Space Engineers - Say goodbye to Starmade and Blockade runner.
16,985 replies, posted
I'm jumping back to the torpedo thing now, but didn't the developer say there might be an in-game programming language? If that was a thing, you could conceivably strap a cockpit right onto the torp and give it instructions to fire it's thrusters on command. No need for dive bombers at that point.
I decided to build a space ship that could berth the default blue ship in its main hangar. This is quickly becoming an alarmingly difficult task
My first big ship in progress. This is just the bridge so far:
[t]http://cloud-2.steampowered.com/ugc/903264587036203114/0BB9145CF183EDC05529CC703A9A94BF0E044279/[/t]
Trying to go for a retro like look, but making it more huge. I'm also trying to figure out how to round it better.
Started work on a medieval yet futuristic castle and I am liking where the design is going right now even though I only just started.
First tower design and top walkway.
[t]http://i.imgur.com/igrg4mzh.png[/t] [t]http://i.imgur.com/RDLe35sh.png[/t] [t]http://i.imgur.com/aO7xrPOh.png[/t]
Zoomed out for scale when done.
[t]http://i.imgur.com/js2xDaOh.png[/t]
Closer look at walkway and inside of tower. There will be a spiral staircase going down into the tower later. There is also a top level accessible by a simple ladder.
[t]http://i.imgur.com/57O1ZTeh.png[/t] [t]http://i.imgur.com/rnm19qnh.png[/t] [t]http://i.imgur.com/YCUaiKTh.png[/t]
Just seems like a fun idea to play about with.
you've gotta give it an 'asteroid' like base so that it looks like one of those fantasy flying/mountain castles. a flat bottom would look shit.
This game has had me interested for a while. I take it it's really good?
[QUOTE=The Jack;42801880]you've gotta give it an 'asteroid' like base so that it looks like one of those fantasy flying/mountain castles. a flat bottom would look shit.[/QUOTE]
This wasn't meant to be anything serious it was just for a bit of fun. I never planned on actually using this as a base or even building any ships. If the design works out alright when I am done I might consider building a castle somewhere more interesting.
[QUOTE=alexojm;42801848]Started work on a medieval yet futuristic castle and I am liking where the design is going right now even though I only just started.
First tower design and top walkway.
Zoomed out for scale when done.
Closer look at walkway and inside of tower. There will be a spiral staircase going down into the tower later. There is also a top level accessible by a simple ladder.
Just seems like a fun idea to play about with.[/QUOTE]
Give it thrusters
[QUOTE=Foobagooba;42800742]No need for dive bombers at that point.[/QUOTE]
bombers are fun.
there is always a need for fun.
there will always be a need for bombers.
If we do ever get involved in group activity, we should totally create a bunch of ships that look like regular things on Earth.
"Sir, sir, there are a bunch of large enemy ships inbound to our location!"
"Is that... [I]A frying pan [/I]?"
a huge frying pan mothership would actually be goddamn boss
put the bridge and the main bulk of the thrusters in the 'handle' so you can use the rest for indiscriminate ramming if needed and make a clean getaway after the actual pan has been completely obliterated
[QUOTE=Joazzz;42802866]a huge frying pan mothership would actually be goddamn boss
put the bridge and the main bulk of the thrusters in the 'handle' so you can use the rest for indiscriminate ramming if needed and make a clean getaway after the actual pan has been completely obliterated[/QUOTE]
Have all the weapons laid statically on the bottom-flat of the frying pan.
Fly towards enemy ship, turn 90 vertical degrees.
Have little spoon and fork-shaped fighters circling around it.
[t]http://i.imgur.com/aYsaMIh.jpg[/t]
Coming along nicely. The thing stuck to the ceiling is a ship I made to move the whole right-side wall and fling it out into space when I accidentally separated it.
I've learned that its better to build around equipment instead of playing "how am I gonna fit equipment, reactors, and thrusters into this beautiful thing without making it fugly as hell?"
anyone built the Rebel Blockade Runner yet?
[img]http://files.1337upload.net/fryingpan.jpg[/img]
situation normal all forked up
The frying pans would just be large attack ships accompanying the mother ship that is a Wok.
[t]http://i.imgur.com/ciFEjdh.jpg[/t]
Christ
[editline]9th November 2013[/editline]
[img]http://i.imgur.com/q4otcq7.png[/img]
:(
[editline]9th November 2013[/editline]
I hope they find a way to combat the memory issues. Maybe they could merge clusters of blocks into single, larger blocks, so like a 2x2x2 cube, rather than being 8 blocks, turns into 1 large block.
A very simple, cheap ship mainly for personal use which isn't very fast however due to its agility and precision it is a popular choice among raiders as an infiltration/boarding vessel
[t]http://cloud-2.steampowered.com/ugc/509199713823797526/98887C9441197D972669D8C08263AA7B97B716B1/[/t]
[t]http://cloud-2.steampowered.com/ugc/509199713823796589/AFC6F6E60A74F9448C9CF691F3B7F37A831E18DB/[/t]
[t]http://cloud-3.steampowered.com/ugc/509199713823795411/5D1717DC8E16281C4C16B9F24BFAF7F30F9E12BD/[/t]
[t]http://cloud-2.steampowered.com/ugc/509199713823794255/0874C5C89A7E3BF5CCA932CE175DCA1EC1CBFF4C/[/t]
So, I remember pre-ordering miner wars a long time back and it really turned out to be shit and the devs kinda abandoned it. I'm kinda weary of getting this, is it justifiable?
[QUOTE=draugur;42804432]So, I remember pre-ordering miner wars a long time back and it really turned out to be shit and the devs kinda abandoned it. I'm kinda weary of getting this, is it justifiable?[/QUOTE]
yes. it is.
[QUOTE=draugur;42804432]So, I remember pre-ordering miner wars a long time back and it really turned out to be shit and the devs kinda abandoned it. I'm kinda weary of getting this, is it justifiable?[/QUOTE]
I've had some great fun with it already and all I've done is smash ships into each other. I tried to make a small ship but I bumped into it and it drifted off into the vastness of space. Totally worth it.
[QUOTE=draugur;42804432]So, I remember pre-ordering miner wars a long time back and it really turned out to be shit and the devs kinda abandoned it. I'm kinda weary of getting this, is it justifiable?[/QUOTE]
Ofcourse it is, there is no gurantee that the game will turn out to fill or surpass whatever standard or expectations you hold and honestly if you don't think the game in it's current state is worth the money then the [B]smart[/B] decision would be to wait and see.
In my opinion you should avoid pre-ordering games, just look at the many examples of games being hyped up and then released and they're buggy pieces of crap - well, if you pre-ordered it, you kind of supported that piece of crap while if you had waited untill it was released and you saw what it was you could have kept your money.
[QUOTE=geogzm;42745937]has anybody managed to make a huge ship without their FPS tanking or[/QUOTE]
There are two limitations when it comes to large ships. Memory limitations, and graphical ones. Beyond these there are also the physics engine limitations which put a strain on your system when you start to move.
In the case of the star destroyer I was working on, my computer was able to run the graphics fine (low), but I just ran out of memory, and yes, that is even with my full 16GB unlocked. Last time I checked before the file corrupted, the ship weighed ~200,000,000 kg, which was well before it corrupted.
[QUOTE=Sgt Doom;42745972]You can have a massive ship without that much of a drop in FPS, it's just when it starts doing something e.g. moving, colliding, that it drops. Well, in my case, the game slowed down the physics timescale instead.[/QUOTE]
Funny thing is, I don't even imagine large ships will be all too effective in the scheme of things. Far too many resources to build it, and a simply exuberant cost to cover all avenues of fire. Any large ship has at least some form of deadzone.
[QUOTE=Sgt Doom;42788523]Imagine if we ever get heavy-duty railguns; a large tungsten slug going at ludicrous speed just slamming right through it, from front to back, exploding the ship almost like that.
I liked the idea someone posted on the official forums of railguns being a multi-block weapon; the longer the gun, the more powerful but the greater the energy drain and recoil.
Or simply expanding on the ad-hoc torpedos, allowing us to create blocks that accelerate whatever's on top of it in a certain direction.[/QUOTE]
I think one thing cool about railguns, is to fire them, (or torpedoes for that matter), you have to sacrifice forward momentum. And in ship battles, outside of ramming, acceleration, and being able to change vectors rapidly will play a larger part. Fielding weapon systems which mess with your propulsion systems without guaranteeing a hit, come with their own risks. And of course, weapon mounting may be a problem two. A railgun firing could inflict an impulse on a ship from that point, rotating it if not mounted at the center of the ship. Even then, it will severely affect the flow of combat.
If they play it right, they could encourage a natural hierarchy of ships like we see in so many games.
Fighters can take advantage of their maneuverability to get within the deadzones of large ships. They would also have the advantage of being able to change their vectors on a dime.
Heavy fighters and bombers would be able to prey on heavier ships thanks to better durability and payload, while still retaining speed to avoid capital/heavy ship weapons. However, they would fall prey to lighter fighters
Cruisers are going to be the most popular ship choice probably. Lighter and more maneuverable cruisers will likely mount anti-fighter weaponry, because they have no effective dead-spots thanks to their size, but lack the speed to outmaneuver all but the largest ships. Heavy cruisers will bridge the gap, and probably be a jack of all trades in terms of combat, with both anti fighter and ship weaponry.
Battleships will be the next one up, focusing heavily on anti-ship combat. Size allows for some versatility against fighters, but not nearly on the level of the cruisers.
Now we get to the capital ships. Split into three categories: dreadnoughts, carriers and mother-ships.
Dreadnoughts field the most powerful weapons, meant for preying on large ships with ease. Enormous, taking a long time to kill, while brushing aside cruisers and dreadnoughts. Enormous amounts of resources to build, and vulnerable to fighters.
Carriers carry wings of fighters into battle, offering a place to land and perhaps shelter under the initial enemy fire. They have less armour than there size suggests, thanks to the space needed to operate the fighters. More dead-spots, yet able to field any sort of craft depending on their size. Can potentially operate in the dreadnought role, though it will never be as good as the dedicated dreadnoughts.
Motherships. Mobile stations, enormous, ridiculously well armoured and armed. Downsides are pure cost and utter lack of maneuverability. Needs escorts, otherwise mobile ships could have their way with it, picking on a certain area of the ship to target while the mother-ship is unable to prevent them from doing so.
Then there are the mining aspects, but that is a whole other matter. I don't see ship building becoming borg cubes either. The number of thrusters gyroscopes and other materials needed to build an effective one will make it unfeasible. Why bother putting all that armour everywhere anyway, when you can just allocate it to one area, and rotate the ship to point it towards the enemy. Ships will have weakspots no matter what, it is just how many resources they are able to sink into it. If an enemy builds a borg cube, they are either showing off their wealth, in a package that is wasteful.
[QUOTE=FlandersNed;42797303]I finished my BigShip that I talked about earlier in [URL="this post"]http://facepunch.com/showthread.php?t=1314915&p=42697718#post42697718[/URL].
Now here are the images of the BigShip, or the HMAS Bugly:
-snip-
What do you guys think?[/QUOTE]
EDIT: Linky
[url]http://facepunch.com/showthread.php?t=1314915&p=42797303&viewfull=1#post42797303[/url]
[QUOTE=draugur;42804432]So, I remember pre-ordering miner wars a long time back and it really turned out to be shit and the devs kinda abandoned it. I'm kinda weary of getting this, is it justifiable?[/QUOTE]A few of the Miner Wars programmers were fired for being shit, devs have learned the folly of promising too much. I'd give them a second chance, but I wouldn't blame you for being still wary. Might as well wait til it's fully released, or more features get implemented.
[editline]9th November 2013[/editline]
[QUOTE=FlandersNed;42806023].[/QUOTE]
It's fairly decent, but you broke the link to your previous post.
[editline]9th November 2013[/editline]
On an unrelated note, I hope the devs, despite the massive amount of suggestions, stick to the near-future tech idea (with handwavium like grav gens being reserved for only important gameplay reasons). I find the idea of shields that basically compensate for badly-designed ships to be incredibly boring.
Rather than picking apart weak spots with a fighter on crap ships, or having a brilliant time dodging defences to find one in a better-designed ship, or having a tense duel in large ships with explosions blossoming on the hull, hoping that you breach theirs before they break yours; you just put up the shield and it turns into a slugging match between ships of roughly equal size, and therefore of roughly equal shield gen capacity.
Apart from removing the importance of a well-designed ship and skill in most cases except ships with roughly equivalent mass and armor, manoeuvrability would also be far less important unless your ship is quite a bit smaller (and in that case it only lets you survive rather than having a good chance at breaking through their shields)
In any case, if people really really want to turn it into an EVE/Star Wars/Star Trek/etc etc. clone, then mods can fill that void at a later date.
I wonder how well lining hallways with steel catwalks would work as slight uparmoring?
[QUOTE=Usernameztaken;42807631]I wonder how well lining hallways with steel catwalks would work as slight uparmoring?[/QUOTE]One could probably test it by creating a ramming ship made of catwalks, and see how many catwalks get destroyed per block of armour.
iirc only armor blocks and the internal wall block have deformation put in; the rest just blip out of existence when they're damaged too much; so i'm not sure if that means they break easier, or less easily as all their health needs to go before they are removed as an obstacle.
So I am curious, how would one set up a small ship that can move the red ship even with inertia dampeners on?
[QUOTE=Pigbear;42807757]So I am curious, how would one set up a small ship that can move the red ship even with inertia dampeners on?[/QUOTE]
That depends on which direction you intend to push it in and how 'small' you want your ship to be.
Theoretically, you need enough force to out push the force given out by the opposite engines, so you need to know how the force is converted between small ship engines and large ship engines.
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