Space Engineers - Say goodbye to Starmade and Blockade runner.
16,985 replies, posted
[QUOTE=ElectricSquid;46796740]I'll be honest, ever since I realized that character model mods aren't limited to retextures of the default astronaut, I've really wanted one that replaces the astronaut with an Engineer:
[t]http://vignette2.wikia.nocookie.net/halo/images/2/28/HR_Huragok_Glor.png/revision/latest?cb=20131006183603[/t]
[editline]26th December 2014[/editline]
I think what most people are complaining about is how the extreme scarcity means that it's nearly impossible to get any kind of a start going, period.[/QUOTE]
It does kinda suck if you have no fuel near you.
I found uranium after nearly 2 hours of drifting between asteroids with only 2 minutes of fuel left, and honestly I kinda enjoyed that tension
Also I worked out a cool sensor system for long range travel, make a sensor at the front of the ship, full range forward and set it to enable inertial dampeners when activated.
That way you can point at an asteroid in the distance, turn off dampeners and throttle up, then alt-tab and do whatever without risking crashing your ship into the asteroid because you're not paying attention :v:
fyi: to see all possible ships [sp]look in the content/data/prefabs folder[/sp]
Honestly maps this big aren't necessary unless they add incentive to explore different asteroids. It's also a bit of a pain to navigate to friends bases considering the IMMENSE distances you spawn away from people. I just spent an hour burning 250km to a friends base because I spawned so far.
[editline]26th December 2014[/editline]
It was also hard because there was really no reference point I could effectively use. We ended up using the sun and one of the nebula and their orientation relative to the direction we where facing to work out a way for me to navigate.
Just found my base finally, had to change game to Creative and spawn antenna on ship, then suicide and spawn on my medical room in my base, apparently my ship was 17'000 M away, not a chance I would find it ever.
Bit of cheating but well having no map is a fucking bs.
Also I hope there will be some kind of light speed/jump available in future, something that lets you charge energy and jump say 50k meters forward, would be awesome.
I somehow feel that having multiple intact/working condition "inactive" ships floating around can be a bit easymode, Personally I'd prefer seeing a lot of shipwrecks that can be salvaged for materials with intact ships being a rare treat, especially seeing how big/wholesome some of the player made ships are.
Or add some more defences so that you'd have to find a good way to obtain those intact ships.
[QUOTE=Kyle902;46797443]Honestly maps this big aren't necessary unless they add incentive to explore different asteroids. It's also a bit of a pain to navigate to friends bases considering the IMMENSE distances you spawn away from people. I just spent an hour burning 250km to a friends base because I spawned so far.
[editline]26th December 2014[/editline]
[/QUOTE]
I expect that they'll eventually add some sort of "supercruise" engine like in Elite: Dangerous; it shoots you up to stupendous speeds, but while you're in supercruise mode you don't collide with anything to get around the issue of physical collisions becoming extremely unreliable at high speeds.
[QUOTE=Saber15;46797846]I expect that they'll eventually add some sort of "supercruise" engine like in Elite: Dangerous; it shoots you up to stupendous speeds, but while you're in supercruise mode you don't collide with anything to get around the issue of physical collisions becoming extremely unreliable at high speeds.[/QUOTE]
Yeah, I would not complain about that assuming it was something that required like a chargeup and a few different bits.
Maybe large ship only?
Sounds like this game needs a coordinates mod like F3 or whatever in Minecraft so you can tell people exactly where you are.
IF HUMANS CAN CHART THE SOLAR SYSTEM, I CAN CHART SPACE ENGINEERS
I still haven't found a single community ship, god damn.
I did manage to capture two cargo ships, but only because they had antennas so I could see them and were only lightly armed, even then I died like five times :v:
On another note, if Elite: Dangerous can map the entire galaxy, i can map one system. Just need to brainstorm how...
[editline]26th December 2014[/editline]
There's got to be a way to find the map in a file. Problem is, it'll probably only save the bit you're in as the world. But there's got to be save data for everythin-
wait, didn't they say that portions don't save until you've been there?
I need to build a ship designed for maximum speed. And rocket from one end to the other. That'll give me a big bit to deal with.
I haven't played Space Engineers in a good while, so I loaded it up in creative, started to make ship based on a Rhineland cruiser from Freelancer. I thought the ship was long enough, so I put a gravity cannon in the middle of it, It worked beautifully, cut right through 10 blocks of heavy armor. Then, I had the bright idea to hold the rocks with a landing gear.
And then, my ship was about 1km away in under 30secs, and half destroyed.
whenever i start adding anything like that i usually try it on a copypasted duplicate first
[QUOTE=ossumsauce;46800483]On another note, if Elite: Dangerous can map the entire galaxy, i can map one system. Just need to brainstorm how...
[editline]26th December 2014[/editline]
There's got to be a way to find the map in a file. Problem is, it'll probably only save the bit you're in as the world. But there's got to be save data for everythin-
wait, didn't they say that portions don't save until you've been there?
I need to build a ship designed for maximum speed. And rocket from one end to the other. That'll give me a big bit to deal with.[/QUOTE]
Well, E:D has all that tracking/mapping stuff built in already, yeah? That and nobody actually flies normal speed to get from place to place, it's all warp stuff I'm pretty sure, so that would probably make the amount of space they need to generate much smaller.
You'll also need some kind of pre-determined orientation, since space is directionless until you set a direction, I guess. How are you going to account for the vertical element to worlds? You wouldn't be able to use a 2D map, at least not for serious navigation attempts.
Holy shit new fucking update man, now this brings on a lot of new things to consider.
Long distance travel, for example. Things like inertial dampening, gravity and anything not essential to keeping the pilot and possible passengers alive should be considered luxuries, as in they should be kept off. Uranium is a scarce resource that can't just be wasted up. Drifting would probably become the primary method of travel between bases.
[QUOTE=ElectricSquid;46800849]Well, E:D has all that tracking/mapping stuff built in already, yeah? That and nobody actually flies normal speed to get from place to place, it's all warp stuff I'm pretty sure, so that would probably make the amount of space they need to generate much smaller.
You'll also need some kind of pre-determined orientation, since space is directionless until you set a direction, I guess. How are you going to account for the vertical element to worlds? You wouldn't be able to use a 2D map, at least not for serious navigation attempts.[/QUOTE]
see thats the problem
if the world is 6.6 AU from end to end
but it's also spherical
technically it's 150.53 cubic AU in volume
it's even bigger if it's a cube, not a sphere
287.5 cubic AU as a cube
:v:
[editline]26th December 2014[/editline]
552 years to travel at maximum speed end to end
it would take you 750 million years to see every single thing in a space engineers exploration world.
(1 AU= 150000000 km, 287.5 x 150 million / 115 = 750 million)
I can see what the devs were aiming for with this system of asteroids only having Stone, Iron and one other material, but I feel it would probably be better if the asteroids had perhaps two or three materials.
[QUOTE=ossumsauce;46800903]see thats the problem
if the world is 6.6 AU from end to end
but it's also spherical
technically it's 150.53 cubic AU in volume
it's even bigger if it's a cube, not a sphere
287.5 cubic AU as a cube
:v:
[editline]26th December 2014[/editline]
552 years to travel at maximum speed end to end
it would take you 750 million years to see every single thing in a space engineers exploration world.
(1 AU= 150000000 km, 287.5 x 150 million / 115 = 750 million)[/QUOTE]
FTL drives
I'm gonna try and set up an old computer with space engineers and build the fastest ship i possibly can. Then i'm going to set that ship in a direction(with sensors telling it to stop if it gets too close to an asteroid) and just let it run. I want to do this.
[QUOTE=ossumsauce;46800903]see thats the problem
if the world is 6.6 AU from end to end
[/QUOTE]
SE worlds are not going to be 6.6 AU in size.
A warp function that instantly consumes a variable amount of uranium depending on ship mass and distance would make everything super.
And a simple in-game xyz coordinate tool, for christ sake.
Is there an xyz coord tool anywhere? Like in debug or something? I cant create a monopoly of space uranium if i have no idea if potential customers are 5 km or 5 billion km away
Is there a way to use an ejector on a large ship? would be great for my Gravity cannon mk2 [I]this time without warp drive[/I]™.
[QUOTE=ReligiousNutjob;46800959]I can see what the devs were aiming for with this system of asteroids only having Stone, Iron and one other material, but I feel it would probably be better if the asteroids had perhaps two or three materials.[/QUOTE]
I would prefer that not every Asteroid had metric shit tons of iron, and instead the main ore of each asteroid was "Uniformly" random.
Mission Make-Space-Engineers-My-Bitch has run into it's first hiccup.
The mission team here at Control has calculated that unless i want to be in my 50's before the mission is complete, i need to be going faster than 5000 km/h.
If there are modders with ideas, hit me up. I'd be more than happy to have help with this brainstorming.
[QUOTE=Intoxicated Spy;46801170]Is there a way to use an ejector on a large ship? would be great for my Gravity cannon mk2 [I]this time without warp drive[/I]™.[/QUOTE]
Connectors can serve as ejectors with the 'throw out' function
[QUOTE=Used Car Salesman;46801051]SE worlds are not going to be 6.6 AU in size.[/QUOTE]
this is a great post
[QUOTE=NeverGoWest;46800852]Holy shit new fucking update man, now this brings on a lot of new things to consider.
Long distance travel, for example. Things like inertial dampening, gravity and anything not essential to keeping the pilot and possible passengers alive should be considered luxuries, as in they should be kept off. Uranium is a scarce resource that can't just be wasted up. Drifting would probably become the primary method of travel between bases.[/QUOTE]
Solar and battery banks,Uranium is still plentiful its just a bitch when you cant seem to find the large asteroid that is 75% uranium when you are desperate for it.
[QUOTE=JesseR92;46801612]Solar and battery banks,Uranium is still plentiful its just a bitch when you cant seem to find the large asteroid that is 75% uranium when you are desperate for it.[/QUOTE]
My little "Probe" from EvE online was quite agile and ran off 4 batteries, you could toggle between the two sets with a touch of a button stretching out your time between recharge cycles. I imagine with the long distance travel you see nowadays leaving the batteries running wouldn't even be neccessary while drifting. I'm going to have to import a blueprint when I get back to my computer on the 3rd
[QUOTE=Smoot;46798097]Sounds like this game needs a coordinates mod like F3 or whatever in Minecraft so you can tell people exactly where you are.[/QUOTE]
Yea, something in-built to see your coordinates universally.
As much as I'd like everything to be completely relative, and force users to build their own GPS arrays, etc - it'd be fun the first time, and tedious and annoying each time thereafter.
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