Space Engineers - Say goodbye to Starmade and Blockade runner.
16,985 replies, posted
I'm going to be honest, this guy makes some really interesting videos on Space Engineers:
[video=youtube;d3-BSGMtXGQ]http://www.youtube.com/watch?v=d3-BSGMtXGQ[/video]
You see this needs to be the focus of the game.
Not online survival deathmatch :v:
[QUOTE=NoDachi;42843128]You see this needs to be the focus of the game.
Not online survival deathmatch :v:[/QUOTE]
I thought this sort of thing was there to support the online survival deathmatch though. Can't build a fleet of doomcubes if you don't have the raw materials.
I'd be surprised if the multiplayer for this won't turn out like the multiplayer for Minecraft did.
You join a friendly server, get to know the people there, build for a bit, and then have scheduled (or unscheduled) raids/battles.
Essentially, it's the same formula. Raw materials, open-world sandbox, imagination. I can't think of a reason a similar system wouldn't work well.
[QUOTE=darth-veger;42843484][IMG]https://pbs.twimg.com/media/BY5utNACUAAYchv.jpg:large[/IMG][/QUOTE]
Ha, awesome! I can have my halls filled with floating chunks of metal!
Please tell me they're persistent.
I hope we can kill each other with space rocks.
[QUOTE=RocketRacer;42843826]I hope we can kill each other with space rocks.[/QUOTE]
[I]'I know not with what weapons Space War III will be fought, but Space War IV will be fought with sticks and stones.'[/I]
- Albert Kermanstein
[editline]12th November 2013[/editline]
ps I really like how inventory items adds to player mass.
That is pretty neat.
It's gonna be awesome when your ship gets hit by something and it knocks the gravity generator out, sending loose ore and shit floating all over the halls.
really hoping that stuff like cargo boxes won't be attached to the ship itself when made, but affected by gravity in the ship instead.
[QUOTE=NoDachi;42843863][I]ps I really like how inventory items adds to player mass.
That is pretty neat.[/QUOTE]
so wait couldn't you just fill your space-pockets with rocks and fly into people to knock them over
[QUOTE=Cone;42844275]so wait couldn't you just fill your space-pockets with rocks and fly into people to knock them over[/QUOTE]
MAN-CANNONS! Load up a player with super-dense materials then use a gravity slingshot to CRUSH the hull of an enemy ship while boarding it. Cut out the middle man!
[QUOTE=Minelayer;42844466]Cut out the middle man![/QUOTE]
no, don't cut him out. load him into the barrel with the rest
[IMG]http://i.imgur.com/RnypYRT.png[/IMG]
[QUOTE=darth-veger;42843484][IMG]https://pbs.twimg.com/media/BY5utNACUAAYchv.jpg:large[/IMG][/QUOTE]
All I can think is:
[img]http://upload.wikimedia.org/wikipedia/commons/8/80/MK2_grenade_DoD.jpg[/img]
seriously though, couldn't you just get a bunch of superheavy minerals in a cargo crate or something and use that as a railgun projectile? it would work just like those proposed weapons systems that fire gigantic metal rods from space, just slam dudes with like a billion megatons of power all in one area
[QUOTE=PredGD;42844180]really hoping that stuff like cargo boxes won't be attached to the ship itself when made, but affected by gravity in the ship instead.[/QUOTE]
On my cargo ship, instead of having a place to carry cargo containers, I put 6 permanent large containers on the interior behind all the armor, then put conveyor blocks sticking through the top deck armor, so hopefully once they get conveyor blocks and inventories working, Im going to rig up a way to dock the ship then "suck" all the cargo off of the containers automatically.
Is that necessarily a problem? I mean, with the limited weapons selection available, I'm not going to refuse cargo fragmentation railguns.
First landing gear kinetic torpedoes and now space-mineral weapon systems.
It says a lot about the average Space Engineer player when they look at perfectly practical game systems and figure out ways to weaponize them.
[QUOTE=Raidyr;42846889]First landing gear kinetic torpedoes and now space-mineral weapon systems.
It says a lot about the average Space Engineer player when they look at perfectly practical game systems and figure out ways to weaponize them.[/QUOTE]
"does this rusty green texture make my ship any more efficient at killing than the glossy yellow?"
[QUOTE=Raidyr;42846889]First landing gear kinetic torpedoes and now space-mineral weapon systems.
It says a lot about the average Space Engineer player when they look at perfectly practical game systems and figure out ways to weaponize them.[/QUOTE]
Well, we are space engineers...
[QUOTE=darth-veger;42843484][IMG]https://pbs.twimg.com/media/BY5utNACUAAYchv.jpg:large[/IMG][/QUOTE]
How long until we see this?
I really hope mining and weapons are added/activated. A lot of potential there.
[QUOTE=crimsonwingzz;42842744]I'm going to be honest, this guy makes some really interesting videos on Space Engineers:
[video=youtube;d3-BSGMtXGQ]http://www.youtube.com/watch?v=d3-BSGMtXGQ[/video][/QUOTE]
That hangar door is really cool.
I would work for a mining company.
[QUOTE=Forumaster;42844670][IMG]http://i.imgur.com/RnypYRT.png[/IMG][/QUOTE]
Oh, about that. The block direction needs to be persistent, relative to the ship's heading (since we can't make it relative to world, it's not minecraft). Because every time when building I look somewhere else on my shit, the direction of the selected block starts to change.
[QUOTE=qwerty000;42847323]Oh, about that. The block direction needs to be persistent, relative to the ship's heading (since we can't make it relative to world, it's not minecraft). Because every time when building I look somewhere else on my shit, the direction of the selected block starts to change.[/QUOTE]
That and it seems to me it would be easy enough to have the game accurately predict the direction of the block based on connected sides.
[QUOTE=sgman91;42847353]That and it seems to me it would be easy enough to have the game accurately predict the direction of the block based on connected sides.[/QUOTE]
Or that, only with an on/off switch. darth-veger, get to it :v:
[QUOTE=qwerty000;42847323]Oh, about that. The block direction needs to be persistent, relative to the ship's heading (since we can't make it relative to world, it's not minecraft). Because every time when building I look somewhere else on my shit, the direction of the selected block starts to change.[/QUOTE]
At the very least, the 'invalid' block directions shouldn't be displayed.
I disagree, I think showing the inavlids is perfectly fine, a few times I've been making stuff and I've seen an invalid and realised how cool it looked, and went for that instead
Sorry, you need to Log In to post a reply to this thread.