Space Engineers - Say goodbye to Starmade and Blockade runner.
16,985 replies, posted
Picked up this game. I screwed around in creation for a while with a friend.
After he went off like a bitch, I tried survival mode on that Lone Survivor mission.
Needless to say, I ran out of Uranium. Is that resource rare because I only found Stone, Iron, and Silver.
[QUOTE=Thunderbolt;46831771]Yeah, you can control everything through an antenna as you would normally use a control panel, but I think your antenna will show up on the enemy HUD as well, making it kinda pointless[/QUOTE]
Hmm I'll need to figure that one out. And the idea was that we'd toggle it on and off in order to orient ourselves. Are antennas always on?
[QUOTE=rapperkid04;46833010]Hmm I'll need to figure that one out. And the idea was that we'd toggle it on and off in order to orient ourselves. Are antennas always on?[/QUOTE]
No, you can turn them off, but they won't receive any signal if they're off :v:
Tried those hostile universe and moar ships mods, and first thing that happens is I get buttfucked by an enormously laggy ship that seems to have been designed before thruster damage was a thing.
Is there a mod that adds hostile ships that are kept to sane sizes and take into account thruster damage?
[QUOTE=ROFLBURGER;46832990]Picked up this game. I screwed around in creation for a while with a friend.
After he went off like a bitch, I tried survival mode on that Lone Survivor mission.
Needless to say, I ran out of Uranium. Is that resource rare because I only found Stone, Iron, and Silver.[/QUOTE]
Every asteroid has stone, iron and one other resource. so if you're looking for one specific resource you're gonna want to inspect as many asteroids as possible, only long enough to identify the third resource.
Usually finding that resource that you really really need can take a lot of searching, but i don't think that's the games fault.
It's just Murphy's law!
uranium will always be in the last place you look
It's happening
[media]http://www.youtube.com/watch?v=vYxiJUFRg_E[/media]
[quote]Summary
Happy New Year Space Engineers! Our first update of this year includes a very special and highly anticipated feature. Programmable block (aka “in-game programming”) has been added! The block is fully programmable within the game’s environment and world. Programming is now an integral part of the gameplay (this is not modding – that has been added a few months earlier). Programmable block can access other blocks in a grid or through antennas, open and close doors, lit on the lights, and more. Ownership determines what can be accessed. This is a first prototype, just to get it to your hands and get real feedback from you. More options and improvements will be implemented in the future. You can read more info about in-game programming on Marek’s blog post: [url]http://blog.marekrosa.org/2014/06/programming-in-space-engineers_4.html[/url]
In-game programming guide: [url]http://steamcommunity.com/sharedfiles/filedetails/?id=360966557[/url]
Features
- programmable block –players can write small programs executed by the block
- workshop support for programmable block (sharing scripts)
- added little more deposits to generated asteroids
Fixes
- fixed spawning in distant locations
- fixed rendering issues with asteroids in distance (no more shrinking)
- fixed terracing artifacts (stairs) on torus asteroids
[/quote]
Something that goes right over my head, but I look forward to seeing what other people can do with it anyway.
im kinda interested now to see player programmed gps systems.
maybe even competing gps programs being used in a server.
or better yet, someone spreads a gps script equivalent of Apple Maps that pretty much guarantees that you'll fly into an asteroid.
maybe il try my hand at C#, actually.
Now I just require a console output screen or a speaker with text to speech so my ship can talk to me. Also
JOHN MADDEN
[QUOTE=paindoc;46835339]Now I just require a console output screen or a speaker with text to speech so my ship can talk to me. Also
JOHN MADDEN[/QUOTE]
"I cant let you do that, John Madden"
[t]http://cloud-4.steamusercontent.com/ugc/32981755952858675/46CC9D8B0E031C67803C0E11A4777BAACD2829F8/[/t]
Finished a miner excavator digger thing with the drills put on arms able to be aimed straight up and straight down. then i also set up a timer so that it automatically goes up and down.
Using it to dig tunnels and mine ores is great fun and quite effective if you don't want to have a ship with a wall of drills.
besides, it looks fucking cool!
I don't understand any of this shit, but I know there are limitations as stated in the video for this.
But in theory, what could be done?
Automatic miners? Security drones?
[QUOTE=Holt!;46835446]I don't understand any of this shit, but I know there are limitations as stated in the video for this.
But in theory, what could be done?
Automatic miners? Security drones?[/QUOTE]
I have not got home yet but from the docs we only control block io. That means we can make smarter sensor systems, ship management systems, etc.
can it be used to sort up ore and tell it where it can and cannot go?
[QUOTE=GreenLeaf;46835500]can it be used to sort up ore and tell it where it can and cannot go?[/QUOTE]
I don't think so as essentially the only thing I see accessible is a subset of the "control panel" menu.
However, this is a mod I use for that because it's amazing: [url]http://steamcommunity.com/sharedfiles/filedetails/?id=321588701[/url]
[QUOTE=bord2tears;46835539]I don't think so as essentially the only thing I see accessible is a subset of the "control panel" menu.
However, this is a mod I use for that because it's amazing: [url]http://steamcommunity.com/sharedfiles/filedetails/?id=321588701[/url][/QUOTE]
oh sweet! thanks!
If only my brain didn't repel all thoughts of learning a programming language.
Learning to code has been on my checklist for years but I can't just get myself motivated enough to do it.
Yeah, there are some neat things you can do but there is no way of getting state information from sensors or antennas so no bots or the like for the moment.
However, there could be nice quality of life things if combined with - for example - the mod I just linked. e.g. You could have button panels that allow you to 'order' the components needed in the correct quantities. You could also have panels for refineries such that you control what ores go into each with a button panel.
[QUOTE=bord2tears;46835648]Yeah, there are some neat things you can do but there is no way of getting state information from sensors or antennas so no bots or the like for the moment.
However, there could be nice quality of life things if combined with - for example - the mod I just linked. e.g. You could have button panels that allow you to 'order' the components needed in the correct quantities. You could also have panels for refineries such that you control what ores go into each with a button panel.[/QUOTE]
That's a damn shame. It would be fucking awesome as hell if you could even get the distance from one antenna to the next, as this would be a HUGE boon for any sort of ship designed to go to a specific point.
Actually, fuck. Modders, how hard would it be for one of you to have a sort of "dummy control panel entry" for distances between antennas?
I am so excited for this programmable block, especially as it evolves with more functionality and stuff. My ambition in this game is essentially a home automation system for my ships.
[QUOTE=Zero-Point;46836096]That's a damn shame. It would be fucking awesome as hell if you could even get the distance from one antenna to the next, as this would be a HUGE boon for any sort of ship designed to go to a specific point.
Actually, fuck. Modders, how hard would it be for one of you to have a sort of "dummy control panel entry" for distances between antennas?[/QUOTE]
Not hard - but getting them to be accessible from the scripting languages is something I'm not sure on TBH.
Oh god yes, this just happens to coincide with the fact that I am beginning a in-depth look at C and related languages at my university. At the very least, I am going to have little to no motivation to not practice programming regularly. :v:
The video mentions incompatibility with objects "off grid," but am I still able to have the programmable block interface with ships via a remote control?
Not yet. I'm counting on next thursday to extend on programming.
For programming to actually be useful for doing anything related to flying ships we absolutely need functions that read the location of an object/ore detector readout, and a command that orients the ship towards that location.
[QUOTE=Thunderbolt;46836976]For programming to actually be useful for doing anything related to flying ships we absolutely need functions that read the location of an object/ore detector readout, and a command that orients the ship towards that location.[/QUOTE]
Could use something similar to what I posted earlier.
Basically, in the front of your ship, you have 4 ore detectors in a cross pattern, and one in the back of the ship.
The four on the front are compared to each other to activate gyros that will orientate the ship towards the ore in question by basically making sure the ore detectors are all close to being the same distance from the ore, while the one at the back is compared to make sure the four in the front are the closest ones (so you don't have your ship flying away from your ore, makes sure you're pointed in the right direction).
The only problem with this is that SE likes to have Ore markers floating in mid-air after you've dug it out, so you'd have to compensate for that somehow.
[QUOTE=Thunderbolt;46836976]For programming to actually be useful for doing anything related to flying ships we absolutely need functions that read the location of an object/ore detector readout, and a command that orients the ship towards that location.[/QUOTE]
that level of commands and cause e2 levels of butthurt
expect to have to control gyros and thrusters manually if you want to orient a ship
[QUOTE=krail9;46837535]that level of commands and cause e2 levels of butthurt
expect to have to control gyros and thrusters manually if you want to orient a ship[/QUOTE]
Take out the antenna/sensor/radar and the whole program falls apart
Is there a way to change my mouse controls so when i move my mouse sideways my ships roll as opposite to yaw?
I'm used to other game's flight controls and i'm having a seriously hard time adapting to space engineers'.
[t]http://cloud-4.steamusercontent.com/ugc/32981755965842780/C395DCFE8CFB5978D8FCAC4BD148858A3514429C/[/t]
Tried teaching space engineers to a friend, let him fly a space plane i've been working on.
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