Space Engineers - Say goodbye to Starmade and Blockade runner.
16,985 replies, posted
They havnt even finished with features ,they just took a few weeks to do bugfixes that people have been asking for.
What happened to the much better netcode that they implemented a few months ago and then removed in the following patch?
It's impossible for me to stand in a ship when someone's piloting it...
[QUOTE=Wickerman123;46484094]I don't want to bump my old Starforge thread (fuck that game and their devs) but It seems there's a game in development that looks really similar but also much better.
[media]http://www.youtube.com/watch?v=yl4D3Es_48k[/media][/QUOTE]
These guys should just team up with SE, quit wasting resources on making two separate games of the same genre. Seriously, add the stuff in that game to the stuff in SE and you will have an a-fucking-mazing game
[QUOTE=Lyokanthrope;46485132]What happened to the much better netcode that they implemented a few months ago and then removed in the following patch?
It's impossible for me to stand in a ship when someone's piloting it...[/QUOTE]
At this rate they are going to need to spend another 3 weeks just on the netcode (not to mention the bug fixes happening right now).
[QUOTE=Smoot;46485188]At this rate they are going to need to spend another 3 weeks just on the netcode (not to mention the bug fixes happening right now).[/QUOTE]
I kind of hope they do.
I'd love to be able to properly play the game with my friends.
[QUOTE=Lyokanthrope;46485132]What happened to the much better netcode that they implemented a few months ago and then removed in the following patch?
It's impossible for me to stand in a ship when someone's piloting it...[/QUOTE]
Actually that netcode made the game unplayable for me. I'm amazed it actually worked for someone.
Man, that last update introduced monstrous lag to worlds that were perfectly fine before.
Wait, apparently steering wheels were added? In July? Are they in the form of a cockpit or what? I've totally missed out on this, it seems
[QUOTE=Binladen34;46485203]Actually that netcode made the game unplayable for me. I'm amazed it actually worked for someone.[/QUOTE]
It worked far better for me. I guess that's why it was removed, though.
[QUOTE=Wickerman123;46484094]I don't want to bump my old Starforge thread (fuck that game and their devs) but It seems there's a game in development that looks really similar but also much better.
[media]http://www.youtube.com/watch?v=yl4D3Es_48k[/media][/QUOTE]
I can't be sure why, but this game gives me an extremely strong [I]Shores of Hazeron[/I] vibe. I think maybe it's the barren planet and those floor textures. Now there was a game ahead of its time. In technical achievement, at least. In usability...
It still excites me to think that on some random planet in that huge universe, the ruins of the civilization of horrifying winged quadrupedal crab-clawed leech people that my friends and I built still exists, silently decaying. Along with so many others in a galaxy of abandoned planets, left there by other people who also couldn't stick with [I]Hazeron's[/I] atrocious interface to see its incredible depth.
If someone could make [I]Shores of Hazeron[/I] but playable, there'd be no other need for games. It would be the ur-game, the Final Game. Space Engineers, Starmade, etc. all seem to be made from parts of it, often the same parts over and over. But nothing else I've ever played has had anything like that strange wonder we experienced in building our first spaceship, from scratch, having starting with literal sticks and stones, and seeing our solar system for the first time. It was the only time a game universe has given me that same almost frightening rush of perspective that seeing the [I]actual[/I] universe does.
We then crashed into a moon.
[QUOTE=Plint;46486189]I can't be sure why, but this game gives me an extremely strong [I]Shores of Hazeron[/I] vibe. I think maybe it's the barren planet and those floor textures. Now there was a game ahead of its time. In technical achievement, at least. In usability...
It still excites me to think that on some random planet in that huge universe, the ruins of the civilization of horrifying winged quadrupedal crab-clawed leech people that my friends and I built still exists, silently decaying. Along with so many others in a galaxy of abandoned planets, left there by other people who also couldn't stick with [I]Hazeron's[/I] atrocious interface to see its incredible depth.
If someone could make [I]Shores of Hazeron[/I] but playable, there'd be no other need for games. It would be the ur-game, the Final Game. Space Engineers, Starmade, etc. all seem to be made from parts of it, often the same parts over and over. But nothing else I've ever played has had anything like that strange wonder we experienced in building our first spaceship, from scratch, having starting with literal sticks and stones, and seeing our solar system for the first time. It was the only time a game universe has given me that same almost frightening rush of perspective that seeing the [I]actual[/I] universe does.
We then crashed into a moon.[/QUOTE]
It was a game with stories and history only rivaled by EvE Online, depth rivaled by deep and complicated RPG's and their universes, and a scale rivaled only by Space Engine.
Yet it had the interface of a game straight of a '98 and was built on a buggy and overinflated codebase, and managed by an egotistic twat who took any criticisms of his work or his game as a personal attack. To which he responded like a despondent toddler.
I'll miss watching the Sun rise over my cities, the ring glowing above, the satisfaction when I TL'd up and the [I]jaw-dropping[/I] sense of awe and excitement when I found a ringworld.
Thanks, now I'm feeling all nostalgic and shit for stuff that happened a year ago
[editline]14th November 2014[/editline]
[t]http://i.imgur.com/iujmP.jpg[/t]
[t]http://www.distributorcentral.com/websites/MyTestGreenTemplate/preview/images/ring1.png[/t]
graphics straight from '98 and its still fucking [I]majestic[/I]
[QUOTE=paindoc;46486236]It was a game with stories and history only rivaled by EvE Online, depth rivaled by deep and complicated RPG's and their universes, and a scale rivaled only by Space Engine.
Yet it had the interface of a game straight of a '98 and was built on a buggy and overinflated codebase, and managed by an egotistic twat who took any criticisms of his work or his game as a personal attack. To which he responded like a despondent toddler.
I'll miss watching the Sun rise over my cities, the ring glowing above, the satisfaction when I TL'd up and the [I]jaw-dropping[/I] sense of awe and excitement when I found a ringworld.
Thanks, now I'm feeling all nostalgic and shit for stuff that happened a year ago
[editline]14th November 2014[/editline]
*images*
graphics straight from '98 and its still fucking [I]majestic[/I][/QUOTE]
Gorgeous. It's majestic because it's [I]really that big.[/I] I get this weird welling of adventuresomeness looking at it. Sad that I didn't take pictures too, didn't realize what I'd be missing.
And now I find out it's all gone forever, after all:
[URL="http://www.hazeron.com/"]"[I]Shores of Hazeron[/I] is no more."[/URL]
At least I still have... this.
[t]http://i.imgur.com/8ZEIJIv.jpg[/t]
They were a beautiful, umm, "people."
Man, it's like...
[media]http://www.youtube.com/watch?v=NOW4QiOD-oc[/media]
[QUOTE=matrix_1995;46482926][t]http://cloud-4.steampowered.com/ugc/39732810421686704/918AB5EF43FAE2FB38658CDF50F48C7D3D25F817/[/t]
3spooky5me
[sp]It generated naturally.[/sp][/QUOTE]
I think the asteroids are simply picked from a limited list of pre-shaped ones, they're not entirely random, cause I've seen that, I think three times now.
(my main base on one multiplayer server had a perfect view on it, but it was upside down)
[editline]Dangit[/editline]
I need to get out of the habit of opening threads, forgetting about the tab being open and replying to them the next day
Who could forget the views for such a simplistic game
[media]http://www.youtube.com/watch?v=n_vXrzS6ycY[/media]
[QUOTE=paindoc;46484281]The Blockade Runner guys want stuff in development kept pretty darn vague but what they've shown so far is AWESOME.
If you supported it before Janurary 2014 you should try to get in there and take a look around, it should supercede Starforge easily. Some of the features they have would be seriously impressive in Space Engineers, and these guys have honestly been working really hard behind the scenes for a while[/QUOTE]
Oh I'm a founder, I know what's going on :) I'm still looking forward to Blockade runner, the Unity Tests are awesome! I just fear of the smaller Indie games like Blockade Runner getting burried under the now somewhat saturated market of space voxel games.
[editline]14th November 2014[/editline]
[QUOTE=Binladen34;46484815]Isn't SE still only an Alpha?
I mean I don't know of any game that actually has full universal exploration by beta even. Just look at Arma 3, you only had one map during their alpha testing phase because they weren't done with Altis until late Beta.
The devs have a lot of ideas, and grand goals can't be set yet because they're still trying to make the ideas they've already put in actually function.
I wouldn't doubt by the end of the game's development they'll probably have planets you can mess with, and warp drives. After all, the top speed is still 105m/s which is stupidly slow for space ships and I remember reading that it was only that slow because it's still in a sandbox stage.
also the physics of the game goes ape shit when you crank the max speed up.[/QUOTE]
It's in alpha yes but Planets are not in their pipeline. I seem to recall an interview where Marek Rosa stated that they had pretty much reached the initial scope they had and had even gone somewhat beyond. SE's scope is actually extremely limited. I do think they are considering expanding on that though due to community interest. Something like StarMade or that new game Empyrion but in SE's engine would be fantastic.
[editline]14th November 2014[/editline]
[QUOTE=Plint;46486189]I can't be sure why, but this game gives me an extremely strong [I]Shores of Hazeron[/I] vibe. I think maybe it's the barren planet and those floor textures. Now there was a game ahead of its time. In technical achievement, at least. In usability...
It still excites me to think that on some random planet in that huge universe, the ruins of the civilization of horrifying winged quadrupedal crab-clawed leech people that my friends and I built still exists, silently decaying. Along with so many others in a galaxy of abandoned planets, left there by other people who also couldn't stick with [I]Hazeron's[/I] atrocious interface to see its incredible depth.
If someone could make [I]Shores of Hazeron[/I] but playable, there'd be no other need for games. It would be the ur-game, the Final Game. Space Engineers, Starmade, etc. all seem to be made from parts of it, often the same parts over and over. But nothing else I've ever played has had anything like that strange wonder we experienced in building our first spaceship, from scratch, having starting with literal sticks and stones, and seeing our solar system for the first time. It was the only time a game universe has given me that same almost frightening rush of perspective that seeing the [I]actual[/I] universe does.
We then crashed into a moon.[/QUOTE]
Sorry to burst your bubble but your old civilisation is gone. Shores of Hazeron servers have been re-purposed and the game no longer exists outside the dev's own computer.
I was really upset at the death of Shores of Hazeron because I only recently got internet good enough to cope with it. Never even got to try it.
Here's a thought. Nebulas and visibility.
[editline]14th November 2014[/editline]
Here's another thought. Volumetric lighting done the same way light rays work in post processing, but subtractively, for shadows.
[QUOTE=matrix_1995;46482926][t]http://cloud-4.steampowered.com/ugc/39732810421686704/918AB5EF43FAE2FB38658CDF50F48C7D3D25F817/[/t]
3spooky5me
[sp]It generated naturally.[/sp][/QUOTE]
I found one of those on my first survival world
[t]http://puu.sh/cQJm7/62679dbb47.jpg[/t]
Revisited the Quake 2 Drop Pod now that there are better armor blocks out there.
For all the shit you people accuse pistons of doing this worked better than I could have possibly imagined.
[img]http://i.imgur.com/jzytA5l.png[/img]
is that a ship compactor
squeegy you crazy and glorious bastard
That was the blue starter ship. Its dimensions now measure significantly less than they did.
[url]http://fat.gfycat.com/AffectionateLivelyKronosaurus.webm[/url]
fuck it i give up embedding webms, click the fucking link. it's neat.
[QUOTE=Tmaxx;46492274][url]http://fat.gfycat.com/AffectionateLivelyKronosaurus.webm[/url]
fuck it i give up embedding webms, click the fucking link. it's neat.[/QUOTE]
That is incredibly fast, is it stable or does it rip itself apart?
I found it on /b/ with an entirely unrelated post so I have no idea.
[QUOTE=Tmaxx;46492274][url]http://fat.gfycat.com/AffectionateLivelyKronosaurus.webm[/url]
fuck it i give up embedding webms, click the fucking link. it's neat.[/QUOTE]
someone needs to make an AT-TE from star wars
[QUOTE=Tmaxx;46492274][vid]http://fat.gfycat.com/AffectionateLivelyKronosaurus.webm[/vid]
fuck it i give up embedding webms, click the fucking link. it's neat.[/QUOTE]
[editline]14th November 2014[/editline]
vid tag
[editline]14th November 2014[/editline]
[QUOTE=Pops;46493123]someone needs to make an AT-TE from star wars[/QUOTE]
IIRC someone made one back before we had the stuff to make them move
[editline]14th November 2014[/editline]
no wait, i was thinking of [url=http://i.dailymail.co.uk/i/pix/2011/10/03/article-2044677-0E33DE1400000578-178_233x423.jpg]this[/url]
[QUOTE=Pops;46493123]someone needs to make an AT-TE from star wars[/QUOTE]
Its been done.
^yeah i've seen that at-at, it's not all that great.
of course, now that the proper mechanics work someone should remake it.
Is that chasing crawler thing available on the Workshop?
[QUOTE=ElectricSquid;46493619]Is that chasing crawler thing available on the Workshop?[/QUOTE]
It is the guy uploads all that stuff.
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