• Space Engineers - Say goodbye to Starmade and Blockade runner.
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Some of the things from the workshop i've subscribed to using don't show up in the item menu. I've got them downloaded but i can't find them at all, anyone know why? They've worked for me before but they aren't there now.
[QUOTE=nightlord;45970239]Some of the things from the workshop i've subscribed to using don't show up in the item menu. I've got them downloaded but i can't find them at all, anyone know why? They've worked for me before but they aren't there now.[/QUOTE] Edit the world settings, should be an option for mods
[QUOTE=nightlord;45970239]Some of the things from the workshop i've subscribed to using don't show up in the item menu. I've got them downloaded but i can't find them at all, anyone know why? They've worked for me before but they aren't there now.[/QUOTE] Did you open the mod sub menu in the edit world options you have to load the mods to the world.
[QUOTE=JesseR92;45971304]Did you open the mod sub menu in the edit world options you have to load the mods to the world.[/QUOTE] Yeah, most of them work fine but some just aren't there even though they are enabled.
Tried my hand at the remote block, made some Leech drones. Currently very bare boned. [T]http://i.imgur.com/5D18rPs.jpg[/T] [T]http://i.imgur.com/IpoT3Rl.jpg[/T] [T]http://i.imgur.com/D6uRTwj.jpg[/T] [T]http://i.imgur.com/3DjwjLV.jpg[/T] Didn't work out too well, as the drills mining reach mined away the area the landing gear was holding on to. So that might need some improvement. :v:
[QUOTE=nightlord;45971872]Yeah, most of them work fine but some just aren't there even though they are enabled.[/QUOTE] Well some people upload others mods in "packs" without permission and then it might get taken down. Or it might not work with latest version somehow and then isnt there anymore.
ive come to the conclusion that this patch turned connectors into explosive separation mechanisms. all i did was park my ship on the connector and it converted it into pure explosions. the aftermath. [t]http://i.imgur.com/2Ww5Oem.png[/t] nothing was left of the small ship.
[QUOTE=Svinpels;45972235]Tried my hand at the remote block, made some Leech drones. Currently very bare boned. [T]http://i.imgur.com/5D18rPs.jpg[/T] [T]http://i.imgur.com/IpoT3Rl.jpg[/T] [T]http://i.imgur.com/D6uRTwj.jpg[/T] [T]http://i.imgur.com/3DjwjLV.jpg[/T] Didn't work out too well, as the drills mining reach mined away the area the landing gear was holding on to. So that might need some improvement. :v:[/QUOTE] You may/may not want to replace those mining drills with grinders if they are "leech drones."
So uh does anyone have any idea why my server worlds are generating as 100% stone in every asteroid?
I haven't played my fleet world in around a couple of updates. Load it up today and I'm only getting 11 fps standing still in comparison to 40 fps on the same world with armageddon level meteors a few weeks back. I land on my biggest ship and stare directly at one of the armor blocks and the 'model triangles' keeps jumping between 225k and 2,200k to even 3,200k. [t]http://i.imgur.com/m9iHiiJ.jpg[/t]
[QUOTE=Lyonidis;45973397]You may/may not want to replace those mining drills with grinders if they are "leech drones."[/QUOTE] Not a bad idea, but I discovered a couple of problems with that as well. The grinder only have the large transfer port, so I don't think the pistons would transfer items to the storage, so I removed it and made it more compact, and purely for destructive purposes. But the grinding area is also so big it grinded away the camera and remote block :I [T]http://i.imgur.com/c5LCgMF.jpg[/T] Felt inspired, so came up with the barely practical idea for the Dyna-mite™: [T]http://i.imgur.com/Pr66mpb.jpg[/T] [T]http://i.imgur.com/jysWsOo.jpg[/T] The Idea was to have it drill into a ship with a container filled with explosives and detonate the warheads. [T]http://i.imgur.com/sQBJmto.jpg[/T] I only tested it once so far, and it blew up the instant I extended the pistons :v:
[QUOTE=mcattack1092;45974346]I haven't played my fleet world in around a couple of updates. Load it up today and I'm only getting 11 fps standing still in comparison to 40 fps on the same world with armageddon level meteors a few weeks back. I land on my biggest ship and stare directly at one of the armor blocks and the 'model triangles' keeps jumping between 225k and 2,200k to even 3,200k. [t]http://i.imgur.com/m9iHiiJ.jpg[/t][/QUOTE] Do you have an Nvidia card, and do you use either the driver 335.23 or 337.50? Those are apparently unstable. I'm currently re-updating my drivers from 335.23 (I had to downgrade) to the latest, I had gigantic stuttering on even newly started worlds. I will report back in a second :smile: [B]EDIT:[/B] That sure fixed my stuttering. [B]EDIT:[/B] Nevermind, it only seemed to have fixed it, my stuttering is still there..
[QUOTE=mu ha ha;45977810]Do you have an Nvidia card, and do you use either the driver 335.23 or 337.50? Those are apparently unstable. I'm currently re-updating my drivers from 335.23 (I had to downgrade) to the latest, I had gigantic stuttering on even newly started worlds. I will report back in a second :smile: [B]EDIT:[/B] That sure fixed my stuttering. [B]EDIT:[/B] Nevermind, it only seemed to have fixed it, my stuttering is still there..[/QUOTE] I first thought it might have been the graphics driver for some reason but I haven't had any other shitty fps performance in other games so I don't think that was the cause of my problem. I think it has to do with the stuff they did to the level of detail (LOD) stuff a few updates back because of how the model triangles keep spazzing out between low and high numbers. I only get the shitty fps on my fleet world that has 6 large ships on it.
[t]http://cloud-4.steampowered.com/ugc/535123045989864661/517CFB494517C58CDE4FFA7EB8D2A5A326314359/[/t] [url]http://steamcommunity.com/sharedfiles/filedetails/?id=314274136[/url] finished my first EvE Ship, a Probe frigate. Working on a Dragoon destroyer and a Moa cruiser now, both of which are massive compated to the frigate so won't be done for a while. They are all 1:1 scale (including the new drones I am adding to the Dragoon and Moa) [editline]14th September 2014[/editline] you can feel free to donate ratings :v:
[QUOTE=paindoc;45981772]a Moa cruiser now[/QUOTE] the glorious original moa i hope the new one is blasphemy.
[QUOTE=Mattk50;45982827]the glorious original moa i hope the new one is blasphemy.[/QUOTE] The original Scorpion is also the best Scorpion.
[QUOTE=Mattk50;45982827]the glorious original moa i hope the new one is blasphemy.[/QUOTE] no. because even though I fly almost only caldari the old moa was nasty. New one looks like Serenity and has a drone bay perfect for SE, so thats that. [QUOTE=Trekintosh;45983032]The original Scorpion is also the best Scorpion.[/QUOTE] The original one didn't even look like a scorpion. Also, battleships are stupidly huge in SE
Programming/modding coming this Thursday, get hyped! [url]http://blog.marekrosa.org/2014/09/programming-is-coming-to-space-engineers_15.html[/url]
[QUOTE=Thunderbolt;45986446]Programming/modding coming this Thursday, get hyped! [url]http://blog.marekrosa.org/2014/09/programming-is-coming-to-space-engineers_15.html[/url][/QUOTE] OH MY GLOB I CANT CONTAIN MY ERECTION
[QUOTE=Thunderbolt;45986446]Programming/modding coming this Thursday, get hyped! [url]http://blog.marekrosa.org/2014/09/programming-is-coming-to-space-engineers_15.html[/url][/QUOTE] Well, if you read the post, it appears to just be the modding API for now, which is still fantastic.
[QUOTE=RayvenQ;45986501]Well, if you read the post, it appears to just be the modding API for now, which is still fantastic.[/QUOTE] For now, yeah, but the ingame programming is supposedly coming "in a few weeks", it should't be too difficult for them to implement it now if the out of game programming is done. [editline]15th September 2014[/editline] It'd be awesome if someone made some kinda companion app for tablets and phones with that extended modding API, let you access your ships control panel and stuff from outside the game
[QUOTE=RayvenQ;45986501]Well, if you read the post, it appears to just be the modding API for now, which is still fantastic.[/QUOTE] C# and DLL's for now, more to come later. The more being the programmable blocks and interactive blocks I guess? It's a bit vague on what exactly were getting first.
[QUOTE=Woovie;45986676]C# and DLL's for now, more to come later. The more being the programmable blocks and interactive blocks I guess? It's a bit vague on what exactly were getting first.[/QUOTE] [quote][B]Modding API[/B] – This will be the first one. [B]Programmable blocks and HUD[/B] – I wrote about this in my previous blog post. It will come in a few weeks after the modding API.[/quote]
[QUOTE=Thunderbolt;45986715][/QUOTE] [quote]Modding API Modding API (total access)[/quote] okay smartass, are we getting BOTH of these?
[QUOTE=Woovie;45987139]okay smartass, are we getting BOTH of these?[/QUOTE] We'll probably get the total access one later seeing as the regular one won't be even feature complete at first?
allright so now i'm trying to make a smart bomb that should explode when it comes into contact with a ship. I want the sensor to detonate the warhead once the bomb is 1 meter away from the ship. Even though i'm certain i've set all the configurations right it doesn't detonate. it just plonks down at the ship and bounces out into space. One time it actually did explode, but only after drifting away from the ship again for a few seconds (despite having the warhead countdown set to 1 second) Warhead safety is off, countdown set to 1, sensor reach set to 1 (have also tried higher) I have no idea what i'm doing wrong here and it's really annoying! help me obi-wan kenobi! you're my only hope.
[QUOTE=GreenLeaf;45988594]allright so now i'm trying to make a smart bomb that should explode when it comes into contact with a ship. I want the sensor to detonate the warhead once the bomb is 1 meter away from the ship. Even though i'm certain i've set all the configurations right it doesn't detonate. it just plonks down at the ship and bounces out into space. One time it actually did explode, but only after drifting away from the ship again for a few seconds (despite having the warhead countdown set to 1 second) Warhead safety is off, countdown set to 1, sensor reach set to 1 (have also tried higher) I have no idea what i'm doing wrong here and it's really annoying! help me obi-wan kenobi! you're my only hope.[/QUOTE] Coding is coming out, I would forgo the effort as it will become obsolete on Thursday anyways.
coding is not coming out thursday. mod api is. coding is a week or two down the road.
[QUOTE=Amiga OS;45988788]I may or may not have turned the atmos loop into a pressure cooker last round and piped it to the mixed outlet... [editline]15th September 2014[/editline] The bar was a bit toasty.[/QUOTE] I think you need to recalibrate your targetting sensors.
[QUOTE=Amiga OS;45988788]I may or may not have turned the atmos loop into a pressure cooker last round and piped it to the mixed outlet... [editline]15th September 2014[/editline] The bar was a bit toasty.[/QUOTE] What game is this?
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