• Space Engineers - Say goodbye to Starmade and Blockade runner.
    16,985 replies, posted
[QUOTE=Zenreon117;46357930]If someone did build the nostromo, it would have to be a station and some sort of rp. No way you could use it for actual flying.[/QUOTE] I've built ships around it's size before. It won't be nimble, but it'd definitely be able to move with enough gyroscopes.
[QUOTE=Zenreon117;46357930]If someone did build the nostromo, it would have to be a station and some sort of rp. No way you could use it for actual flying.[/QUOTE] I made a blocked up Nostromo sideview 1:1 just to show how wrong this is: Nostromo vs my largest (flyable) ship: [img]http://cloud-4.steampowered.com/ugc/28472540148596907/756C9851B9F88F70E201365A113AB63AC112EA95/[/img] Nostromo vs a vor'cha class wip that will also be flyable by me and laserblast. [img]http://cloud-4.steampowered.com/ugc/28472540148602511/BC753519FD8D86679FE7386507542019E97D23E6/[/img] If anyone actually wants to build it heres the best blueprint I found of outside: [img_thumb]http://i.imgur.com/b0UgZ.jpg[/img_thumb] 97,52 large blocks in length for 1:1 The way I use blueprints is I take each view and scale their length to 1:1 in blocks then get the width and all other stuff from that also ofc.
that measurement has to be wrong though, that would make the bridge viewports less than a single block high
[QUOTE=krail9;46358657]that measurement has to be wrong though, that would make the bridge viewports less than a single block high[/QUOTE] If its the only written down length then its probably the lenght they wanted it to be. Building stuff in space engineers and using blueprints requires some of the most difficult decisions for compromises of shapes and sizes of stuff, Nostromo looks like one of the hardest to make. What height does the viewports appear to have in the movie then? Because a single block is 2,5 meters.
[QUOTE=Zenreon117;46357930]If someone did build the nostromo, it would have to be a station and some sort of rp. No way you could use it for actual flying.[/QUOTE] why? its smaller than the ulysses replica I made, and I can fly that thing around with no problem. [editline]29th October 2014[/editline] [QUOTE=Civil;46358579]I made a blocked up Nostromo sideview 1:1 just to show how wrong this is: Nostromo vs my largest (flyable) ship: [img]http://cloud-4.steampowered.com/ugc/28472540148596907/756C9851B9F88F70E201365A113AB63AC112EA95/[/img] Nostromo vs a vor'cha class wip that will also be flyable by me and laserblast. [img]http://cloud-4.steampowered.com/ugc/28472540148602511/BC753519FD8D86679FE7386507542019E97D23E6/[/img] If anyone actually wants to build it heres the best blueprint I found of outside: [img_thumb]http://i.imgur.com/b0UgZ.jpg[/img_thumb] 97,52 large blocks in lenght for 1:1 The way I use blueprints is I take each view and scale their length to 1:1 in blocks then get the width and all other stuff from that also ofc.[/QUOTE] You know what, Ive got the day off and Ive got that shipbuilding itch. I might attampt this today.
Threw together a really rough 1/2 size model so I could figure out the damn angles [t]http://cloud-4.steampowered.com/ugc/43109238952049313/5F2E81D5924AD600AB8E8F30605C2A13FCB27C68/[/t] [t]http://cloud-4.steampowered.com/ugc/43109238952048651/815FDD3FC02A82EF467B14E1E20834CDF4147C79/[/t] Pretty good for eyeballing it imo now on to the full size.
[QUOTE=Zenreon117;46357930]If someone did build the nostromo, it would have to be a station and some sort of rp. No way you could use it for actual flying.[/QUOTE] I flew the FP spacehulk ,I have also flown a 700m long super carrier. the game is actually really forgiving in terms of size of ships.
[QUOTE=Birdman101;46363671]Threw together a really rough 1/2 size model so I could figure out the damn angles [t]http://cloud-4.steampowered.com/ugc/43109238952049313/5F2E81D5924AD600AB8E8F30605C2A13FCB27C68/[/t] [t]http://cloud-4.steampowered.com/ugc/43109238952048651/815FDD3FC02A82EF467B14E1E20834CDF4147C79/[/t] Pretty good for eyeballing it imo now on to the full size.[/QUOTE] don't forget the escape shuttle.
[QUOTE=JesseR92;46363898]I flew the FP spacehulk ,I have also flown a 700m long super carrier. the game is actually really forgiving in terms of size of ships.[/QUOTE] Back when the hulk was reasonable size, I flew it around a bit with the help of some titan engines, but I cant even get 4 fps even pasting it into a fresh world anymore. [QUOTE=Pops;46363979]don't forget the escape shuttle.[/QUOTE] Im actually gonna re-watch the movie to get a feel for the features. I wanna get the interior somewhat right.
Could someone tell me what the Nostromo is actually from?
[QUOTE=Trekintosh;46364871]Could someone tell me what the Nostromo is actually from?[/QUOTE] Alien.
Alien, Aliens
[QUOTE=Minelayer;46364960]Alien, Aliens[/QUOTE] the nostromo was destroyed the ship in aliens was the sulaco
Help? I put a bunch of stuff in my refinery, but it's not refining it. It's making noise and chugging along like it's doing some serious work, but nothin' is happening. What is going on and how do I fix it? I am running low on fuel and should really appreciate being able to refine this assload of uranium ore I just mined.
I made a fighter, I'm really happy with the design of it. [thumb]http://cloud-4.steampowered.com/ugc/539630703681032121/73FB8135489F4365855701D822AA3BAF3DC7D3C6/[/thumb] I also made a utility ship with those advanced rotors so that the grinder/welder can be rotated interchangeably, it works exceedingly well. [thumb]http://cloud-2.steampowered.com/ugc/539630703681981531/669E1925100623A14518C35E16B573721F69591C/[/thumb]
[QUOTE=Big Dumb American;46366264]Help? I put a bunch of stuff in my refinery, but it's not refining it. It's making noise and chugging along like it's doing some serious work, but nothin' is happening. What is going on and how do I fix it? I am running low on fuel and should really appreciate being able to refine this assload of uranium ore I just mined.[/QUOTE] only thing I can think of is, is it a refinery or the arc furnace or whatever it's called? the latter only works on iron probably not your issue, just a random guess, maybe screenshots would help [editline]30th October 2014[/editline] also I recall uranium takes ages to refine so watch it for a minute to see if it produces anything
I [I]really[/I] wish this game had a block pick function like in Minecraft. I'd gladly give up the paint function's place on the scroll wheel as a trade. Also, are conveyors glitched/broken again? The small conveyors I set up on my work drone ship aren't working at all (I can't transfer material from welder/grinder to cargo container) and when I connect two large ships with a connector, they can't trade through their inventories. They're meant to be able to do that, right? Like if I wanted to deposit all the mined ore from one ship into the other ship that has a refinery?
[QUOTE=Big Dumb American;46366264]Help? I put a bunch of stuff in my refinery, but it's not refining it. It's making noise and chugging along like it's doing some serious work, but nothin' is happening. What is going on and how do I fix it? I am running low on fuel and should really appreciate being able to refine this assload of uranium ore I just mined.[/QUOTE] Could be that Uranium takes ages to refine, as previously mentioned, could also be that you have it set to the default refining speed, which takes further ages.
[QUOTE=Big Dumb American;46366264]Help? I put a bunch of stuff in my refinery, but it's not refining it. It's making noise and chugging along like it's doing some serious work, but nothin' is happening. What is going on and how do I fix it? I am running low on fuel and should really appreciate being able to refine this assload of uranium ore I just mined.[/QUOTE] If you have the refinery connected to a conveyor system it might be automatically moving the uranium to some cargo container or reactor, so check those.
Ah, my reactor was turned off. Duh. Hey, is there a mod that lets you place a blueprint without having the components in your inventory? Just the blueprint, not the building itself. I do all my building with a constructor ship filled with building components. Since I have to get out of my ship to place blueprints anyway, it's annoying having to grab the components I need from the cargo hold before going out to do them. I always have to come back and grab more.
Don't think there is, but in the future you'll be able to make welders place blocks according to a pre-made ship blueprint, so you'll probably be able to make a ship in creative mode, save it as a blueprint, then build it in survival, or just download a blueprint from Steam Workshop
speaking of which, any guesses for the update today?
Nothing but bugfixes, maybe an improvement to one or two already existing features
any guesses on whick bugs?
I hope they fix some multiplayer issues at least.
[QUOTE=Thunderbolt;46368617]Don't think there is, but in the future you'll be able to make welders place blocks according to a pre-made ship blueprint, so you'll probably be able to make a ship in creative mode, save it as a blueprint, then build it in survival, or just download a blueprint from Steam Workshop[/QUOTE] Blueprints sound very nice. Most of my ships have the same basic design, so that'd be a big timesaver! Also, refineries. What's the deal? I built three thinking that they would share the workload to refine things faster. They're all connected with conveyers, and the conveyers seem to be working properly. I dump my ore in the cargo container they're attached to, and it automatically dumps it into the refineries to begin being broken down. Instead of splitting a stack three ways, though, it dumps the entire stack in the first refinery, while the other two remain empty. It only overflows into the other refineries once I have filled the first one, then the second. Am I doing something wrong, or is that just how it is?
[QUOTE=Big Dumb American;46368889][B]Blueprints sound very nice[/B]. Most of my ships have the same basic design, so that'd be a big timesaver! Also, refineries. What's the deal? I built three thinking that they would share the workload to refine things faster. They're all connected with conveyers, and the conveyers seem to be working properly. I dump my ore in the cargo container they're attached to, and it automatically dumps it into the refineries to begin being broken down. Instead of splitting a stack three ways, though, it dumps the entire stack in the first refinery, while the other two remain empty. It only overflows into the other refineries once I have filled the first one, then the second. Am I doing something wrong, or is that just how it is?[/QUOTE] They are in the pipeline, can tell you that :v: [editline]30th October 2014[/editline] [IMG]http://i.imgur.com/7l73jF7.jpg[/IMG]
[QUOTE=darth-veger;46368904]They are in the pipeline, can tell you that :v: [editline]30th October 2014[/editline] [IMG]http://i.imgur.com/7l73jF7.jpg[/IMG][/QUOTE] Is numpad support in the pipeline? What about function momentary toggle, instead of pure on/off toggle?
Shitload of bugfixes [quote]Fixes - fixed major lag/freeze after drilling any asteroid - fixed groups disappearing when player left the server - fixed gatling gun damage is too soft - fixed assembler co-operate mod unchecking itself in multiplayer - fixed sound levels resetting after loading the map - fixed exploding piston after grinding it on small ship - fixed crash when exporting a model from the game - fixed crash when pasting grid with mods that you don't have - fixed advanced rotor staying in control panel - fixed various crashes when player was shooting - fixed mass blocks acting weird on dedicated server - fixed large reactor model being too small - fixed music issues when loading a map - fixed issues where player could not place a block - fixed performance drop issue with many turrets - fixed not being able to reload reloadable rocket launcher from the front - fixed emissivity for spotlight block - fixed issue with choosing reloadable rocket launcher in toolbar - fixed bullets having no visible particle effect - fixed placing light armor block under interior light on platform - fixed missing particle effect when player is welding - fixed remote control not working when ship flights over 250m away from the platform (DS) - fixed unfinished assemblers unmarked in production menu - fixed pressing "Y" shuts off all reactors regardless of ownership and sharing - fixed re-spawn ships not being deleted after logout - fixed connector keeps disconnecting - fixed missing aiming dot for missile launchers on large grids - fixed texture issue on small reactors - fixed question about ownership in re-spawn screen - fixed missing audio files message in logs - fixed joining issues when character died - fixed wrong size of the floating objects - fixed warheads exploding but doing no damage - fixed collision with attached parts in 3rd person view - fixed broken piston while deleting the top part in some situations (creative mode) - fixed master assembler pulling small amounts of material[/quote] And a mod showcase video [media]http://www.youtube.com/watch?v=u8qpLr11iBc[/media]
someone should make a [URL="http://www.projectrho.com/public_html/rocket/spacesuits.php#id--Suit_into_Ship--"Broomstick""]broomstick[/URL] mod for getting around without a jetpack. or even just a kick button
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