Space Engineers - Say goodbye to Starmade and Blockade runner.
16,985 replies, posted
[QUOTE=draugur;42804432]So, I remember pre-ordering miner wars a long time back and it really turned out to be shit and the devs kinda abandoned it. I'm kinda weary of getting this, is it justifiable?[/QUOTE]
If you want a complete game, I'd be weary.
But to be honest, I've already gotten my 15 bucks of fun out of it. I'm not sure why, but it is deeply fascinating to crash ships...
[QUOTE=nagachief;42808228]If you want a complete game, I'd be weary.
But to be honest, I've already gotten my 15 bucks of fun out of it. I'm not sure why, but it is deeply fascinating to crash ships...[/QUOTE]
I just love seeing the aftermath of the crashes and seeing ship parts go floating off. Just seeing something you spent hours on building getting smashed to pieces is very satisfying. Well worth the $15.
[thumb]http://cloud-2.steampowered.com/ugc/470918225761657529/433471B7BAAC8AB68D77690E2C95E831239F8044/[/thumb]
I wish the small ship cockpit required you to keep the back side clear of blocks and thus spawned you behind it where there is even a door on the model. That way there's more of a point to make an interior for smaller ships.
It would also be great for ships that you latch onto bigger ships and then you can quickly start drilling a hole through the big ship through a special hole in your small one.
[editline]9th November 2013[/editline]
Also you would enter from the rear of the cockpit too then.
[QUOTE=teh pirate;42803810][t]http://i.imgur.com/ciFEjdh.jpg[/t]
Christ
[editline]9th November 2013[/editline]
[img]http://i.imgur.com/q4otcq7.png[/img]
:(
[editline]9th November 2013[/editline]
I hope they find a way to combat the memory issues. Maybe they could merge clusters of blocks into single, larger blocks, so like a 2x2x2 cube, rather than being 8 blocks, turns into 1 large block.[/QUOTE]
Wasn't there some tweak to increase the amount of memory you can use?
[QUOTE=djjkxbox360;42808859]Wasn't there some tweak to increase the amount of memory you can use?[/QUOTE][url]http://forums.keenswh.com/post/experimental-support-for-much-larger-worlds-6585613?pid=1280033112[/url]
decided to try out some docking action with these new landing gears. didn't try to get anything beautiful, was just checking out if what I had in mind would work. there's definitely room for improvement though
[video=youtube;ETfhLGvjgYY]http://www.youtube.com/watch?v=ETfhLGvjgYY[/video]
Just bought the game. :D
Built a new ship today. I used the same bridge as on that 20 megaton monstrosity, as that was originally destined for a small ship in the first place, anyway.
[t]http://i.imgur.com/n1C0Yoy.jpg[/t][t]http://i.imgur.com/M23Lqw6.jpg[/t]
[t]http://i.imgur.com/Hzg08ip.jpg[/t][t]http://i.imgur.com/hzQOmW8.jpg[/t]
[t]http://i.imgur.com/CqCcKCE.jpg[/t][t]http://i.imgur.com/mxwBsE2.jpg[/t]
rest of the pics:
[url]http://imgur.com/a/UxGrK[/url]
I thought this would work better than it actually did.
[t]http://i.imgur.com/NERswO8.jpg[/t]
[t]http://i.imgur.com/jTyuyhX.jpg[/t]
You know you've become a winner whore when you get annoyed that your post is the last one on the previous page :v:
[QUOTE=teh pirate;42810016]I thought this would work better than it actually did.
*pics*[/QUOTE]Considering how much the community has asked for it, how feasible it is, and how much it would really add to creativity; I think on the balance of probability the devs will implement motors, pistons and the like in the future.
[QUOTE=Ogopogo;42805842]Post about ship size/classes.[/QUOTE]
Logically You're almost entirely wrong. Game wise there are some places where you might be right.
There's no water/air resistance in space. Large ships should be just as manoeuvrable as smaller ones. Faster too. I suppose what kind of weapon you carry will mater... but bigger ships can carry more weapons. seeing as how the devs want the game to be realistic; Turrets aught to have a 90% accuracy rating on moving targets. It should be entirely possible for larger armoured ships to charge though swarms of fighters without taking much damage (and destroying a few of them on the run).
I suppose there'd be some advantages against bigger ships- blindspots (which you could probably make if you shot off exposed turrets) and the bigger targets. Plus some weapons would be designed for taking out larger ships (Large Railguns, Micronukes, kamikazi pilots, boarding) Or destroying all their weapons simultaneously. Big ships would have (destroyable) laser defence turrets to destroy missiles before they hit though.
Will we ever get proper windows? As it stands currently they're pretty sucky as aesthetics.
I think that cargo tram would work better with four bogies instead of two, but it's difficult to line all this up without precise angle and location control. Creative mode should [I]really[/I] have that.
[QUOTE=ForgottenKane;42810344]Will we ever get proper windows? As it stands currently they're pretty sucky as aesthetics.[/QUOTE]There's a guy on the forums working on one
[url]http://forums.keenswh.com/post/my-window-so-far-6603534[/url]
this laptop i'm on - the only computer i have available - passes every minimum system requirement for SpacEng except video memory
fuck FUCK
[t]http://i.imgur.com/jrTHJAx.jpg[/t]
[t]http://i.imgur.com/VEQyA2V.jpg[/t]
Prototype for one of my internal-rotating-generators for my space station. Looking good so far.
[QUOTE=The Jack;42810264]Logically You're almost entirely wrong. Game wise there are some places where you might be right.
There's no water/air resistance in space. Large ships should be just as manoeuvrable as smaller ones. Faster too. I suppose what kind of weapon you carry will mater... but bigger ships can carry more weapons. seeing as how the devs want the game to be realistic; Turrets aught to have a 90% accuracy rating on moving targets. It should be entirely possible for larger armoured ships to charge though swarms of fighters without taking much damage (and destroying a few of them on the run).
I suppose there'd be some advantages against bigger ships- blindspots (which you could probably make if you shot off exposed turrets) and the bigger targets. Plus some weapons would be designed for taking out larger ships (Large Railguns, Micronukes, kamikazi pilots, boarding) Or destroying all their weapons simultaneously. Big ships would have (destroyable) laser defence turrets to destroy missiles before they hit though.[/QUOTE]
Large ships can be just as manuverable, however the thruster requirements grow exponentially as the ship grows and those require more resources to built, and the same with generators and gyroscopes. The cost of the ship means that you'd have a more effective combat platform if you built a larger and slower one, given that you can only fit so many weapons on a footprint of a ship.
[QUOTE=ForgottenKane;42811366][t]http://i.imgur.com/jrTHJAx.jpg[/t]
[t]http://i.imgur.com/VEQyA2V.jpg[/t]
Prototype for one of my internal-rotating-generators for my space station. Looking good so far.[/QUOTE]
How are they supposed to rotate?
[QUOTE=S31-Syntax;42777780]How the engineers designed that ship with virtually zero windows completely escapes me.
How they managed to get there in the first place also escapes me.[/QUOTE]
because glass is visually interesting
Look at this drill I made. It has no practical use other than to look cool and and to fly shit into. Gonna make more videos messing with it
[IMG]http://i.imgur.com/LWIpmR3l.jpg?1[/IMG] [IMG]http://i.imgur.com/klPKegQl.jpg?1[/IMG]
[video=youtube;HXXAGrLWNwg]http://www.youtube.com/watch?v=HXXAGrLWNwg&feature=youtu.be[/video]
have they fixed the crash on start issues yet? My game hasn't been able to run for 3 weeks now
In this game, will I be spending more time mining or building things? or is mining a pleasure of its own?
[QUOTE=Dr.C;42816375]In this game, will I be spending more time mining or building things? or is mining a pleasure of its own?[/QUOTE]
currently you only CAN build things.
[QUOTE=Pigbear;42816378]currently you only CAN build things.[/QUOTE]
It's actually the total opposite of Miner Wars 2081, the game Space Engineers is based on.
Meaning it's good but barely anything works.
TELL ME THE SECRETS TO ROTATING PARTS!
[QUOTE=Pigbear;42818136]TELL ME THE SECRETS TO ROTATING PARTS![/QUOTE]
Make object joined, add reactors/gyros + control seat, remove connecting part, get in seat, roll, turn off reactors.
[QUOTE=Pigbear;42818136]TELL ME THE SECRETS TO ROTATING PARTS![/QUOTE]
[video=youtube;aZQX3ubnFuo]http://www.youtube.com/watch?v=aZQX3ubnFuo[/video]
I wish I could just morph the surface of asteroids sometimes.
[QUOTE=Pigbear;42816378]currently you only CAN build things.[/QUOTE]
Wrong word to emphasize :v:
[editline]10th November 2013[/editline]
StarMade is great for drafting stuff for Space Engineers since it has symmetry and other tools. Here's the start of a draft of my next ship:
[img]http://i.imgur.com/DqTF28z.png[/img]
It's going well so far. Mind you this won't be to scale, the one in SE will be much larger.
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