• Space Engineers - Say goodbye to Starmade and Blockade runner.
    16,985 replies, posted
[QUOTE=Zombie_2371;45882852]I really really really really like that design. I love the bridge design, and with a bit of work it could be beautiful.[/QUOTE] What, are you saying my ship is [i]not[/i] already beautiful?! [sp]Jokes aside though, what are your suggestions for improvement? If it's the paint job, I definitely agree.[/sp]
[QUOTE=Woovie;45883196]I'd like to see someone mod in a laser-type weapon. The easy way to do it, IMO, is how Halo 2 did the Sentinel Beam projectile. It was a a lot of tiny, individual projectiles that blended together look like a beam. Here's an example of how they look when spaced out a bit. This is a modified Sentinel Beam I made back when I used to mod Halo 2. [IMG]http://i.imgur.com/a8LSdle.png[/IMG][/QUOTE] ehhhh, no.
[QUOTE=Svinpels;45882458]Gone and made a small mining/factory barge: [T]http://i.imgur.com/2bV6s8n.jpg[/T] It handles like a paraplegic cow, I was hoping the red stripes would make it go faster. [T]http://i.imgur.com/dTMSAjg.jpg[/T] [T]http://i.imgur.com/ZmtOQNr.jpg[/T] [T]http://i.imgur.com/a6BDPwg.jpg[/T] [T]http://i.imgur.com/Bq6OfC6.jpg[/T] Got a couple of mining vehicles in the hangar [T]http://i.imgur.com/09PyeXz.jpg[/T] And a hangar control room. Buttons controlling the doors and connectors. [T]http://i.imgur.com/Kqz6aND.jpg[/T] The factory floor. [T]http://i.imgur.com/7918HMO.jpg[/T] An elevator to the bridge. [T]http://i.imgur.com/oG91fCo.jpg[/T] A rather boring bridge and security console that controll 3 cameras and the hangar doors[/QUOTE] looks like a bigger brother of my newest ship, the [I]Disco Decay[/I] [IMG]http://cloud-2.steampowered.com/ugc/43104151009931257/2A8194AF29076064BE9C1A7FAF77BC5C821E4977/[/IMG] it has its own bridge in the top but it also connects to the same detatchable bridge as that giant podracer ship with the titan engines. [t]http://cloud-4.steampowered.com/ugc/43104151009933354/3A89B499673BB605B4BED65F851296206C51A06E/[/t] [t]http://cloud-4.steampowered.com/ugc/43104151009934494/A482D6C3793F290A445FAB00601A3BE7E2828929/[/t] Bridge [t]http://cloud-4.steampowered.com/ugc/46480656276204671/7A64D6E0523E1AB569ACEDD75F6574CF93C59B73/[/t] lower deck [t]http://cloud-4.steampowered.com/ugc/46480656276200874/590D8BF3B10BA327B9DCDE9D7C0E6F10E429D9CA/[/t] and since my ships are being named after songs now, [video=youtube;Ujlf_cvg4tE]http://www.youtube.com/watch?v=Ujlf_cvg4tE[/video]
Who's hoping for rails tomorrow? Pistons are great, but there are a lot of applications where pistons don't reach nearly far enough/won't fit. For example I have a small prison station, my idea for the hall outside the cells was for a a cockpit and camera system so you could have a security tram that can view all the cells in the hallway. That's really just 1/1000 ideas that can't be done without rails.
[QUOTE=flamehead5;45886179]Who's hoping for rails tomorrow? Pistons are great, but there are a lot of applications where pistons don't reach nearly far enough/won't fit. For example I have a small prison station, my idea for the hall outside the cells was for a a cockpit and camera system so you could have a security tram that can view all the cells in the hallway. That's really just 1/1000 ideas that can't be done without rails.[/QUOTE] To state the obvious, I am looking forward for rails so I can make a tram system on a large ship so I can simulate being on the USG Ishimura
Im hoping for more programming stuff
How exactly are you guys imagining the rail system working?
I'm hoping for more weapons
[QUOTE=Birdman101;45886786]Im hoping for more programming stuff[/QUOTE] Drone Carriers!
remote control via cameras pls
I want new blocks for ship building, like new corners and shit.
[QUOTE]It was in one of the patch notes. I haven't seen any use of it though.[/QUOTE] Modder here, will replace missiles with melons soon (after the pony statues :yarr: [url]http://cloud-2.steampowered.com/ugc/43102956441610981/E2E9292DD475144B81D761F5AC3D4B5C828670FA/[/url])
Ugh, fucking ponies...
[QUOTE=GHOST!!!!;45888480]Ugh, fucking ponies...[/QUOTE] ? What, there are pony related ships on the workshop? I haven't seen any
I'm not a huge fan of space games, but this, this looks like "the shit" . ... And I want it.
[QUOTE=DEMONSKUL;45888573]? What, there are pony related ships on the workshop? I haven't seen any[/QUOTE] Out of the 33,203 entries on the Space Engineers workshop, there are 5 entries that appear in a search for the word 'pony': [url]http://steamcommunity.com/workshop/browse?searchtext=pony&childpublishedfileid=0&section=items&appid=244850&browsesort=trend[/url] Searches for 'mlp' or 'my little pony' result in nothing. So very little pony activity in the Space Engineers workshop.
I hope those massive chunks of marble are as heavy as they should be. If I use a pony for anything, it'll be ammunition.
[QUOTE]I hope those massive chunks of marble are as heavy as they should be. If I use a pony for anything, it'll be ammunition.[/QUOTE] Well, you can use it separately actually, but i haven't added the custom components for it yet.
[QUOTE=DEMONSKUL;45888573]? What, there are pony related ships on the workshop? I haven't seen any[/QUOTE] I was referring to this, the statue on the left. [QUOTE=Vdragon;45888374]Modder here, will replace missiles with melons soon (after the pony statues :yarr: [url]http://cloud-2.steampowered.com/ugc/43102956441610981/E2E9292DD475144B81D761F5AC3D4B5C828670FA/[/url])[/QUOTE]
oh cool, thursday.
Why aren't rotors included in symmetry yet?
Update time [media]http://www.youtube.com/watch?v=5_Nz2h1PEok[/media] [quote]Summary The sensor block has been added; you can configure what happens when something enters or leaves from the sensor's field - the configuration is similar to the button panel. It's also possible to set a filter, so it will trigger events only for small ships, large ships, floating objects or characters. In the future we will add an option to allow filtering based on friend/foe status. Also, flashing options have been added for lights; you can create navigation lights and runways - multiple lights can be synced. Warhead has now timer and also can be detonated remotely through the terminal. Features - sensor block - flashing lights - warhead terminal controls Fixes - added multiplayer lag/slowdown compensation (helps with rubber banding) - added possibility for name change during dedicated server setup - fixed issue when character moved objects locally by pushing (server ignored it) - fixed connector still yellow when turned OFF - fixed turret rectangle visibility - fixed unlocked connectors allowing item transfer - fixed rocket launcher not remembering option to use conveyor system - fixed crash when locking connectors - fixed completed solar panels do not have sun reflection - fixed gravity generator model bug - fixed landing gear attached to pistons could not be unlocked *Known Issues* - changing the field of the sensor or loading the game will activate the sensor. This will be changed in the future updates. - you can't assign the same sensor action for both entering and exiting the sensor's field[/quote]
It seems like this one is special for space police.
Space police can now have proper flashing lights :v: aww ninjas
Ooh....so all we need now is an alarm type block and with teh warhead, we can make auto destruction sequences with an alarm blaring and a countdown, just like in movies!
Times Warheads + Sensors = much better torpedoes.
Cameras and sensors look ugly imo, they should be less round to fit with the other objects.
With controllable warheads and future sensors with IFF we could make booby traps on ships that blow the whole thing up if an enemy gets on board [editline]4th September 2014[/editline] Or proximity mines
I hope they add the ability to target/aim with the turrets/rockets on your ship, if you have a ship on your sensors, you can choose which one to target and where. Like phasers, you can shoot in all directions instead of just forward.
[QUOTE=Thunderbolt;45890871]With controllable warheads and future sensors with IFF we could make booby traps on ships that blow the whole thing up if an enemy gets on board [editline]4th September 2014[/editline] Or proximity mines[/QUOTE] If they ever add magnets, we could have a minefield with seeking mines. I remember seeing this in a movie but I forgot which one. Think it was Space Quest or something
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