Space Engineers - Say goodbye to Starmade and Blockade runner.
16,985 replies, posted
[QUOTE=paindoc;46625328]support material is just the worst i have a burning hatred of it[/QUOTE]
My printer's manual has a line that says, word for word:
"[removing support scaffolding] can become quite an enjoyable and therapeutic task!"
I've literally snapped prints and cut my fingers up far too many times to believe this.
So the next time you try printing a ship in SE and you fuck up and break the ship and printer, just remember: It's a feature.
[QUOTE=paindoc;46625328]support material is just the worst i have a burning hatred of it[/QUOTE]
Support material is the work of Printer-Satan and is designed purely to make an otherwise very enjoyable hobby into a miserable and unpleasant experience.
The biggest problem I have with "printed" ships at this point is this: Gyroscopes, they're nearly always failing to "print" because of the single attachment point.
Oh and if you build things around a large part like the cockpit or the great big 3x3 conveyer tubes, that often causes stuff to fail printing as well.
[QUOTE=ReligiousNutjob;46626265]The biggest problem I have with "printed" ships at this point is this: Gyroscopes, they're nearly always failing to "print" because of the single attachment point.
Oh and if you build things around a large part like the cockpit or the great big 3x3 conveyer tubes, that often causes stuff to fail printing as well.[/QUOTE]
Encased Gyro mod,it helps.
[editline]2nd December 2014[/editline]
I have begun prunning my mods I didnt realise I had so many mods installed until a riend tried to join my game and asked why I had 153 of them.
found new, better engines on the workshop, Industrial Thrusters. Replaced the SABRE engines on the RF-68.
[thumb]http://cloud-4.steampowered.com/ugc/40860599776858132/592E9EE15878E375073CA5A85300670B9212D1A4/[/thumb]
weight increased, but so did its acceleration and net thrust. This makes the Mk.XI, which pulls from all the 4 block evolutions of the Mk.X, including a new reactor, auto cannons, and a few other minor additions.
[editline]3rd December 2014[/editline]
you also get a little glimpse at one of the other craft i'm developing.
[QUOTE=ossumsauce;46628321]found new, better engines on the workshop, Industrial Thrusters. Replaced the SABRE engines on the RF-68.
[thumb]http://cloud-4.steampowered.com/ugc/40860599776858132/592E9EE15878E375073CA5A85300670B9212D1A4/[/thumb]
weight increased, but so did its acceleration and net thrust. This makes the Mk.XI, which pulls from all the 4 block evolutions of the Mk.X, including a new reactor, auto cannons, and a few other minor additions.
[editline]3rd December 2014[/editline]
you also get a little glimpse at one of the other craft i'm developing.[/QUOTE]
I really like the shape and colours of it, but all the thrusters packed up there at the top doesn't look great.
[url]http://blog.marekrosa.org/2014/12/space-engineers-exploration-call-for_3.html[/url]
Yesss, finally something to spice up singleplayer
[QUOTE=Thunderbolt;46629428][url]http://blog.marekrosa.org/2014/12/space-engineers-exploration-call-for_3.html[/url]
Yesss, finally something to spice up singleplayer[/QUOTE]
Good. The only negative thing I can think about is that everyone will start to make their own "collections" of spawnable random modded ships, and I doubt anyone except maybe their friends will use those
[QUOTE=Thunderbolt;46629428][url]http://blog.marekrosa.org/2014/12/space-engineers-exploration-call-for_3.html[/url]
Yesss, finally something to spice up singleplayer[/QUOTE]
While I like the idea of using player-made ships and stations in the game, most of them don't match the (awesome) style of the stock ships. They might look very good on their own, but when combined with dozens of other player-made styles it would look very silly and awkward to me.
Yeah I'd much rather prefer them to make a procedural ship/station generator, but oh well, can't win them all.
Really happy about the "infinite" world, tho, finally there will be more stuff to do and see, even if it's just more space and rocks and ships :v:
[QUOTE=Thunderbolt;46629428][url]http://blog.marekrosa.org/2014/12/space-engineers-exploration-call-for_3.html[/url]
Yesss, finally something to spice up singleplayer[/QUOTE]
And my 60 hours of playtime will now skyrocket to 600. I've wanted a game where I could be a space nomad, flying from place to place and living off what I can find. I thought Space Engineers would be absolutely perfect for this, and they're [I]fucking doing it.[/I] I cannot put my excitement into words, honestly. This is amazing.
[video=youtube;Ajk7yOy9SBM]http://www.youtube.com/watch?v=Ajk7yOy9SBM[/video]
neat
[editline]3rd December 2014[/editline]
pretty relevant to exploration
[QUOTE=Mbbird;46629951][video=youtube;Ajk7yOy9SBM]http://www.youtube.com/watch?v=Ajk7yOy9SBM[/video]
neat
[editline]3rd December 2014[/editline]
fucking android share links[/QUOTE]
This day just keeps getting better and better
Now that they have dude pathfinding, they can code ship maneuvering separately and just code basic logic like "go to refinery", "go to seat", etc.
interesting AI soon (tm)
Not sure why did they start with human bots. Hopefully ship pilot AI is already done (or taken from Miner Wars for example)
[QUOTE=damnatus;46630037]Not sure why did they start with human bots. Hopefully ship pilot AI is already done (or taken from Miner Wars for example)[/QUOTE]
It's much easier to code the AI for the filthy meatbags because they have predictable hitboxes and cannot be crippled by damage.
AI for ships will have to be significantly more adaptable to cope with the often odd shapes of ships and to compensate for damage.
[QUOTE=Mbbird;46629951][video=youtube;Ajk7yOy9SBM]http://www.youtube.com/watch?v=Ajk7yOy9SBM[/video]
neat
[editline]3rd December 2014[/editline]
pretty relevant to exploration[/QUOTE]
Aw man, imagine being able to command ships like that human is commanded in that video, commanding multiple ships/drones RTS style while you watch the combat from your flagship.
The flagship being equipped with various 3D printers each one designed to produce a different ship.
Print out combat drones to go fight and mining drones to go mine.
Space Engineers becomes a FPSRTS Homeworld hybrid.
[QUOTE=damnatus;46630037]Not sure why did they start with human bots. Hopefully ship pilot AI is already done (or taken from Miner Wars for example)[/QUOTE]
Maybe so they can populate the bases and ships you find so that when Ship AI is in, they're not just drones or empty spaces.
Who knows they may have other plans for bots.
Also having an AI buddy that helps you build stuff (really just get materials/weld the things you placed/repeat) would be pretty sweet
[QUOTE=damnatus;46630037]Not sure why did they start with human bots. Hopefully ship pilot AI is already done (or taken from Miner Wars for example)[/QUOTE]
Human bots would bring some life to singleplayer. Empty cargo ships with functioning defenses seem weird and it would also increase realism.
It's just, starting with ship ai seems more reasonable than starting with human ai. Way more fun to practice shooting enemy ships than shooting soldier bots
[QUOTE=damnatus;46630600]It's just, starting with ship ai seems more reasonable than starting with human ai. Way more fun to practice shooting enemy ships than shooting soldier bots[/QUOTE]
We've got that wave mode mod for now. They might be reworking the AI completely and not reusing miner wars' AI and this is just the foundations of what they have planned. Solid path-finding at this stage could open doors for finding drones flying around inside those asteroids with tunnel complexes.
[QUOTE=damnatus;46630600]It's just, starting with ship ai seems more reasonable than starting with human ai. Way more fun to practice shooting enemy ships than shooting soldier bots[/QUOTE]
If you only knew how much harder ship AI is to make, you would maybe understand.
[QUOTE=Electrocuter;46630401]Aw man, imagine being able to command ships like that human is commanded in that video, commanding multiple ships/drones RTS style while you watch the combat from your flagship.
The flagship being equipped with various 3D printers each one designed to produce a different ship.
Print out combat drones to go fight and mining drones to go mine.
Space Engineers becomes a FPSRTS Homeworld hybrid.[/QUOTE]
Hell if it isn't going to already be possible in vanilla I can guarantee that it will be modded in at some point.
[QUOTE=Gen. Crumpets;46628719]I really like the shape and colours of it, but all the thrusters packed up there at the top doesn't look great.[/QUOTE]
I like it like that, personally.
I kinda forgot to visit facepunch for two weeks so now I have no idea what's happened in the last few updates.
What've I missed?
Projector blocks are probably the biggest update, they let you project blueprints in survival and weld them to completion. You can read up on the updates here [URL]http://www.spaceengineersgame.com/news.html[/URL]
[QUOTE=esalaka;46632892]I kinda forgot to visit facepunch for two weeks so now I have no idea what's happened in the last few updates.
What've I missed?[/QUOTE]
Aside from what Mp6 mentioned, it's mostly been bugfixing for the last couple weeks.
[img]http://puu.sh/dgtvw/679d064d6f.jpg[/img]
I may have made a slight miscalculation here
Exploration sounds really fun.
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