Space Engineers - Say goodbye to Starmade and Blockade runner.
16,985 replies, posted
Someone should make a fractal ship in StarMade.
[QUOTE=SpasticPinoy;42816089]Look at this drill I made. It has no practical use other than to look cool and and to fly shit into. Gonna make more videos messing with it
[IMG]http://i.imgur.com/LWIpmR3l.jpg?1[/IMG] [IMG]http://i.imgur.com/klPKegQl.jpg?1[/IMG]
[video=youtube;HXXAGrLWNwg]http://www.youtube.com/watch?v=HXXAGrLWNwg&feature=youtu.be[/video][/QUOTE]
workshop pls
[QUOTE=ForgottenKane;42818816]I wish I could just morph the surface of asteroids sometimes.
Wrong word to emphasize :v:
[editline]10th November 2013[/editline]
StarMade is great for drafting stuff for Space Engineers since it has symmetry and other tools. Here's the start of a draft of my next ship:
[img]http://i.imgur.com/DqTF28z.png[/img]
It's going well so far. Mind you this won't be to scale, the one in SE will be much larger.[/QUOTE]
Is starmade like... Corneroids but better? It looks identical.
Unless I'm getting my games mixed up, I think I might be now that I think about it...
[QUOTE=The Jack;42810264]Logically You're almost entirely wrong. Game wise there are some places where you might be right.
There's no water/air resistance in space. Large ships should be just as manoeuvrable as smaller ones. Faster too. I suppose what kind of weapon you carry will mater... but bigger ships can carry more weapons. seeing as how the devs want the game to be realistic; Turrets aught to have a 90% accuracy rating on moving targets. It should be entirely possible for larger armoured ships to charge though swarms of fighters without taking much damage (and destroying a few of them on the run).
I suppose there'd be some advantages against bigger ships- blindspots (which you could probably make if you shot off exposed turrets) and the bigger targets. Plus some weapons would be designed for taking out larger ships (Large Railguns, Micronukes, kamikazi pilots, boarding) Or destroying all their weapons simultaneously. Big ships would have (destroyable) laser defence turrets to destroy missiles before they hit though.[/QUOTE]
Logically you're almost entirely wrong.
Space is not an ocean, but space fighters would still be more manoeuvrable than larger spacecraft thanks to the Square/Cube Law. The larger a spacecraft is, the harder it is for its structure to handle the stress of rapid acceleration during maneuvers.
Not to mention its easier to manage thrust to weight ratios on smaller simpler ships.
But anyway space fighters have a real weak argument for existing in a realistic universe since in terms of pure offensive firepower, there's very little you can do with a fighter that a cruise missile or combat drone can't do better in a space game context.
[QUOTE=Guzbone;42821300]Is starmade like... Corneroids but better? It looks identical.
Unless I'm getting my games mixed up, I think I might be now that I think about it...[/QUOTE]
In a way it is. It was less of a Minecraft clone though. In corneroids you started off having to craft what you could but in starmade you just buy stuff.
It's actually a really good game.
Corneroids was real simple, immersive and fun, but the developer fucked off and the game died. Starmade is almost identical but it's much busier. I way preferred Corneroids over Starmade.
[QUOTE=Guzbone;42821300]Is starmade like... Corneroids but better? It looks identical.
Unless I'm getting my games mixed up, I think I might be now that I think about it...[/QUOTE]
It's pretty different, but it has the same concepts. I find it much easier to draft things since there's no crafting in StarMade.
[QUOTE=Everest;42821968]Corneroids was real simple, immersive and fun, but the developer fucked off and the game died. Starmade is almost identical but it's much busier. I way preferred Corneroids over Starmade.[/QUOTE]Corneroid's realistic thrust physics was a pain in the arse to manage, though. Had to be nearly perfectly aligned with the centre of mass. Starmade goes the complete opposite direction and has thruster alignment bear no meaning whatosever; more = faster.
One thing I really like about SE is that it's a halfway point between those; direction of thruster is important, but you don't need to worry about centre of mass. I would prefer it, though, if it relied at least partly on centre of mass, but fudged somewhat i.e. the game would compensate for off-centre thrusters. So that if a thruster is facing left and is forward of the centre mass, the game would know that thruster is for turning the ship right, the one on the same face but behind the centre of mass the game would know to be for turning left, and both in unison cause the ship to strafe right. Nothing more being taken into account than the amount of thrusters for a specific direction, their thrust power, and the ship's overall mass.
I'm not fond of how gyroscopes are what's used to turn, and i'd like to be able to shoot off e.g. someone's front left thrusters so they can't turn right, and stuff like that.
IIRC if you have something docked with landing gear in Space Engineers centre of mass starts being important
[QUOTE=Sgt Doom;42827438]Corneroid's realistic thrust physics was a pain in the arse to manage, though. Had to be nearly perfectly aligned with the centre of mass. Starmade goes the complete opposite direction and has thruster alignment bear no meaning whatosever; more = faster.
One thing I really like about SE is that it's a halfway point between those; direction of thruster is important, but you don't need to worry about centre of mass. I would prefer it, though, if it relied at least partly on centre of mass, but fudged somewhat i.e. the game would compensate for off-centre thrusters. So that if a thruster is facing left and is forward of the centre mass, the game would know that thruster is for turning the ship right, the one on the same face but behind the centre of mass the game would know to be for turning left, and both in unison cause the ship to strafe right. Nothing more being taken into account than the amount of thrusters for a specific direction, their thrust power, and the ship's overall mass.
I'm not fond of how gyroscopes are what's used to turn, and i'd like to be able to shoot off e.g. someone's front left thrusters so they can't turn right, and stuff like that.[/QUOTE]
something like in [URL="http://facepunch.com/showthread.php?t=1278106"]Gimbal[/URL] would be awesome
I think it has a perfect medium in that the thrusters you place all matter in terms of position and direction, but you can add cpus that throttle the thrusters automatically to allow you to move in an intuitive way (star engineers controls with corneroids 'realism')
obviously gimbal is 2d but the same system would work well in space engineers
[IMG]https://pbs.twimg.com/media/BYydLOmCUAA77m5.png[/IMG]
So i started to throw some suggestions from this thread to the dev's.
:v:
(Its symmetry mode)
[QUOTE=darth-veger;42827939][IMG]https://pbs.twimg.com/media/BYydLOmCUAA77m5.png[/IMG]
So i started to throw some suggestions from this thread to the dev's.
:v:
(Its symmetry mode)[/QUOTE]
If you keep having this much influence on the devs, people here are going to be practically worshiping you. (Symmetry mode does sound pretty great though).
Speaking of which, do you know their opinion on adding more colours/ textures? (just curious)
I watched Gravity today and I hope Space Engineers has similar realistic gravitational and debris effects.
[QUOTE=Krazy Bomb;42828179]If you keep having this much influence on the devs, people here are going to be practically worshiping you. (Symmetry mode does sound pretty great though).
Speaking of which, do you know their opinion on adding more colours/ textures? (just curious)[/QUOTE]
From Marek:
[QUOTE]Hm, this would require new textures (more GPU memory) because we don't do color-masking yet,
this won't be a cheap thing to do.[/QUOTE]
Basically each block with a different color loads in a whole new texture instead of just changing its RGB value. But it is something they will fix later on so you could perhaps choose a color yourself.
[QUOTE=darth-veger;42828234]From Marek:
Basically each block with a different color loads in a whole new texture instead of just changing its RGB value. But it is something they will fix later on so you could perhaps choose a color yourself.[/QUOTE]
Fair enough. Just asking because I'm sure that creations would benefit from using more then just primary colours and a few extras. Thanks for asking by the way.
[QUOTE=darth-veger;42828234]From Marek:
Basically each block with a different color loads in a whole new texture instead of just changing its RGB value. But it is something they will fix later on so you could perhaps choose a color yourself.[/QUOTE]
Couldn't they juse use vertex coloring?
[QUOTE=darth-veger;42827939][IMG]https://pbs.twimg.com/media/BYydLOmCUAA77m5.png[/IMG]
So i started to throw some suggestions from this thread to the dev's.
:v:
(Its symmetry mode)[/QUOTE]
yes. also could you ask them will they be implementing some kind of config for multiplayer? so different features can be enabled or disabled for different servers.
[quote]It has already been confirmed that servers will be highly customizable.[/quote]
[B]yes.[/B]
[QUOTE=qwerty000;42828896]yes. also could you ask them will they be implementing some kind of config for multiplayer? so different features can be enabled or disabled for different servers.[/QUOTE]
It has already been confirmed that servers will be highly customizable.
Will they add wheels? so we can make rovers to navigate on asteroids (if they end up having gravity on them)
[QUOTE=darth-veger;42828938]It has already been confirmed that servers will be highly customizable.[/QUOTE]
alright, then ask them about... fuck what was the thing I once thought of while playing :v:
Something that i didn't like about starmade that the symmetry lines couldn't be put down on the middle of a block. Nor was there an option to repeat what you're making (if like you're making a 'ribcage' for the ship and want the rib that you are making to also be built every three blocks away for 12 ribs) I hope space engineers can do something like this.
[QUOTE=The Jack;42829185]Something that i didn't like about starmade that the symmetry lines couldn't be put down on the middle of a block.[/QUOTE]
i didn't play starmade that much, but i'm pretty certain that they could, since i remember practically all of my ships had a single block as their centre-line
edit:
[url]http://www.youtube.com/watch?v=uB6xh4eTX3c&feature=player_detailpage#t=87[/url]
yes, yes it can.
So, uh, there is a clipping thing going on with the astronaut's suit. Where do I report this?
(thumbed)
[t]http://cloud-2.steampowered.com/ugc/452904899465586413/F28956AC592FE7DD39D496C30823A8347AC617AD/[/t]
[QUOTE=teh pirate;42803810][t]http://i.imgur.com/ciFEjdh.jpg[/t]
Christ
[editline]9th November 2013[/editline]
[img]http://i.imgur.com/q4otcq7.png[/img]
:(
[editline]9th November 2013[/editline]
I hope they find a way to combat the memory issues. Maybe they could merge clusters of blocks into single, larger blocks, so like a 2x2x2 cube, rather than being 8 blocks, turns into 1 large block.[/QUOTE]
Oct-trees. See Sauerbraten (also known as Cube 2) for a great example of this.
[QUOTE=Dakiin Dovah;42828199]I watched Gravity today and I hope Space Engineers has similar realistic gravitational and debris effects.[/QUOTE]
More like sound design. I want everything to be completely silent save for the suit's air supply and your breathing until you touch something that's vibrating. For example you shouldn't hear the hum of a ship's generators/engines if you jump.
[QUOTE=Ott;42830427]More like sound design. I want everything to be completely silent save for the suit's air supply and your breathing until you touch something that's vibrating. For example you shouldn't hear the hum of a ship's generators/engines if you jump.[/QUOTE]
Does someone have a link to this referenced "Gravity" game? Google searching "gravity" or "gravity game" doesn't really work for me.
[QUOTE=Aathma;42830829]Does someone have a link to this referenced "Gravity" game? Google searching "gravity" or "gravity game" doesn't really work for me.[/QUOTE]
gravity is a movie, not a game
[url]http://www.imdb.com/title/tt1454468/[/url]
[QUOTE=Aathma;42830829]Does someone have a link to this referenced "Gravity" game? Google searching "gravity" or "gravity game" doesn't really work for me.[/QUOTE]
-snip-
EDIT:
Ninja'd
[QUOTE=Aathma;42830829]Does someone have a link to this referenced "Gravity" game? Google searching "gravity" or "gravity game" doesn't really work for me.[/QUOTE]It's a film, not a game.
[editline]edit[/editline]
bloody hell
Thanks, gents.
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