Space Engineers - Say goodbye to Starmade and Blockade runner.
16,985 replies, posted
Small warheads are buffed, just saying
So does this mean that light armour ships are now actually viable rather than being one-hitpoint wonders?
[QUOTE=damnatus;46252218]Small warheads are buffed, just saying[/QUOTE]Nice, now they might actually be worth more than a frozen turd being launched at high velocities.
[QUOTE=Sgt Doom;46252289]Nice, now they might actually be worth more than a frozen turd being launched at high velocities.[/QUOTE]
Knowing the damage that even low-speed impacts have done to ships, I'd say a frozen turd would do a respectable amount of damage.
this now means that properly built heavy armor ships are impenetrable fortresses [img]http://i.somethingawful.com/forumsystem/emoticons/emot-flashfap.gif[/img]
Had a quick go, the new explosions work really well. Really will make combat more interesting.
God damn, the spotlights are even more broken now, and interior lights have their light effect way off their model, how does that kinda stuff even break if it's not actively being modified?
They massively nerfed the weapons? Man, that sucks.
[QUOTE=Used Car Salesman;46255120]They massively nerfed the weapons? Man, that sucks.[/QUOTE]
No, they made armor actually work, before a single rocket to pretty much any small ship would just completely wreck it, now they actually have a fighting chance.
Plus you can now concentrate fire on the enemy's (assuming cargo ships here) defense turrets, and still have the ship itself mostly intact when you're done with it.
waiting for large ship weapons
[t]http://i.imgur.com/SrXkboS.jpg[/t]
[QUOTE=Thunderbolt;46255138]No, they made armor actually work, before a single rocket to pretty much any small ship would just completely wreck it, now they actually have a fighting chance.
Plus you can now concentrate fire on the enemy's (assuming cargo ships here) defense turrets, and still have the ship itself mostly intact when you're done with it.[/QUOTE]
Railguns should be a lot more viable now, too, as they can penetrate armor with a single slug.
Shoot off one slug and then pump rocket fire into the hole.
[QUOTE=Mbbird;46255593]waiting for large ship weapons
[t]http://i.imgur.com/SrXkboS.jpg[/t][/QUOTE]
3spoky
[QUOTE=Thunderbolt;46255138]No, they made armor actually work, before a single rocket to pretty much any small ship would just completely wreck it, now they actually have a fighting chance.
Plus you can now concentrate fire on the enemy's (assuming cargo ships here) defense turrets, and still have the ship itself mostly intact when you're done with it.[/QUOTE]
Buffing armor and nerfing weapons have the same end result, I don't really see a difference.
Heavy armor was OP before, but now it's essentially invulnerable.
I just don't see the point in creating such a great damage and destruction system, then making it impossible to do any real damage.
Anyone tested how ramming works in the new system?
[editline]17th October 2014[/editline]
[QUOTE=Used Car Salesman;46256470]Buffing armor and nerfing weapons have the same end result, I don't really see a difference.
Heavy armor was OP before, but now it's essentially invulnerable.
I just don't see the point in creating such a great damage and destruction system, then making it impossible to do any real damage.[/QUOTE]
They might well add a realism slider akin to the other options for armor strength. Personally, I prefer it this way. While the destruction system is cool as shit and I love seeing ships ripped apart, fighting is pointless when a single rocket can destroy a single small ship that took you an hour to create (in survival)
[QUOTE=Used Car Salesman;46256470]Buffing armor and nerfing weapons have the same end result, I don't really see a difference.
Heavy armor was OP before, but now it's essentially invulnerable.
I just don't see the point in creating such a great damage and destruction system, then making it impossible to do any real damage.[/QUOTE]
I'd like to think that 5 meters of space age armor would take more hits than just one. I think this is an improvement. If there really is a problem you can use mods with phasers or something to do more damage.
[editline]16th October 2014[/editline]
[QUOTE=Wickerman123;46256618]Anyone tested how ramming works in the new system?[/quote]
good question
[QUOTE=Used Car Salesman;46256470]Buffing armor and nerfing weapons have the same end result, I don't really see a difference.
Heavy armor was OP before, but now it's essentially invulnerable.
I just don't see the point in creating such a great damage and destruction system, then making it impossible to do any real damage.[/QUOTE]
Warheads and physical impacts seem to do more damage than rockets when it comes to armor. This is Space [B]Engineers[/B]. Build a solution to your problem.
Seriously, people are making self-guiding munitions that automatically clamp onto the hull of an enemy ship and start grinding it down and you're worried that having to put effort into effectively deleting enemy ships is ruining this game.
[QUOTE=Used Car Salesman;46256470]Buffing armor and nerfing weapons have the same end result, I don't really see a difference.
Heavy armor was OP before, but now it's essentially invulnerable.
I just don't see the point in creating such a great damage and destruction system, then making it impossible to do any real damage.[/QUOTE]
no, they didn't 'buff' armour, they just made it work as it should
weapons are correspondingly weaker now, but only because the mechanics make sense
but they can easily add a 'weapon damage: 1x, 2x, 5x' world option at some point
Personally I'm glad they changed how damage works with Armour, I didn't like how a single rocket could fuck up several blocks at once.
isn't it kind of weird that they removed the options on the turrets for targetting players and ships??
you can't have meteor defence turrets that don't attack enemies
[QUOTE=Used Car Salesman;46256470]
I just don't see the point in creating such a great damage and destruction system, then making it impossible to do any real damage.[/QUOTE]
"impossible to do any real damage"
[IMG]http://i.cubeupload.com/WJLuBl.png[/IMG]
[IMG]http://i.cubeupload.com/z2Uk5D.png[/IMG]
With regards to the above post about warheads being sufficient:
I think my problem with them nearly declaring the game feature complete at this stage is [I]as the ship designer, I want to design ships, not ship systems, weapons, etc[/I]. That isn't to say that Space Engineers is a ship designing game - it's Space Engineers (lets not get philosophical, that's all we can definitively say) - that's just why I like the game. It's why a lot of people like the game, as far as I can tell, but back to the point. SE declaring itself largely feature complete right now would be a bit like if Kerbal Space Program's VAB consisted of a bunch of engine bells, pumps, pressurized tanks, and something resembling fairings, everyone expected them to be officially integrated eventually only for the devs to go "have fun, here's mod support, bye". I don't think things as big as basic missiles, guns, etc in a game about mining and combat in space should be relegated to large, awkward gimmicks.
I [I]worry[/I] for SE. I'm not mad at the devs for not strictly adhering to [I]my[/I] vision of the game; that's delusional. Being that I'm not a game dev, the game has come too far for me to emotionally detach myself, and, depending on how development goes, is my only real shot at a being able to play a game like this in the near future.
With that blogpost and the overwhelmingly negative response to my last post about this I felt this was relevant enough to clear up.
Hey how do nukes handle the new explosion mechanics?You know what lets find out.
This game suffers similar to minecraft, in that there isn't any way of knowing how to do things without looking it up online.
[QUOTE=bitches;46258185]This game suffers similar to minecraft, in that there isn't any way of knowing how to do things without looking it up online.[/QUOTE]
tldr;
Required components are indicated in the mouseover, and components are made by assemblers which use processed materials from the refinery and arc reactors.
For any moving ship you need atleast one cockpit, one thruster in every direction, one gyroscope, and one reactor. Though your power, thrust, and angular control needs will grow along with the size of your ship.
There are raw materials in asteroids. You can also scrap old stuff with grinders. You fix and build stuff with the welders. Drills are used to collect raw materials from asteroids.
Nukes are useless,they somehow do A LOT less damage than a single warhead.
But now warheads are actually viable as weaponry so that's fun
There should be a mod or world option that forgoes weight cubes all together and just causes all blocks to be affected by gravity, unless the gravity drive is on that particular ship, or is owned by the same person or something. Then I suppose you could use weight cubes to allow for grav drives.
[editline]16th October 2014[/editline]
Because shields
[QUOTE=Wickerman123;46249732]Well.
[media]http://www.youtube.com/watch?v=-BwfhdEcXAA[/media]
[editline]16th October 2014[/editline]
Were other people contacting him? Seems a little bit of an overreaction to just my post on Faceboo.
[/QUOTE]
I know I left him a strongly worded comment, and so did at least 7 other people. He ended up responding, and saying exactly what he said in the video about his nephew.
I really want to see a text to speech mod ,something like moonbase alpha has.
[QUOTE=JesseR92;46258770]I really want to see a text to speech mod ,something like moonbase alpha has.[/QUOTE]
The precise thing you're looking for is DECtalk Paul, and yes we need it.
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