Space Engineers - Say goodbye to Starmade and Blockade runner.
16,985 replies, posted
I responded because I assumed it was just a random poke after the fact because thinking I'm someone's alt when I have a different flag, an entirely different and long established Steam account that I can prove is mine, and entirely different posting habits is unreasonable, as is my replying to it 'cementing the suspicion' is an unreasonable train of thought too.
Also lasers do absolutely need to be visible, mainly for gameplay reasons. Just make it a thin, red beam and you're set.
[QUOTE=Falcqn;45853807]It's always funny to see people who don't know a thing about programming talking shit about game devs or "engine limitations".
(I lied, it isn't funny at all, just fucking stupid)[/QUOTE]
[QUOTE=Squeegy Mackoy;45754583]People need to stop perpetuating utterly absurd statements like this. If you don't know what you're talking about, don't talk.[/QUOTE]
The next person who says something stupid I will feed to this: [IMG]https://dl.dropboxusercontent.com/u/15450289/snap.gif[/IMG]
While working with transparency is a massive bitch in general, it's stupid to say the engine can't support it when you're currently surrounded by particles that have alpha maps (sparks & flares may be additive, but smoke isn't!).
Funfact: Block/ship ghosts are not actually transparent, only every 2nd pixel is drawn. Why do this? Because its easier and a hell of a lot cheaper and I'm totally going to steal this idea in the future.
[QUOTE=mcattack1092;45859305]Every time I load my current survival world one of my rotors start spazzing out for some reason. I can't seem to fix it without fucking around with the rotor settings for 5-10 minutes and eventually it will fix the spazzing out. It also keeps spinning and reports its angle in the control panel as 1000+ degrees.
[media]http://www.youtube.com/watch?v=51iBh1tZKN8[/media][/QUOTE]
[img]http://i.imgur.com/7URBAD1.gif[/img]
[QUOTE=Pigbear;45855802]but facepunch isn't the LSG types thats his shitty fanbase, I find some of his stuff interesting but mind you there are very few fans of LSG here.[/QUOTE]
I love LSG's videos, he always has something interesting or inspiring to show off in his videos, he seems a bit obsessed about military stuff though, does LSG really have a that shitty community? I haven't ever talked with anyone else who watches LSG, so yeah.
Yes, it really does.
[QUOTE=blazingfly;45866499]Wait a second, modding game models is possible, modding projectiles is possible, what's impossible about making a new weapon?[/QUOTE]Implementing an entirely different weapon requires parts of the engine we don't have access to yet, as far as I know.
[QUOTE=Squeegy Mackoy;45868969]The next person who says something stupid I will feed to this: [IMG]https://dl.dropboxusercontent.com/u/15450289/snap.gif[/IMG]
While working with transparency is a massive bitch in general, it's stupid to say the engine can't support it when you're currently surrounded by particles that have alpha maps (sparks & flares may be additive, but smoke isn't!).
Funfact: Block/ship ghosts are not actually transparent, only every 2nd pixel is drawn. Why do this? Because its easier and a hell of a lot cheaper and I'm totally going to steal this idea in the future.[/QUOTE]
squeegy new video pls
[QUOTE=paindoc;45869504]squeegy new video pls[/QUOTE]It's coming eventually. I just have no time to work on it, and wont until approximately Christmas, what with uni and job and life. Also I'm developing a game. :suicide:
'Upcoming' video also happens to be the most stupidly ambitious thing I've ever done. That gif is a small sample.
[QUOTE=blazingfly;45866499]modding projectiles is possible[/QUOTE]
[citation needed]
[QUOTE=damnatus;45870369][citation needed][/QUOTE]
It was in one of the patch notes. I haven't seen any use of it though.
I think that was about using different ores or ammo types or something. If weapons' projectiles were moddable, we'd already have so many custom weapons
[QUOTE=Hammernipples;45868713]Also lasers are a MUCH more feasible weapon than missiles for space combat because explosions aren't nearly as strong in the void of space as they are in an atmosphere, missiles are slow, easy to hit, and a railgun with explosive-filled penetrating shells would do the job better (and probably much cheaper). Of course, that has more to do with missiles than they do lasers, really.[/QUOTE]
Do you have any idea what kind of power a laser needs to actually cause anything more than superficial damage to armor?
Also the in-game missiles are slow, but in real-life missiles are extremely fast. For example: the new IRIS-T missiles fly at mach 3 (1020 m/s). For comparison's sake, an M-16's muzzle velocity is around 950 m/s. In vacuum it's even more fun: missiles would easily be able to pass mach 3 due to no drag and the ability to continously accelerate (bullets would have no such advantage, but their effective range would increase)
The only real counter-point here is that missiles do less damage, but they only do less damage to the surface of things. If they penetrate into the hull, the oxygen-rich air would cause devastating blows. It would make sense to vent air from any area touching the outer hull to help reduce damage.
If you had the energy to operate a laser with that kind of power, you'd be much better off using it for a railgun instead.
can someone please make a good modular wings mod that's not those hideously huge cathedral wings that never fits in with anything.
regular armour blocks but thinned down would do the job perfectly!
[url]http://www.projectrho.com/public_html/rocket/[/url]
If you want to read on whats realistic, what isn't, what would work, what wouldn't, etc. It's an entire series on space combat and travel and a lot of odds and ends that even good sci-fi writers rarely touch on.
Took a couple weeks off from the thread (and much of the 'Net in general), so this is a bit late, but I have to say that spherical gravity generators are interesting. Kind of a neat way to catch ore.
[QUOTE=FlakAttack;45871799]Do you have any idea what kind of power a laser needs to actually cause anything more than superficial damage to armor?
Also the in-game missiles are slow, but in real-life missiles are extremely fast. For example: the new IRIS-T missiles fly at mach 3 (1020 m/s). For comparison's sake, an M-16's muzzle velocity is around 950 m/s. In vacuum it's even more fun: missiles would easily be able to pass mach 3 due to no drag and the ability to continously accelerate (bullets would have no such advantage, but their effective range would increase)
The only real counter-point here is that missiles do less damage, but they only do less damage to the surface of things. If they penetrate into the hull, the oxygen-rich air would cause devastating blows. It would make sense to vent air from any area touching the outer hull to help reduce damage.
If you had the energy to operate a laser with that kind of power, you'd be much better off using it for a railgun instead.[/QUOTE]
Yes, but there's no way of knowing how laser technology has progressed in a time when we're actually fighting with space ships, if ever. That being said, I don't think lasers are feasible, but they're as feasible as missiles for all intents and purposes in my opinion.
I'm not talking about ingame missiles, the difference between a missile and a projectile weapon is that missiles have to accelerate up to speed while a projectile starts up to speed as it is fired. The idea is, with enough progression, technology will come to a point where you can (for much cheaper) accelerate a projectile to much closer to the speed of light than you can accelerate a missile (before it runs out of fuel). While missiles have tracking, it's based entirely on having fuel, it's assumed that real space battles will take place at insane ranges, and unless you make missiles large (for fairly large fuel tanks) I just don't see them working, you'd have to further bulk them up to give them penetrative abilities.
I think what would be ideal is trying to merge the tracking of a missile with the launch speed of a projectile, really. Otherwise, I'd say missiles are both potentially the best and the worst weapon to use in space for differing reasons on both account.
lasers can be as advanced as they want to be but they still defocus not far from the emitter so insane ranges and lasers don't really go well in one sentence
I, for one, am excited by the possibility of completely OP and bullshit mods so we can accelerate space engineers from being set in the year 2080, to the year 2400.
Fucking modded shield generators, ablative hull plating, phasers, photon torpedoes. Fucking bring it on.
Seriously though the only reason I don't make functional SE ships is because I want them to be more advanced than the game allows right now.
[QUOTE=Diax1324;45874656]photon torpedoes[/QUOTE]
Also known as "bursts of light"
[editline]3rd September 2014[/editline]
[I]Proton[/I] torpedoes, on the other hand, sound dangerous. Proton bombardment could have the possibility to cause interesting nuclear reactions.
[QUOTE=esalaka;45874880]Also known as "bursts of light"
[editline]3rd September 2014[/editline]
[I]Proton[/I] torpedoes, on the other hand, sound dangerous. Proton bombardment could have the possibility to cause interesting nuclear reactions.[/QUOTE]
I just mean any hypothetical sci fi weapon pack would be great right now. I seriously do not know why Photon torpedoes are called "photon" because they are supposed to be variable yield antimatter warheads, nothing to do with photons.
I wish someone could make a mod that consists of the light and heavy armor blocks, but ones that don't automatically weld themselves to another block thats next to them if connected by a merge block, would make making ejection systems so much easier.
[QUOTE=RayvenQ;45875752]I wish someone could make a mod that consists of the light and heavy armor blocks, but ones that don't automatically weld themselves to another block thats next to them if connected by a merge block, would make making ejection systems so much easier.[/QUOTE]
Just a possibility but have you tried putting your merge block on a rotor with a slight displacement?
Haven't tried this myself.
I'd really like to see weapons systems implemented similarly to those present in aurora 4x.
Things like railguns, lasers, and missiles will all play a part in space combat most likely. Being able to customize the actual size of these weaopns, what exactly what goes into your particular versions of these weapons, things like their payloads and muzzle velocities, their actual warhead and fuel, or projectile size. would be a pretty neat feature. Research, too. Research is good. Cookies for anyone who remembers that game, by the way.
[QUOTE=NeverGoWest;45869181]I love LSG's videos, he always has something interesting or inspiring to show off in his videos, he seems a bit obsessed about military stuff though, does LSG really have a that shitty community? I haven't ever talked with anyone else who watches LSG, so yeah.[/QUOTE]
They do ,dont go to them with anything new or innovative because the community will call it a hoax and call it impossible until the point they figure it out a month later at which point it becomes "well our version is better and we are going to lord over it in all the servers we inhabit".
[editline]2nd September 2014[/editline]
[QUOTE=Diax1324;45874656]I, for one, am excited by the possibility of completely OP and bullshit mods so we can accelerate space engineers from being set in the year 2080, to the year 2400.
Fucking modded shield generators, ablative hull plating, phasers, photon torpedoes. Fucking bring it on.
Seriously though the only reason I don't make functional SE ships is because I want them to be more advanced than the game allows right now.[/QUOTE]
I am waiting for the mod that will allow me to build a coal fired steam spaceship,
[QUOTE=Diax1324;45875051]I seriously do not know why Photon torpedoes are called "photon" because they are supposed to be variable yield antimatter warheads, nothing to do with photons.[/QUOTE]
Well, matter annihilation releases a whole lot of photons, I guess.
Are you sure? That matter is just degrading, would the orbit heights of electrons actually change In such a situation?
Genuine question, I know bugger all about antimatter - besides the fact it's highly destructive to matter.
[QUOTE=Wickerman123;45881930]Are you sure? That matter is just degrading, would the orbit heights of electrons actually change In such a situation?
Genuine question, I know bugger all about antimatter - besides the fact it's highly destructive to matter.[/QUOTE]
Annihilation is essentially conversion of matter to equivalent energy in a different form.
As we know, the mass-energy equivalence says E=mc^2 - and that energy is released in the form of force carriers such as photons.
[editline]3rd September 2014[/editline]
It's not as simple as that, but that's the gist of it. When a particle collides with its antiparticle, the mass is converted to force carriers.
Gone and made a small mining/factory barge:
[T]http://i.imgur.com/2bV6s8n.jpg[/T]
It handles like a paraplegic cow, I was hoping the red stripes would make it go faster.
[T]http://i.imgur.com/dTMSAjg.jpg[/T]
[T]http://i.imgur.com/ZmtOQNr.jpg[/T]
[T]http://i.imgur.com/a6BDPwg.jpg[/T]
[T]http://i.imgur.com/Bq6OfC6.jpg[/T]
Got a couple of mining vehicles in the hangar
[T]http://i.imgur.com/09PyeXz.jpg[/T]
And a hangar control room. Buttons controlling the doors and connectors.
[T]http://i.imgur.com/Kqz6aND.jpg[/T]
The factory floor.
[T]http://i.imgur.com/7918HMO.jpg[/T]
An elevator to the bridge.
[T]http://i.imgur.com/oG91fCo.jpg[/T]
A rather boring bridge and security console that controll 3 cameras and the hangar doors
[QUOTE=Svinpels;45882458]Gone and made a small mining/factory barge:
[T]http://i.imgur.com/2bV6s8n.jpg[/T]
It handles like a paraplegic cow, I was hoping the red stripes would make it go faster.
[T]http://i.imgur.com/dTMSAjg.jpg[/T]
[T]http://i.imgur.com/ZmtOQNr.jpg[/T]
[T]http://i.imgur.com/a6BDPwg.jpg[/T]
[T]http://i.imgur.com/Bq6OfC6.jpg[/T]
Got a couple of mining vehicles in the hangar
[T]http://i.imgur.com/09PyeXz.jpg[/T]
And a hangar control room. Buttons controlling the doors and connectors.
[T]http://i.imgur.com/Kqz6aND.jpg[/T]
The factory floor.
[T]http://i.imgur.com/7918HMO.jpg[/T]
An elevator to the bridge.
[T]http://i.imgur.com/oG91fCo.jpg[/T]
A rather boring bridge and security console that controll 3 cameras and the hangar doors[/QUOTE]
I really really really really like that design.
I love the bridge design, and with a bit of work it could be beautiful.
I'd like to see someone mod in a laser-type weapon. The easy way to do it, IMO, is how Halo 2 did the Sentinel Beam projectile. It was a a lot of tiny, individual projectiles that blended together look like a beam. Here's an example of how they look when spaced out a bit. This is a modified Sentinel Beam I made back when I used to mod Halo 2.
[IMG]http://i.imgur.com/a8LSdle.png[/IMG]
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