Space Engineers - Say goodbye to Starmade and Blockade runner.
16,985 replies, posted
I'm playing around with my Y-Wing and A-Wing designs and prepping them for mass production.
Also playing around with the idea of ejector seats and escape pods.
I never understood why people, specifically people on the reddit, and even on the workshop, seem physically unable to design a fighter that not only looks good, but is a fantastic practical workhorse.
I have over, what, 30, 40 generations of practical, good looking fighters? It's as simple as refusing to settle for less than at least 15 gyros, uncovered thrusters making me puke, and a boner for as many guns as i can practically reload. Simple desings such as the inclusion of ramming spikes not only look fucking awesome, but actually are so incredibly useful at popping cockpits when you run out of ammo.
And i get it! The desire to make the most aesthetically pleasing craft sometimes trumps your ability to make something practical. For example, that F/A 38 ship people were jizzing over a while back. It looks great. But it's also made of light armor, has little to no weapons, like 5 gyros, and the motor-powered wings that pop off in the first throws of combat. But don't pretend through your fake company that it's "da bes fiter ship in all da galaxy!!!!!1!!1!" when it's clearly not. A single rocket shot can easily disable that hunk of crap.
/rant
[editline]28th November 2014[/editline]
And for the people that say "Yeah but i only recreate ships from shows or movies" That's cool and all, but it is super easy to pull a design heritage almost directly and still make it awesome.
The Ultimatum is almost directly a Viper. Different enough that it's my own, but pulls enough design commonality that its easy to make the connection. And it is by and far the best fighter series i've ever made.
Fighters are for chumps, unmanned vehicles are the future. Why should I risk getting spaced when I can just shit out drones covered in guns and warheads?
[QUOTE=ossumsauce;46595729]I never understood why people, specifically people on the reddit, and even on the workshop, seem physically unable to design a fighter that not only looks good, but is a fantastic practical workhorse.
I have over, what, 30, 40 generations of practical, good looking fighters? It's as simple as refusing to settle for less than at least 15 gyros, uncovered thrusters making me puke, and a boner for as many guns as i can practically reload. Simple desings such as the inclusion of ramming spikes not only look fucking awesome, but actually are so incredibly useful at popping cockpits when you run out of ammo.
And i get it! The desire to make the most aesthetically pleasing craft sometimes trumps your ability to make something practical. For example, that F/A 38 ship people were jizzing over a while back. It looks great. But it's also made of light armor, has little to no weapons, like 5 gyros, and the motor-powered wings that pop off in the first throws of combat. But don't pretend through your fake company that it's "da bes fiter ship in all da galaxy!!!!!1!!1!" when it's clearly not. A single rocket shot can easily disable that hunk of crap.
/rant
[editline]28th November 2014[/editline]
And for the people that say "Yeah but i only recreate ships from shows or movies" That's cool and all, but it is super easy to pull a design heritage almost directly and still make it awesome.
The Ultimatum is almost directly a Viper. Different enough that it's my own, but pulls enough design commonality that its easy to make the connection. And it is by and far the best fighter series i've ever made.[/QUOTE]
My Y wing is functional and true to its origins its slow,heavily armored,heavily armed and now fitted with the bomb bay mod off the workshop
The armor slope pack just bamboozles me. I'll have to work with it for a while to really get a hang of these slopes.
I built a new ship. This one is focused on weaponry. The phaser banks on this one are functional. The head-canon for this one is that it's designed for point defense, such as around a starbase or planet. As such it has a very limited interior, and is much smaller than most other attack ships. Fast, nimple, and packs a punch.
[IMG]http://i.imgur.com/laF6Unk.jpg[/IMG]
[IMG]http://i.imgur.com/dJQUSoN.jpg[/IMG]
[IMG]http://i.imgur.com/hmljisY.jpg[/IMG]
[IMG]http://i.imgur.com/TzBsYLN.jpg[/IMG]
Does anyone have a tutorial for making skyboxes that's recent? I can't find any that aren't months old.
now that I've played with it a bit, I really think 1x2 armour slopes should be in vanilla, just the basic 3
[QUOTE=krail9;46596840]now that I've played with it a bit, I really think 1x2 armour slopes should be in vanilla, just the basic 3[/QUOTE]
Hopefully non 1x1x1 armor support+textureblending+deformation is on their radar.
[QUOTE=Starlight 456;46596828]Does anyone have a tutorial for making skyboxes that's recent? I can't find any that aren't months old.[/QUOTE]
I've figured out where the skybox stuff is stored, but my skybox doesn't appear in-game. I also don't know how to upload it to the workshop if it looks any good when it's finished, either.
why the living fuck can i not get fucking wheels and suspension to respond to fucking commands.
Am i missing something?
[editline]29th November 2014[/editline]
fuck, i was. disregard. I forgot you needed to select "control wheels".
Can you do something similar to what's in the trailer, in the actual game?
Or
is there anything to do after you build a ship?
[QUOTE=Roxerg;46598935]Can you do something similar to what's in the trailer, in the actual game?
Or
is there anything to do after you build a ship?[/QUOTE]
Curiously, there's nothing quite like whatever it is that emits green gas in the trailer... but AFAIK, yes, everything in the trailer can be done in-game. Right now it's still a little limited, as there's only mining and constructing, and once you've upgraded your mining capabilities to the point where you can render down entire asteroids for ore, the game gets a bit boring unless you set huge goals for yourself.
The green smoke displayed reactor damage, it was disabled because it looks stupid
I dunno, flying around shooting ships and watching parts [I]and[/I] smoke fly off would be goddamn cool.
[editline]29th November 2014[/editline]
But for the the most part you can do everything in the trailer + a shitton.
The only things from the trailer that don't exist are the smoke and the amount of asteroids: Usually there's only 3-5 large ones in sight. You can manually place any amount of them near each other but I don't know how that would affect framerate.
well the super high-poly ones make my computer melt, but the rounder ones are fairly easy.
Also, are there any "cheater" thrusters on the workshop? I'm tired of having to cover my ship in thrusters and then losing control of one of my axis when they get blown out. I know it's realistic but it's so dull.
[QUOTE=Tmaxx;46600128]I dunno, flying around shooting ships and watching parts [I]and[/I] smoke fly off would be goddamn cool.
[editline]29th November 2014[/editline]
But for the the most part you can do everything in the trailer + a shitton.[/QUOTE]
it would be cool if air would shoot out of the large ship conveyer pipes for ten seconds or so after you damage them. so if you blast a chunk out of the ship you get some nice particle effects for atmosphere
[editline]29th November[/editline]
i mean atmosphere in the visual sense not that the air would actually serve any kind of purpose
Yeah id be happy with a particle effect that does nothing but say "hey your ship is habitable now" and a decompression effect if you don't have proper airlocks.
the only thing i think i really really want from this game by the end is some beautification. you can already make it look great if you know what you're doing, but i think of its potential with just some particles and better lighting effects and i think you could get some really incredible atmosphere and visuals going
[QUOTE=Cone;46600854]the only thing i think i really really want from this game by the end is some beautification. you can already make it look great if you know what you're doing, but i think of its potential with just some particles and better lighting effects and i think you could get some really incredible atmosphere and visuals going[/QUOTE] they could start by getting rid of seams.
I found some cool race track maps on the workshop, but i have nobody to play with. If only the netcode was better.
I wish there was more to modules being damaged other than they simply stop working,I want critical reactor failures and explosions dammit.
[QUOTE=JesseR92;46601915]I wish there was more to modules being damaged other than they simply stop working,I want critical reactor failures and explosions dammit.[/QUOTE]
If the reactors exploded that would be unrealistic, since they dont do that irl.
Its what the uninformed people think about nuclear reactors when they break.
They think it creates a nuclear explosion.
[QUOTE=Civil;46602372]If the reactors exploded that would be unrealistic, since they dont do that irl.
Its what the uninformed people think about nuclear reactors when they break.
They think it creates a nuclear explosion.[/QUOTE]
Im pretty sure gyros would fly apart and im not sure how the grav gens work but im sure a malfunctioning one would be bad,same with thrusters they could be volatile.
And yes I know reactors dont explode but realism like that would have made the the destruction of say the deathstar really boring,luke fires the missile and as they fly away at top speed all the deathstars lights turn off and it starts to drift off course.
I am just saying it would be nice to have the option to have modules be volatile.
oh shit, a malfunctioning grav gen might create a singularity.
Or maybe they use a singularity already, and just use space magic to modify its gravitational pull into something usable. And when damaged, might lose containment and crush the ship
Goddamn, if this game had some kind of soft-body physics, this would be the most incredible game ever.
[QUOTE=Civil;46602372]If the reactors exploded that would be unrealistic, since they dont do that irl.
Its what the uninformed people think about nuclear reactors when they break.
They think it creates a nuclear explosion.[/QUOTE]
realism facilitates gameplay not the other way around
[editline]29th November 2014[/editline]
[QUOTE=Tmaxx;46602730]oh shit, a malfunctioning grav gen might create a singularity.
Or maybe they use a singularity already, and just use space magic to modify its gravitational pull into something usable. And when damaged, might lose containment and crush the ship
Goddamn, if this game had some kind of soft-body physics, this would be the most incredible game ever.[/QUOTE]
just go with quantum gravity like Dead Space did and leave it at that imo. if they even want to make it a lore element i mean
[QUOTE=Electrocuter;46590677]is that a projection being used as an atmosphere/pressure-containing energy shield of sorts?
that's pretty cool[/QUOTE]
I decided to give it a shot on a freighter i built.
[IMG]http://cloud-4.steampowered.com/ugc/29600877144041825/5014DACA06C6463CB718D21AB55F85100B5198BB/[/IMG]
11/10. I love it.
The holograms of projectors seem to lag behind ships for me.
am I seriously the only one having this issue
[IMG]http://zippy.gfycat.com/MealyBossyKouprey.gif[/IMG]
fresh world, no mods, standard large ship rotor
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