Space Engineers - Say goodbye to Starmade and Blockade runner.
16,985 replies, posted
[QUOTE=Squeegy Mackoy;46776011]Oh dear I appear to have broken the thread.
We're talking about Space Engineers. Just focus on 1:36-1:40.[/QUOTE]
Is there anything you can't do?
Are you the second coming?
[editline]23rd December 2014[/editline]
[QUOTE=Joazzz;46776502]i like how the only S. Engineers bit in the vid just shows a massive... SOMETHING smashing a ship into bits[/QUOTE]
And we've been waiting for that something got [B]months.[/B]
[editline]23rd December 2014[/editline]
Wait, did Marek Rosa just tease planets?
[quote]6.6AU [/quote]
No way. No fucking way. Is this real life? You've gotta be fucking with me, [I]are they really making worlds over six and a fucking half astronomical units in radius?[/I]
[QUOTE=ElectricSquid;46776711]No way. No fucking way. Is this real life? You've gotta be fucking with me, [I]are they really making worlds over six and a fucking half astronomical units in radius?[/I][/QUOTE]I imagine it'll operate much like Minecraft or Starmade worlds, in that such vast distances are possible, but the average player isn't going to explore the map enough to encourage it to generate enough chunks or sectors to cover multiple AU.
[QUOTE=Fourm Shark;46776716]Do I really got to travel 6.6AU at 105.5km/h?[/QUOTE]
they could be upping the speed or adding in some sort of fast travel.
Also love the Holo/Horo avatar.
[editline]23rd December 2014[/editline]
[QUOTE=Sgt Doom;46776722]I imagine it'll operate much like Minecraft or Starmade worlds, in that such vast distances are possible, but the average player isn't going to explore the map enough to encourage it to generate enough chunks or sectors to cover multiple AU.[/QUOTE]
This gives me an idea send unmanned probes out with a sensor to detect asteroids one trigger turns the antenna up to max range the other turns thrusters on to stop it in position.
[QUOTE=Squeegy Mackoy;46775759]That'll do. I'm imagining something like auto-locking landing gear with attractive forces.
I should point you to [URL="https://www.youtube.com/watch?v=3VZRHqXYTWU"]something[/URL] I've been working on.[/QUOTE]
It's Chromehounds but with hovertanks. You, Squeegy Mackoy, are my personal Jesus for the next few days.
[QUOTE=JesseR92;46775608][img]http://puu.sh/dG2V3/80cd73d699.jpg[/img]
Made a repeating torpedo loader,its seems stable enough I have to reload the blue print everytime but i think thats a glitch works well with thruster and grav based torpedoes.[/QUOTE]
the blue print won't stay even with the box ticked in? I had that problem too with my torpedo launcher.
It might have something to do with where the torpedo is placed.
I can't see exactly how your torpedo is constructed but it looks to me like you have covers on the sides.
This means that it needs more space around the sides. i believe the thrusters are in the way, move those on block away from the torpedo. and also the merge block is too close. since you're using mass blocks to launch it, the best place for the merge block is at the rear end on the torpedo. it shouldn't be in the way there.
otherwise you have to put the torpedo merge block on the outside, which looks like ass!
This is my experience with mergeblock released torpedos. don't quote me on it being the faulty factor here but i did have similar problems as you and it seemed to be related to the way those flatter pieces of armor (i used the torpedo mod) behave when projected in next to other blocks.
[QUOTE=GreenLeaf;46776789]the blue print won't stay even with the box ticked in? I had that problem too with my torpedo launcher.
It might have something to do with where the torpedo is placed.
I can't see exactly how your torpedo is constructed but it looks to me like you have covers on the sides.
This means that it needs more space around the sides. i believe the thrusters are in the way, move those on block away from the torpedo. and also the merge block is too close. since you're using mass blocks to launch it, the best place for the merge block is at the rear end on the torpedo. it shouldn't be in the way there.
otherwise you have to put the torpedo merge block on the outside, which looks like ass!
This is my experience with mergeblock released torpedos. don't quote me on it being the faulty factor here but i did have similar problems as you and it seemed to be related to the way those flatter pieces of armor (i used the torpedo mod) behave when projected in next to other blocks.[/QUOTE]
For some reason it launches and only leaves behind a partial blueprint some of the time nearly all the time it launches and and then will say blueprint out of range,changed the propulsion just to test speeds most of my testing was done with a thruster at the back.
Also the merge block is inline with the rest of the torpedo its pointing down at the merge block sitting on top of the projector.
[QUOTE=Squeegy Mackoy;46775759]
I should point you to [URL="https://www.youtube.com/watch?v=3VZRHqXYTWU"]something[/URL] I've been working on.[/QUOTE]
Wow, Marek Rosa commented on it, that's pretty neat.
[QUOTE=Starlight 456;4677663]
[IMG]http://i.imgur.com/zcaYqcS.png[/IMG][/QUOTE]
please let us actually visit the planets like juipter, it'd be neat to be able to ramscoop the atmosphere for fuel.
[editline]23rd December 2014[/editline]
!!!
He replied "Right now we only have asteroids"
This implies planets or atleast some other celestial body type
[editline]23rd December 2014[/editline]
also I supposed huge distances suggests that your probably gonna be shutting down non-critical systems while traveling or have solar panels so you don't run out of power
I can just imagine the speed cap not being unlocked.
Literal years would be taken to get even between asteroids
[QUOTE=bob4life;46777342]I can just imagine the speed cap not being unlocked.
Literal years would be taken to get even between asteroids[/QUOTE]
i read somewhere it takes about a year to travel to mars, and then you're traveling at around 20 000 km/h.
could someone do math on how long it would take with 105.5?
[editline]23rd December 2014[/editline]
jesus fucking christ 20 000 km an hour is ridiculously fast!
[QUOTE=GreenLeaf;46777543]i read somewhere it takes about a year to travel to mars, and then you're traveling at around 20 000 km/h.
could someone do math on how long it would take with 105.5?
[editline]23rd December 2014[/editline]
jesus fucking christ 20 000 km an hour is ridiculously fast![/QUOTE]
LUDICROUS SPEED!
Jesus christ if the game will be like that image some day. The size is MASSIVE and if we even get planets, instant GOTY. I wonder how they're going to do Earth though, unless it's some kind of an empty polluted wasteland in Space Engineers' future.
If we actually do get planets, it'll probably be quite a ways into the future, partially because of the speed limit which afaik is locked at what it is due to weirdness that occurs in max-speed crashes.
I imagine it'll at first be a practically infinite asteroid belt with things sprinkled across it for while.
I dunno if I want planets but more space rocks would be nice
Also, is it common to generate a world with no magnesium or uranium in it?
Procedural asteroids are exciting. It'll take away the slightly annoying sense of 'Hey, haven't I seen this before?', and give the potential for some really bonkers shapes.
I get the feeling that they're going to add some kind of hyperspace feature or something like that which would allow people to move extremely quickly. I know it's not realistic but it would be similar to the gravgens, simply aiding gameplay rather than being part of the setting.
[editline]23rd December 2014[/editline]
6.6 AU is a phenomenal amount of space though, and frankly I don't think they'd ever need to make worlds bigger than that.
If the whole huge worlds thing turns out happening, I wonder if planets will be introduced, or how they'll be handled. Will they just be very large versions of asteroids or will they be actual planets that can be landed on, maybe as separate worlds?
[QUOTE=Squeegy Mackoy;46775759]
I should point you to [URL="https://www.youtube.com/watch?v=3VZRHqXYTWU"]something[/URL] I've been working on.[/QUOTE]
awesome
since I saw your kerbals at war videos I've been literally doing only war stuff in KSP
and this game of yours is making me very happy :v:
[t]http://puu.sh/dGCGN/7f3d299213.jpg[/t]
[t]http://puu.sh/dGCJY/3635dc10a5.jpg[/t]
send help
[QUOTE=GreenLeaf;46777543]i read somewhere it takes about a year to travel to mars, and then you're traveling at around 20 000 km/h.
could someone do math on how long it would take with 105.5?
[editline]23rd December 2014[/editline]
jesus fucking christ 20 000 km an hour is ridiculously fast![/QUOTE]
It doesn't really work that way. You don't point at mars and just thrust. You do a burn which puts you in a transfer orbit, and then wait until it reaches mars, or any other planet. Speed is changing over time as you go higher and higher above the sun.
[img]http://i.imgur.com/Gwyz9g9.png[/img]
dV to reach mars from LEO is about 11000 m/s according to my chart, so if we add that to orbital velocity at that attitude (~26,000km/h), we will get almost 40,000 km/h at the time after the burn, but I'm sure they launch it straight from earth, so it's a few thousands less. Don't quote me on that, I don't know much about orbital mechanics.
To answer your question: You would not be able to travel anywhere with the speed of 105.5, you would just fall right on the body you are orbiting. Space Engineers implies that you are already orbiting something - the sun, or whatever your custom skybox has closest. And the speeds are relative to some decided point in the orbit. But even then, in real life objects would slowly drift apart, since that one ship even a little bit further from the body it's orbiting would be orbiting slower than the one that's lower. So just be happy that you can build ships in a magic vacuum without worrying about all that shit.
My guess that if they will make the ability to visit planets, it would be something like X3's magic vacuum. I'm not sure how they will handle the physics of it, though. Since jump-gates would be out of the question, since they like realism so much. And adding proper realism is out of the question too, since if they think that collecting fuel for your engines instead of just energy and having heat radiators is too complicated, they wouldn't just add orbital and atmosphere physics - they will either be really hard, or really silly and stupid (Like aiming down at the planet, thrusting, and magically landing on it)
[QUOTE=damnatus;46778277]awesome
since I saw your kerbals at war videos I've been literally doing only war stuff in KSP
and this game of yours is making me very happy :v:[/QUOTE]
This made me go rewatch some of squeegys videos and Ive spent the last 5 waking hours of my life trying to replicate the burnside 350kph video in beamng.
[QUOTE=Squeegy Mackoy;46775759]That'll do. I'm imagining something like auto-locking landing gear with attractive forces.
I should point you to [URL="https://www.youtube.com/watch?v=3VZRHqXYTWU"]something[/URL] I've been working on.[/QUOTE]
So it's kind of like robocraft, but better in almost every way?
Fucking sign me up.
[QUOTE=Fourm Shark;46776716]Do I really got to travel 6.6AU at 105.5km/h?[/QUOTE]
I got 300 years to kill, I'm sure I can pull it off.
Squeegy those particle effects look really tasty
So now you have Marek Rosa impatiently waiting for that video of yours Squeegy.
No pressure :)
[QUOTE=Spor;46779123][Lots and lots of science][/QUOTE]
@_@
I'll just stay here on earth and build hovercrafts then.
Hey now, look - we might have ridonkulous amounts of space, but they never said that it was going to be occupied by a solar system or have orbital mechanics or anything, they just gave us a diagram showing us 6.6AU marked out relative to the solar system. Stuff like planets just seems ridiculous right now, maybe what they're implying by "just asteroids right now" are smaller things like comets, or gas clouds or something? I mean, the stuff Spor highlighted in their post sounds so off-the-mark from what is currently simulated in SE, it's easier to think that they'd just make one fuckhuge asteroid field.
[QUOTE=ElectricSquid;46780393]Hey now, look - we might have ridonkulous amounts of space, but they never said that it was going to be occupied by a solar system or have orbital mechanics or anything, they just gave us a diagram showing us 6.6AU marked out relative to the solar system. Stuff like planets just seems ridiculous right now, maybe what they're implying by "just asteroids right now" are smaller things like comets, or gas clouds or something? I mean, the stuff Spor highlighted in their post sounds so off-the-mark from what is currently simulated in SE, it's easier to think that they'd just make one fuckhuge asteroid field.[/QUOTE]
What spor said has nothing to do with SE and more about real life. Nobody said anything about orbits in SE.
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