• Space Engineers - Say goodbye to Starmade and Blockade runner.
    16,985 replies, posted
[img]http://puu.sh/dy0VU/2dd769b317.jpg[/img] So I stole a ship hull from Sitkero ,copied it then smashed the two together into a carrier of sorts. In other news Gravity gun seems to be as far as I could get it. [spoiler] [url]http://puu.sh/dy1u8/ad8a767881.jpg[/url] [url]http://puu.sh/dy1M8/0a1519beba.jpg[/url] [url]http://puu.sh/dy1Zj/c22dd6a77d.jpg[/url] [/spoiler] [editline]16th December 2014[/editline] [url]http://puu.sh/dy3cM/4f3df0aff2.jpg[/url] shot from 250m out.
[QUOTE=JesseR92;46732375][img]http://puu.sh/dy0VU/2dd769b317.jpg[/img] So I stole a ship hull from Sitkero ,copied it then smashed the two together into a carrier of sorts. In other news Gravity gun seems to be as far as I could get it. [spoiler] [url]http://puu.sh/dy1u8/ad8a767881.jpg[/url] [url]http://puu.sh/dy1M8/0a1519beba.jpg[/url] [url]http://puu.sh/dy1Zj/c22dd6a77d.jpg[/url] [/spoiler] [editline]16th December 2014[/editline] [url]http://puu.sh/dy3cM/4f3df0aff2.jpg[/url] shot from 250m out.[/QUOTE] Looks vaguely like my flying space muffler [t]http://cloud-4.steampowered.com/ugc/43104786661390968/F0290BA25A7398FDAFE6927883C9F9E6C355B000/[/t]
Sorta, Those walkways look neat.
People need to be stopped/banned from mentioning Required Mods: In description. Because the list is seen on the world settings ingame. They dont do it to be convenient, they do it to get more views. When I am actually looking for the mod used, I get 200 ships before the actual mod that happen to use it. For the Star Trek search, after the ST weapon mods got popular, now looking for ST ships I instead see on most recent uploads, 95% of page with random ships that got nothing to do with ST other than the mod they list in the description.
[QUOTE=GreenLeaf;46731029]Here's what i've been working on the past couple of days. Hover tanks! it took a great deal of planning and plotting to create a tank with a good balance of good looks and functionality and i think i've finally got it! composed entirely out of heavy armor, it has no light armor anywhere at all, it is a very heavy thing but my god i love the hovering technique! it can move so fast if it wants to! out of all the things that i put on this tank, the hovering was the least bothersome! sure it took a while to set up but it was all just so utterly logical and works great! you should definitly give it a go! Inside you have (listed from the rear to front) up and down thruster, (and maneuvering thrusters for side movement hidden behind the hovering... .. things..) battery storage, the gunner/observer cockpit, the engine bay, the drivers cockpit and finally a medium cargo container. most of the work went on to figuring out how to fit all that inside a tank that needs to have a low profile. many a prototypes where strewn across the practicing fields afterwards. i also slapped a bunch of sensors on there meant to warn the driver with sound blocks and a blinking red light if someone approached but i didn't get it to work. it's on there though. If i do get it to work i will also need a right/left/rear/front sound for the sound block so i can know where the enemy is coming from. there are of course cameras stuck on the outside as well as that small turret on top so you're not left completely in the dark in there. Since this is all you see from the gunner/observer cockpit.[/QUOTE]Reminds me a lot of the light tank from Imperium Galactica.
[QUOTE=Civil;46734568]People need to be stopped/banned from mentioning Required Mods: In description. Because the list is seen on the world settings ingame. They dont do it to be convenient, they do it to get more views. When I am actually looking for the mod used, I get 200 ships before the actual mod that happen to use it. For the Star Trek search, after the ST weapon mods got popular, now looking for ST ships I instead see on most recent uploads, 95% of page with random ships that got nothing to do with ST other than the mod they list in the description.[/QUOTE] yeah sorry but i dont want to have to fucking download something first to find out what mods it needs, then go back into the workshop to find them thats the most retarded thing i've ever heard in my life here's a fantastic idea: Isolate the search to only mods!!!!!!!
Or have check-boxes so you can search for mods/ships.
Idea: let's post our "exploration" ships in preparation for the update that's hopefully gonna come out tomorrow, bonus points if they're survival ready, here's mine [t]http://cloud-2.steampowered.com/ugc/43113668905547648/F9C4825BF52EC7763E8BC21229FF3F05AFB94CEB/[/t][t]http://cloud-4.steampowered.com/ugc/43113668905548776/1B31E35369ACA86022577ACA0E7468277677F88B/[/t] Also it's the first large ship I've ever built that doesn't look like complete shit even though I've owned the game since before it was on steam early access :v: The cargo bay is big enough for a few small ships to fit in, also has a docking thing to transport materials from the small mining ship to the refineries and assemblers on both sides of the ship [editline]17th December 2014[/editline] I really need to refit it with better thrusters, most of the space inside the ship is wasted by the giant default thruster models
[QUOTE=Thunderbolt;46736327]Idea: let's post our "exploration" ships in preparation for the update that's hopefully gonna come out tomorrow, bonus points if they're survival ready, here's mine [t]http://cloud-2.steampowered.com/ugc/43113668905547648/F9C4825BF52EC7763E8BC21229FF3F05AFB94CEB/[/t][t]http://cloud-4.steampowered.com/ugc/43113668905548776/1B31E35369ACA86022577ACA0E7468277677F88B/[/t] Also it's the first large ship I've ever built that doesn't look like complete shit even though I've owned the game since before it was on steam early access :v: The cargo bay is big enough for a few small ships to fit in, also has a docking thing to transport materials from the small mining ship to the refineries and assemblers on both sides of the ship [editline]17th December 2014[/editline] I really need to refit it with better thrusters, most of the space inside the ship is wasted by the giant default thruster models[/QUOTE] That's a badass skybox, mind sharing the link?
Crap I haven't built an exploration ship yet, I'll have to throw something together tonight .going for long range sustainability kinda eliminates my entire fleet.
[QUOTE=Cheshire_cat;46736412]That's a badass skybox, mind sharing the link?[/QUOTE] [url]http://steamcommunity.com/sharedfiles/filedetails/?id=297296122[/url] ~
[QUOTE=Thunderbolt;46736327]Idea: let's post our "exploration" ships in preparation for the update that's hopefully gonna come out tomorrow, bonus points if they're survival ready, here's mine [t]http://cloud-2.steampowered.com/ugc/43113668905547648/F9C4825BF52EC7763E8BC21229FF3F05AFB94CEB/[/t][t]http://cloud-4.steampowered.com/ugc/43113668905548776/1B31E35369ACA86022577ACA0E7468277677F88B/[/t] Also it's the first large ship I've ever built that doesn't look like complete shit even though I've owned the game since before it was on steam early access :v: The cargo bay is big enough for a few small ships to fit in, also has a docking thing to transport materials from the small mining ship to the refineries and assemblers on both sides of the ship [editline]17th December 2014[/editline] I really need to refit it with better thrusters, most of the space inside the ship is wasted by the giant default thruster models[/QUOTE] Ill probably take one of these, being my best two survival-built ships. [t]http://cloud-4.steampowered.com/ugc/46491368631116189/15915D2489FBB7F9836ED474C2CBD1D8A80F603C/[/t] Maybe Ill tack on a few merge blocks and take them both.
[QUOTE=Sgt Doom;46734603]Reminds me a lot of the light tank from Imperium Galactica.[/QUOTE] just google image hover tank and you can see where i pulled inspiration from Actually, does anyone know any good source of inspiration for space buildings that doesn't have ribs like the olsen twins or look like a bubble bath of metal? [editline]17th December 2014[/editline] something that looks very industrial and functional! [editline]17th December 2014[/editline] Nevermind, i found exactly what i was looking for in here [url]http://www.fallingpixel.com/23-scifi-buildings-pack-3d-model/53079[/url]
[QUOTE=Civil;46734568]People need to be stopped/banned from mentioning Required Mods: In description. Because the list is seen on the world settings ingame. They dont do it to be convenient, they do it to get more views. When I am actually looking for the mod used, I get 200 ships before the actual mod that happen to use it. For the Star Trek search, after the ST weapon mods got popular, now looking for ST ships I instead see on most recent uploads, 95% of page with random ships that got nothing to do with ST other than the mod they list in the description.[/QUOTE] It's handy if you see a mod used in something and specifically want that instead of having to download the entire damn suite of mods and then discard the ones you don't want. Also, that "but it inconveniences [I]me[/I]" attitude.
Started playing again after not touching SE for nearly a year. Updated my TIE [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=357637765"]Fighter[/URL], [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=357665533"]Interceptor[/URL], and [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=357658233"]Bomber[/URL] models so they're actually usable outside of creative mode, and uploaded their blueprints (click links). Hopefully tomorrow's update doesn't break anything.
goddamn LSG, you clogged up the damn workshop goddamnit
I'm not seeing anything. Are you using the filters correctly?
[QUOTE=ElectricSquid;46740001]I'm not seeing anything. Are you using the filters correctly?[/QUOTE] you can't filter out ships when looking for ships
LSG's stuff kinda sucks in my opinion.
[QUOTE=Pigbear;46740583]you can't filter out ships when looking for ships[/QUOTE] Oh, yeah that makes sense. Does the workshop search allow you to exclude keywords, like "-LSG"? [editline]18th December 2014[/editline] [QUOTE=GHOST!!!!;46740677]LSG's stuff kinda sucks in my opinion.[/QUOTE] That seems to be this thread's general consensus.
Even when building in creative mode, I make most of my ships survival ready, with working conveyors and enough reactor power, even if I have no plans to change the world onto survival / rebuild the design in a survival world.
[IMG_thumb]http://cloud-4.steampowered.com/ugc/29602870059871340/EFCBDE3A49BF1D9C7677CE050AC4D997F10DB41A/[/IMG_thumb]
[QUOTE=ElectricSquid;46740684]Oh, yeah that makes sense. Does the workshop search allow you to exclude keywords, like "-LSG"? [editline]18th December 2014[/editline] That seems to be this thread's general consensus.[/QUOTE] Some of his implementations and some of his aesthetics can [I]sometimes[/I] be a bit iffy. But I ain't going to knock the guy for being imaginative in a sandbox game, even if the imaginative parts serve no real purpose in comparison to the state the game is, or even if its beyond the scope of what the game is possibly going to be.
Hey, are the indoor turrets good enough to take out incoming meteorites?
Update today, I'm hopeful for exploration!
oh fuck it's thursday already!
The update is out, ~100MB, no changelog yet tho [editline]18th December 2014[/editline] The "start new world" menu doesn't look any different so I guess it's not the exploration update yet
[quote]Summary Netgraph has been added. This will help players to check their connection status with the server. It can also be used by non-dedicated servers to check the amount of used bandwidth. Another addition that we did is the option to disable block deformation and destruction (in world settings). Warning: Players will experience long loading times when loading a world that was created before update 01.060. This happens only for the first time (save a map and the loading time should be back to normal for that map next time). We already fixed long loading times in cases of creating a new world, but there are still some issues with asteroids and their size - we are working on improving this as well. [media]http://www.youtube.com/watch?v=w7l5z6XPA2Y[/media] Features: - net graph (CTRL+H) - destructible blocks option in world settings (Enables/disables blocks deformation and destruction for the map. If disabled, no blocks can be damaged or destroyed) Fixes - fixed ore detector detecting ore when there was none* - fixed freeze when grinding - fixed no message when character crosses the limit world - fixed piston missing in assembler - fixed crash in Havok constraints (aka random crash) - fixed crash in render - fixed HUD overlapping when in ship - fixed issue when player could not create new large/small ship grid - fixed issue with arrow keys not working properly with sliders - fixed issue with sound of working assembler still running when assembler was not working *Warning: in order to see this change you will have to create a new world and save it, also precision of ore detector is still work-in-progress[/quote]
The player ships might actually be okay if they're a part of a "set" like described in the video, that way they won't look completely out of place.
[QUOTE=Frosty_Avo;46743118]The player ships might actually be okay if they're a part of a "set" like described in the video, that way they won't look completely out of place.[/QUOTE] Alright, I know it's a bit one sided asking the dedicated thread for it, but both Space Engineers and Starmade are $10 right now, (and I feel like some of you used to play starmade), so I was wondering which one I should drop money on? I'm definitely leaning towards Space Engineers, but is there much of a comparison anyway?
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