuff right here: [t]http://i.imgur.com/wk5pEwJ.png[/t][/QUOTE] Good god that's retarded. This will never be EVE or anything like it. We have to watch these LSG tards too, we don't want them screwing up the game. And I say that with all the love in the world too, because I've been playing EVE on and off since 2006. Back then it was hell for newbies, but these days EVE's tutorial agents throw all kinds of free shit at you like decent ships and implants. That and you don't have to do the retarded learning skills. Anyway I don't think SE should be or was ever supposed to be EVE.
Not to mention that there are so many other games that are more like EVE Online than Space Engineers is, I really don't understand where they've got this idea from.
EVE is fun in the way oppressing peasants in Mount & Blade is fun. Space Engineers is more like Minecraft in space, though that comparison is kinda unfair to both games. Especially since in Minecraft all the stuff you built is pretty much immobile. I guess that's my favourite part of Space Engineers, that you can build things that move around and interact with other stuff.
I wouldn't mind seeing SE optimized to the point of being able to support hundreds of players and ships on one server, but the gameplay should remain more or less the same, centered around survival and building stuff.
[QUOTE=Thunderbolt;45844916]I wouldn't mind seeing SE optimized to the point of being able to support hundreds of players and ships on one server, but the gameplay should remain more or less the same, centered around survival and building stuff.[/QUOTE] I dont see space engineers reaching EVE scale in the way of having several planets and all that. Maybe sometime in its future have one planet (oh wait im going to get shot down by people in here that dont know things change over time). They are making space engineers under the tools and programs and all that from microsoft, one of the underlying reasons that theres the xbox version at all. + There are some incredible optimization improvements soon possible with those.
[QUOTE=Civil;45845118]Maybe sometime in its future have one planet (oh wait im going to get shot down by people in here that dont know things change over time).[/QUOTE] Or shot down by anyone with any semblance of logic or understanding. Although it entirely depends what exactly you mean by a 'planet' - if you actually mean a real planet or anything near a real planet - then obviously never. If you mean some pseudo-planet starmade style then yeah its technically possible but I doubt the devs will see it fit in their vision of the game.
[QUOTE=NoDachiUK;45845174]Or shot down by anyone with any semblance of logic or understanding. Although it entirely depends what exactly you mean by a 'planet' - if you actually mean a real planet or anything near a real planet - then obviously never. If you mean some pseudo-planet starmade style then yeah its technically possible but I doubt the devs will see it fit in their vision of the game.[/QUOTE] Im talking about maybe a planet the size they are in No mans sky.
[QUOTE=Civil;45845206]Im talking about maybe a planet the size they are in No mans sky.[/QUOTE] And how big are they in KM?
[QUOTE=NoDachiUK;45845214]And how big are they in KM?[/QUOTE] No official numbers yet looks like, But it looks like they are in the range of 4-7 km diameter or similar. Got a 1,6 km in diameter space engineers example here which was shown some times before but without red ship for reference: [img_thumb]http://cloud-4.steampowered.com/ugc/29592719133480224/A16101246925D0F4D70DD456FA90640B4FD67219/[/img_thumb] [QUOTE=NoDachiUK;45845291]But never mind okay lets roll with that number 4-7km. So you essentially want Starmade sized planets? If a little bigger?[/QUOTE] Yeah a single planet for a world option at around 4 to 7 km diameter would be nice in space engineers. The 4-7 km range is very big ofc, a lot that changes. In the case of games, the biggest planet thats possible without impact on gameplay (magic optimization) the better. [QUOTE=NoDachiUK;45845291]It'll be far more fitting for the game as well.[/QUOTE] Space Engineers is a very wide name. Anything with space and engineering would fit.
They looked significantly larger than that in the vidoes. and in their features list - "Realistically sized galaxy and planets." But never mind okay lets roll with that number 4-7km. So you essentially want Starmade sized planets? If a little bigger? [editline]30th August 2014[/editline] Well I guess technically the game could optimize enough to fit an asteroid-come-pseudoplanet through some mod in the future. Since they already exist though within a few hundred meters in size. [editline]30th August 2014[/editline] [QUOTE=Civil;45845244]Yeah a single planet for a world option at around 4 to 7 km diameter would be nice in space engineers. The 4-7 km range is very big ofc, a lot that changes. In the case of games, the biggest planet thats possible without impact on gameplay (magic optimization) the better.[/QUOTE] Some kind of realistically sized asteroid game scenario would be cooler though. It would be less immersion breaking and less things to contend with like atmosphere, crust, mantle and core ect. Like just a single large asteroid with a weak gravity field so players can scamper over the surface and mine and fight over. It'll be far more fitting for the game as well.
I don't think anyone expects atmospheres or crusts or even non-rocky surfaces when they say "planets". Maybe in the future, but a large spherical asteroid in a future version of SE with a light gravitational pull is the nearest forseeable step in the right direction.
LSG is really poisining this community. "Beware the false shepherd"
i wanna say any planets should be irregularly shaped and no bigger than 45-50 km
I love coming into a thread to see people determine for the devs whether something is too hard for them or not
"wow I doubt these devs can make something to merge ships" I believe was said once.
[QUOTE=Pigbear;45847139]"wow I doubt these devs can make something to merge ships" I believe was said once.[/QUOTE] A comment that applied very well to KSP's dev team, however.
They however also did that.
People also said that there would never be transparent objects in the game because 'the engine doesn't support it' - and lo' behold, we have glass. It's their own engine, which means anything is possible, it's just a question of finding the right solutions to the right problems.
[QUOTE=mu ha ha;45847661]People also said that there would never be transparent objects in the game because 'the engine doesn't support it' - and lo' behold, we have glass. It's their own engine, which means anything is possible, it's just a question of finding the right solutions to the right problems.[/QUOTE] Right I remember someone saying that, and I think I even parroted that a bit... kind of a pleasant surprise to be proven wrong, though.
Please don't get into the engine argument again..
[QUOTE=mu ha ha;45847661]People also said that there would never be transparent objects in the game because 'the engine doesn't support it' - and lo' behold, we have glass. It's their own engine, which means anything is possible, it's just a question of finding the right solutions to the right problems.[/QUOTE] How can you have an engine that doesn't support transparent objects? Christ Quake had transparency.
If there was an engine limitation on Alpha maps of an object, that would be p bad.
Can fuckers just like post builds now or something?
[QUOTE=Binladen34;45850805]How can you have an engine that doesn't support transparent objects? Christ Quake had transparency.[/QUOTE] the engine is completely in-house and used for like 2 titles ever so why would they code something they have zero use for
Is Glass still fucked? Like, the other day when I was playing with it, the reflectiveness on both sides was broke so it looked random, like one side would be reflective and the other side wouldn't, vice versa and both sides would look reflective.
[QUOTE=GHOST!!!!;45851015]Is Glass still fucked? Like, the other day when I was playing with it, the reflectiveness on both sides was broke so it looked random, like one side would be reflective and the other side wouldn't, vice versa and both sides would look reflective.[/QUOTE] There is two of every glass block, one for each side. Chances are you just confused them.
They hot fixed glass the day after the patch
[QUOTE=Zenreon117;45851027]There is two of every glass block, one for each side. Chances are you just confused them.[/QUOTE] Wow no.
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